Creativity - Imagination


creativity Creativity is the ability to create original ideas that produce positive effects. Creativity is the capacity and the ability to think uniquely and imagine things in order to make things or cause things to be or to become or to bring into existence. Having a creative outlet is important. But imagination can also be misused, just like most technologies.

Imagination is the formation of a mental image of something that is not perceived as real and is not present to the senses. The ability to form mental images of things or events. The ability to deal resourcefully with unusual problems. Imagination is the creative ability to form images, ideas, and sensations in the mind without direct input from the senses, such as seeing or hearing. Imagination helps make knowledge applicable in solving problems and is fundamental to integrating experience and the learning process.

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Imagine is to form a mental image of something that is not present or that is not the case.

Reimagine is to imagine or conceive something in a new way. Repurpose.

Creating - Thinking Creatively - Designing - Curiosity - Self-Directed Learning


Fantasizing - Fantasies


Fantasy World Fantasy is something that is imagined but not real. Fantasy are imaginary worlds. Imagination unrestricted by reality. Something that many people believe but is false. Abstract.

Fantasy in psychology is a situation imagined by an individual that expresses certain desires or aims on the part of its creator. Fantasies sometimes involve situations that are highly unlikely; or they may be quite realistic. Fantasies can also be sexual in nature. Another, more basic meaning of fantasy is something which is not real, as in perceived explicitly by any of the senses, but exists as an imagined situation of object to subject. In everyday life, individuals often find their thoughts pursue a series of fantasies concerning things they wish they could do or wish they had done...fantasies of control or of sovereign choice...daydreams'. Confabulation Memory Flaws.

Fantasy World is a fictional universe created in fiction media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and sometimes, either a historical or futuristic theme. Some worlds may be a parallel world tenuously connected to Earth via magical portals or items; a fictional Earth set in the remote past or future; or an entirely independent world set in another universe. Many fantasy worlds draw heavily on real world history, geography and sociology, and also on mythology and folklore.

Ivory Tower is a metaphorical place—or an atmosphere—where people are happily cut off from the rest of the world in favor of their own pursuits, usually mental and esoteric ones.

Fictitious is something not real or true, being imaginary or having been fabricated. Relating to or denoting the imaginary characters and events found in fiction.

Fiction is literary work based on imagination or fabrication. A belief or statement that is false, but is sometimes thought to be true. Science Fiction is fiction based on imagined future scientific or technological advances and major social or environmental changes, frequently portraying space or time travel and life on other planets. Fictional Universe is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. Fantasy Tropes.

Young Adult Fiction is a category of fiction written for readers from 12 to 18 years of age. While the genre is targeted to adolescents, approximately half of YA readers are adults. The subject matter and genres of YA correlate with the age and experience of the protagonist. The genres available in YA are expansive and include most of those found in adult fiction. Common themes related to YA include friendship, first love, relationships, and identity. Stories that focus on the specific challenges of youth are sometimes referred to as problem novels or coming-of-age novels. Young adult fiction was developed to soften the transition between children's novels and adult literature.

Speculative Fiction is a broad category of fiction encompassing genres with certain elements that are nonexistent in terms of reality, recorded history, or nature and the present universe, covering various themes in the context of the supernatural, futuristic, and many other imaginative topics. Under this umbrella category, the genres include, but are not limited to, science fiction, fantasy, horror, superhero fiction, alternate history, utopian and dystopian fiction, and supernatural fiction, as well as combinations thereof (e.g. science fantasy).

Readers can sometimes lose themselves in a story world. The reader can take on the qualities of a fictional group and can also take on the perspective and the identity of a story character. The one who tells the story rules the world.

Fabricated is something formed or conceived by the imagination. Something put together out of artificial or natural components or parts. To make up something artificial or untrue. Embellish - Virtual Reality.

Contrived is created or arranged in a way that seems artificial and unrealistic. Deliberately created rather than arising naturally or spontaneously. Showing effects of planning or manipulation. Artificially formal.


Figment of your Imagination is something imagined or created by your mind. Something that someone believes to be true, but in actual fact does not correspond with reality, and is made up in their mind. It's like neurosis colluding with your imagination.

Storytelling - Dramas - Daydreaming

Pretend is to make believe with the intent to deceive. To behave unnaturally or affectedly. To represent fictitiously, as in a play, or pretend to be someone that you're not or to act like someone else.

The Great Pretender - The Platters (youtuber) - Pretending that I'm doing well, My need is such; I pretend too much, I'm lonely but no one can tell.

Hyperreality is an inability of consciousness to distinguish reality from a simulation of reality, especially in technologically advanced postmodern societies. Hyperreality is seen as a condition in which what is real and what is fiction are seamlessly blended together so that there is no clear distinction between where one ends and the other begins. It allows the co-mingling of physical reality with virtual reality (VR) and human intelligence with artificial intelligence (AI). Individuals may find themselves, for different reasons, more in tune or involved with the hyperreal world and less with the physical real world.

Paradox of Fiction is a philosophical problem about how people can experience strong emotions from purely fictional things, such as art, literature, and imagination. The paradox draws attention to an everyday issue of how people are moved by things which, in some ways, do not exist. Nothing wrong with imagining possible scenarios. It only becomes a problem when your imagination turns into unrealistic worries.

Horror Movies are popular because people can get scared and feel fear without the worry of it being real with real trauma and without having any real consequences that comes from experiencing a real life horrific moment. Surviving a fantasy is not the same as surviving a real life traumatic experience. The price of a false sense of security is way more than the price of a movie ticket. Is it just entertainment or is it fear mongering?

Suspension of Disbelief is the willingness to suspend one's critical faculties and believe something surreal, sacrificing realism and logic for the sake of enjoyment. Delusion.

Immaterial is something without material form or substance. Not consisting of matter. Something of no importance or relevance. Not pertinent to the matter under consideration. Not mattering one way or the other.

People who live vicariously through TV show characters will eventually become detached from reality. Like trying to learn about sex by watching porn movies. Passive learning can be dangerous.

Pipe Dream is an unattainable or fanciful hope or scheme. A plan, desire, or idea that will not likely work; a near impossibility.

Make Believe also known as pretend play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. Children engage in make believe for a number of reasons. It provides the child with a safe setting to express fears and desires. When children participate in pretend play, they are integrating and strengthening previously acquired knowledge. Children who have better pretense and fantasy abilities can sometimes show better social competence, cognitive capabilities, and an ability to take the perspective of others. In order for the activity to be referred to as pretend play, the individual must be intentionally diverting from reality. The individual must be aware of the contrast between the real situation and the make believe situation. If the child believes that the make believe situation is reality, then he/she is misinterpreting the situation rather than pretending. Pretend may or may not include action, depending on whether the child chooses to project their imagination onto reality or not.

What happens in your brain when you 'lose yourself' in fiction. Researchers found that the more immersed people tend to get into 'becoming' a fictional character, the more they use the same part of the brain to think about the character as they do to think about themselves.

Fake it till you Make it suggests that by imitating confidence, competence, and an optimistic mindset, a person may realize those qualities in their real life. But not being sincere and just faking it is not a good plan, and pretending to know things is a bad idea, so is being a kiss up or being two faced.

Creative Imagination has its Benefits and its Dangers. Creative imagination can help you solve problems and help you come up with new ideas and explore possibilities. But a creative imagination can also be dangerous sometimes if used to escape reality, which almost every human does. So a lot of people don't know that they're escaping reality and over using their imagination, thus they have no idea that they are not living in reality as much as they should be. If part of your therapy to feel good includes believing in imaginary places, then you will never solve the problems that you face, and those problems that are internal and external will be with you forever. Pretending to know things means that you will never know things. Fantasies are fun until some aspect of that fantasy comes true, or if you decide to act on that fantasy. Everyone has big dreams and everyone imagines themselves as being someone special who everyone loves. People love to fantasize about being in love with someone else, they even imagine what that other person is like. People also like to dream about doing something incredible that would defeat someone who has caused people harm or has made people suffer and feel sad, even if that person is just them. But these fantasies are never well thought out plans. Or do people ever consider any real life alternatives or other possibilities that could be effective in solving this particular problem. Imagination is a great tool, but you should only use it sparingly or once or twice a day. The rest of your time should be spent on solving real world problems. So most of your day should be about learning and progressing, if not, then no fantasy will ever be good enough, and no fantasy will protect you. Besides that, the real world is much more fascinating and amazing than any fantasy that you could ever dream about. Imagination is a powerful tool, just don't let that power rule your world, or ruin your world. You have more control than you think. Living in your own little world is not a safe place to be.

Sometimes you have to pretend to be apart of someone else's fantasy world just to get along with them and get to know them. If you don't agree to play their game, they will not listen to you or like you. Most children and adults act this way. Entering someone's fantasy world is not about conforming or being passive, or is it about enabling someone, and it's definitely not about ignoring reality. It's mostly like a type of psychological diplomacy where you agree to look at their world from their perspective, even if their point of view is lacking facts or proof.

TV friends can sometimes be just like your real friends. You see them a lot, but you don't really know them that well. You mostly just passively listen to your friends and never truly know them a on a personal level.

Be careful what you wish for, for what you desire may set you on fire, or what you yearn for you may burn for.  Sometimes a dream could become a living nightmare if you don't think it through. I know what I want, and I want what I know, but I don't always know where my wants will lead me. Two Sides to a Coin.

Humans love to celebrate life. We love to express ourselves in many different ways that are stimulating and entertaining. We can even create worlds within ourselves and become famous in our own minds. But fantasying can be addictive, because you're in control of the fantasy which gives you a perceived power, a kind of power that can't be used in the real world. This power to control a world that is not real may actually keep you from learning how to control a world that is real. So choose your fantasy's well, and don't forget to choose your purpose in life with even greater care.

Ready Player One? Are you ready to waste your life away living in a fantasy? You know you can't have a fantasy world unless you have a reality that supports it. So you're going to have to do some work in reality if you want to play in a fantasy world. Nothing is for free and everything has a cost. Choose your dreams wisely, but never forget reality, because that is where the real game is played and where fantasies take a backseat to reality so they can watch and learn.

People have an accumulation of beliefs that builds their reality, and at the same time, this manufactured reality boxes them in. And this box that they live in becomes more expectable to them over time the longer they live. This makes them believe that the box is keeping them alive. So people are hesitant to except new information that would make the box that they live in seem irrelevant or obsolete. People feel safe in the box so they don't want to leave the box. But you don't have to tear down the walls of the box, you just have to help them make a couple modifications to the box. First you help a person create a window in their box so that they realize that they are in a box, and can see outside the box. Then you help them to build a door in their box, so they can leave the box and return to the box at anytime. Then you help them to understand that they can build a much bigger box to live in and use the old box as a storage shed. Then you help them to realize that living outside of the box is where life begins and that they can leave the box anytime when it's time to explore and learn. Eventually a new box will appear and enlarge as you learn more. And all new boxes will have doors and windows. And you will never feel boxed in again. This is not to say that you need to throw away the boxes, because boxes can come in handy.

Leave Nothing to their Imagination because people can sometimes imagine things incorrectly when they don't have all the details, but even then, peoples interpretations of those details can be wrong no matter what you do. Showing people more or showing people less can both be risky. When someone says that something "leaves nothing to the imagination", what they are saying is, that ignorant people can make some really crazy assumptions, so be careful.

Disillusioned is being freed from illusion and free from enchantment. Changing the way you think.

Fantasy Prone Personality is a disposition or personality trait in which a person experiences a lifelong extensive and deep involvement in fantasy. This disposition is an attempt, at least in part, to better describe "overactive imagination" or "living in a dream world". An individual with this trait (termed a fantasizer) may have difficulty differentiating between fantasy and reality and may experience hallucinations, as well as self-suggested psychosomatic symptoms. Closely related psychological constructs include daydreaming, absorption and eidetic memory.


Daydreaming


Daydream is a short-term detachment from one's immediate surroundings, during which a person's contact with reality is blurred and partially substituted by a visionary fantasy, especially one of happy, pleasant thoughts, hopes or ambitions, imagined as coming to pass, and experienced while awake. Sleeping Dreams.

Maladaptive Daydreaming is a condition causes intense daydreaming that distracts a person from their real life. Many times, real-life events trigger day dreams, which include extremely vivid daydreams with their own characters, settings, plots, and other detailed, story-like features. Daydreams can be triggered by real-life events and cause difficulty completing everyday tasks and cause difficulty sleeping at night because of an overwhelming desire to continue daydreaming. Some perform repetitive movements while daydreaming and make facial expressions while daydreaming. Some whisper and talk while daydreaming. Daydreaming can be for lengthy periods of time from many minutes to hours. Experts still aren’t sure what causes maladaptive daydreaming. Reminiscing.

Inner Monologue - Prayer - Worry - Awareness (sleepwalking)

Fantasy Prone Personality is an Overactive Imagination. A disposition or personality trait in which a person experiences a lifelong extensive and deep involvement in fantasy. Movies.

Paracosm is a detailed imaginary world. Paracosms are thought generally to originate in childhood and to have one or numerous creators. The creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions. Commonly having its own geography, history, and language, it is an experience that is often developed during childhood and continues over a long period of time, months or even years, as a sophisticated reality that can last into adulthood.

Depersonalization can consist of a detachment within the self regarding one's mind or body, or being a detached observer of oneself. Subjects feel they have changed and that the world has become vague, dreamlike, less real, or lacking in significance. It can be a disturbing experience. Compartmentalization.

Imaginary Friend are a psychological and social phenomenon where a friendship or other interpersonal relationship takes place in the imagination rather than external physical reality. Although they may seem very real to their creators, children usually understand that their imaginary friends are not real. (also known as pretend friends or invisible friends).

Surreal is something resembling a dream, characterized by fantastic imagery.

Enchantment is a feeling of great liking for something wonderful and unusual. A psychological state induced by a magical incantation or magical spell.

Wish is to Hope for. An expression of some desire or inclination. A want but not necessarily a need. Positive Thinking.

Wish Fulfillment is the satisfaction of a desire through an involuntary thought process, or the gratification of desire, especially in dreams, daydreams, etc. Wish fulfillment can occur in dreams or in daydreams, in the symptoms of neurosis, or in the hallucinations of psychosis. This satisfaction is often indirect and requires interpretation to recognize.

Exaggerate is to make something seem more important than it really is. To enlarge something beyond fact or truth. Do something to an excessive degree in order to make something more noticeable than usual. Exaggeration is a representation of something in an excessive manner. Sensationalism.

Phantom is something that is sensed but has no physical reality and exists in perception only.

Phantom Flat Tire is when you get that feeling when riding your bike that your bicycle tire is going flat, but when you stop to check your tire, the tire is still fully inflated. It's a weird feeling.


Art Therapy


Kids Painting Art Therapy is a creative method of expression used as a therapeutic technique. Art therapy originated in the fields of art and psychotherapy and may vary in definition. Art therapy may focus on the creative art-making process itself, as therapy, or on the analysis of expression gained through an exchange of patient and therapist interaction. The psychoanalytic approach was one of the earliest forms of art psychotherapy. This approach employs the transference process between the therapist and the client who makes art. The therapist interprets the client's symbolic self-expression as communicated in the art and elicits interpretations from the client. Analysis of transference is no longer always a component. Games - Puzzles.

Kinetic Family Drawing are projective diagnostic techniques in which an individual is instructed to draw a person, an object or a situation, so that cognitive, interpersonal, or psychological functioning can be assessed.

Draw a Person Test is a psychological projective personality or cognitive test used to evaluate children and adolescents for a variety of purposes.

House Tree Person Test is a projective test designed to measure aspects of a person’s personality. The test can also be used to assess brain damage and general mental functioning. The test is a diagnostic tool for clinical psychologists, educators, and employers. The subject receives a short, unclear instruction (the stimulus) to draw a house, a tree, and the figure of a person. Once the subject is done, they are asked to describe the pictures that they have done. The assumption is that when the subject is drawing they are projecting their inner world onto the page. The administrator of the test uses tools and skills that have been established for the purpose of investigating the subject's inner world through the drawings.

Comic Book Therapy is a form of art therapy in which those undergoing rehabilitation express their experiences through personal narratives in a graphic novel/sequential art format that enables them to process their memories and emotions. It can also be used in a psychotherapeutic setting whereby clients are encouraged to read specific comic books and present their thoughts and feelings on the events that occur within the books. This is done in an effort to reach a cathartic moment of clarity and understanding of one's own life.

Sometimes when we create things or draw things, they may reveal things about ourselves, and other times, they may reveal nothing at all, except that some people just like to be creative. So be very careful of assessments.

Over Coming Creative Blocks.

Thinking with our Hands can help find new ways of solving problems. (research from Kingston University)

Gesture Facilitates Children’s Creative Thinking - Non-Verbal Communication (body language)

Child Directed Play - Creative Thinking - Benefits of Creativity - Guided Play APP.



Creativity - Thinking Creatively


Creativity is a phenomenon whereby something new and valuable is formed. A created item may be intangible such as an idea, a scientific theory, a musical composition, or a joke, or a physical object such as an invention, or a literary work, or an artist painting.

Creative Thinking is the ability to look at something differently in a new way or from a different perspective in order to find a solution to a particular problem. To think of different scenarios that would help find new alternatives to solving a particular problem.

Creativity Techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.

Ingenuity is the power of creative imagination. The property of being ingenious or showing inventiveness and skill. Problem Solving.

Creative Writing - Design - Maker Culture - Critical Thinking - Develop

Create is to make something or cause something to be or to become and bring into existence. Pursue a creative activity or be engaged in a creative activity. Create by artistic means. Create or manufacture a man-made product.

Creation is an artifact that has been brought into existence by someone. The human act of creating. The act of starting something for the first time or introducing something new. The event that occurred at the beginning of something.

Make is to give certain properties to something and cause something to be or to become. Recycle.

Form is to create, develop and give something shape into a distinctive entity. To make something, usually for a specific function. The spatial arrangement of something as distinct from its substance. An arrangement of the elements in a composition or discourse. To compose or represent. The visual appearance of something or someone. A perceptual structure. A category of things distinguished by some common characteristic or quality.

Fabricate is to put things together out of artificial or natural components or parts. Metal Fabrication is the building of metal structures by cutting, bending, and assembling processes. It is a value added process that involves the creation of machines, parts, and structures from various raw materials. Prototype.

Working is to shape, form, or improve a material. To make something, usually for a specific function. Proceed towards a goal or along a path or through an activity. Have and exert influence or effect. Performing. Gratify and charm, usually in order to influence. To find the solution to a problem or question, or to understand the meaning of something.

Artisan a worker in a skilled trade, especially one that involves making things by hand.

Celebrate - Participate - Educate - Consumer

Embodiment is giving concrete form or visual representation to an abstract concept.

Personification is a person who represents an abstract quality or idea.

Imagery is the ability to form mental images of things or events. Creative Visualization.

Visualization is a mental image that is similar to a visual perception.

Visualize is to imagine something or conceive of something and see in one's mind. Form a mental picture of something that is invisible or abstract. Perspective

Aphantasia is the inability to visualize mental images, that is, not being able to picture something in one's mind. Many people with aphantasia are also unable to recall sounds, smells, or sensations of touch. Some also report prosopagnosia, the inability to recognize faces. Aphantasia affects 2-5 per cent of the population, but there is still very little known about the condition. People with mind-blindness not so easily spooked. People with aphantasia -- that is, the inability to visualise mental images -- are harder to spook with scary stories.

Originality is the ability to think and act independently. The quality of being new and original and not derived from something else.

Originality is the aspect of created or invented works by as being new or novel, and thus can be distinguished from reproductions, clones, forgeries, or derivative works. Copyrights.

Authentic is something not counterfeit or copied.

To Think for Yourself is to have an independent mind or attitude. Non-Conformist.

Novelty is originality by virtue of being new and surprising. A small inexpensive mass-produced article. Novelty is originality by virtue of being refreshingly novel. Novel is original and of a kind not seen before.

Self-Reflection is the capacity of humans to exercise introspection and the willingness to learn more about their fundamental nature, purpose and essence. The earliest historical records demonstrate the great interest which humanity has had in itself. Human self-reflection is related to the philosophy of consciousness, the topic of awareness, consciousness in general and the philosophy of mind.

Introspection is a long and thoughtful observation of your own thoughts and desires and conduct. Self Smart.

Mind Wandering is the experience of thoughts not remaining on a single topic for a long period of time, particularly when people are engaged in an attention-demanding task. Not focused.

Spontaneous is to make things up as you go along and to make choices in the moment instead of planning decisions in advance. It's having an open mind in a natural and uninhibited manner. Something that is performed or occurring as a result of a sudden inner impulse or inclination and without premeditation or external stimulus. Something that occurs without apparent external cause. Being flexible and adaptable and changeable. Order from Disorder.

Serendipity is an unplanned fortunate discovery. Serendipity is a common occurrence throughout the history of product invention and scientific discovery. Serendipity is also seen as a potential design principle for online activities that would present a wide array of information and viewpoints, rather than just re-enforcing a user's opinion.

"You can still plan out every detail in advance, but you should also be prepared for changes and and unique situations that require you to adapt or modify the plans that you had, because some opportunities can happen almost anytime, so sticking to the original plan might not be that beneficial as you previously thought".

Play it by Ear is to act spontaneously and according to the current situation. Playing it by ear means you have no real game plan. The original meaning of play it by ear was to play music without sheet music, meaning you either remembered the music or improvised it.

Improvisation is the activity of making something or doing something that you have not planned using whatever you find. Improvisation in engineering is to solve a problem with the tools and materials immediately at hand. Improvise.

Wing It means to improvise and to do something without proper preparation or the time to rehearse, like when you have to a make speech or give a presentation without any practice. Wing it is to do or try something to do something without much practice or preparation.

Open Minded is when you are willing to consider new ideas and not be confined by your own beliefs, nor the beliefs of others. Being honest. Having an Open Mind is when you are Not stubborn or Prejudice and you are willing to listen.

Open-Mindedness is being receptive to new ideas. Open-mindedness relates to the way in which people approach the views and knowledge of others. Empathize.

Openness to Experience involves six facets, or dimensions, including active imagination or fantasy, aesthetic sensitivity, attentiveness to inner feelings, preference for variety, and intellectual curiosity.

Default Mode Network - Awareness - Silence.

Free Thought is unrestrained by deference to authority, tradition, or established belief.

Humanistic Psychology is the process of realizing and expressing one's own capabilities and creativity.

Thinking Outside The Box is a metaphor that means to think differently, unconventionally, or from a new perspective. This phrase often refers to novel or creative thinking. Concept Homes.

Exact Sensorial Imagination (Johann Wolfgang von Goethe)

Culture Hero is a mythological hero who changes the world through invention or discovery. Although many culture heroes help with the creation of the world, most culture heroes are important because of their effect on the world after creation. A culture hero is able to perform unbelievable tasks in life because they are different from the normal human. A culture hero generally goes on an adventure (often called the hero's journey) that in turn does one of the following: Saves humankind from a dangerous monster. Shapes the world (rivers, mountains, etc...). Creates distinction between humans and animals. Makes economic life possible for humans (teaching the humans). Sets the origin of death. A culture hero has many good qualities about him/her but also has bad ones as well which is why they must go on their journeys. They act in their own selfish way and the benefits from what they have done ends up being shared with the humans as a side effect. Once the Culture hero has finished their task, they usually end up disappearing. The end of a Culture Hero's life will lead to the creation of something else. Culture heroes are the etiological explanation for many humans about the things occurring in their daily lives.


Films about Creativity

Mary Helen Immordino-Yang: Our Bodies, Our Minds, Our Selves (video lecture)
Sir Ken Robinson: Do Schools Kill Creativity? (youtube)
Janet Echelman: Taking Imagination Seriously (youtube)
What's invisible? More than you think - John Lloyd (youtube)
DM Bennett: The Truth Seeker (vimeo)
Bonobo : Cirrus (youtube)
Phil Hansen: Embrace the Shake (video)
- Art Films
BBC The Genius Of Design 1 of 5 Ghosts In The Machine 2010  (youtube)


Designing - Creative Design


Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction, as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns. Design has different connotations in different fields. In some cases, the direct construction of an object, as in pottery, engineering, management, coding, and graphic design, is also considered to use design thinking. Designing often necessitates considering the aesthetic, functional, economic, and sociopolitical dimensions of both the design object and design process. It may involve considerable research, thought, modeling, interactive adjustment, and re-design. Meanwhile, diverse kinds of objects may be designed, including clothing, graphical user interfaces, skyscrapers, corporate identities, business processes, and even methods or processes of designing. Thus "design" may be a substantive referring to a categorical abstraction of a created thing or things (the design of something), or a verb for the process of creation as is made clear by grammatical context. It is an act of creativity and innovation.

Keep it Simple - Development Process - On the Job Training - Create

Design Methods is a broad area that focuses on: Divergence – Exploring possibilities and constraints of inherited situations by applying critical thinking through qualitative and quantitative research methods to create new understanding (problem space) toward better design solutions. Transformation – Redefining specifications of design solutions which can lead to better guidelines for traditional and contemporary design activities (architecture, graphic, industrial, information, interaction, et al.) and/or multidisciplinary response. ConvergencePrototyping possible scenarios for better design solutions that incrementally or significantly improve the originally inherited situation. Sustainability – Managing the process of exploring, redefining and prototyping of design solutions continually over time. Articulation - the visual relationship between the parts and the whole.

Industrial Design is a process of design applied to products that are to be manufactured through techniques of mass production. Its key characteristic is that design is separated from manufacture: the creative act of determining and defining a product's form and features takes place in advance of the physical act of making a product, which consists purely of repeated, often automated, replication. This distinguishes industrial design from craft-based design, where the form of the product is determined by the product's creator at the time of its creation. All manufactured products are the result of a design process, but the nature of this process can take many forms: it can be conducted by an individual or a large team; it can emphasize intuitive creativity or calculated scientific decision-making, and often emphasizes both at the same time; and it can be influenced by factors as varied as materials, production processes, business strategy, and prevailing social, commercial, or aesthetic attitudes. The role of an industrial designer is to create and execute design solutions for problems of form, function, usability, physical ergonomics, marketing, brand development, sustainability, and sales.

Generative Design is an iterative design process that involves a program that will generate a certain number of outputs that meet certain constraints, and a designer that will fine tune the feasible region by changing minimal and maximal values of an interval in which a variable of the program meets the set of constraints, in order to reduce or augment the number of outputs to choose from. The program doesn't need to be run on a machine like a digital computer, it can be run by a human for example with pen and paper. The designer doesn't need to be a human, it can be a test program in a testing environment or an artificial intelligence, for example a generative adversarial network. The designer learns to refine the program (usually involving algorithms) with each iteration as his design goals become better defined over time. The output could be images, sounds, architectural models, animation, and much more. It is therefore a fast method of exploring design possibilities that is used in various design fields such as art, architecture, communication design, and product design. The process combined with the power of digital computers that can explore a very large number of possible permutations of a solution enables designers to generate and test brand new options, beyond what a human alone could accomplish, to arrive at a most effective and optimized design. It mimics nature’s evolutionary approach to design through genetic variation and selection. Generative design is becoming more important, largely due to new programming environments or scripting capabilities that have made it relatively easy, even for designers with little programming experience, to implement their ideas. Additionally, this process can create solutions to substantially complex problems that would otherwise be resource-exhaustive with an alternative approach making it a more attractive option for problems with a large or unknown solution set. It is also facilitated with tools in commercially available CAD packages. Not only are implementation tools becoming more accessible but also tools leveraging generative design as a foundation.

Generative Art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork), but artists can also make it using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, tiling, and more.

Style in visual arts is a distinctive manner which permits the grouping of works into related categories or any distinctive, and therefore recognizable, way in which an act is performed or an artifact made or ought to be performed and made". It refers to the visual appearance of a work of art that relates it to other works by the same artist or one from the same period, training, location, "school", art movement or archaeological culture: "The notion of style has long been the art historian's principal mode of classifying works of art. By style he selects and shapes the history of art".

Style is a way of expressing something in language or art or music etc., and is characteristic of a particular person or group of people or period. A particular kind as to appearance. The popular taste at a given time. Distinctive and stylish elegance. Designate by an identifying term. Make consistent with a certain fashion or style. Make consistent with certain rules of style. How something is done or how it happens. Writing Style.

Architectural Style is characterized by the features that make a building or other structure notable or historically identifiable. A style may include such elements as form, method of construction, building materials, and regional character. Most architecture can be classified within a chronology of styles which changes over time reflecting changing fashions, beliefs and religions, or the emergence of new ideas, technology, or materials which make new styles possible. Form Follows Function.

Design-Based Learning, also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels. Design-based learning environments can be found across many disciplines, including those traditionally associated with design (e.g. art, architecture, engineering, interior design, graphic design), as well as others not normally considered to be design-related (science, technology, business, humanities). DBL, as well as project-based learning and problem-based learning, is used to teach 21st century skills such as communication and collaboration and foster deep learning. Educational Animation are animations produced for the specific purpose of fostering learning.

Embodied Design grows from the idea of embodied cognition where the actions of the body can play a role in the development of thought and ideas. Embodied design brings mathematics to life; studying the effects of the body on the mind, researchers learn how to design objects and activities for learning. Embodiment is an aspect of pattern recognition in all fields of human endeavor. Learning strategies based on embodied design rely on motion and visualization; physical activity is helpful in learning a mathematical concept. When students are physically and mentally involved in learning, they retain content better.

Building - Building Blocks - Engineering

Aesthetics is a branch of philosophy that explores the nature of Art, beauty, and taste, with the creation and appreciation of beauty. It is more scientifically defined as the study of sensory or sensori-emotional values, sometimes called judgments of sentiment and taste. More broadly, scholars in the field define aesthetics as "critical reflection on art, culture and nature". In modern English, the term aesthetic can also refer to a set of principles underlying the works of a particular art movement or theory: one speaks, for example, of the Cubist aesthetic. Aesthetics is a word that comes from the same root as the Greek word "aísthomai," which means, "I feel," "I sense," "I perceive."

Where Joy Hides and how to find it: Ingrid Fetell Lee (video and text) - When designing interiors and exteriors of homes and buildings people tend to feel better when around round things, bright colors, symmetrical shapes, a sense of abundance and multiplicity, and a feeling of lightness or elevation.

Decor or interior design, is the art and science of enhancing the interiors, sometimes including the exterior, of a space or building, to achieve a healthier and more aesthetically pleasing environment for the end user. An interior designer is someone who plans, researches, coordinates, and manages such projects. Interior design is a multifaceted profession that includes conceptual development, space planning, site inspections, programming, research, communicating with the stakeholders of a project, construction management, and execution of the design. Interior design is the process of shaping the experience of interior space, through the manipulation of spatial volume as well as surface treatment for the betterment of human. functionality. Modern Furniture is the practicality of materials in design heavily influenced the aesthetic of the furniture.

Feng Shui is a Chinese philosophical system of harmonizing everyone with the surrounding environment. It is closely linked to Taoism, which emphasizes living in harmony with the Tao, which is a Chinese word signifying 'way', 'path', 'route', 'key' or sometimes more loosely 'doctrine' or 'principle'. Form Follows Function.

Decorative Arts are arts or crafts concerned with the design and manufacture of beautiful objects that are also functional. It includes interior design, but not usually architecture. The decorative arts are often categorized in opposition to the "fine arts", namely, painting, drawing, photography, and large-scale sculpture, which generally have no function other than to be seen.

Graphic Design is the process of visual communication and problem-solving using one or more of typography, photography and illustration. The field is considered a subset of visual communication and communication design, but sometimes the term "graphic design" is used synonymously. Graphic designers create and combine symbols, images and text to form visual representations of ideas and messages. They use typography, visual arts and page layout techniques to create visual compositions. Common uses of graphic design include corporate design (logos and branding), editorial design (magazines, newspapers and books), wayfinding or environmental design, advertising, web design, communication design, product packaging and signage.

Painting is the practice of applying paint, pigment, color or other medium to a solid surface (support base). The medium is commonly applied to the base with a brush, but other implements, such as knives, sponges, and airbrushes, can be used.

Finger Paint is a kind of paint intended to be applied with the fingers; it typically comes in pots and is used by small children, though it has occasionally been used by adults either to teach art to children, or for their own use.

Cartoons - Art - Emoji's

Balloon Modelling is the shaping of special modelling balloons into almost any given shape, often a balloon animal. People who create balloon animals and other twisted balloon sculptures are called Twisters, Balloon Benders and Balloon Artists. Twisters often perform in restaurants, at birthday parties, fairs and at public and private events or functions.

Iron Man Balloon Costume (youtube)
Party with Jeff
Balloon Convention
The very basic balloon twisting technique (youtube)
260Q Twisting Balloons (amazon)

Guild is an association of artisans or merchants who control the practice of their craft in a particular town.

Magic is the use of rituals, symbols, actions, gestures, and language with the aim of exploiting supernatural forces. The term magic has a variety of meanings, and there is no widely agreed upon definition of what it is or how it can be used.

Magic Tricks (slight of hand illusions)

Drawing is a form of visual art in which a person uses various drawing instruments to mark paper or another two-dimensional medium. Instruments include graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoal, chalk, pastels, various kinds of erasers, markers, styluses, various metals (such as silverpoint) and electronic drawing. "Before photographs people had to draw what they've seen on a surface using a pencil, chalk or paint, etc." Micrographia - January 1665.

Learn to Draw - Draw Space

Sketch is a rapidly executed freehand drawing that is not usually intended as a finished work. A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a quick way of graphically demonstrating an image, idea or principle. Note.

Contours is any spatial attributes defined by an outline and having a complex structure or the order or arrangement of features. A line drawn on a map connecting points of equal height.

Outline
is the line that appears to be the boundary an object.

Trace is a drawing created by superimposing a semitransparent sheet of paper on the original image and copying on it the lines of the original image. To make a mark or lines on a surface.

Stencil produces an image or pattern by applying pigment to a surface over an intermediate object with designed gaps in it which create the pattern or image by only allowing the pigment to reach some parts of the surface. The stencil is both the resulting image or pattern and the intermediate object; the context in which stencil is used makes clear which meaning is intended. In practice, the (object) stencil is usually a thin sheet of material, such as paper, plastic, wood or metal, with letters or a design cut from it, used to produce the letters or design on an underlying surface by applying pigment through the cut-out holes in the material.

Template is an object whose shape is used as a guide to make other objects by cutting around it. A template is a shaped piece of metal, wood, card, plastic, or other material used as a pattern for processes such as painting, cutting out, shaping, or drilling. A template is a model, standard or outline to follow or adapt.

Silhouette is the image of a person, animal, object or scene represented as a solid shape of a single colour, usually black, with its edges matching the outline of the subject. The interior of a silhouette is featureless, and the silhouette is usually presented on a light background, usually white, or none at all. The silhouette differs from an outline, which depicts the edge of an object in a linear form, while a silhouette appears as a solid shape. Silhouette images may be created in any visual artistic media, but were first used to describe pieces of cut paper, which were then stuck to a backing in a contrasting colour, and often framed.

Line Art is any image that consists of distinct straight or curved lines placed against a (usually plain) background, without gradations in shade (darkness) or hue (color) to represent two-dimensional or three-dimensional objects. Line art can use lines of different colors, although line art is usually monochromatic. Line art emphasizes form and outline, over color, shading, and texture. However, areas of solid pigment and dots can also be used in addition to lines. The lines in a piece of line art may be all of a constant width (as in some pencil drawings), of several (few) constant widths (as in technical illustrations), or of freely varying widths (as in brush work or engraving). Line art may tend towards realism (as in much of Gustave Doré's work), or it may be a caricature, cartoon, ideograph, or glyph.

Artistic Rendering - Design Process

Architectural Drawing is a technical drawing of a building (or building project) that falls within the definition of architecture. Architectural drawings are used by architects and others for a number of purposes: to develop a design idea into a coherent proposal, to communicate ideas and concepts, to convince clients of the merits of a design, to enable a building contractor to construct it, as a record of the completed work, and to make a record of a building that already exists.

Engineering Drawing a type of technical drawing, is used to fully and clearly define requirements for engineered items. Engineering drawing (the activity) produces engineering drawings (the documents). More than merely the drawing of pictures, it is also a language—a graphical language that communicates ideas and information from one mind to another. Most especially, it communicates all needed information from the engineer, who designed a part, to the workers, who will make it.

Computer Drawings - Mind Maps - Visual Tools

Technical Drawing is the act and discipline of composing drawings that visually communicate how something functions or is constructed. Technical drawing is essential for communicating ideas in industry and engineering. To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventions constitute a visual language and help to ensure that the drawing is unambiguous and relatively easy to understand. Many of the symbols and principles of technical drawing are codified in an international standard called ISO 128. The need for precise communication in the preparation of a functional document distinguishes technical drawing from the expressive drawing of the visual arts. Artistic drawings are subjectively interpreted; their meanings are multiply determined. Technical drawings are understood to have one intended meaning. A drafter, draftsperson, or draughtsman is a person who makes a drawing (technical or expressive). A professional drafter who makes technical drawings is sometimes called a drafting technician. Professional drafting is a desirable and necessary function in the design and manufacture of complex mechanical components and machines. Professional draftspersons bridge the gap between engineers and manufacturers and contribute experience and technical expertise to the design process. Document Writing.

Interactive Pen Displays & Digital Drawing Tablets

Diorama can either refer to a 19th-century mobile theatre device, or, in modern usage, a three-dimensional full-size or miniature model, sometimes enclosed in a glass showcase for a museum. Dioramas are often built by hobbyists as part of related hobbies such as military vehicle modeling, miniature figure modeling, or aircraft modeling. Logo.

Diagram is a drawing intended to explain how something works. A symbolic representation of information according to some visualization technique. A drawing showing the relation between the parts. Make a schematic or technical drawing of that shows interactions among variables or how something is constructed.

Illustration is a decoration, interpretation or visual explanation of a text, concept or process, designed for integration in published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films.

Storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. Writing.

Animation is the process of making the illusion of motion and the illusion of change by means of the rapid display of a sequence of images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape, digital media, including formats with animated GIF, Flash animation, and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. Computer animation processes generating animated images with the general term Computer-Generated Imagery (CGI). 3D animation uses computer graphics, while 2D animation is used for stylistic, low bandwidth and faster real-time renderings.

Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced over the image. This projection equipment is referred to as a rotoscope, developed by Polish-American animator Max Fleischer. This device was eventually replaced by computers, but the process is still called rotoscoping. In the Visual Effects  industry, rotoscoping is the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background.

Computer Generated Imagery - Visual Effects

scissorsCreative Resources
Video Hive
Go Animate
Animation Factory
Stickybones
Cognitive Media
General Assembly
Hire Art
Skill Share - Temp Help

Related Design Subjects
Science Tools - Workshops - Professions
Interfaces - Website Development Terminology
Development (science) - Development (products)

Woodworking is the activity or skill of making items from wood, and includes cabinet making (Cabinetry and Furniture), wood carving, joinery, carpentry, and woodturning.

Wood Working (carpentry)

Wood Carving is a form of woodworking by means of a cutting tool (knife) in one hand or a chisel by two hands or with one hand on a chisel and one hand on a mallet, resulting in a wooden figure or figurine, or in the sculptural ornamentation of a wooden object. The phrase may also refer to the finished product, from individual sculptures to hand-worked mouldings composing part of a tracery.

Carving is the act of using tools to shape something from a material by scraping away portions of that material. The technique can be applied to any material that is solid enough to hold a form even when pieces have been removed from it, and yet soft enough for portions to be scraped away with available tools. Carving, as a means for making sculpture, is distinct from methods using soft and malleable materials like clay, fruit, and melted glass, which may be shaped into the desired forms while soft and then harden into that form. Carving tends to require much more work than methods using malleable materials. Kinds of carving include: Bone carving, Chip carving, Fruit carving, Gourd carving or gourd art, Ice carving or ice sculpture, Ivory carving, Stone carving, Petroglyph, Vegetable carving, Thaeng yuak (Banana stalk carving), Wood carving, Hobo nickel.

Architecture - Scale Model

Sculpting is the branch of the visual arts that operates in three dimensions. It is one of the plastic arts. Durable sculptural processes originally used carving (the removal of material) and modelling (the addition of material, as clay), in stone, metal, ceramics, wood and other materials but, since Modernism, there has been an almost complete freedom of materials and process. A wide variety of materials may be worked by removal such as carving, assembled by welding or modelling, or molded, or cast.

Pottery is the craft of making ceramic material into pots or potterywares using mud. Major types of potterywares include earthenware, stoneware and porcelain. The place where such wares are made by a potter is also called a pottery (plural "potteries"). The technical definition of pottery used by the American Society for Testing and Materials (ASTM) is "all fired ceramic wares that contain clay when formed, except technical, structural, and refractory products.

Ceramic is an inorganic, non-metallic, solid material comprising metal, non-metal or metalloid atoms primarily held in ionic and covalent bonds. This article gives an overview of ceramic materials from the point of view of materials science.

Ceramic Engineering is the science and technology of creating objects from inorganic, non-metallic materials. This is done either by the action of heat, or at lower temperatures using precipitation reactions from high-purity chemical solutions. The term includes the purification of raw materials, the study and production of the chemical compounds concerned, their formation into components and the study of their structure, composition and properties.

Origami - Shapes (geometry)

Glass is a non-crystalline amorphous solid that is often transparent and has widespread practical, technological, and decorative usage in, for example, window panes, tableware, and optoelectronics. The most familiar, and historically the oldest, types of glass are "silicate glasses" based on the chemical compound silica (silicon dioxide, or quartz), the primary constituent of sand. The term glass, in popular usage, is often used to refer only to this type of material, which is familiar from use as window glass and in glass bottles. Of the many silica-based glasses that exist, ordinary glazing and container glass is formed from a specific type called soda-lime glass, composed of approximately 75% silicon dioxide (SiO2), sodium oxide (Na2O) from sodium carbonate (Na2CO3), calcium oxide, also called lime (CaO), and several minor additives.

Glass Blowing is a glassforming technique that involves inflating molten glass into a bubble (or parison), with the aid of a blowpipe (or blow tube). A person who blows glass is called a glassblower, glassmith, or gaffer. A lampworker manipulates glass with the use of a torch on a smaller scale, such as in producing precision laboratory glassware out of borosilicate glass.

Glass Production involves two main methods – the float glass process that produces sheet glass, and glassblowing that produces bottles and other containers. List of Glassware (PDF) - History of Glass (wiki).

Creative Sandbox Guidebook
HP Sprout Design Tools
Red Dot Design Award
Broadway HD

Problem Solving - Brainstorming - Innovation

Improvisation is the term for the action of improvising . In a technical context, this can mean adapting a device for some use other than that which it was designed for, or building a device from unusual components in an ad-hoc fashion. Improvisation, within the context of performing arts, is a very spontaneous performance without specific or scripted preparation. The skills of improvisation can apply to many different faculties, across all artistic, scientific, physical, cognitive, academic, and non-academic disciplines.

Metal Smith is a craftsman fashioning useful items (for example, tools, kitchenware, tableware, jewellery, and weapons) out of various metals. Smithing is one of the oldest metalworking occupations. Shaping metal with a hammer (forging) is the archetypical component of smithing. Often the hammering is done while the metal is hot, having been heated in a forge. Smithing can also involve the other aspects of metalworking, such as refining metals from their ores (traditionally done by smelting), casting it into shapes (founding), and filing to shape and size.

Furnaces - Metal Working

Goldsmith is a metalworker who specializes in working with gold and other precious metals. Historically, goldsmiths also have made silverware, platters, goblets, decorative and serviceable utensils, ceremonial or religious items, and rarely using Kintsugi, but the rising prices of precious metals have curtailed the making of such items to a large degree.

Jeweler consists of small decorative items worn for personal adornment, such as brooches, rings, necklaces, earrings, and bracelets. Jewelry may be attached to the body or the clothes, and the term is restricted to durable ornaments, excluding flowers for example. For many centuries metal, often combined with gemstones, has been the normal material for jewelry, but other materials such as shells and other plant materials may be used.

Decoration is any of several types of ornamentation used at Christmas time.

Related Creativity Subjects - Ideas - Innovation - Meme - Thought - Introspection - Inspiration - Art - Philosophy - Body Smart - Learning Games - Play Grounds - Outdoor Learning - Extracurricular Activity - Self-Directed Learning - Learning Styles - Spatial Intelligence - Visual Examples - Pattern Recognition - Problem Solving - Systems Thinking - Thinking Levels - Divergent Thinking - Lateral Thinking.


Fibers - Textiles - Clothing


Clothing is fiber and textile material worn on the body. The wearing of clothing is mostly restricted to human beings and is a feature of nearly all human societies. The amount and type of clothing worn depends on body type, social, and geographic considerations. Some clothing types can be gender-specific. Brand - The True Cost of Clothes.

Fabric is an artifact made by weaving or felting or knitting or crocheting natural or synthetic fibers.

Cloth is an artifact made by weaving or felting or knitting or crocheting natural or synthetic fibers.

Artifact is a man-made object taken as a whole. Fashion (clothes) - Material Science.

Fiber is a natural or synthetic substance that is significantly longer than it is wide. Fibers are often used in the manufacture of other materials. The strongest engineering materials often incorporate fibers, for example carbon fiber and ultra-high-molecular-weight polyethylene. Synthetic fibers can often be produced very cheaply and in large amounts compared to natural fibers, but for clothing natural fibers can give some benefits, such as comfort, over their synthetic counterparts. Hemp.

Synthetic Fiber are fibers made by humans with chemical synthesis, as opposed to natural fibers that humans get from living organisms with little or no chemical changes. They are the result of extensive research by scientists to improve on naturally occurring animal fibers and plant fibers. In general, synthetic fibers are created by extruding fiber-forming materials through spinnerets into air and water, forming a thread. These fibers are called synthetic or artificial fibers like Acrylic Fiber, Polyester, Rayon, Nylon. Some fibers are manufactured from plant-derived cellulose and are thus semisynthetic, whereas others are totally synthetic, being made from crudes and intermediates including petroleum, coal, limestone and water. Plastic Pollution.

Cellulose Fiber are fibers made with ethers or esters of cellulose, which can be obtained from the bark, wood or leaves of plants, or from other plant-based material. In addition to cellulose, the fibers may also contain hemicellulose and lignin, with different percentages of these components altering the mechanical properties of the fibers. The main applications of cellulose fibers are in the textile industry, as chemical filters, and as fiber-reinforcement composites, due to their similar properties to engineered fibers, being another option for biocomposites and polymer composites.

Paper is a thin material produced by pressing together moist fibres of cellulose pulp derived from wood, rags or grasses, and drying them into flexible sheets. It is a versatile material with many uses, including writing, printing, packaging, cleaning, decorating, and a number of industrial and construction processes.

Acid-Free Paper is paper that if infused in water yields a neutral or basic pH (7 or slightly greater). It can be made from any cellulose fiber as long as the active acid pulp is eliminated during processing. It is also lignin- and sulfur-free. Acid-free paper addresses the problem of preserving documents and artwork for long periods.

Canvas is an extremely durable plain-woven fabric used for making sails, tents, marquees, backpacks, and other items for which sturdiness is required. It is also popularly used by artists as a painting surface, typically stretched across a wooden frame. It is also used in such fashion objects as handbags, electronic device cases, and shoes. Modern canvas is usually made of cotton or linen, along with polyvinyl chloride, although historically it was made from hemp. It differs from other heavy cotton fabrics, such as denim, in being plain weave rather than twill weave. Canvas comes in two basic types: plain and duck. The threads in duck canvas are more tightly woven. The term duck comes from the Dutch word for cloth, doek. In the United States, canvas is classified in two ways: by weight (ounces per square yard) and by a graded number system. The numbers run in reverse of the weight so a number 10 canvas is lighter than number 4. Tarp.

Researchers Engineer a Tougher Fiber. Researchers have developed a fiber that combines the elasticity of rubber with the strength of a metal, resulting in a tougher material that could be incorporated into soft robotics, packaging materials or next-generation textiles.

Textile is an artifact made by weaving or felting or knitting or crocheting natural or synthetic fibers.

Textiles - Recycling Textiles - Clothes - Sustainable Clothing

Weave Plain Weaving is a method of textile production in which two distinct sets of yarns or threads are interlaced at right angles to form a fabric or cloth. Other methods are knitting, crocheting, felting, and braiding or plaiting. The longitudinal threads are called the warp and the lateral threads are the weft or filling. (Weft or is an old English word meaning "that which is woven".) The method in which these threads are inter-woven affects the characteristics of the cloth. Cloth is usually woven on a loom, a device that holds the warp threads in place while filling threads are woven through them. A fabric band which meets this definition of cloth (warp threads with a weft thread winding between) can also be made using other methods, including tablet weaving, back-strap, or other techniques without looms. The way the warp and filling threads interlace with each other is called the weave. The majority of woven products are created with one of three basic weaves: plain weave, satin weave, or twill. Woven cloth can be plain (in one colour or a simple pattern), or can be woven in decorative or artistic design. Weaver Bird nests are intricately woven vegetation, and they can also tie knots. Weaving a Bed, amazing Katiya Bunai (youtube). World Wide Web - Networks.

Plain Weave is the most basic of three fundamental types of textile weaves (along with satin weave and twill). It is strong and hard-wearing, used for fashion and furnishing fabrics. In plain weave, the warp and weft are aligned so they form a simple criss-cross pattern. Each weft thread crosses the warp threads by going over one, then under the next, and so on. The next weft thread goes under the warp threads that its neighbor went over, and vice versa. Balanced plain weaves are fabrics in which the warp and weft are made of threads of the same weight (size) and the same number of ends per inch as picks per inch. Basketweave is a variation of plain weave in which two or more threads are bundled and then woven as one in the warp or weft, or both.

Warp and Weft Weave Warp and Weft are terms for the two basic components used in weaving to turn thread or yarn into fabric. The lengthwise or longitudinal warp yarns are held stationary in tension on a frame or loom while the transverse weft (sometimes woof) is drawn through and inserted over-and-under the warp. A single thread of the weft crossing the warp is called a pick. Terms vary (for instance, in North America, the weft is sometimes referred to as the fill or the filling yarn). Each individual warp thread in a fabric is called a warp end or end.

Woven is something constructed by interlacing threads or strips of material or other elements into a whole. Interlace by or as if by weaving. Create a piece of cloth by interlacing strands of fabric, such as wool or cotton.

Interlacing is to linked or lock closely together as by dovetailing. Hold in a locking position. Spin, wind, or twist together.

Dovetail is to fit together tightly, as if by means of a mortise joint formed by interlocking tenons and mortises or a square hole made to receive a tenon and so to form a joint. Tenon is a projection at the end of a piece of wood that is shaped to fit into a mortise and form a mortise joint.

Wicker is a technique for making products woven from any one of a variety of pliable plant materials, a generic name for the materials used in such manufacture, and a term for the items so produced. The word wicker is believed to be of Scandinavian origin: vika, which means to bend in Swedish, and vikker meaning willow. Wicker is traditionally made of material of plant origin, such as willow, rattan, reed, and bamboo, but synthetic fibers are now also used. Wicker is light yet sturdy, making it suitable for items that will be moved often like porch and patio furniture. Rushwork and wickerwork are terms used in England. The peacock wicker chair has been a popular chair for over 100 years as of 2020. Types of Chairs (wiki).

Temperature Regulating Fabric

Tapestry is a form of textile art, traditionally woven by hand on a loom. Tapestry is weft-faced weaving, in which all the warp threads are hidden in the completed work, unlike cloth weaving where both the warp and the weft threads may be visible. In tapestry weaving, weft yarns are typically discontinuous; the artisan interlaces each colored weft back and forth in its own small pattern area. It is a plain weft-faced weave having weft threads of different colors worked over portions of the warp to form the design. Most weavers use a natural warp thread, such as wool, linen or cotton. The weft threads are usually wool or cotton, but may include silk, gold, silver, or other alternatives. Weaving time.

Pattern when sewing is the template from which the parts of a garment are traced onto fabric before being cut out and assembled. patter is to decorate with a recurring design or a repeated decorative design. A model or design used as a guide in needlework and other crafts. To give a regular or intelligible form to something.

Embroidery is the craft of decorating fabric or other materials using a needle to apply thread or yarn. Embroidery may also incorporate other materials such as pearls, beads, quills, and sequins. In modern days, embroidery is usually seen on caps, hats, coats, blankets, dress shirts, denim, dresses, stockings, and golf shirts. Embroidery is available with a wide variety of thread or yarn color. Some of the basic techniques or stitches of the earliest embroidery are chain stitch, buttonhole or blanket stitch, running stitch, satin stitch, cross stitch. Those stitches remain the fundamental techniques of hand embroidery today.

Loom is a device used to weave cloth and tapestry. The basic purpose of any loom is to hold the warp threads under tension to facilitate the interweaving of the weft threads. The precise shape of the loom and its mechanics may vary, but the basic function is the same. Power Loom is a mechanized loom, and was one of the key developments in the industrialization of weaving during the early Industrial Revolution. The first power loom was designed in 1784 by Edmund Cartwright and first built in 1785. It was refined over the next 47 years until a design by Kenworthy and Bullough made the operation completely automatic. By 1850 there were 260,000 power looms in operation in England. Fifty years later came the Northrop loom which replenished the shuttle when it was empty. This replaced the Lancashire loom. Jacquard Loom - Punch Card.

Sewing is the craft of fastening or attaching objects using stitches made with a needle and thread.

Sewing Needle is a long slender tool with a pointed tip at one end and a hole or eye at the other. The earliest needles were made of bone or wood; modern ones are manufactured from high carbon steel wire and are nickel- or 18K gold-plated for corrosion resistance.

Thread is a fine cord of twisted fibers of cotton, silk, wool, nylon or other fibers used in sewing and weaving. The connections that link the various parts of an event or argument together. Stitches.

Yarn is a long continuous length of interlocked fibres, suitable for use in the production of textiles, sewing, crocheting, knitting, weaving, embroidery, or rope making. Thread is a type of yarn intended for sewing by hand or machine. Modern manufactured sewing threads may be finished with wax or other lubricants to withstand the stresses involved in sewing. Embroidery threads are yarns specifically designed for hand or machine embroidery.

Lime Bast Rope. Video of making a rope from lime bast, the way it's been done for over a thousand years in Norway.

Crochet is a process of creating fabric by interlocking loops of yarn, thread, or strands of other materials using a crochet hook. The name is derived from the French term "crochet", meaning small hook. These are made of materials such as metal, wood, or plastic and are manufactured commercially and produced in artisan workshops. The salient difference between crochet and knitting, beyond the implements used for their production, is that each stitch in crochet is completed before proceeding with the next one, while knitting keeps a large number of stitches open at a time. (Variant forms such as Tunisian crochet and broomstick lace keep multiple crochet stitches open at a time.)

Knit is a method by which yarn is manipulated to create a textile or fabric.

Knot is any of various fastenings formed by looping, twisting and tying a rope or cord upon itself or to another rope or to another object. Fastened is to cause something to be firmly attached or fixed. Knot can also mean a tight cluster of people or things. Knot can also refer to a hard cross-grained round piece of wood in a board where a branch emerged. Knot can also be a unit of length used in navigation; exactly 1,852 meters; historically based on the distance spanned by one minute of arc in latitude. A unit of speed equal to one nautical mile per hour.

How to Tie Knots - Net knots - Animated Knots - Brunnian Link (wiki)

Knot Tying Book (amazon) - Mechanics of knots (video)

Costume Designer is a person who designs costumes for a film, stage production or television. The role of the costume designer is to create the characters and balance the scenes with texture and Color, etc. The costume designer works alongside the director, scenic, lighting designer, sound designer, and other creative personnel. The costume designer may also collaborate with hair stylist, wig master, or makeup artist. In European theatre, the role is different, as the theatre designer usually designs both costume and scenic elements. Teague - Colors.

Fabric Welding uses heat and pressure to join pieces of fabric. This process is beneficial as it creates strong bonds between pieces of fabric that prevent breaks or leaks in the finished product. Fabric welding also has benefits such as: Reduced maintenance costs.



Writing


Creative Writing is any writing that goes outside the bounds of normal professional, journalistic, academic, or technical forms of literature, typically identified by an emphasis on narrative craft, character development, and the use of literary tropes or with various traditions of Poetry and poetics. Due to the looseness of the definition, it is possible for writing such as feature stories to be considered creative writing, even though they fall under journalism, because the content of features is specifically focused on narrative and character development. Both fictional and non-fictional works fall into this category, including such forms as novels, biographies, short stories, and poems. In the academic setting, creative writing is typically separated into fiction and poetry classes, with a focus on writing in an original style, as opposed to imitating pre-existing genres such as crime or horror. Writing for the screen and stage—screenwriting and playwriting—are often taught separately, but fit under the creative writing category as well. Creative Writing - The Weaving of Words.

Prose is a form of language that exhibits a natural flow of speech and grammatical structure rather than a regular rhythmic structure as in traditional poetry, where the common unit of verse is based on metre or rhyme. Document Writing.


Poetry


Poetry is a form of literature that uses aesthetic and rhythmic qualities of language—such as phonaesthetics, sound symbolism, and metre—to evoke meanings in addition to, or in place of, the prosaic ostensible meaning.

Narrative Modes - Poetry - Shakespeare

Rhyme is a repetition of similar sounds (usually, the exact same sound) in the final stressed syllables (and any following syllables) of two or more words. Most often, this kind of "perfect" rhyming is consciously used for effect in the final positions of lines of poems and songs. Less strictly speaking, a rhyme may also variously refer to other types of similar sounds near the ends of two or more words. Furthermore, the word rhyme has come to be sometimes used as a shorthand term for any brief poem, such as a rhyming couplet or nursery rhyme. Rhymer.

Enclosed Rhyme is the rhyme scheme ABBA (that is, where the first and fourth lines, and the second and third lines rhyme). Enclosed-rhyme quatrains are used in introverted quatrains, as in the first two stanzas of Petrarchan sonnets.

Rhyme Scheme is the pattern of rhymes at the end of each line of a poem or song. It is usually referred to by using letters to indicate which lines rhyme; lines designated with the same letter all rhyme with each other.

Quatrain is a type of stanza, or a complete Poem consisting of four lines. Existing in a variety of forms, the quatrain appears in poems from the poetic traditions of various ancient civilizations including Ancient India, Ancient Greece, Ancient Rome, and China, and continues into the 21st century, where it is seen in works published in many languages. During Europe's Dark Ages, in the Middle East and especially Iran, polymath poets such as Omar Khayyam continued to popularize this form of poetry, also known as Ruba'i, well beyond their borders and time. Michel de Nostredame (Nostradamus) used the quatrain form to deliver his famous prophecies in the 16th century. There are fifteen possible rhyme schemes, but the most traditional and common are: AAAA, which all lines have the same end rhyme. ABAB is the pattern of rhymes at the end of each line of a poem or song. It is usually referred to by using letters to indicate which lines rhyme; lines designated with the same letter all rhyme with each other. ABBA is where the first and fourth lines, and the second and third lines rhyme).

Stanza is a grouped set of lines within a poem, usually set off from other stanzas by a blank line or indentation. Stanzas can have regular rhyme and metrical schemes, though stanzas are not strictly required to have either.

Couplet is a pair of successive lines of metre in poetry. A couplet usually consists of two successive lines that rhyme and have the same metre. A couplet may be formal (closed) or run-on (open). In a formal (or closed) couplet, each of the two lines is end-stopped, implying that there is a grammatical pause at the end of a line of verse. In a run-on (or open) couplet, the meaning of the first line continues to the second.

Riddle is a statement or question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: enigmas, which are problems generally expressed in metaphorical or allegorical language that require ingenuity and careful thinking for their solution, and conundra, which are questions relying for their effects on punning in either the question or the answer.

Nursery Rhyme is a traditional poem or song for children in Britain and many other countries, but usage of the term only dates from the late 18th/early 19th century. The term Mother Goose rhymes is interchangeable with nursery rhymes.

Narrative Poetry is a form of poetry that tells a story, often making the voices of a narrator and characters as well; the entire story is usually written in metered verse. Narrative poems do not need rhyme. The poems that make up this genre may be short or long, and the story it relates to may be complex. It is normally dramatic, with objectives, diverse and meter. Narrative poems include epics, ballads, idylls, and lays. Some narrative poetry takes the form of a novel in verse.

Spoken Word is a performance art that is word-based. It is an oral art that focuses on the aesthetics of word play such as intonation and voice inflection. It is a "catchall" term that includes any kind of poetry recited aloud, including poetry readings, poetry slams, jazz poetry, and hip hop, and can include comedy routines and prose monologues. Although spoken word can include any kind of poetry read aloud, it is different from written poetry in that how it sounds is often one of the main components. Unlike written poetry it has less to do with physical on the page aesthetics and more to do with phonaesthetics, or the aesthetics of sound.

Def Poetry Jam was a spoken word poetry television series hosted by Mos Def and airing on HBO between 2002 and 2007.

Poetry Slam is a competition in which poets perform spoken word poetry.

Floetry is a blend of poetry and spoken word put to music. What Makes a Song Catchy?

Blank Verse is poetry written with regular metrical but unrhymed lines, almost always in iambic pentameter. It has been described as "probably the most common and influential form that English poetry has taken since the 16th century", and Paul Fussell has estimated that "about three quarters of all English poetry is in blank verse".

Metre in poetry is the basic rhythmic structure of a verse or lines in verse. Many traditional verse forms prescribe a specific verse metre, or a certain set of metres alternating in a particular order. The study and the actual use of metres and forms of versification are both known as prosody. (Within linguistics, "prosody" is used in a more general sense that includes not only poetic metre but also the rhythmic aspects of prose, whether formal or informal, that vary from language to language, and sometimes between poetic traditions.) Poetic Rhythm (wiki).

Iambus is a informal kind of blame poetry that is intended to entertain and asserted in various ways: the poet, speaking in his own person, might criticize someone directly, whether a group member or an outsider; the poet might act out the role of someone guilty of misconduct, condemning "himself" in his own words; the poet might tell a story, combining 'self-indictments' with a narrative account of misconduct. Satire.

Doggerel is poetry that is irregular in rhythm and in rhyme, often deliberately for burlesque or comic effect. Alternatively, it can mean verse which has a monotonous rhythm, easy rhyme, and cheap or trivial meaning.

Iamb poetry is a metrical foot used in various types of poetry.

Foot prosody is the basic repeating rhythmic unit that forms part of a line of verse in most Indo-European traditions of poetry, Anapaest is a metrical foot used in formal poetry. In classical quantitative meters it consists of two short syllables followed by a long one; in accentual stress meters it consists of two unstressed syllables followed by one stressed syllable.

Iambic Pentameter is a type of metric line used in traditional English poetry and verse drama. The term describes the rhythm, or meter, established by the words in that line; rhythm is measured in small groups of syllables called "feet". "Iambic" refers to the type of foot used, here the iamb, which in English indicates an unstressed syllable followed by a stressed syllable (as in a-bove). "Pentameter" indicates a line of five "feet".

Iambic Trimeter is a meter of poetry consisting of three iambic units (each of two feet) per line.

Trochee is a metrical foot consisting of a stressed syllable followed by an unstressed one, in English, or a heavy syllable followed by a light one in Latin or Greek. In this respect, a trochee is the reverse of an iamb.

Alliteration is the conspicuous repetition of identical initial consonant sounds in successive or closely associated syllables within a group of words, even those spelled differently. As a method of linking words for effect, alliteration is also called head rhyme or initial rhyme

Assonance is a resemblance in the sounds of words or syllables either between their vowels (e.g., meat, bean) or between their consonants (e.g., keep, cape). However, assonance between consonants is generally called consonance in American usage. The two types are often combined, as between the words six and switch, in which the vowels are identical, and the consonants are similar but not completely identical. If there is repetition of the same vowel or some similar vowels in literary work, especially in stressed syllables, this may be termed vowel harmony.

Diction in its original meaning, is a writer's or speaker's distinctive vocabulary choices and style of expression in a poem or story. In its common meaning, it's the distinctiveness of speech, the art of speaking so that each word is clearly heard and understood to its fullest complexity and extremity, and concerns pronunciation and tone, rather than word choice and style. This is more precisely and commonly expressed with the term enunciation, or with its synonym articulation

Sonnet is a poem in a specific form which originated in Italy; Giacomo da Lentini is credited with its invention. Shakespeare.

Sestina also known as sestine, sextine, sextain) is a fixed verse form consisting of six stanzas of six lines each, normally followed by a three-line envoi. The words that end each line of the first stanza are used as line endings in each of the following stanzas, rotated in a set pattern.

Poet Laureate is a poet officially appointed by a government or conferring institution, typically expected to compose poems for special events and occasions. List of Performance Poets (wiki).

Bard is a lyric poet. One reciting epics and associated with a particular oral tradition.

Lyric is expressing the writer's emotions often in a songlike way, usually briefly and in stanzas or recognized forms of poetry. The text of a popular song or musical-comedy number. In music lyric is used of a singer or singing voice that is light in volume and modest in range. Words that Flow.

Etheridge Knight was an African-American poet who made his name in 1968 with his debut volume, Poems from Prison. The book recalls in verse his eight-year-long sentence after his arrest for robbery in 1960.

John Milton was an English poet, polemicist, man of letters, and civil servant for the Commonwealth of England under its Council of State and later under Oliver Cromwell. He wrote at a time of religious flux and political upheaval, and is best known for his epic poem Paradise Lost (1667), written in blank verse.

Beowulf Poem is an Old English epic poem consisting of 3182 alliterative long lines, set in Scandinavia, the oldest surviving epic poem of Old English and thus commonly cited as one of the most important works of Anglo-Saxon literature, and also arguably the earliest vernacular English literature.

World Poetry Day is celebrated on 21 March, and was declared by UNESCO (the United Nations Educational, Scientific and Cultural Organization) in 1999. Its purpose is to promote the reading, writing, publishing and teaching of poetry throughout the world and, as the original UNESCO declaration says, to "give fresh recognition and impetus to national, regional and international poetry movements".

Mode - Story Telling - Author - Verses

Ideophone are words that evoke an idea in sound, often a vivid impression of certain sensations or sensory perceptions, e.g. sound, movement, color, shape, or action. Ideophones are found in many of the world's languages, though they are claimed to be relatively uncommon in Western languages.

Writing Tips - Word Games

Nonsense Verse is a form of nonsense literature usually employing strong prosodic elements like rhythm and rhyme. It is whimsical and humorous in tone and employs some of the techniques of nonsense literature. Limericks are probably the best known form of nonsense verse, although they tend nowadays to be used for straightforward humour, rather than having a nonsensical effect.

Photography - Filming - Acting

Kinesthetic - Dance - Music

Starting a Business - Management Tools - Idea Funding

Mental Health - Emotions - Interpersonal intelligence

Spatial intelligence (Picture Smart - Awareness of 3 Dimensional Space)

Bodily-Kinesthetic Intelligence (Body Smart)

Writer's Block is a condition, primarily associated with writing, in which an Author loses the ability to produce new work, or experiences a creative slowdown. The condition ranges in difficulty from coming up with original ideas to being unable to produce a work for years. Throughout history, writer's block has been a documented problem.

Oblique Strategies is intended to help artists break creative blocks by encouraging lateral thinking.


Quotes about Creativity - Sayings about Creativity


"Logic will get you from A to Z; imagination will get you everywhere." Albert Einstein

"When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more to me than my talent for absorbing positive knowledge." Albert Einstein

"Limitations live only in our minds. But if we use our imaginations, our possibilities become limitless." - Jamie Paolinetti.

"Build your own dreams, or someone else will hire you to build theirs." -Farrah Gray

"If everyone is thinking alike then somebody isn't thinking."

"Those who dream by day are cognizant of many things that escape those who dream only at night."

""Human salvation lies in the hands of the creatively maladjusted." Martin Luther King, Jr.

"People thinking differently from one another has many benefits because it allows us to see more, and also to see things that we might have overlooked or were unable to see ourselves. That is one of the reasons why having more then one opinion is very beneficial. It's only when we disagree that thinking differently becomes a problem. But it's not thinking differently that causes our problems, it's our inability to communicate effectively so that we can see the same facts of reality that nature sees. You can't change reality by thinking differently, but you can adapt to a Reality by changing your thinking."

"I love my imagination because I can be in two places at once, like an Electron.

"My imagination also allows me to be somewhere else other then where I am now, so if I'm not enjoying the place where I am at the moment, I can simply be somewhere else just by using my Imagination."

"You have to be careful with your imagination, you might just find yourself imagining some things a little too often, creating a fantasy world that would become so disconnected from the real world, that you might find it difficult to tell them apart." Media Literacy.

Don't be just a spectator or a person lingering in the background, be an active participant, be someone who adds to the verity of life, be someone who leads the way, be someone who ventures into uncharted territory of human ingenuity and imagination. Life is full of mind blowing experiences, incredible moments and realizations that are out of this world. Be the best that you can be.

It's Better to Burn out than to Fade Away means that it's better to live a life worth living than to live a life that was never trully lived. It better to live an exciting and ambitious life instead of just playing it safe and never taking any risks, which usually ends up being a long and boring life that doesn't impact anyone or add anything to the spice of life. My My, Hey Hey - Neil Young (youtube) / Champagne Supernova - Oasis (youtube).

"A fantasy is only something that you should temporally visit from time to time, it's not a place where you can permanently live all the time, you have to take short visits when fantasizing or the lines between what is real and what is not real will begin to blur. And don't confuse digital representations of reality, for reality. No matter how real something's may seem, it will never be the same as being there. Sometimes you need to experience things for yourself in order to fully understand them. So choose your journeys well, especially, the journeys of the mind." Philosophy.



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