Praising - Fame - Popularity - Awarding - Punishing


We want to encourage people without giving people a false sense of accomplishment, like most schools do with testing. Reward-Based Learning is much more effective than punishment or being threatened with negative consequences. If learning is not rewarding, then you are not doing it right. Good grades are not always a reward, just like money is not always a reward. Drugs or temporary gratification is not always a reward, but eating healthy and exercising is rewarding because of the many lasting benefits. Being good has its own reward, but you have to know why something is good and understand what the reward is. What's the incentive? Why is money sometimes a dangerous reward?

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Clapping Stimulation - Rewards - Punishment - Spoiling - Conditioning - Learning Methods - Teaching Methods

Reward-Based Learning - Reinforcement - Incentives - Fame - Winning - Awards - Attention

Adolescents are more receptive to rewards than they are to punishments of equal value. It's better to say, "I will give you a gift, reward or privileges to do the dishes" than saying, "I will take privileges or gifts from you if you don't do the dishes". Reward-based approach is more likely to be effective. Compensation for work is a good incentive. And learning should be its own reward so that learning creates its own motivation. Like the many rewards that comes from understanding yourself more accurately and more fully, and understanding the world around you more accurately and more fully. Our activities need to be reality based and sustainable.

Taming is to influence good behavior by reward, punishment or discipline. To make something soft, less strong or less intense. To adapt a wild plant or unclaimed land to the environment. Domesticating (wiki) - Tame Animal (wiki). Animal Training (wiki) - Zoo Animals.

Conditioning is a learning process in which an organism's behavior becomes dependent on the occurrence of a stimulus in its environment. Establish a conditioned response. Develop children's behavior by instruction and practice, especially to teach self-control.

The Computational Development of Reinforcement Learning during Adolescence.

Effects on Children Growing up - Spoiled - Attention - Fame Warnings - Praise

Immediate Rewards Boost Workplace Motivation. New research shows that immediate rewards increase enjoyment and interest in tasks more compared to rewards at the end of a task.

Ebb and flow brain mechanism that drives learning identified. Findings may explain how memories form throughout the day. Researchers have long thought that rewards like food or money encourage learning in the brain by causing the release of the 'feel-good' hormone dopamine, known to reinforce storage of new information. Now, a new study in rodents describes how learning still occurs in the absence of an immediate incentive.

Reflex is an involuntary and nearly instantaneous movement in response to a stimulus. Instinct.

Affect is the experience of feeling or emotion. Affect is a key part of the process of an organism's interaction with stimuli. The word also refers sometimes to affect display, which is "a facial, vocal, or gestural behavior that serves as an indicator of affect".


Stimulating - Stimulus


Stimulus in physiology is a detectable change in the internal or external environment. The ability of an organism or organ to respond to external stimuli is called sensitivity. When a stimulus is applied to a sensory receptor, it normally elicits or influences a reflex via stimulus transduction. These sensory receptors can receive information from outside the body, as in touch receptors found in the skin or light receptors in the eye, as well as from inside the body, as in chemoreceptors and mechanorceptors. An internal stimulus is often the first component of a homeostatic control system. External stimuli are capable of producing systemic responses throughout the body, as in the fight-or-flight response. In order for a stimulus to be detected with high probability, its level must exceed the absolute threshold; if a signal does reach threshold, the information is transmitted to the central nervous system, where it is integrated and a decision on how to react is made. Although stimuli commonly cause the body to respond, it is the CNS that finally determines whether a signal causes a reaction or not. Emotions.

Stimulus is any stimulating information or event; acts to arouse an action or a reaction.

Stimulation is the action of various agents or forms of energy or stimuli on receptors that generate impulses that travel through nerves to the brain. There are sensory receptors on or near the surface of the body, such as photoreceptors in the retina of the eye, hair cells in the cochlea of the ear, touch receptors in the skin and chemical receptors in the mouth and nasal cavity. There are also sensory receptors in the muscles, joints, digestive tract, and membranes around organs such as the brain, the abdominal cavity, the bladder and the prostate (providing one source of sexual stimulation). Stimulation to the external or internal senses may evoke involuntary activity or guide intentions in action. Such emotional or motivating stimulation typically is also experienced subjectively (enters awareness, is in consciousness). Perception can be regarded as conceptualised stimulation, used in reasoning and intending, for example. When bodily stimulation is perceived it is traditionally called a sensation, such as a kind of touch or a taste or smell, or a painful or pleasurable sensation. This can be thought of as psychological stimulation, which is a stimulus affecting a person's thinking or feeling processes.

Stimulate
is to excite the feelings or emotions of someone or cause someone to be alert and energetic. Arouse feelings in someone or to disturb someone. To make someone or something act in a particular way or do a particular thing.

Fear Mongering - Abuse - Brain Washing - Assimilation

Stimulant is something that stimulates, like a drug that temporarily quickens some vital process.

Stimulator
is a person, device or substance that stimulates.

Chemical Stimulation refers to the application of exogenous chemical substances to modulate the nervous system and activate neurons or target organs, such as muscles, by triggering the release of neurotransmitters.

Chemoreception - Senses

Event-Related Potential is the measured brain response that is the direct result of a specific sensory, cognitive, or motor event. More formally, it is any stereotyped electrophysiological response to a stimulus. The study of the brain in this way provides a noninvasive means of evaluating brain functioning.

Sensitive is being responsive to physical stimuli. Pain.

Sensitive Person is someone who feels things more strongly than other people do. Sometimes has difficulty adapting and may lack the skills to solve problems rationally. May have a low threshold for minor disturbances. Sometimes overreacts, which is not always bad, depending on the situation and the relevance. Adjustment Disorder occurs when an individual has significant difficulty adjusting to or coping with a significant psychosocial stressor. The maladaptive response usually involves otherwise normal emotional and behavioral reactions that manifest more intensely than usual (taking into account contextual and cultural factors), causing marked distress, preoccupation with the stressor and its consequences, and functional impairment. Susceptible to the attitudes, feelings, or circumstances of others. May lack patience and tolerance or self-control.

How the brain fine-tunes its sensitivity. A sensitive perception of the environment is crucial for guiding our behavior. However, an overly sensitive response of the brain's neural circuits to stimuli can lead to neurodevelopmental disorders such as epilepsy. Researchers now report how neuronal networks in the mouse brain are fine-tuned. We have now revealed that highly activated excitatory neurons release a protein called BMP2, which signals to the inhibitory neurons, initiating a genetic program that leads to the formation of new synapses." These additional synapses increase the impact of inhibitory neurons and dampen network activity. This feedback mechanism is critical for tuning the sensitivity of neuronal networks, preventing over-activation and thus excessive responses to stimuli.

How does the brain differentiate new stimuli from old ones? The cerebral cortex is the largest part of a mammal's brain, and by some measures the most important. In humans in particular, it's where most things happen -- like perception, thinking, memory storage and decision-making. One current hypothesis suggests that the cortex's primary role is to predict what's going to happen in the future by identifying and encoding new information it receives from the outside world and comparing it with what was expected to occur. We found that the cortex acts like a memory machine, encoding new experiences, and predicting the very near future. A study sheds light on how networks in the brain detect new information, offering insight into disorders like schizophrenia or republicanism.

Sensory Substitution - Refractory Period - Body affects the Mind - Dopamine - Eriksen Flanker Task Inhibition Test

Stimulus Control Scale (PDF)

Liminal
is a stimulus just strong enough to be consciously experienced. The opposite of subliminal.

Psychophysics quantitatively investigates the relationship between physical stimuli and the sensations and perceptions they produce. Psychophysics has been described as "the scientific study of the relation between stimulus and sensation" or, more completely, as "the analysis of perceptual processes by studying the effect on a subject's experience or behavior of systematically varying the properties of a stimulus along one or more physical dimensions". Psychophysics also refers to a general class of methods that can be applied to study a perceptual system. Modern applications rely heavily on threshold measurement, ideal observer analysis, and signal detection theory. Psychophysics has widespread and important practical applications. For example, in the study of digital signal processing, psychophysics has informed the development of models and methods of lossy compression. These models explain why humans perceive very little loss of signal quality when audio and video signals are formatted using lossy compression. Sound.

Priming in psychology is an implicit memory effect in which exposure to one stimulus influences the response to another stimulus. A perceptual pattern. Priming is a concept in psychology and psycholinguistics to describe how exposure to one stimulus may influence a response to a subsequent stimulus, without conscious guidance or intention. The priming effect is the positive or negative effect of a rapidly presented stimulus (priming stimulus) on the processing of a second stimulus (target stimulus) that appears shortly after. Repetition Priming or direct priming is a form of positive priming. When a stimulus is experienced, it is also primed. This means that later experiences of the stimulus will be processed more quickly by the brain. Semantic Priming is when the prime and the target are from the same semantic category and share features. For example, the word dog is a semantic prime for wolf, because the two are similar animals. Semantic priming is theorized to work because of spreading activation within associative networks. When a person thinks of one item in a category, similar items are stimulated by the brain. Even if they are not words, morphemes can prime for complete words that include them. An example of this would be that the morpheme 'psych' can prime for the word 'psychology'. When an individual processes a word sometimes that word can be affected when the prior word is linked semantically. Associative Priming is when the target is a word that has a high probability of appearing with the prime, and is "associated" with it but not necessarily related in semantic features. Context Priming works by using a context to speed up processing for stimuli that are likely to occur in that context. A useful application of this effect is reading written text. The grammar and vocabulary of the sentence provide contextual clues for words that will occur later in the sentence. These later words are processed more quickly than if they had been read alone, and the effect is greater for more difficult or uncommon words. Response Priming denotes a special form of visuomotor priming effect. The distinctive feature of response priming is that prime and target are presented in quick succession (typically, less than 100 milliseconds apart) and are coupled to identical or alternative motor responses. Masked Priming refers to the fact that the prime word or pseudoword is masked by symbols such as ###### that can be presented in a forward manner (before the prime) or a backward manner (after the prime). These masks enable to diminish the visibility of the prime. Kindness Priming is a specific form of priming that occurs when a subject experiences an act of kindness and subsequently experiences a lower threshold of activation when subsequently encountering positive stimuli. A unique feature of kindness priming is that it causes a temporarily increased resistance to negative stimuli in addition to the increased activation of positive associative networks. This form of priming is closely related to affect priming. Affect Priming entails the evaluation of people, ideas, objects, goods, etc., not only based on the physical features of those things, but also on affective context. The affective context may come from previous life experiences, and therefore, primes may arouse emotions rather than ideas. Cultural Priming is a technique employed in the field of cross-cultural psychology and social psychology to understand how people interpret events and other concepts, like cultural frame switching and self-concept. Anti-Priming is a measurable impairment in processing information owing to recent processing of other information when the representations of information overlap and compete. Strengthening one representation after its usage causes priming for that item but also anti-priming for some other, non-repeated items. Anti-priming is said to be the natural antithesis of repetition priming, and it manifests when two objects share component features, thereby having overlapping representations. However, one study failed to find anti-priming effects in a picture-naming task even though repetition priming effects were observed. Researchers argue that anti-priming effects may not be observed in a small time-frame.

Grossed Out - Sensory Substitution - Sensationalism - Boredom

Desensitization in psychology is defined as the diminished emotional responsiveness to a negative, aversive or positive stimulus after repeated exposure to it. It also occurs when an emotional response is repeatedly evoked in situations in which the action tendency that is associated with the emotion proves irrelevant or unnecessary.

A Delayed Response Experiment might include placing a stimulus object inside one of several similar opaque containers while the subject is watching but is restrained, and then allowing the subject to search for the object after a certain period of delay. Delayed response experiments have been conducted in the psychological study of both animals and (usually very young) humans. Some psychologists believe that the ability to respond appropriately after a significant delay indicates the operation of some form of advanced mental functioning, and that investigations of delayed response are useful in the comparative psychological analysis of various species.

Frequency Following Response is an evoked potential generated by periodic or nearly-periodic auditory stimuli. Part of the auditory brainstem response, the FFR reflects sustained neural activity integrated over a population of neural elements: "the brainstem response...can be divided into transient and sustained portions, namely the onset response and the frequency-following response (FFR)". It is often phase-locked to the individual cycles of the stimulus waveform and/or the envelope of the periodic stimuli. It has not been well studied with respect to its clinical utility, although it can be used as part of a test battery for helping to diagnose auditory neuropathy. This may be in conjunction with, or as a replacement for, otoacoustic emissions.

Habituation is a form of learning in which an organism decreases or ceases its responses to a stimulus after repeated or prolonged presentations. Essentially, the organism learns to stop responding to a stimulus which is no longer biologically relevant. For example, organisms may habituate to repeated sudden loud noises when they learn these have no consequences. Habituation usually refers to a reduction in innate behaviours, rather than behaviours acquired during conditioning (in which case the process is termed "extinction"). A progressive decline of a behavior in a habituation procedure may also reflect nonspecific effects such as fatigue, which must be ruled out when the interest is in habituation as a learning process. The habituation process is a form of adaptive behavior (or neuroplasticity) that is classified as non-associative learning. Non-associative learning is a change in a response to a stimulus that does not involve associating the presented stimulus with another stimulus or event such as a reward or punishment. (Examples of associative learning include classical conditioning and operant conditioning). Habituation is the decrease of a response to a repeated eliciting stimulus that is not due to sensory adaptation or motor fatigue. Sensory adaptation (or neural adaptation) occurs when an organism can no longer detect the stimulus as efficiently as when first presented and motor fatigue occurs when an organism is able to detect the stimulus but can no longer respond efficiently. In contrast, habituation is a learned adaptation to the repeated presentation of a stimulus, not a reduction in sensory or motor ability. Some related phenomena to habituation include sensitization and stimulus generalization/discrimination. Sensitization is the opposite process to habituation, i.e. an increase in the elicited behavior from repeated presentation of a stimulus. There may also be an initial increase in response immediately prior to the decline (a sensitization process followed by a habituation process). Another related phenomenon is stimulus generalization, when habituation occurs in response to other stimuli that are similar to the original stimulus. The opposing process, stimulus discrimination, is when habituation does not occur to other stimuli that are dissimilar to the original stimulus. Habituation may also be clinically relevant, as a number of neuropsychiatric conditions, including Autism, Schizophrenia, Migraine, and Tourette's, show reductions in habituation to a variety of stimulus-types both simple (tone) and complex (faces).

Sensitization is a non-associative learning process in which repeated administration of a stimulus results in the progressive amplification of a response. Sensitization often is characterized by an enhancement of response to a whole class of stimuli in addition to the one that is repeated. For example, repetition of a painful stimulus may make one more responsive to a loud noise. Alarm Fatigue.

Event-Related Potential is the measured brain response that is the direct result of a specific sensory, cognitive, or motor event. More formally, it is any stereotyped electrophysiological response to a stimulus. The study of the brain in this way provides a noninvasive means of evaluating brain functioning. ERPs are measured by means of electroencephalography (EEG). The magnetoencephalography (MEG) equivalent of ERP is the ERF, or event-related field. Evoked potentials and induced potentials are subtypes of ERPs

Nature, meet Nurture. Single-cell analysis reveals diverse landscape of genetic changes in the brain after a sensory experience.

Euphoria is an affective state in which a person experiences pleasure or excitement and intense feelings of well-being and happiness. Certain drugs, many of which are addictive, can cause euphoria, which at least partially motivates their recreational use. Similarly, certain natural rewards and social activities, such as aerobic exercise, laughter, listening to emotionally arousing music, music-making, and dancing, can induce a state of euphoria. Euphoria is also a symptom of certain neurological or neuropsychiatric disorders, such as mania. Romantic love and components of the human sexual response cycle are also associated with the induction of euphoria. According to Kent Berridge, an affective neuroscientist, intense euphoria occurs from the simultaneous activation of every hedonic hotspot within the brain's reward system.

Inhibition - Gambling - Technology Addiction (Intermittent Rewards)

Pathological Intoxication refers to an extremely exaggerated response to an intoxicant.

Path of Least Resistance is a survival mechanism of life. Low Entropy.

Reward System is a group of neural structures responsible for incentive salience (i.e., "wanting" or desire), pleasure (i.e., "liking" or hedonic value), and positive reinforcement. Reward is the attractive and motivational property of a stimulus that induces appetitive behavior – also known as approach behavior – and consummatory behavior.

Incentive Salience refers to the "wanting" or "desire" attribute given by the brain – specifically, by the nucleus accumbens shell – to a rewarding stimulus. Reward is the attractive and motivational property of a stimulus that induces appetitive behavior – also known as approach behavior – and consummatory behavior.

New Neurons in the Adult Brain are involved in Sensory Learning. Scientists have demonstrated that the new neurons produced in adults react preferentially to reward-related sensory stimuli and help speed up the association between sensory information and reward. Adult-born neurons therefore play an important role in both the identification of a sensory stimulus and the positive value associated with that sensory experience. The neurons generated shortly after birth are unable to perform this function.

Spatial Reversal Learning is the process of learning a new response in a familiar environment with consistent stimuli. It is a classic experiment used to assess an individual's cognitive abilities. In a spatial reversal learning task, an animal must learn to discriminate between two stimuli, such as choosing the left or right side. The animal must then learn a new response, such as moving the goal target to a new location. The animal's performance is measured by the number of errors made over each reversal.

'Feel good' brain messenger can be willfully controlled, new study reveals. Researchers have discovered that spontaneous impulses of dopamine, the neurological messenger known as the brain's 'feel good' chemical, occur in the brain of mice. The study found that mice can willfully manipulate these random dopamine pulses for reward. A ubiquitous neurotransmitter that carries signals between brain cells, dopamine, among its many functions, is involved in multiple aspects of cognitive processing. The chemical messenger has been extensively studied from the perspective of external cues, or "deterministic" signals. Instead, University of California San Diego researchers recently set out to investigate less understood aspects related to spontaneous impulses of dopamine. Their results, published July 23 in the journal Current Biology, have shown that mice can willfully manipulate these random dopamine pulses. Rather than only occurring when presented with pleasurable, or reward-based expectations, UC San Diego graduate student Conrad Foo led research that found that the neocortex in mice is flooded with unpredictable impulses of dopamine that occur approximately once per minute.


Reinforcement - Positive Reinforcement Vulnerabilities


Reinforcement is a consequence that will strengthen an organism's future behavior whenever that behavior is preceded by a specific repeated stimulus.

Positive Reinforcement involves the addition of a reinforcing stimulus following a behavior that makes it more likely that the behavior will occur again in the future. When a favorable outcome, event, or reward occurs after an action, that particular response or behavior will be strengthened.

Positive Reinforcer is a stimulus event for which the animal will work in order to acquire it. Verbal and physical reward is very useful positive reinforcement.

Operant Conditioning - Practice Learning - Negative Reinforcement - Negative Punishment - Addiction - Adaptation

Primary Reinforcer is a reinforcer that is not learned, but is naturally reinforcing.

Secondary Reinforcer or a conditioned reinforcer that is learned, but it's not a stimulus that is naturally reinforcing. Frequency-Dependent Selection.

Bridge Reinforcer is learning or training using a sound like a click, whistle or word, which is needed to follow the desired behavior immediately after the behavior occurred (even a delay of a second or two could reduce performance).

Conformity - Belonging - Attention - Like Buttons - Validation by Proxy - Fake Love

Intermittent Reinforcement is a conditioning schedule in which a reward or punishment or reinforcement is not administered every time the desired response is performed.

Reinforcement Learning is a machine learning training method based on rewarding desired behaviors and/or punishing undesired ones. In general, a reinforcement learning agent is able to perceive and interpret its environment, take actions and learn through trial and error. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input/output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected. Instead the focus is on finding a balance between exploration (of uncharted territory) and exploitation (of current knowledge). Reinforcement learning provides learners with assistance to increase the probability that a desired behavior will occur. Successful performance of a desired behavior elicits positive reinforcement, therefore reinforcing learning. A prompt is like a cue or support to encourage a desired behavior that otherwise does not occur.

Reinforcement Learning: From board games to protein design. Protein design software developers have adapted an artificial intelligence strategy proven adept at chess and Go. An AI strategy proven adept at board games like Chess and Go, reinforcement learning, has now been adapted for a powerful protein design program. The results show that reinforcement learning can do more than master board games. When trained to solve long-standing puzzles in protein science, the software excelled at creating useful molecules. In one experiment, proteins made with the new approach were found to be more effective at generating useful antibodies in mice than were previous methods. If this method is applied to the right research problems, it likely could accelerate progress in a variety of scientific fields.

Reward-Based Learning is a learning theory that uses rewards to reinforce positive behaviors and motivate people to improve. When someone receives a reward for a behavior, their brain connects the behavior to the positive outcome. This strengthens the neural pathways associated with that behavior, making it more likely to be repeated. Reward-based learning is based on the principles of operant conditioning, a theory developed by B.F. Skinner in the 1930s. Operant conditioning states that behavior is shaped by its consequences. Examples: Rewards are commonly used in education to motivate students, such as with gold stars for homework or prizes for test scores. Reward-based learning is also used in dog training, such as when teaching a dog to sit by holding a treat to its nose and guiding it upwards. Reinforcement learning, a type of reward-based learning, has been successful in both neuroscience and computer science.

Positive Reinforcement can be bad or harmful if misused, especially when it promotes or encourages bad behavior or influences false beliefs. Certain information can be maliciously created to encourage people to have false or inaccurate beliefs. And when people are deliberately exposed to others who share their point of view, it makes people feel better about having a false or inaccurate belief because they see other people who they perceive as having the same beliefs as you, which means that people will never confirm or validate the information themselves, because they pretend that they already understand enough and feel no need to learn more about it. It's a lazy persons way to having an excuse to live in a quasi reality.

Pleasure is not a Measure of Value. Just because you like something that makes you feel good, this doesn't mean that the thing you like is good for you, or good for other people or the world. Finding pleasure in things that are slowly killing you or slowly degrading the world, is a clear sign of a disease. Even though humans have learned to understand a lot of different diseases and have also learned how to control them, humans still have not yet learned how to control and minimize the diseases of the mind. Humans have made incredible advancements in many different areas in technologies and in medicines, but not in education.

Finding Pleasure in things that are known and confirmed to be good for you even when you don't enjoy them, will help you to experience more pleasures in life then ever before. But even then, life still needs balance. So you will still have to experience things that don't give you pleasure, like with some responsibilities. So you have to understand how important certain actions are even if there is no perceived pleasure in doing them. Focus on the known benefits. Try mixing exercise with music or Mixing foods that you do like with Foods that you don't like.

Incentives - Motivation - Being a Good Parent

Appetitive behavior is an activity that increases the likelihood of satisfying a specific need.

Avoidance Conditioning occurs where a subject learns behavior preventing the occurrence of an aversive stimulus.

Approach Behavior is a form of behavior in which an object or person is moved towards, avoidant behavior where there is movement away.

Consummatory is a behavior pattern that occurs in response to a stimulus and that achieves the satisfaction of a specific drive, as the eating of captured prey by a hungry predator (distinguished from appetitive behavior). Consummatory responses (eating, drinking, etc.) are the critical features of reinforcers. Demand curve - the relation between how much of a commodity is purchased and the price of the commodity.

Consummatory Behavior is a behavior pattern that occurs in response to a stimulus and that achieves the satisfaction of a specific drive.


Conditioning - Repeated Stimulus


Conditioning is a learning process in which an organism's behavior becomes dependent on the occurrence of a stimulus in its environment. Develop (children's) behavior by instruction and practice; especially to teach self-control. Establish a conditioned response. Specify as a condition or requirement in a contract or agreement; make an express demand or provision in an agreement

Operant Conditioning is a type of learning in which the strength of a behavior is modified by its consequences, such as reward or punishment, and the behavior is controlled by repeated carefully judged stimuli which come to signal those consequences. Also known as instrumental conditioning.

Antecedent is a preceding occurrence or cause or event. Preceding in time or order. Anything that precedes or comes before something earlier in time.

Operant Conditioning Chamber or Skinner Box, is a laboratory apparatus used to study animal behavior. The operant conditioning chamber was created by B. F. Skinner while he was a graduate student at Harvard University. It may have been inspired by Jerzy Konorski's studies. It is used to study both operant conditioning and classical conditioning.

Priming - Fear Mongering - Grossed Out - Assimilation - Technology Addiction - Body Mind Connections - Programed - Routine - Practice Learning

Classical Conditioning is a learning process in which an innate response to a potent stimulus comes to be elicited in response to a previously neutral stimulus (bell); Unlearned reflex response (e.g., salivation). This is achieved by repeated pairings of the neutral stimulus with the potent stimulus (food). The Russian physiologist Ivan Pavlov studied classical conditioning with detailed experiments with dogs, and published the experimental results in 1897. In the study of digestion, Pavlov observed that the experimental dogs salivated when fed red meat. Pavlovian conditioning is distinct from operant conditioning (instrumental conditioning, respondent conditioning), through which the strength of a voluntary behavior is modified, either by reinforcement or by punishment. However, classical conditioning can affect operant conditioning; classically conditioned stimuli can reinforce operant responses.

Conditioned Stimulus is a neutral stimulus that, through repeated pairing with an unconditioned stimulus, comes to elicit a conditioned response.

Conditioned Response is a behavior that does not come naturally, but must be learned by the individual by pairing a neutral stimulus with a potent stimulus. The potent stimulus is one that does not require any learning or conditioning to respond to appropriately. A conditioned response is a learned reaction to a neutral stimulus that has been paired with a stimulus that already triggers a response. This process is known as respondent conditioning.

Unconditioned Stimulus is one that unconditionally, naturally, and automatically triggers a response. 4 For example, when you smell one of your favorite foods, you may immediately feel very hungry. In this example, the smell of the food is the unconditioned stimulus. n unconditioned stimulus is a stimulus that automatically triggers a response without prior learning or conditioning. It's a biologically relevant stimulus that elicits a natural reaction. In classical conditioning, the unconditioned stimulus is the starting point for training. Over time, a neutral stimulus can become a conditioned stimulus, which triggers a conditioned response. For example, in Pavlov's experiment, the food was the unconditioned stimulus, and the dogs salivating was the unconditioned response. The ringing of the bell was initially a neutral stimulus, but eventually became a conditioned stimulus that triggered the same response of salivation. An unconditioned stimulus is something that naturally triggers an automatic response. In Pavlov's experiment, the food acted as the unconditioned stimulus. The unconditioned response is the automatic reaction to that stimulus, which in this case was the dogs salivating in response to the food.

Psychological Effects - Affect in psychology is the experience of feeling or emotion. Affect is a key part of the process of an organism's interaction with stimuli. The word also refers sometimes to affect display, which is "a facial, vocal, or gestural behavior that serves as an indicator of affect" (APA 2006). 3 principal dimensions: valence, arousal, and motivational intensity. Emotional valence refers to the emotion’s consequences, emotion-eliciting circumstances, or subjective feelings or attitudes. Arousal is objectively measurable as activation of the sympathetic nervous system, but can also be assessed subjectively via self-report. Arousal is a construct that is closely related to motivational intensity but they differ in that motivation necessarily implies action while arousal does not. Motivational intensity refers to the impulsion to act; the strength of an urge to move toward or away from a stimulus. Simply moving is not considered approach (or avoidance) motivation without a motivational urge present.

Shaping in psychology is successive approximations, when an existing response is gradually changed across successive trials towards a desired target behavior by rewarding exact segments of behavior.

Valence in psychology means the intrinsic attractiveness (positive valence) or aversiveness (negative valence) of an event, object, or situation reward versus punishment. Emotions (moods).

Synesthesia (senses errors) - Brain Plasticity - Addictions - Clickbait

Extinction is observed in both operantly conditioned and classically conditioned behavior. When operant behavior that has been previously reinforced no longer produces reinforcing consequences the behavior gradually stops occurring. In classical conditioning, when a conditioned stimulus is presented alone, so that it no longer predicts the coming of the unconditioned stimulus, conditioned responding gradually stops. For example, after Pavlov's dog was conditioned to salivate at the sound of a metronome, it eventually stopped salivating to the metronome after the metronome had been sounded repeatedly but no food came. Many anxiety disorders such as posttraumatic stress disorder are believed to reflect, at least in part, a failure to extinguish conditioned fear.

Event-Related Potential is the measured brain response that is the direct result of a specific sensory, cognitive, or motor event. More formally, it is any stereotyped electrophysiological response to a stimulus. The study of the brain in this way provides a noninvasive means of evaluating brain functioning.

Inhibitory Postsynaptic Potential is a kind of synaptic potential that makes a postsynaptic neuron less likely to generate an action potential. The opposite of an inhibitory postsynaptic potential is an excitatory postsynaptic potential, which is a synaptic potential that makes a postsynaptic neuron more likely to generate an action potential. Emotion Regulation - Brain Plasticity.

Fear Processing in the Brain. In humans and other animals, fear is modulated by the process of cognition and learning. Thus, fear is judged as rational or appropriate and irrational or inappropriate. An irrational fear is called a phobia. Fear is closely related to the emotion anxiety, which occurs as the result of threats that are perceived to be uncontrollable or unavoidable. Individuals' fears are not solely dependent on their nature but are also shaped by their social relations and culture, which guide their understanding of when and how much fear to feel. many fears are learned, Pavlovian fear conditioning is a behavioral paradigm in which organisms learn to predict aversive events. This can be done by pairing the neutral stimulus with an aversive stimulus , an electric shock, loud noise, unpleasant odor or propaganda or fear mongering. Many experiments have been done to find out how the brain interprets stimuli and how animals develop fear responses. The emotion, fear, has been hard-wired into almost every individual, due to its vital role in the survival of the individual. Researchers have found that fear is established unconsciously and that the amygdala is involved with fear conditioning. The thalamus collects sensory data from the senses. Sensory cortex receives data from the thalamus and interprets it. Sensory cortex organizes information for dissemination to the hypothalamus (fight or flight), amygdalae (fear), hippocampus (memory). After a situation which incites fear occurs, the amygdalae and hippocampus record the event through synaptic plasticity. After a situation which incites fear occurs, the amygdalae and hippocampus record the event through synaptic plasticity. The stimulation to the hippocampus will cause the individual to remember many details surrounding the situation. Plasticity and memory formation in the amygdala are generated by activation of the neurons in the region. Experimental data supports the notion that synaptic plasticity of the neurons leading to the lateral amygdalae occurs with fear conditioning. In some cases, this forms permanent fear responses such as posttraumatic stress disorder or PTSD or a phobia. MRI and fMRI scans have shown that the amygdalae in individuals diagnosed with such disorders including bipolar or panic disorder are larger and wired for a higher level of fear. Pathogens can suppress amygdala activity. Rats infected with the toxoplasmosis parasite become less fearful of cats, sometimes even seeking out their urine-marked areas. This behavior often leads to them being eaten by cats. In threatening situations, insects, aquatic organisms, birds, reptiles, and mammals emit odorant substances, initially called alarm substances, which are chemical signals now called alarm pheromones. This is to defend themselves and at the same time to inform members of the same species of danger and leads to observable behavior change like freezing, defensive behavior, or dispersion depending on circumstances and species. For example, stressed rats release odorant cues that cause other rats to move away from the source of the signal. Stress enhanced fear learning (SEFL) like SPS is often used to study the maladaptive fear learning involved in PTSD and other traumatic based disorders. SEFL involves a single extreme stressor such as a large number of footshocks simulating a single traumatic stressor that somehow enhances and alters future fear learning. By understanding how fear is developed within individuals, it may be possible to treat human mental disorders such as anxiety, phobia, and posttraumatic stress disorder.



Praise - Approval


Thumbs Up Praise refers to positive evaluations made by a person of another's products, performances, or attributes, where the evaluator presumes the validity of the standards on which the evaluation is based. The influence of praise on an individual can depend on many factors, including the context, the meanings the praise may convey, and the characteristics and interpretations of the recipient. Praise is distinct from acknowledgement or feedback, which are more neutral forms of recognition, and encouragement, which is more future oriented. In addition, while praise may share some predictive relationships (both positive and negative) with tangible rewards, praise tends to be less salient and expected, conveys more information about competence, and is typically given more immediately after the desired behavior.

Acclaim is to praise very loudly with extreme intensity of emotions to attract attention. To clap one's hands or shout enthusiastically after a performance to indicate approval.

Cheers is a cry or shout of approval. To give encouragement to someone especially by cheers and shouts. To express gratitude or good wishes by shouting. Cause somebody to feel happier or more cheerful. Expressing good wishes before drinking.

Belonging - Reinforcement - Attention - Like Buttons - Validation by Proxy - Fake Love - Gestures

Applaud is to show approval or praise by clapping.

Laudable is something worthy of high praise.

Applause is a form of ovation by the act of clapping, or striking the palms of the hands together, in order to create noise. Audiences usually applaud after a performance, such as a musical concert, speech, or play, as a sign of enjoyment and approval. Clapping nowadays is very popular and in most countries audience members clap their hands at random to produce a constant noise. It tends to synchronize naturally to a weak degree; in Russia, Norway and many northern and eastern European countries synchronized clapping is more popular than random clapping.

Clapping is the percussive sound made by striking together two flat surfaces, as in the body parts of humans or animals. Humans clap with the palms of their hands, often quickly and repeatedly to express appreciation or approval.

Standing Ovation is when a seated audience stands up and rises to their feet and applauses with exuberant appreciation after seeing an extraordinary performance.

Thumb Signals for Yes, No, Maybe Thumb Signal is a common hand gesture achieved by a closed fist held with the thumb extended. Thumbs Up is an indication of satisfaction or approval. Thumbs Down is showing disapproval, rejection or failure. Sideways Thumb indicates not sure or I don't know or maybe.  Like Button.

Approval is a message expressing a favorable opinion and acceptance. A satisfactory feeling of liking something or someone good.

Right On is a slang phrase used as an expression of strong support, approval, or encouragement, and that you agree completely with what someone has said or did. You Dig?

Commendable is someone worthy of high praise.

Kudos is praise and honor received for an achievement.

Recognized is to be generally approved of and accepted by others. To show approval or appreciation of someone or some action. An expression of thanks and gratitude for something positive you have accomplished. To have a reputation of being good and exceptional. 

Validation - Love - Stroking the Ego

Recognition is the public acknowledgement of a person's status or merits, achievements, virtues or service.  The state or quality of being recognized or acknowledged. The process of recognizing something or someone by remembering. Acknowledgement, praise or respect for something, e.g. having a quality, producing something, doing something, etc. An acceptance (as of a claim) as true and valid.

Hero's Welcome is an enthusiastic welcome for someone who has done something brave or praiseworthy. A very enthusiastic reception from a group of people who show their admiration for something good that you have done.

Attention is a courteous act indicating that you care about someone and listen with respect. A positive feeling of liking. Focused Attention.

Laud is to praise, glorify, or honor.

Congratulate is to say something to someone that expresses praise. To be proud of someone for their accomplishments.

Rooting for You means to wish someone the best in an endeavor or an activity. To encourage, support, or cheer someone on. To be a fan of someone.

Fan is an ardent follower and admirer of someone and an enthusiastic devotee.

Everyone Needs Attention. But it's knowing how to give attention to someone and understanding why someone needs attention. There are dangers when getting too much Praise or Stimulation. Be careful, Spoiling a Child can sometimes do more harm then good, and may end up becoming a form of abuse. When children receive special treatment, they could become narcissistic or egotistical, and they may also believe that they deserve more, and that they are also more superior to others. There are the dangers from having too much Fame and Popularity?

Pygmalion Effect is the phenomenon whereby others' expectations of a target person affect the target person's performance. High expectations lead to better performance and low expectations lead to worse performance. Being a Good Example.

Bragging is to speak with excessive pride and self-satisfaction about one’s achievements, possessions, or abilities.

Envy is when a person lacks another's superior quality, achievement, or possession and either desires it or wishes that the other lacked it.

We want to give encouragement to someone, but not if the encouragement causes someone not to become better because they think that they're good. They might not see room for improvement, and thus, not improve or get better when they could if they practice and learn more.

Grading - Assessments

You have to know the differences between reinforcement and rewarding someone, there are different effects. What are you reinforcing? Most people have no idea of the dangers that comes from manipulating someone's behavior. Operant Conditioning is something that you need to fully understand, because if you don't, you could easily damage people. Brain Hacking.


Fake Praise


Laugh Track is a separate soundtrack for a recorded comedy show containing the sound of audience laughter. In some productions, the laughter is a live audience response instead; in the United States, where it is most commonly used, the term usually implies artificial laughter (canned laughter or fake laughter) made to be inserted into the show.

Artificial Crowd Noise is the simulation of live sound of spectators. This is done by mixing pre-recorded live samples and matching them with the actual live events. Mixing can either be done automated or manually. Crowds Replaced by Artificial Intelligence.

Heat can refer to both crowd reactions and real-life animosity between those involved in a professional wrestling angle, or match.

Sweetening refers to "juicing up" the audio portion of a film, play, computer game software or any other multimedia project. Its origin may have been old-time radio, which produced visual detail with sound effects such as people walking, horses galloping, doors opening and closing, gunshots, "body slams," etc.

Exaggerating Importance - Propaganda - Fake Love

Overzealous Sports Commentator gives a running commentary of a game or event in real time, usually during a live broadcast, traditionally delivered in the historical present tense. Radio was the first medium for sports broadcasts, and radio commentators must describe all aspects of the action to listeners who cannot see it for themselves. In the case of televised sports coverage, commentators are usually presented as a voiceover, with images of the contest shown on viewers' screens and sounds of the action and spectators heard in the background. Television commentators are rarely shown on screen during an event, though some networks choose to feature their announcers on camera either before or after the contest or briefly during breaks in the action. What would live sports sound like without commentators or fans? Do you need to make things so dramatic? Do you need to sensationalize violence? And why do you need to make it about nationalism?



Rewards - Prizes - Medals


Trophy Reward is the benefit resulting from some event or action. An act performed to strengthen approved behavior. To recompense for worthy acts, or retribution for wrongdoing. Dopamine is sometimes released in the brain when there is an anticipation of a reward. Reward also means some form of payment made in return for a service rendered. 

Gratification - Stimulus - Money - Success - Winning

Award is a tangible symbol signifying approval or distinction. Something given for victory or winning or superiority in a contest or competition. Give as judged due or on the basis of merit. Award is something given to a person, a group of people, or an organization to recognize their excellence in a certain field; a certificate of excellence. Awards are often signified by trophies, titles, certificates, commemorative plaques, medals, badges, pins, or ribbons. An award may carry a monetary prize given to the recipient; for example, the Nobel Prize for contributions to society or the Pulitzer Prize for literary achievements. An award may also simply be a public acknowledgment of excellence, without any tangible token or prize of excellence.

Medal is a small, flat, and round (at times, ovoid) piece of metal that has been sculpted, molded, cast, struck, stamped, or some way marked with an insignia, portrait, or other artistic rendering. A medal may be awarded to a person or organization as a form of recognition for sporting, military, scientific, academic, or various other achievements.

Trophy is a artistic crafted object that is a reminder of a specific achievement, and serves as recognition or evidence of merit.

Prize is a thing given as a reward to the winner of a competition or in recognition of an outstanding achievement.

Consolation Prize is a prize given to a competitor who narrowly fails to win or who finishes last. An award given to persons or groups of people who do not win an event but are worthy of recognition.

Money can be one of the most damaging rewards that a person can receive.

Crown is a wreath or garland worn on the head to signify victory. The award given to the champion. Invest with regal power; enthrone. Crown can also mean the highest or extreme point of something, like a mountain or a hill. Crowning Achievement.

Pay Dirt is a reward that is usually in the form of money. Pay dirt was an old term that described ground that contained ore in sufficient quantity that it would be profitable if extracted.

Merit is to be worthy or deserving. Any admirable quality or attribute. The quality of being deserving.

laurel wreath symbol Laureate is someone who is worthy of the greatest honor or distinction. Someone honored for great achievements and figuratively crowned with a laurel wreath.

Feather in your Cap is an English idiomatic phrase believed to have derived from the general custom in some cultures of a warrior adding a new feather to their head-gear for every enemy slain, or in other cases from the custom of establishing the success of a hunter as being the first to bag a game bird by plucking off the feathers of that prey and placing them in the hat band. The phrase today has altered to a more peaceful allusion, where it is used to refer to any laudable success or achievement by an individual that may help that person in the future.

Graduation is the award of a diploma or academic degree, or the ceremony that is sometimes associated with it, in which students become graduates. The date of graduation is often called graduation day. The graduation ceremony itself is also sometimes called: commencement, convocation or invocation. Alumnus of a college, university, or other school is a former student who has either attended or graduated in some fashion from the institution. Testing Warnings.

Accolades are a tangible symbol signifying approval or distinction. An award or privilege granted as a special honor or as an acknowledgment of merit. Recognition.

Getting Credit is to receive praise, admiration, or acknowledgement for some task, achievement, or accomplishment.

Constructive Feedback is information-specific, issue-focused, and based on observations. It comes in two varieties: Praise and criticism are both personal judgments about a performance effort or outcome, with praise being a favorable judgment and criticism, an unfavorable judgment. You can learn from criticism as long it's not a judgment, only an observation.

Reinforcement Learning is an area of machine learning inspired by behaviorist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward.

An Upside to Reward Sensitivity: The Hippocampus Supports Enhanced Reinforcement Learning in Adolescence.

Sincere Complements - Being good is it own reward.

Performance Appraisal - Performance Review - Performance Evaluation

List of Prizes known as the Nobel of a Field (wiki)
List of Awards in Intellectual Freedom (wiki)
List of Prizes, Medals, and Awards for Women in Science (wiki)
List of Orders, Medals, Prizes, and other Awards, of Military, Civil and Ecclesiastical Conferees (wiki)
List of Medals, Prizes, and other Awards in the fields of Science, Technology, Engineering and Social Science (wiki)
List of Sport Awards (wiki)
List of Honorary Societies (wiki)
Journalism Awards - Writing Awards

Medal For the Salvation of the Drowning was a state decoration of the Soviet Union awarded to citizens of any nationality for courage and resourcefulness in rescuing people from drowning. It was established on February 16, 1957 by decree of the Presidium of the Supreme Soviet of the USSR. Its statute was twice amended by further decrees of the Presidium of the Supreme Soviet of the USSR, first on August 1, 1967 and lastly on July 18, 1980. The medal ceased to be awarded following the December 1991 dissolution of the Soviet Union; an interim design with "Russia" replacing the "USSR" on the reverse was awarded a few times until it was replaced in 1994 by the Russian Federation's Medal "For Life Saving".

Order of the Badge of Honour was a civilian award of the Soviet Union that was established on 25 November 1935, and was conferred on citizens of the USSR for outstanding achievements in production, scientific research and social, cultural and other forms of social activity; for promotion of economic, scientific, technological, cultural and other ties between the USSR and other countries; and also for significant contribution to basic and applied research. The order was awarded 1,574,368 times.

Right Livelihood Award is an international award to "honour and support those offering practical and exemplary answers to the most urgent challenges facing us today.

Lifetime Achievement Award is an award that recognizes the contributions over the whole of someone's career, rather than or in addition to single contributions. Making creative contributions of outstanding artistic significance to their field.

New Year Honours is a part of the British honours system, with New Year's Day, 1 January, being marked by naming new members of orders of chivalry and recipients of other official honours. A number of other Commonwealth realms also mark this day in this way.

Pros and Cons - For or Against - Pluses and Minuses - Good or Bad - Positive and Negative Attributes - Good Points and Bad Points - Side by Side Comparison.

Opinion - Observation Errors - Odds - Research - Decision-Making - Public Opinion Surveys.

Peoples Choice Award. Who are these people? How were these people chosen? And what makes these people qualified to measure someone's worth and to give them awards? The People's Choice Awards is an American awards show, recognizing people in entertainment, voted online by the general public and fans. The show has been held annually since 1975, with the winners originally determined using Gallup Polls until a switch to online voting in 2005.

There is only so much you can learn from your Experiences. Reading valuable knowledge is one of the greatest experiences that you can have.

A Fair Reward Ensures a Good Memory. By deciphering the neural dialogue between the brain's reward and memory networks, a new study demonstrates that the lasting positive effect of a reward on the ability of individuals to retain a variety of information. research team demonstrated that the average accumulation of reward should be neither too small nor too large. By ensuring an effective neural dialogue between the reward circuit and the memory circuit, this delicate balance allows the proper encoding of memories in our brain. In the brain, memory is primarily managed by the hippocampus, a region of the brain responsible for encoding and storing memories. When a reward is involved, however, another region is activated, the ventral tegmental area, which is involved in the reward system and responsible for the release of dopamine related to the satisfaction of obtaining a reward. It is the dialogue between these two brain areas that helps maintain motivation, improve learning, and consolidate memories, even over time. This experiment shows the importance of motivation in memory and learning, but also the subtle, and probably individual-specific, balance that should be instituted. These lessons are particularly useful in the school environment, with the idea of creating learning contexts that would foster this motivation according to the needs of children.

Acceptance - Expectation - Repression - Power - Motivation - Morals - Financial Aid - Basic Income

Young children would rather explore than get rewards. Study finds their exploration is not random. Researchers found that when adults and 4- to 5-year-old children played a game where certain choices earned them rewards, both adults and children quickly learned what choices would give them the biggest returns. But while adults then used that knowledge to maximize their prizes, children continued exploring the other options.

How the brain balances risk and reward in making decisions. Research in mice identifies brain circuitry that supports certain reward-based decisions. Every day, our brain makes thousands of decisions, big and small. Any of these decisions -- from the least consequential such as picking a restaurant to the more important such as pursuing a different career or moving to a new city -- may result in better or worse outcomes. The scientists uncovered two groups of brain cells in mice: one that helps mice learn about above-average outcomes and another associated with below-average outcomes. Together, the experiments showed, these cells allow the brain to gauge the full range of possible rewards associated with a choice. Risk.



Winning - Losing


Winning is succeeding with great difficulty and acquiring something through effort. To attain success or to reach a desired goal. Being the winner or being victorious in a contest or competition. To score more points, to be faster, to be more accurate, to be luckier, to be a good person.

Won is to acquire something through effort. Be the winner in a contest or competition. Attain success or reach a desired goal. Obtain advantages, such as points. Victory or victorious. Not subject to defeat.

Pass is to be superior or better than some standard. Accept or judge as acceptable. Go successfully through a test or a selection process. Success in satisfying a test or requirement. Allow to go without comment or censure. Grant authorization or clearance for. Any authorization to go somewhere. A document indicating permission to do something without restrictions.

Triumph is a successful ending of a struggle or contest. Prove to be superior in some way. To express great joy. Dwell on with satisfaction.

Victory is a successful ending of a struggle or contest. Victory denotes success achieved in personal combat. Tactical victory may refer to a victory that results in the completion of a tactical objective as part of an operation or a result where the losses of the "defeated" outweigh those of the "victor" despite the victorious force having failed to meet its original objectives. Victoria is the Latin word for 'victory' and is used as the feminine form corresponding to the name Victor. In Roman mythology, Victoria was the name of the goddess of victory, corresponding to the Greek goddess Nike.

Glory is a state of high honor. To rejoice proudly. A brilliant radiant beauty.

Lose is to not reach a desired goal. Losing is failing to keep something or maintain something. Cease to have something, either physically or in an abstract sense.

Loss is the disadvantage that results from losing something. The gradual decline in amount or activity. The act of losing something. The amount by which the cost of a business exceeds its revenue. The experience of losing a loved one.

Defeat is an unsuccessful ending to a struggle or contest. The feeling that accompanies an experience of being disappointingly unsuccessful in attaining your goals.

Lost is something no longer in your possession or in your control. Something unable to be found or recovered. Having lost your bearings. To be confused as to time, place or personal identity. Not gained or won.

"Winners never quit and quitters never win."

Game is a contest with rules to determine a winner. An amusement or pastime with a feeling of delight at being entertained or pleasantly occupied. Educational Toys.

Contest is an occasion on which a winner is selected from among two or more contestants. An event in which people compete for supremacy in a sport, activity, or particular quality. To engage in competition to attain a position of power. Contest can also mean to oppose an action, or a decision, or a theory, as mistaken or wrong.

Opponent is a contestant that you are matched against. Someone who offers you a challenge so that you can compare your abilities with other people who have the same skill level as you.

Contestant is a person who participates in competitions.

Matched is to be equal to in quality or ability. To make equal, uniform, corresponding, or matching. To be compatible, similar or consistent; coincide in their characteristics. Bring two objects, ideas, or people together. Harmonize.

Win-Win Game is game theory which is designed in a way that all participants can profit from the game in one way or the other. In conflict resolution, a win–win strategy is a collaborative strategy and conflict resolution process that aims to accommodate all participants. In economics, it is a voluntary transaction where both parties gain wealth, as in the double thank-you of capitalism. Win-Win Situation or outcome is where everyone comes away happy.

Game Theory is the study of mathematical models of strategic interaction among rational decision-makers. It addressed zero-sum games, in which each participant's gains or losses are exactly balanced by those of the other participants.

Zero-Sum Game is a mathematical representation of a situation in which each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants.

Mutual Destruction - Dystopia - Recession - Selfishness - Competition - Greed - Paradox - Adaptation - Simulated Reality - AI Fears

Moloch Trap is when competing groups or competing individuals incorporate strategies that leads to negative effects on a wider scale, and problems emerge because individual incentives diverge from our collective well-being. These problems manifest themselves in various aspects of human life, such as environmental degradation, mass murder and war. People do things that they know are bad for us, but because everyone else is doing it, they wind up ruining everything for everyone. Competing individuals take actions that are locally optimal, but ultimately lead to situations where everyone is worse off.

Nash Equilibrium is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equilibrium strategies of the other players, and no one has anything to gain by changing only one's own strategy.

Negative-Sum Game describes situations in which the total of gains and losses is less than zero, and the only way for one party to maintain the status quo is to take something from another party.

Prisoner's Dilemma is a game theory thought experiment that involves two rational agents, each of whom can cooperate for mutual benefit or betray their partner ("defect") for individual reward. Milgram Experiment.

Cooperation - Diplomacy - Scenarios - Relative - Random - Mutations - Assumptions

Multi-Person Prisoner's Dilemma relates to a wide array of situations where people are tempted to avoid costs or not to contribute to something that they share with others. And if everyone follows this temptation, everyone is worse off than they would be if they had managed to cooperate (a non-optimal solution).

Expected Utility hypothesis is a popular concept in economics that serves as a reference guide for decisions when the payoff is uncertain. The theory recommends which option rational individuals should choose in a complex situation, based on their risk appetite and preferences.

If the only way for you to win is for someone else to lose, then what are you winning? You should not value the prize more than the experience. If the joy of winning is more important than the experience itself, then you didn't really win anything, and you really didn't experience anything meaningful either. The same thing goes for losing. If losing diminishes your experience or takes away from what you have learned from your experience, then you lost a lot more than a game.

When it comes to winning, thanking God or thanking a religious figure for your success is really selfish and narrow minded, especially when the losers also share the same religious beliefs as you. You are sending a message that the losers are some how not worthy of God, and that God must like you better, more than the others who also believe in God. This is not just disrespectful, this is a big ego rearing its ugly head. You stand on the shoulders of giants and ignore all the people who have made your life possible. Giving thanks to religious beliefs, without giving thanks to all the people who made your life possible, is really selfish and narrow minded. But in your defense, I agree with you, life is truly amazing. And it's really easy to believe in a God like figure who created this universe and created life on planet earth. Life is just too incredible to be just random. So I get it. But I don't get your denial of facts and your denial of reality. If your religious beliefs create a fantasy world, then why did God make a real world? Just so you can ignore it and disrespect it? You have a right to believe in God, but you don't have a right to use God as an excuse to be abusive against everything that God created. Don't be selfish, don't be narrow minded, and don't be ignorant. Be empathetic, be open minded, and be intelligent. For that is what God intended for you to be. And by the way, good game to all who participated. The game was an amazing form of human expression and human ability. Praise God, and praise the millions of people who made life on earth such an amazing experience. It seems that the game of life is the one game that humans were born to win. Humans can't lose, just as long as we don't lose our minds first.

Winning and losing must be taught in elementary school and as early as possible. Winning and losing is not a measurement of value, it's just one of many details about a particular competition. The score and the time are irrelevant when compared to what was learned. Losing a love one is tragic, losing a game should not be tragic. Winning could give you a false sense of accomplishment, and losing can be misunderstood as failure.

Be careful what you wish for - Laughing Last - Shit Happens - Celebrations - Patriotism

“Winning and losing isn’t everything; sometimes, the journey is just as important as the outcome.” – Alex Morgan

Loss Aversion refers to people who hate to lose more than just winning. People will work harder to save a dollar than they will to earn a dollar. Sometimes it feels better to not lose $5 than it is to find $5. But people with lots of money don't seem to care as much. Some people have a tendency to prefer avoiding losses to acquiring equivalent gains. Winning is good just as long as you don't lose. Winning is better than losing because losing sucks. What distinguishes loss aversion from risk aversion is that the utility of a monetary payoff depends on what was previously experienced or was expected to happen. Some studies have suggested that losses are twice as powerful, psychologically, as gains. Loss aversion implies that one who loses $100 will lose more satisfaction than another person will gain satisfaction from a $100 windfall. Playing it safe can also be a risk.

Inequity Aversion is the preference for fairness and resistance to incidental inequalities. Humans are sensitive to inequities in favor of as well as those against them, and that some people attempt overcompensation when they feel "guilty" or unhappy to have received an undeserved reward, the "willingness to sacrifice potential gain to block another individual from receiving a superior reward". Inequity aversion is broadly consistent with observations of behavior in three standard economics experiments: Dictator game – The subject chooses how a reward should be split between himself and another subject. If the dictator acted self-interestedly, the split would consist of 0 for the partner and the full amount for the dictator. While the most common choice is indeed to keep everything, many dictators choose to give, with the second most common choice being the 50:50 split. Ultimatum game – The dictator game is played, but the recipient is allowed to veto the entire deal, so that both subjects receive nothing. The partner typically vetoes the deal when low offers are made. People consistently prefer getting nothing to receiving a small share of the pie. Rejecting the offer is in effect paying to punish the dictator (called the proposer). Trust game – The same result as found in the dictator game shows up when the dictator's initial endowment is provided by his partner, even though this requires the first player to trust that something will be returned (reciprocity). This experiment often yields a 50:50 split of the endowment, and has been used as evidence of the inequity aversion model.

Ultimatum Game is a game is when one player, the proposer, is endowed with a sum of money. The proposer is tasked with splitting it with another player, the responder (who knows what the total sum is). Once the proposer communicates their decision, the responder may accept it or reject it. If the responder accepts, the money is split per the proposal; if the responder rejects, both players receive nothing. Both players know in advance the consequences of the responder accepting or rejecting the offer.

Present Bias is the tendency to rather settle for a smaller present reward than to wait for a larger future reward, in a trade-off situation. It describes the trend of overvaluing immediate rewards, while putting less worth in long-term consequences. The present bias can be used as a measure for self-control, which is a trait related to the prediction of secure life outcomes. Counting the things that Matter.

An activity that takes physical skills and mental skills and take years of practice in order to perfect, is an activity that is more than just a game, especially if there is risks involved. When you commit to play on any level, you are giving time to something that may not have a return on the investment, especially when injuries and other changes forces you to stop, or forces you to approach the activity from a different perspective. When you only see the winners of the game, you are not seeing the losers of the game who invested the same amount of time and effort as the other players did. But even when there's a lot more losers than winners, we still love to play, even when we lose, because it's better to be in the game than it is to be on the sideline watching, you have to be in it to win it, or at least have a chance to win it. But just watching games as a fan that you no longer play is still fun and exciting, especially when knowing that you will always be in a game, the game of life. And the only way to win the game of life is to never stop learning.

Schools often narrow-mindedly spend more money on sports than curriculum improvements, and this disproportionate allocation of funds to athletics takes away from resources that could be used to improve academic programs, teacher salaries, and other essential needs. The emphasis on winning at the highest level can lead to neglecting the needs of the broader student body and prioritizing the development of elite athletes. While sports do offer valuable life skills, academics provides the knowledge and the critical thinking abilities that are needed in life. Balance is key. Students should strive to excel in both academics and sports, ensuring a well-rounded development. The fact is that school sports are a corporate controlled entity that is designed to decrease learning objectives and ensure that students stay ignorant to the reality of the world so that they can be easily manipulated and controlled by wealthy scumbags in power. Though successful sports teams can significantly boost school spirit, increasing student engagement and attendance, and fostering a sense of community pride around the school, it is the quality of a students education that will ultimately determine their ability to accurately understand themselves and the world around them. Though sports can help provide students with valuable life skills like teamwork, discipline, and leadership, which are seen as beneficial even beyond the athletic field, academics should also provide these skills if schools want to truly educate students to be prepared for life.


Sore Losers


Sore Loser is a person who is easily angered by losing a game or contest and complains or blames other people for their loss or some other misfortune or bad luck. Sometimes quitting because they are behind, or yelling because they didn't win.

Domestic Violence - Road Rage - Revenge - Laughing Last

Temper Tantrums are unpleasant and disruptive behaviors or emotional outbursts. They often occur in response to unmet needs or desires. Tantrums are more likely to occur in younger children or others who cannot express their needs or control their emotions when they are frustrated. Tantrum is an emotional outburst, usually associated with those in emotional distress, that is typically characterized by stubbornness, crying, screaming, violence, defiance, angry ranting, a resistance to attempts at pacification, and, in some cases, hitting, and other physically violent behavior.

Acting Out are actions performed that are destructive to the self or disturbing to others, usually in response to a difficult situation, where the person tries to ignore a problem by running away form it or by making the problem worse by doing something that does more harm than good.

Unsportsmanlike Conduct is verbal abuse or taunting of an opponent, an excessive celebration following a scoring play, or feigning injury.

Disturbing the Peace - Finding Pleasure in other Peoples Suffering - Ego

Cheating is various actions designed to break the rules in order to obtain unfair advantages over other people who are following the rules, and get away with committing a crime. No one wants to play with the kid who cheat.

Sportsmanship is showing fair and generous behavior or treatment of others, especially in a sports contest. It's expressing proper consideration for fairness, ethics, respect, and a sense of fellowship with one's competitors. Always congratulate the winners, and always show appreciation and respect towards the losing team, because without someone losing, you can't be the winners. So understand the objective of the game, which is measuring your abilities against one another in a fun way. Don't just focus on winning, focus on your effort as well. Remember that winning is just one detail. You should always ask yourself after each game, "what are the most valuable things I learned from this competition and experience?" You should always walk away with something, even if it's just your pride.

Fair Play principles of the Fair Play programme can be summarized as follows: Play fair (no diving), Play to win but accept defeat with dignity, Observe the laws of the game, Respect opponents, teammates, referees, officials and spectators, Promote the interests of football, Honour those who defend football's good reputation, Reject corruption, drugs, racism, sexism, violence, gambling and other dangers to our sport, Help others to resist corrupting pressures, Denounce those who attempt to discredit the sport, Use football to make a better world. Equal Justice.

International Fair Play Committee is a not for profit international non-governmental organization which serves to foster sportsmanship in international competition. It presents awards annually at the World Fair Play Awards to recognize acts of fair play carried out by sportspeople or teams. The awards ceremony is held in France and has been broadcast on television in Europe. Since 1965, three types of trophy have been given at the World Fair Play Awards in recognition of different achievements. Pierre de Coubertin World Fair Play Trophy – awarded for gestures of fair play in which an athlete impedes their own performance to aid a fellow competitor. Jean Borotra World Fair Play Trophy – awarded to recognize athletes who have displayed fair play throughout their careers. Willi Daume World Fair Play Trophy – awarded to a person or organization that has promoted the spirit of fair play. Further to these annual trophies, the CIFP gives out diplomas and letters of congratulations to other sportspeople and organizations who have shown exceptional good sportsmanship.

"Sometimes winning is not enough. Sometimes I have to tease the losers and rub it in a little, that's when winning becomes enough. Of course I do it in good fun, because deep down, I could never be that heartless or cruel. But you suck loser, now take that! I'm kidding. I totally respect your right to be a loser. I appreciate that. Thank you."

Why do you feel bad when someone finds something first before you do, or does something first before you do? Why do you sometimes feel angry and want to attack the other person as if they cheated you? Why do you want to downplay another persons achievements just so that you can feel good about yourself? Why do you lie sometimes and say that you were first? Is it just so that you don't look like a loser? Or is it just because you're ignorant about a lot of things? Competition is supposed to be fun, and working together is supposed to be beneficial for everyone. So why does this have to be all about you? You're not the only person alive. Winning isn't everything.

Steal Someone's Thunder is to do a good thing first before someone else does something good, so as to make their good act less appealing as the first good act. It is to prevent someone from having success or getting attention, praise, etc., by doing or saying whatever that person was planning to do or say. To win praise for oneself by preempting someone else's attempt to impress. Stealing Thunder is a tactic used to weaken the force of an adverse point. By introducing the point first and being open about it or rebutting it, the force of the opposition's argument is diminished – their thunder is stolen.


What did you Really Lose? Your Mind or a Game?


Winning could give you a false sense of security. And losing could give you a false sense of failure. Life will test you in many ways and mistakes will happen. So did you pass the test?

Teaching children about losing is hard, especially knowing that many adults can't handle losing. You can't win all the time, but try explaining that to the adults who can't handle losing. Children need Attention, but children also need help understanding themselves and the world around them.

Without losers there would be no winners. Competition is about measuring our abilities against other people with the same skill level and who have the same desire to play their best. Winning is fun, but you can't win unless someone loses. And you can't lose unless someone wins.

Losing your Mind is way worst than losing a game or an opportunity. It's a Game. But its more than just a game. You can learn some things and you can also test yourself, and you can also get some good exercise. And don't forget, someone won, so all is not lost. You did your part. Now move on. Why Fans Celebrations sometimes turn violent?

"L" on your forehead with a horizontal thumb and vertical index finger is a sign for telling someone that they are a loser, with the first letter of loser being the letter L, in case you didn't know, you loser.

Don't let Losing Beat you Twice. Don't let a lose take away from your ability to live. Life is filled with loses and gains. It is the cycle of life. You Win Some and You Lose Some. You are not measured by the moments where things did not turn out the way you hoped for, you are measured by all the moments you do after that. It's what you do next that will be the most important thing that you do. Being able to stand tall and smile after a defeat is more valuable than winning itself. This is why it's important to always have goals, this way you will always have something to reach for. Don't Fret, because it will just waste time and distract you from your potential and also discourage you from making more progress in your life. You Live, You Learn, You Love and You Progress. Time to raise the sails, your journey is far from over.

Losing is Relative and so is winning. It's hard to know if winning made a difference or if losing made a difference, because there are too many scenarios and variables that could happen from a win or from a loss. Winning the lotto can sometimes do more harm than good, so you need to be very careful what you wish for, because a false sense of accomplishment will do more harm than good. And you need to be extra careful about the things that you feel sad about, because a false sense of failure can also do more harm than good.



Spoiled Brat - Coddling - Protective Instinct


Spoiled Child is someone who exhibits behavioral problems as a result from being pampered, or from receiving too much unearned attention that was irrelevant or misplaced. Behavioral problems such as narcissism or egocentrism are common with people who are spoiled or privileged. Giving too much praise to someone, or giving someone everything that they want, will just make them expect more and more from people. A child will learn if they cry hard enough or scream loud enough, they will get what they want, but not necessarily what they need. If a child is overindulged by their parents, they will become use to it and will always depend on others for their needs, instead of learning how to fulfill their own needs. Does spoiling a child and allowing a child do the same things over and over again lead to an addictive personality?

Spoilt is to be harmed by pampering or excessive attention or indulgence.

Power Trip - Ego Inflated - White Privilege - Selfishness - Enabling - Dependency - Passive Consumption - Above the Law

Affluenza is an inability to understand the consequences of one's actions because of financial privilege and the lack of a good education and good parenting.

Entitled is believing oneself to be inherently deserving of privileges or special treatment. Not the same as entitlement.

Indulgence is an inability to resist the gratification of whims and desires. A disposition to yield to the wishes of someone. Foolish or senseless behavior.

Indulging is to give free rein to. Enjoy to excess.

Overindulging is having too much of something enjoyable, like food, drink, money or attention. Overindulging is gratify the wishes of someone to an excessive extent. To overeat and make a pig of oneself. When you give in to your child's whims and desires, without logical reasoning, you may be training them to be privileged and dependent and unable to self regulate, problem solve, cope, or adapt. If you are allowing your child to do something that is harmful, disrespectful or defiant, or breaks a rule or infringes on somebody else's rights, that's a sign that there is overindulgence. Learn to say 'No" with an explanation and valid reasons on why waiting may be more beneficial.

Coddling is to treat with excessive indulgence.

Just because you allow your kids to fail, or give them freedom, this does not mean they will automatically learn the right things from their experiences. Children still need guidance, and they still need valuable and important knowledge and information about the world and about human life. You don't want children to waste time like you did, or suffer from the same mistakes that you did. But you still need to teach them about those mistakes and about how you wasted time. And tell them how to avoid wasting time and how to avoid making costly mistakes. This means teaching them problem solving, decision making, communication, information literacy and learning, to name just a few. Attention in the form of knowledge.

Halo Effect is a cognitive bias in which an observer's overall impression of a person, company, brand, or product influences the observer's feelings and thoughts about that entity's character or properties.

Lawnmower parents or bulldozer parents are easily willing to drop everything to fulfill their child's wants and demands no matter how small. These parents often have good intentions and are motivated by not wanting their children to experience struggle.

Effects of maternal investment, temperament, and cognition on guide dog success. More intense mothering early in life was associated with guide dog program failure. But active mothering is still better than no mothering.

Attentiveness is the trait of being considerate and thoughtful of others. The trait of being observant and paying attention.

Favoritism is an inclination to favor some person or group. Unfair treatment of a person or group on the basis of prejudice. The practice of giving unfair preferential treatment to one person or group at the expense of another.

Favorite is something regarded as being special and something you like. Something preferred above other things and treated with partiality or bias.

Partiality is a predisposition to like something. An inclination to favor one group or view or opinion over alternatives. Bias.

Discriminatory is being biased or having a belief or attitude formed beforehand. Containing or implying a slight or showing prejudice. Capable of making fine distinctions. Manifesting partiality.

Prejudice is the influence (somebody's) opinion in advance. A partiality that prevents objective consideration of an issue or situation.

Emotional Freedom Technique Giving Recognition EFT Training (youtube)

Evaluate Personal Attributes

Objective is emphasizing or expressing things as perceived without distortion of personal feelings, without bias, without insertion of fictional matter or interpretation. Undistorted by emotion or personal bias. Not to influence in an unfair way.

Praise is to express approval of. An expression of approval and commendation. Offering words of homage as an act of worship. Acceptance as satisfactory. A message expressing a favorable opinion.

To Give Someone Props is an act of congratulations and an expression of joy in the success or good fortune of another. An expression of approval and commendation. The act of acknowledging that someone has an occasion for celebration. .Props is short for "propers" as in, "proper respect".

kudos is praise and honor received for an achievement. Compliments or congratulations.

Commendation Medal is a mid-level United States military decoration which is presented for sustained acts of heroism or meritorious service. Thank you for your service.

People underestimate others' desire for constructive feedback. Just do it, research suggests. People consistently underestimate others' desire for constructive feedback and therefore don't provide it, even when it could improve another person's performance on a task.

Constructive Feedback is the type of feedback aimed at achieving a positive outcome by providing someone with comments, advice, or suggestions that are useful for their work or their future. The outcome can be faster processes, improving behaviors, identifying weaknesses, or providing new perspectives.


Too Much Praising


This whole praising thing that the media portrays with all the constant rewards and cheers, and all the good complements that are mostly irrelevant and unproven, are demeaning and abusive, and really vague and really general, and really sad. We need more real praise based on facts, and not based on temporary accomplishments like in the games and in the sports that we play. We treat people like children, so they will stay children in their minds. True recognition and value comes from within. But the media wants you to believe that recognition and value only comes from other people, this way you are always reliant on them and become a mindless robot, which is what they want. If intelligent life came to earth, they would see no adults, only children, with some old looking children who are less happy. If there was an adult on planet earth, it would be really obvious.

You're the best, you're the greatest, you're so amazing, you're so incredible, you're so unbelievable, you're so inspirational, you're so beautiful, you're so talented, you're so skillful, you're so smart, you're so gifted, you're so strong, you're so good, you're so nice, you're so fast, and you are so gullible and naive, I can't believe it.

Good Job” may be two of the most harmful words in the English language. Not really, but you get the point. And the point is not to give someone a false impression that greatness has been achieved. And you don't necessarily need to push someone to greatness, you need to show someone how to push themselves. And show them that greatness is achieved by putting in the time and the effort. And to remind them that they need to seek out the most valuable knowledge and information that they can find, and seek out the experts to help explain this knowledge and information to them. Good coaching is extremely valuable, but so is knowing how to coach yourself, train yourself, practice yourself and to teach yourself

Sometimes a nice compliment can be taken the wrong way, and end up causing more harm than good.

Compliment is a remark (or act) expressing praise and admiration.

Everyone wants recognition and to be given credit when credits due. People also want to be appreciated, valued and be respected. But people should not rely on these factors when measuring the worth of their actions. People should also not use medals, trophies or awards when measuring their worth. A persons value is measured by their character, by their behavior and by how they value other people, and also how they value life and the world in which we live. You need healthy criticism as well as rejection if you want to understand the world correctly and also to be prepared for the reality of life. So don't get caught up in your need to be recognized for that could fill you with a false sense of security, which could have negative impacts on your personality instead of benefiting you.

Building self-confidence is not as important as having people understand inferiority complex and impostor syndrome.

Why telling kids to Dream Big can be a big con, but only if you don't explain it correctly.

Prizes and awards are almost becoming insulting and embarrassing these days. We know for a fact that 100's of other accomplishments have happened, so why don't they get the same recognition? Are we commodifying knowledge? Are we putting a price tag on each other's lives using only money? And who in the hell is deciding what is valuable and important?

Should you high five someone every time they do something you like? Can you High 5 too much? Is High Five Abuse real?


Attention Seeking - Fake Crying - Manipulation


Attentiveness is paying particular notice to children or helpless people. The trait of being considerate and thoughtful of others. Attentive is giving close and thoughtful attention.

Everyone Needs Attention, just like every child needs attention and praise and reinforcement. Everyone wants to be recognized, and everyone should be recognized. But not everyone understands how to give recognition or how to receive recognition. So before you give attention to someone or receive attention from someone, you should understand why. This type of information that is being communicated is complex and very important. It's like understanding the influences of having power. Understanding something is controlling that something, not understanding that something is letting that something control you.

Belonging - Acceptance - Listening - Awareness - Touch - Baby Crying - Intervention

Attend is to pay particular notice or pay close attention to someone. To be present and take charge of a circumstance. To accompany or follow as a result.

Attender is someone who listens attentively. Someone who waits on or attends to the needs of another. A person who is present and participates in a meeting.

Attentive Adults increase Children's ability to Empathize. For human beings to function socially, they need to be able to perceive, understand, and talk about others' mental states, such as beliefs, desires and intentions. Things that Influence Children - Being a Good Example.

Unattended Children can be brainwashed by the TV or adversely affected by other abnormal behavior that comes from various sources. Attention is only good as the person giving the attention. And the person receiving the attention can only truly benefit from the attention when they accurately understand the attention. Being attended to is only as good as the attender. If the attender needs attending to, that means that no one is being attended to and no one can be sure what is happening, so the attention being received may not be genuine or factual.

Everyone has different reasons for wanting attention. And everyone has their own way of getting attention or attracting attention. Some ways of getting attention are good and some ways of getting attention are bad. Everyone wants to belong, but not everyone understands the ways that can help make their interactions with other people more pleasant, and not everyone understands the ways that hurt their interactions with other people and make them unpleasant.

Attention Seeking is to act in a way that is likely to elicit attention, usually to elicit validation from others. People are thought to engage in both positive and negative attention seeking behavior independent of the actual benefit or harm to health. Most behavior that is motivated by attention seeking is considered to be driven by self-consciousness and thus an externalization of personality rather than internal and self-motivated behavior. This type of influence on behavior can result in a potential loss of a person's sense of agency, personality disorder and the behavior associated with these conditions. Enjoying the attention of others is socially acceptable in some situations. In some instances, however, the need for attention can lead to new difficulties and may highlight underlying, preexisting ones. However, as a tactical method, it is often used in combat, theatre (upstaging) and it is fundamental to marketing. One strategy used to counter various types of attention-seeking behavior is planned ignoring. Risk factors leading to attention seeking behavior include loneliness, jealousy, low self-esteem, narcissism, rejection, and self-pity. When you ignore some misbehaviors, you could make it less likely your child will do that same behavior again, but it's always better to talk and learn and have real conversations.

Playing the Victim - Dependent Personality Disorder - Fame - Spoiled - Ego - Like Buttons - Validation by Proxy - Tiger Mom - Alarm Fatigue

Sadfishing is a term used to describe a behavioral trend where people make exaggerated claims about their emotional problems to generate sympathy. Narcissist.

Factitious Disorder Imposed on Self are those who induce disease, illness, injury, abuse, or psychological trauma to draw attention, sympathy, or reassurance to themselves. Psychosomatic.

Sensation Seeking is a personality trait defined by the search for experiences and feelings, that are "varied, novel, rich and intense", and by the readiness to "take physical, social, legal, and financial risks for the sake of such experiences.

Showing Off - Performer

Exhibitionist is someone who deliberately behaves in such a way as to attract attention.

The Boy Who Cried Wolf is a story about a shepherd boy who repeatedly tricks nearby villagers into thinking a wolf is attacking his flock of sheep. But when a wolf actually does appear and the boy again calls for help, the villagers believe that it is another false alarm so they ignore his calls for help and the sheep are eaten by the wolf. Always giving false alarms or making false claims will eventually make people stop listening.

Obsequious is attempting to win favor from influential people by flattery. Attentive in an ingratiating or servile manner or submissive or fawning in attitude or behavior.



Punishment - Discipline


Stand in the CornerPunishment is a painful and unpleasant abuse that is inflicted on a person for not following the rules or because they did something bad or did something wrong, or they made a horrible mistake. Punishment is a type of revenge and a painful consequence of an action or a condition that the penalty inflicted. Punishment is rough treatment inflicted on someone or suffered by a person or thing. Punishment is the infliction or imposition of a penalty or fine as retribution for an offense. To compensate for a wrongdoing, especially for a crime.

Punishment is not the same as discipline. Punishment can have negative effects on young people. Getting angry with someone because of their ignorance does not help them understand their mistakes. Punishment may make someone aware of a problem, but it does not necessarily solve the problem. If you can't deter an adult from committing a crime using the threat of punishment, how do you expect this method to work on a child?

Unhealthy Criticism - Lack of Empathy - Effects on Children - Neglect - Abuse

Humiliation is to cause someone to feel disgrace or shame in a way that causes a person to lose self-respect and self-esteem, sometimes through physical mistreatment, mental mistreatment or intimidation.

Penalty is the disadvantage or painful consequences of an action or condition. Something that someone is made to do to compensate for a wrongdoing or crime, such as imprisonment or paying a fine. The act of punishing. A payment required for not fulfilling a contract. Penalty in games is a handicap or disadvantage that is imposed on a competitor or a team for an infraction of the rules of the game.

Fine is money extracted as a penalty. Issue a ticket or a fine to as a penalty. Fine (apperence).

Discipline is a system of rules of conduct or method of practice. The trait of being well behaved. A type of training to improve strength or self-control. To develop children's behavior by instruction and practice, especially to teach self-control. Discipline can also mean to punish in order to gain control or enforce obedience.

Patience - Tolerance

Dunce Cap was a form of punishment for schoolchildren who were forced to wear a pointy hat and stand in the corner or sit on a stool in the corner in front of the class. It was used to shame or embarrass unruly and misbehaving children. Class clowns were frequently admonished with the dunce cap. Dunce was a person who was considered incapable of learning or was a trouble maker with little self-control or discipline.

School Discipline relates to actions taken by teachers or school organizations toward students when their behavior disrupts the ongoing educational activity or breaks a rule created by the school. Not the same as teaching self discipline.

Overbearing is expecting unquestioning obedience. Having or showing arrogant superiority to and disdain of those one views as unworthy.

Tough Love is when someone treats another person harshly or sternly in the belief that they are teaching someone a lesson or some how teaching them self-control. Love.

Cold Mother Syndrome is a mother who is emotionally absent or who can be unresponsive to their children's needs. They may act distracted and uninterested during interactions, or they could actively reject any attempts of the child to get close. They may continue acting this way with adult children.

Lack of Attention - Too Much Attention - Bonding

Strict is being incapable of compromise or flexibility. Making severe and unremitting demands and rules that are stringently enforced without explaining the reasons why.

Child Abuse - Torture - Fear Mongering

Fear is not a good teaching method, what other methods can help make someone aware of danger without using scare tactics?

"The rod and reproof give wisdom: but a child left to himself bringeth his mother to shame."

Punishment is not a learning method or a teaching tool. Beating a child with a magic stick is not education. Do you think that the millions of adults who are in prison are there because they did not receive a good old ass whooping? Abusing someone does not correct them. Warnings against wrong conduct needs to have facts, not beliefs. Things need an explanation, conversation, communication, interpretation, translation, evaluation, examination, investigation, information, education and preparation. People don't need interrogations, complications, humiliations, confrontations, discriminations or isolations.

If you leave a child alone and don't help them to learn about the world, then you are the one who should be punished with a rod of correction, not the child. There is no excuse for abuse. You can't reprove what you can't prove to begin with. You can't be a fool and expect others from acting foolish. Communicate with an educated mouth, not a weapon. When you put irrelevant conditions on behaviors, you are the failure, not the sinner. If you fail to educate someone, beating them will not educate them. There are two sides, the undereducated, and the assholes who think they are educated. The rod of correction will not drive folly away, it will only drive away a chance for healthy relationship.

Spare the Rod and Spoil the Child is an ignorant excuse that people give for being an asshole to a child, or used as an excuse for child abuse. "Do not with-hold discipline from your son; if you beat him with a rod, he will not die" (Prov 23:13). Prov 22:15: "Foolishness is bound in the heart of a child; but the rod of correction shall drive it far from him." Religious Charlatans should not have children. Scumbags use wooden spoons, or glue sticks, or a belt, or their hands or any object to beat children with in order to inflict considerable pain without leaving the kind of marks that could get them reported to Child Protective Services. We cannot place the burden on vulnerable children alone to free themselves from their abusers.

Traumatic Bonding are emotional bonds with an individual (and sometimes, with a group) that arise from a recurring, cyclical pattern of abuse perpetuated by intermittent reinforcement through rewards and punishments. The process of forming trauma bonds is referred to as trauma bonding or traumatic bonding. A trauma bond usually involves a victim and a perpetrator in a uni-directional relationship wherein the victim forms an emotional bond with the perpetrator. This can also be conceptualized as a dominated-dominator or an abused-abuser dynamic. Two main factors are involved in the establishment of a trauma bond: a power imbalance and intermittent reinforcement of good and bad treatment, or reward and punishment. Trauma bonding can occur in the realms of romantic relationships, parent-child relationships, incestuous relationships, cults, hostage situations, sex trafficking (especially that of minors), or tours of duty among military personnel.

Physical Abuse and Punishment impact Children’s academic Performance. A Penn State researcher and her collaborator found that physical abuse was associated with decreases in children’s cognitive performance, while non-abusive forms of physical punishment were independently associated with reduced school engagement and increased peer isolation.

Evidence against physically punishing kids is clear, researchers say. A conclusive narrative review has found physical punishment of children is not effective in preventing child behavior problems or promoting positive outcomes and instead predicts increases in behavior problems and other poor outcomes over time. Caregivers in many parts of the world use physical punishment as a response to children's perceived misbehavior: 63% of children between the ages of 2 and 4 worldwide -- approximately 250 million children -- are regularly subjected to physical punishment by caregivers.

Many parents rely on threats to manage misbehavior -- from no dessert to no Santa. Many parents have threatened to leave an activity or place, take away toys or not get dessert while nearly half of parents polled have used bribes. Empty threats, however, undermine trust and credibility and aren't usually effective. Positive reinforcement and consistent discipline are more likely to shape long term behavior. As children grow, their responses to discipline will also change, so parents should adapt their strategies and stay open to new approaches. Balancing correction with positive reinforcement -- like praise and rewards -- helps children build self-esteem while learning from their mistakes.

Punishing or rewarding are not effective ways to teach or learn, unless of course you are a dog. People who hit dogs and yell at dogs constantly will most likely do the same with children, which both are crimes of abuse.

Motivation through Punishment may not always work. Parents who scold their children to correct their behavior can have the opposite effect.

Animal Cruelty is causing of harm or suffering.

Prisons and Punishment has negative effects on Society.

Negative Effects of Power and Authority.

Spanking is a type of corporal punishment involving the act of striking the buttocks of another person to cause physical pain, and sometimes mental humiliation. Generally done with an open hand (more commonly referred to in some countries as slapping or smacking). More severe forms of spanking, such as switching, paddling, belting, caning, whipping, and birching, involve the use of an implement instead of a hand. Stop Hitting.

Caning is a form of corporal punishment consisting of a number of hits (known as "strokes" or "cuts") with a single cane usually made of rattan, generally applied to the offender's bare or clothed buttocks (see spanking) or hand(s) (on the palm). Caning on the knuckles or shoulders is much less common. Caning can also be applied to the soles of the feet (foot whipping or bastinado). The size and flexibility of the cane and the mode of application, as well as the number of the strokes, vary greatly — from a couple of light strokes with a small cane across the seat of a junior schoolboy's trousers, to 24 very hard, wounding cuts on the bare buttocks with a large, heavy, soaked rattan as a judicial punishment in some Southeast Asian countries.

Discipline Versus Punish to Parent In the Smart Zone (youtube)

Tiger Parenting is strict or demanding parenting. Tiger parents push and pressure their children to attaining high levels of academic achievement or success in high-status extra-curricular activities such as music, using authoritarian parenting methods. Chicken Blood Parenting is a parent who is overly involved in the life of his or her child, but not in a good way or in a healthy way. Time Management.

Tiger Mother is Child Abuse.

Spanking may affect the brain development of a child. A new study linking spanking and child brain development shows spanking could alter a child's neural responses to their environment, in similar ways to a child experiencing more severe violence. The group found that children who had been spanked had a greater neural response in multiple regions of the prefrontal cortex (PFC), including in regions that are part of the salience network. These areas of the brain respond to cues in the environment that tend to be consequential, such as a threat, and may affect decision-making and processing of situations. We know that children whose families use corporal punishment are more likely to develop anxiety, depression, behavior problems, and other mental health problems, but many people don't think about spanking as a form of violence.

Nature versus Nurture relates to the relative importance of an individual's innate qualities ("nature" in the sense of nativism or innatism) as compared to an individual's personal experiences ("nurture" in the sense of empiricism or behaviorism) in causing individual differences, especially in behavioral traits. Nature versus nurture is a long-standing debate in biology and society about the relative influence on human beings of their genetic inheritance (nature) and the environmental conditions of their development (nurture).

Being a Good Parent - Good Example - Reinforcement - Nurture

The more children are spanked, the more likely they are to defy their parents and to experience increased anti-social behavior, aggression, mental health problems and cognitive difficulties, according to a new meta-analysis of 50 years of research on spanking by experts at the University of Texas at Austin and the University of Michigan.

Journal of Family Psychology

It really means nothing if you can't say it nicely. I'm always disappointed in myself when I use Harsh Words and Angry Tones when Communicating. Because I know that it's really not an effective way to communicate. I'm trying to convey an idea, so why do I need emotion? Only babies should scream, I'm an adult now, I can find the words, and so I shall. If you can't communicate true meaning, you're wasting time and offering nothing of value? Information is supposed to be insightful, not confusing.

Corporal Punishment (prisons)

You can't stop ignorance using more ignorance. If your solution to a problem is ignorant, then the ignorance you are trying to stop will continue.

We restrict people when we are not educated enough to give them good directions. I'm not saying that discipline should never be used, I'm just saying if that's all you use is punishment, then you are condemning yourself to have to repeat the punishment, and also deal with all the side effects that come from abuse.

Adolescence and Parental Favoritism

Triple P: Positive Parenting Program is a parenting intervention with the main goals of increasing the knowledge, skills, and confidence of parents and reducing the prevalence of mental health, emotional, and behavioral problems in children and adolescents. The program was originally specifically tailored for at risk children and parents, but there are now different levels of Triple P designed to work together as a broad, universal, public health approach. This program is based on principles of community psychology.

Paying Attention without Spoiling (being a good example)

Shame (regret) - Confidence vs. Ego

Child Development - Behavior

Contingent Reinforcement Use (ehow) - Learning Methods

When you discipline a child about something that you perceive to be wrong or bad, don't forget to discipline yourself in learning the current facts about all the dangers in this world. If you are going to educate your child about the dangers of drug abuse, don't forget to mention all the drugs in all their forms, including foods, because poor nutrition kills more people and cost billions of dollars more in healthcare costs then all drugs combined.

A person who makes bad decisions and bad choices is not necessarily a bad person. Some people are just really complicated and sometimes just a little confused. Mostly because of their upbringing and how they were raised and how they were educated. There are many things that happens in a persons life that can cause a persons perception to be altered and changed. Sometimes theses changes in a persons perception are good and sometimes they are bad. What ever it is, some people will always need more patience and more understanding then usual.

We should not look at parents as savors or know it all's, look at your parents as children, children who were never given a chance to grow up, or given a chance to learn as much as they should have. You have to see yourself as the one who must be the adult, you're the one who must keep it together, you're the one that everyone is counting on, you are the one. But don't be overwhelmed by all the responsibilities, keep your life balanced, and keep learning, because valuable information and knowledge will ultimately become your most trusted advisor. Embrace the future.

You shouldn't punish people for their mistakes. We should only figure out why someone made the mistake so that we can help avoid the mistake from repeating itself again in the future. The only punishment from making a mistake is when you don't learn from the mistake, so the punishment from the mistake is usually self inflicted. But sometimes your mistake harms and injures other people. So when other people suffer from your repeated mistakes, then it is up to people to stop you you from making that mistake again, which is what justice system is supposed to do, but not always, so sometimes people have to help solve this problem accordingly, with the help of the justice system, or on their own.



Fame - Being Well Known but Known Well


Hollywood Star Fame is being well-known by a lot of people and having a favorable public reputation that is spoken about often; the quality of being famous.

Famous is something or someone widely known and esteemed. 

We're Not Worthy! Wayne's World (youtube).

Adoration is respect, reverence, strong admiration or devotion in a certain person, place, or thing. The term comes from the Latin adōrātiō, meaning "to give homage or worship to someone or something".

Popularity Risk - Privacy - Power - Charisma - Performance Art

Celebrity is a widely known person who is famous and spoken about. Someone who receives public attention by the media. Celebrity status is often associated with wealth, fame and fortune, while fame often provides opportunities to make money.

A-List Celebrity is one at the very top of their field. It may be a bankable movie star, a major recording artist, an international sports star, a social media personality, or a film director, mogul, or an international TV broadcaster. The A-list is part of a larger guide called The Hot List that has become an industry-standard guide in Hollywood. Stresses of being a Celebrity (PDF).

Very Important Person or a VIP, is someone who is given special treatment or privileges because of their status, influence, high social rank or importance. For example, a VIP might be a celebrity, politician, head of state, or wealthy person. How should you Measure Value?


Popularity - Admired by Strangers


Popular is being liked, admired, or enjoyed by many people or by a particular person or group. Someone or something regarded with great favor, approval or affection by the general public.

Popularity is the quality of being widely admired or accepted or sought after.

Limelight is the focus of public attention. Limelight is a stage lighting instrument producing illumination by means of an oxyhydrogen flame directed on a cylinder of lime or quicklime or calcium oxide, and usually equipped with a lens to concentrate the light in a beam.

Spotlight is getting a great deal of public attention. A lamp that produces a strong beam of light to illuminate a restricted area; used to focus attention of a stage performer. Move into the foreground to make more visible or prominent.

Spotlight Effect happens when we think other people are noticing us much more than they actually are. We feel that others evaluate our appearance and behavior intensely, when often it’s not true at all. Social Influences.

Public Life is the social and political activities that take place in public spaces. Public life is the everyday activities that people naturally take part in when they spend time with each other outside their homes, workplaces, and cars. Public life can be shaped by principles like openness, honesty, integrity, accountability, selflessness, objectivity, and leadership. But living under a constant spotlight, whether online or offline, can lead to increased stress and anxiety. Maintaining privacy can contribute to psychological well-being, allowing you to focus on your thoughts, emotions, and personal growth without constantly seeking validation or approval from others.


Fame Warnings - Popularity Paradox


Most people want fame because they seek attention and belonging. Most people want fame for the recognition and to feel important. So fame is just another word for love. But you have to be careful what you wish for. There's always two sides of a story. So popularity has its dangers, and beauty can be a liability if you're not careful. Some things are better off when they are just a fantasy, because reality can be a bitch sometimes. Be aware of your ego.

If too much attention can make you dysfunctional, and not enough attention can make you dysfunctional, then what is the correct amount of adoration a person should have? Can you still be alienated or isolated even when you have lots of friends? Instead of sucking up you should be bucking up.

Gilded Cage - Big Headed Ego - Over Confidence - Showing Off - Sexy Clothes - False Advertising - Criticism - DefamedCharm - Popularity Trap

What's the difference between being popular and being famous? Not all famous people are popular, and not all popular people are famous, and not all people who do great things become famous or popular. So many seemingly little things that average people do never get the recognition they deserve. People need to understand that value is not measured by fame or popularity, it's measured by importance, and journalists is just one example of how important being of service is. Instead of chasing fame, you should be chasing a better brain. Don't look for fame, look for knowledge. Don't look for attention, look for more knowledge retention. It's OK to chase a dream, just as long as you keep educating yourself, so when a dream does become a reality, you will be knowledgeable enough to understand what reality is.

The influences of power and how it controls. History.

Conformity - Social Status - Too Much Praise

Victim of One's Own Success happens when a person starts to face adverse consequences resulting from fame and have problems because of their success and they are badly affected by some unexpected encountering challenges related to or caused by their success.

Trend is something popular at a given time that has a tendency to influence opinions or actions.

Novelty is the quality of being new, original, or unusual. A cheap showy jewelry or ornament on clothing. A small, inexpensive, mass-produced article.

One-Hit Wonder is any entity that achieves mainstream popularity, often for only one piece of work, and becomes known among the general public solely for that momentary success.

Fad is any form of collective behavior that develops within a culture, a generation or social group and which impulse is followed enthusiastically by a group of people for a finite period of time. Similar to habits or customs but less durable, fads often result from an activity or behavior being perceived as emotionally popular or exciting within a peer group or being deemed "cool" as often promoted by social networks. A fad is said to "catch on" when the number of people adopting it begins to increase to the point of being noteworthy. Fads often fade quickly when the perception of novelty is gone. What's hot and what's not.

Fashion - Worshiping - Catch Phrase - Nostalgia

Craze is an enthusiasm for a particular activity or object which appears suddenly and achieves widespread but short-lived popularity. An exaggerated and often transient enthusiasm. Make someone insane or wildly out of control.


Popularity can Distort Reality


Popularity is not an accurate measurement of how valuable something is, or how truthful something is. Popularity is not a measurement of how important someone is, or how important some thing is. Be careful who you follow, especially knowing that you can be easily fooled when information is skewed. The TV can lie and mislead you, so you need to be careful. The assumption that "Likes", Retweets, or Views indicate value is a vulnerability of an undereducated mind. Don't use popularity as your only measurement to determine how true something is or how important something is. Don't conform and don't get addicted, and never stop learning.

Fame Warnings - False Consensus - Crowd Influence - Power - Confirmation Bias - Naive - Conformity - Passive Learning - Ratings

Populist is a politician who only advocates policies that are popular, but are not necessarily believed by the majority to be good or right. Promoting an idea just because it would be popular with certain voters. A populist politician appeals to the perceived interests and prejudices of gullible people and the privileged elite by using over-simplified solutions or unworkable solutions to complex problems.

Argumentum ad Populum is assuming something is true because many or most people believe it. It is a fallacious argument which is based on affirming that something is real or better because the majority thinks so. Wisdom of the crowd may not be so wise. Argumentum ad populum is latin for "appeal to the people".

Three Men make a Tiger refers to an individual's tendency to accept absurd information as long as it is repeated by enough people.

Truth by Consensus is the process of taking statements to be true simply because people generally agree upon them.

Consensus Reality - Collective Consciousness

When people hear other people say the same stupid things that they say or think, then those people will ignorantly believe that this confirms that their thinking is somehow magically correct, which it is not. But those people will never know how wrong they are because they will never seek the truth, because they ignorantly believe that they already know the truth.

Consensus Theory of Truth is the process of taking statements to be true simply because people generally agree upon them.

Argument from Authority is a common type of argument which can be fallacious, such as when an authority is cited on a topic outside their area of expertise or when the authority cited is not a true expert.

Social Proof is a psychological phenomenon where people assume the actions of others in an attempt to reflect correct behavior for a given situation. This effect is prominent in ambiguous social situations where people are unable to determine the appropriate mode of behavior, and is driven by the assumption that surrounding people possess more knowledge about the situation.

A book on NY Times best sellers list does not mean you should read that book, because everything is relative, and ratings can be subjective.

Psychology of the Like Button, the dopamine feedback loop. The like button can boost your ego or shatter your ego.

Like Button is a feature on websites where the user can express that they like, enjoy or support certain content, without explaining why. Some websites also include a dislike button, so the user can either vote in favor, against or neutrally. Other websites include more complex Web content voting systems, for example five stars or reaction buttons to show a wider range of emotion to the content. Like Button is a vote for something, and most people don't understand what they're voting for.

1 million unique views with 7.8 billion people in the world. What was the cost, what were the benefits? 1 billion views with multiple views by the same people. What was the cost, what were the benefits? Fans - Fads.

Our Social Networks Need an Upgrade. Looking for Attention shouldn't be Dangerous. And our need to feel like we belong shouldn't be dependent on technology or be dependent on fake praise.

Followers: Having thousands of followers on a social network is not the same thing as being a leader who cares about the people they represent. Friending and following is the act of adding someone to a list of "friends" on a social networking service. The notion does not necessarily involve the concept of friendship. It is also distinct from the idea of a fan, which is a person who is enthusiastically devoted to something or somebody.

Just because a video has millions of views, this does not make it valuable or important. Just because something was Retweeted, this also does not make it valuable or important. Social Network Dangers.

Ratioed means that a tweet has a high ratio of responses to re-tweets. Often, a ratio like this means that a tweet was controversial and had a lot of people jumping on the OP and each other. It's similar to on Reddit where you can tell that there's probably an argument in the comments of a post when it has more comments than up-votes.

Bandwagon Effect is having a tendency to prefer what’s popular. It’s easy to conform to popular ideas without checking the evidence, especially when we get our information from others. Bias.

Mere-Exposure Effect is a psychological phenomenon by which people tend to develop a preference for things merely because they are familiar with them. In social psychology, this effect is sometimes called the familiarity principle. The effect has been demonstrated with many kinds of things, including words, Chinese characters, paintings, pictures of faces, geometric figures, and sounds. In studies of interpersonal attraction, the more often a person is seen by someone, the more pleasing and likeable that person appears to be.

Filter Bubbles - Echo Chambers - Creeping Normality

Reinforcement is a stimulus that strengthens or weakens a particular behavior. An act performed to strengthen a behavior, even though that behavior has not yet been determined whether it's wrong or bad or right or good.

Convincing is causing one to believe the truth of something, sometimes without proof or facts.

False-Consensus Effect is when people tend to see their own behavioral choices and judgments as relatively common and appropriate to existing circumstances. In other words, it is perceivers’ tendency to assume that their personal qualities, characteristics, beliefs, and actions are relatively widespread through the general population in any given situations. A attributional type of cognitive bias whereby people tend to overestimate the extent to which their opinions, beliefs, preferences, values, and habits are normal and typical of those of others (i.e., that others also think the same way that they do). This cognitive bias tends to lead to the perception of a consensus that does not exist, a "false consensus".

Fundamental Attribution Error is the tendency for people to place an undue emphasis on internal characteristics of the agent (character or intention), rather than external factors, in explaining another person's behavior in a given situation. This contrasts with interpreting one's own behavior, where situational factors are more easily recognized and can be taken into account.

Attention Seeking is behaving in a way which is in pursuit of attention from others. The attention they receive gives them a good feeling and boosts their self-esteem and self-worth. Where such behavior is excessive and inappropriate, the term is often used pejoratively in regard to children's behavior in front of peers or to negative domestic interactions.

Consensus Reality is that which is generally agreed to be reality, based on a consensus view.

Validity - Validation - Groupthink - Group Decisions - Stereotypes - Social Network Likes

Just because you have a fan base or have people interested in what you can provide for them, this should not be a reason for you to do something. Just like money should not be a reason to do something. What you do should be defined by purpose and need. And the value you provide should be measurable with a clear understanding of the cause and effects of your actions. When people egg you on, it's not because you're popular, it's mostly because they would rather transfer the risk and the work on to you in the form of entertainment, this way your fans can live through you vicariously. But entertainers should not excuse people from having their own life. We need to separate these worlds so that the line that separates them never becomes blurred or undefined. Entertainment is great, and it's a great way to express ourselves, but we can't allow ourselves to slip into a quasi reality, because when we do, Reality will slowly deteriorate to a point where neither reality or Fantasy could survive, you would become lost in a dream and forever in a coma. If you want real entertainment, reality and knowledge has more entertainment then any other art form, it's limitless, it's mind-blowing, and it's wonderful. Try it Mikey, you'll like it (youtube).

Herd behavior and the dunning kruger effect are facts of life that have been well documented. But these subjects are not well taught or well learned. Just because you know other people who agree with your opinion, this does not make the opinion any stronger or any more relevant. If many people chant the same stupid slogan, it does not make that slogan any less stupid, the slogan is still just hearsay because you lack evidence and proof. Of course, you should not be afraid to say something, just as long as you can explain what you're saying. If you can't explain what you say, then why would you say it? If you can not control the words that come from your mouth, then you are no more than a puppet and no more than a crazy person ranting. But don't feel bad, no one is ever fully aware of what they're doing.

Being famous is not a measurement of value. Who made someone famous? And why are they popular?



Rizz - Charisma


Charismatic is possessing an extraordinary ability to attract attention. Having compelling charm which inspires devotion in others.

Charisma is compelling attractiveness or charm that can inspire devotion in others.

Charm
is having attractiveness that interests, pleases or stimulates.

Superficial Charm - Influencers - Extremism - Cults

Persona is a strategic mask of identity in public, the public image of one's personality, the social role that one adopts, or simply a fictional character. It is also considered an intermediary between the individual and the institution.

Cult of Personality is a person who's persona is sold to the public using mass media techniques in order to create an idealized, heroic and worshipful image of a leader. A country's regime may also use other influencing techniques such as propaganda, exploitation of patriotism and the arts, as well as, government-organized demonstrations and rallies, that are well orchestrated in order to create a big lie spectacle that a lot of people will fall for. A cult of personality is fraudulently elevated in the publics eyes as a model of excellence or perfection, often through unquestioning flattery and praise. Usually one-party states or dominant-party states use modern social engineering techniques to sell their puppet to the public so they can increase their control over a country and also use their personal demagogue to commit crimes and undermine the democracy of a country.

Hero Worshiping is when you have excessive admiration of someone and a belief that they are special or perfect.

Hero Worshiping and glorifying greatness or glorifying beauty is an abusive behavior that does more harm than good because it influences people to feel inadequate and insignificant, which causes depression and other destructive behaviors. You don't have to be a hero, you don't have to be great, and you don't have to look beautiful, you just have to be a good person who cares about others, and a person who does their best to be of value to this world. There is a lot of good that a person can do without ever being glorified or worshiped. Super Hero's send the wrong message, especially when these movies glorify murder, violence and destruction as being normal human behavior, which it is not. There are very few movies that show good human behavior.

Celebrity Worship Syndrome is an obsessive addictive disorder in which a person becomes overly involved with the details of a celebrity's personal and professional life. Psychologists have indicated that though many people obsess over film, television, sport and pop stars, the only common factor between them is that they are all figures in the public eye. This is commonly found on sites such as Twitter and Instagram. Influencers.

Worship is to love someone unquestioningly and uncritically to excess. To venerate as an idol.
Regarded with deep or rapturous love, consider hallowed, exalted or be in awe of.

Idol is someone who is adored blindly and excessively. 

Idolized is to love unquestioningly and uncritically to excess. To venerate someone as an idol. To be regarded with deep love or rapturous love. To obsessively love someone greatly or excessively.

Idealized is someone consider as ideal. Exalted to an ideal perfection or excellence.


Idolatry is the worship of an idol as though it were God.

Icon is someone or something that is a well-known example of their or its type, or is widely venerated or admired. A visual representation of an object, scene, person or abstraction produced on a surface. Icon in computing is a graphic symbol or simple picture that denotes a program or a command or a data file or a concept in a graphical user interface.

Iconoclasm is the social belief in the importance of the destruction of icons and other images or monuments, most frequently for religious or political reasons.

False God refers to a deity or object of worship that is regarded as either illegitimate or non-functioning in its professed authority or capability, and this characterization is further used as a definition of "idol".

False Prophet is a person who falsely claims the gift of prophecy or divine inspiration, or to speak for God, or who makes such claims for evil ends.

Veneration is a feeling of profound respect for someone or something. A religious zeal and the willingness to serve God.

Superstar is someone who has great popular appeal and is widely known, prominent, or successful in their field. Celebrities referred to as "superstars" may include individuals who work as actors, musicians, athletes, and other media-based professions

Heartthrob is a male celebrity who is known for his good looks. An object of infatuation.

Femme Fatale an attractive and seductive woman, especially one who is likely to cause distress or disaster to a man who becomes involved with her.

Diva is a celebrated female singer; a woman of outstanding talent in the world of opera, and by extension in theatre, cinema and popular music.

Apotheosis is the elevation of a person as to the status of a god. Model of excellence or perfection of a kind; one having no equal.

Exalted is to praise, glorify, or honor someone. Raise in rank, character, or status of someone who is elevated in nature or style. Someone of high moral or intellectual value.


Groupie is an enthusiastic young fan especially a young woman, who regularly follows a pop music group or other celebrity in the hope of meeting or getting to know them. Public Displays.

Fan is an enthusiastic devotee of sports. An ardent follower and admirer.

Fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant portion of their time and energy involved with their interest, often as a part of a social network with particular practices (a fandom); this is what differentiates "fannish" (fandom-affiliated) fans from those with only a casual interest. A fandom can grow around any area of human interest or activity. The subject of fan interest can be narrowly defined, focused on something like an individual celebrity, or more widely defined, encompassing entire hobbies, genres or fashions. While it is now used to apply to groups of people fascinated with any subject.

Buff is an ardent follower and admirer.

Halo Effect occurs when we let a single personality trait spill over so that it influences our overall perception of a person. In other words, traits in one area affect our general view. Don't judge a book by its cover.

Parasocial Relationship refers to a one-sided relationship that a person imagines having with another person whom they do not actually know. Viewers or listeners come to consider media personalities as friends, despite having no interaction or limited interactions with them. PSI is described as an illusory experience, such that media audiences interact with personas as if they are engaged in a reciprocal relationship with them. Para-Social Relationships is when one person extends emotional energy, interest and time, and the other party, the persona, is completely unaware of the other's existence. (e.g., talk show hosts, celebrities, fictional characters, social media influencers).

Contrarian is a person who opposes or rejects popular opinion, going against current practice. Critical Thinking.

Contrary is very opposed in nature or character or purpose. Of words or propositions so related that both cannot be true but both may be false. Contradiction - Lie.

au contraire is a French phrase that's used when someone is incorrect, wrong or says something that is the opposite of the truth. Meaning to the contrary.

Urban Legend is a form of modern folklore consisting of fictional stories, often with macabre elements deeply rooted in local popular culture.

Fame - Irene Cara (youtube)

Media Literacy - What is Success?

Low Culture is a derogatory term for forms of popular culture that have mass appeal. Its contrast is high culture, which is a subculture that emphasizes and encompasses the cultural objects of aesthetic value.

Body Image - Self-Smart - Over Confidence can be Dangerous - Fads

Everyone will experience fame and power to a certain degree and level sometime during their life. We need to teach about the effects that power and fame has on the mind, and how it can control our behavior and also warp our view of ourselves and our view of the world. We also need to teach the effects of rejection and paranoia.

"You don't have to experience things the exact same way as others do in order to learn from them or benefit from them. You just need to understand the lessons and the purposes of these lessons. You don't need to be a professional basketball player in order to understand the game or enjoy the game. You just need to be aware of the skills and the knowledge that is gained from these types of interactions. The skill level in which you achieve in a particular sport, or in a particular art, is not as important as your level of understanding. What's the point at being great at something if you never become a great person."

"Don't worry about people knowing you, just make yourself worth knowing."

"Everyone wants to be loved, admired and appreciated, it's an amazing and beautiful feeling that is soothing to the soul. It's a confirmation that says that you are good enough to be loved, that you are worthy, and that you are special. But there is a risk because you could accidentally create a False Sense of Security. And when it comes to Human Emotions, and their vulnerabilities, we have to be very careful that we don't allow ourselves to be consumed or manipulated to a point where we lose total awareness of ourselves. Some people even have a tendency to stop maturing and become content with what they know. And if you stop learning and growing, you will sacrifice your potential and end up finding yourself lost. But don't worry, it's happens to a lot of people, learn from it and move on, the ride is far from over."


Famous for the Wrong Reasons


What if you couldn't stop fame from happening? What if you can't stay anonymous? You can try to stay unknown, but some ignorant people will pretend to know you, which is worse than no one knowing you at all. Because some people just make up sh*t and spread rumors, and there are plenty of ignorant people who are just ignorant enough to believe the sh*t they here. This is when history becomes totally distorted. So sometimes you have no choice but to let yourself be known. This way you can have a better chance to control what the truth is and hopefully communicate to people who you really are. This way when as*holes talk sh*t about you, you can reply to these ignorant morons who make assumptions and just say, where's the evidence d*ck face? What's your motive and what's your goal? And do you even have a f*cking clue about what you're saying? Everyone needs to fully understand, I will listen to anyone who has information that is useful and information that will also help us progress and improve our lives and our situation. But if all you have is just stupid sh*t filled with crazy assumptions, or just plain hatred, then let it go. We have a lot of work to do. You want to talk sh*t about someone, then look in the f*cking mirror a*shole. I'm not perfect, but I want to be perfect, and I also want to be intelligent, so if you got any better plans then that, then speak up. But this time, know what you're saying, and don't waste a good chance to speak just to speak down on someone, because that's going in the wrong f*cking direction. If you want to truly know someone, then you have to listen to that person speak and you have to ask them questions, and stop pretending that you know the difference between your a*s and your face.

Infamous is someone widely known, usually unfavorably.

Infamously is in an infamous manner or degree; scandalously; disgracefully; shamefully.

Infamy is a a state of extreme dishonor, Evil fame or public reputation.

"I'm not sure what's worse, people hating me for all the wrong reasons, or being loved for all the wrong reasons?"

When you become popular, it becomes hard to protect your privacy. Even if you don't have anything that people could Blackmail you for or Bribe you for, you can still be attacked in many different ways. So you need to be extremely careful and not let your guard down. But it doesn't always stop ignorant people from spreading rumors, or does it stop the criminals from exploiting weaknesses in your defenses.

"Great minds had rather deserve contemporaneous applause, without obtaining it, than obtain, without deserving it; if it follow them, it is well, but they will not deviate to follow it. With inferior minds the reverse is observable." Charles  Caleb Colton (wiki).


I Don't Need to be Famous, I just need to be right and good.


I don't need fame, I don't need to be popular and I don't need a lot of money. I just want an opportunity to make a positive difference in peoples lives and to make a positive difference to the planet, a planet that we all share. I feel more comfortable in a supporting role than a leading role, though I may eventually have to take the leading role. But till then, I would rather be just like everyone else, ambiguously blending in with all the people around me without unneeded attention or unwarranted distractions. There are benefits to being anonymous, just as long as you're accountable and responsible. I want to live a respectable life, and to fall in love. Of course there is more to life, but we shouldn't let the details of our responsibilities diminish our lives or cloud us from the miracle of life itself. We have a job to do, but we also have a life to live. For now, I'm anonymously saving the world, just like millions of people have done in the past, and like the millions who are presently saving the world today. I seek no glory, because the reward is the preservation of life itself. Ending the burdens that millions of people suffer from that are the result of ignorant people, is my job. An ignorant mind is its own worst enemy. And the ignorant minds of the so called educated and wealthy, are the most damaging enemy of innocent people all around the world. Ignorance is not anyone's fault, but it is our fault if we don't educate people more than we do now.

"Being a knowledge worker isn't a thankless job. Even the smallest amount of appreciation and recognition is all I need. Sometimes too much appreciation and recognition can cause distractions and influence illogical behaviors. The right amount appreciation along with the right reactions seems to work best."

Self Effacing is not claiming attention for oneself or reluctant to draw attention to yourself. To be retiring and modest.

Commoner is an ordinary person, without rank or title. An ordinary person in a community or nation who did not have any significant social status, especially one who was a member of neither royalty, nobility, nor any part of the aristocracy. A commoner is also known as the common man or the common people or the masses. Citizen.

Ordinary is something that is not exceptional in any way, especially in quality, ability, size or degree. Lacking special distinction, rank, or status. Something commonly encountered. The expected or commonplace condition or situation. Normal.

Common is associated with ordinary, common people. Having no special distinction or quality; widely known or commonly encountered; average or ordinary or usual. Found in large numbers or in a large quantity. Shared by or having the same connection with two or more parties. Being or characteristic of or appropriate to everyday language. A piece of open land for recreational use in an urban area. Common Ground.

Keep a Low Profile is to avoid public places or avoid large gatherings. Try not to stand out, and avoid attracting attention to yourself. Stay private and don't flaunt possessions or wealth. Don't take risks or pursue risky behavior. Obey the law and follow the rules. Don't get close to anyone who you can't trust with the truth.

I'm nice person who is well liked and I'm fun to be with. I get along with almost everyone, and I'm friendly and respectable, which is why I have had many friendships, with some being lasting friendships. But being good and popular can also make you a target for criticism. And being more out going and communicative than most people has its own risks. But I except those risks on the grounds that my intentions are good, and if they are not, I am willing to listen and adapt my behavior to be more accurate and be more honest, for that is my goal and my true nature. I make mistakes just like everyone else does. Sometimes people can be envious, jealous or they sometimes just misunderstand you and are in disagreement with you in some way. And sometimes people will talk shit behind your back instead of talking to you directly. I know that I have done some stupid insensitive things that were wrong or bad, and always felt regret for hurting people. So I'm not here to judge or to be judged, I'm here to learn. So let knowledge be thy judge.

I am extremely lucky to have avoided most of the negative influences that come from having lots of money, power, or privileges, or any desired feature that would have disrupted my life or altered my life in a negative way. I know this now because I have more knowledge and information, and I also realized how ignorant I was, and how little I knew about myself and the world around me. I can look back on my life and thank God for not giving me the things that I desired, like wealth, fame or popularity, because, it would have killed me. I would have made so many disastrous mistakes that I would not be here today to talk about it. Is it that I'm just lucky, or am I part of someone's genius plan, or does it even matter? For now, I have to focus on reality. If I try to figure out life on a grander scale or scheme, I might miss out on life itself. So I will just have to wait for that final surprise, and that's if there is one, or, if there's anyone their to witness it? I yield the remainder of my time to my constituents.

Constituent is being a part of something or part of a physical structure. Something determined in relation to something that includes it. An artifact that is one of the individual parts of which a composite entity is made up; especially a part that can be separated from or attached to a system. An abstract part of something. A member of a constituency; a citizen who is represented in a government by officials for whom he or she votes.

"People might block our attempts to live out our purpose. They might initially block our actions. But, they cannot block our intentions or our dispositions. Our goal is to help people. We aren't to try to control them or change them. When they obstruct our proper tasks, they become irrelevant to us. When we have proper intentions, or when we're disposed to act virtuously, our mind will accommodate and adapt to the hindrance. The obstacle will activate creativity in devising a new way to help people—a new way to live as nature requires and achieve our goal rightly oriented toward the logos. The impediment to action advances action. What stands in the way becomes the way. Our business is with things that matter. Do your duty and despise cowardice." - Marcus Aurelius (Meditations 5.20).

"I understand the admiration, for I too have admiration for others. Just don't let your admiration blind you from knowing how incredible you are. I admire you, and you admire me, we admire each other, we admire the world, so admiration is OK, just don't forget we are all in this together.


Movies about the Dangers of Fame


Albert Einstein and Charlie Chaplin When Albert Einstein met Charlie Chaplin in 1931, Einstein said, “What I admire most about your art is its universality. You do not say a word, and yet the world understands you." “It's true.” Replied Chaplin, "But your fame is even greater. The world admires you, when no one understands you."

I love watching documentaries about bands who became really famous. I love how it shows that most people just start out with simple and normal lives. And then one day their abilities come in line with an opportunity of a life time, and just by chance their lives are changed forever. Of course these documentaries never show a complete story, these are only a few particular moments in a persons life, so we have no idea who they are, or who they could have been if their lives would have been different. I myself think it's better to dream about these experiences then to have them come true. Because I would hate to live a dream that I was unable to wake up from, that would suck. But of course you don't have to be famous to be at that crossroad like that, because everyone has to make decisions. And what ever those decisions were, or how bad some of those decisions were, you have to find a way to live through those decisions no matter what, because you are here for a reason, so you have to find that reason, because it may not find you. If you're not looking for it, you may never find it. But be careful where you look, if you're not looking in the right places at the right time, you may find more trouble then success. Remember, life is a double edge sword, but it's your sword, so being dull on one side might be a little safer. But this is your life, not mine.

AA to Zeplin the story of Led Zeplin 2004 - This insightful documentary chronicles the band's history from their 1968 formation to their reign as 1970s hard-rock giants through rare photographs, archival footage, and interviews with both the band members and those who worked with them. Aired: 06/08/2004 |  55 min. - Led Zeplin (wiki).

Kurt and Courtney (1998) - Beginning as an observation of the music of Kurt Cobain and his Seattle/Portland contemporaries, Kurt and Courtney took a different turn when Courtney Love intervened. Directed by Nick Broomfield. Aired: 02/28/1998 | 1 hr. 35 min. - Music Knowledge.


Stay True to Yourself


In those unique moments when you have to make a decision, don't abandon everything that you have learned, and don't throw away everything that is close to you, like family and friends. If you are about to do something that you would not normally do, or if something goes against your good judgment or contradicts your beliefs, then this is the moment when you need to stay true to yourself. But in those moments when you go against everything that you believe in, and everything that you know, you better have a good reason, because those are the kind of mistakes that are the most painful and the most dangerous to make.

"Be not as you are, but what you should be."

The Middle - Jimmy Eat World (youtube) - Hey, don't write yourself off yet. It's only in your head, you feel left out, Or looked down on. Just try your best, try everything you can. Don't you worry what they tell themselves, When you're away. It just takes some time, Little girl you're in the middle of the ride, Everything, everything will be just fine. Everything, everything will be alright. (alright), Hey, you know they're all the same. You know you're doin' better on your own, So don't buy in. Live right now, just be yourself. It doesn't matter if it's good enough, For someone else. It just takes some time, Little girl you're in the middle of the ride, Everything, everything will be just fine. Everything, everything will be alright. (alright) Woooohhh! Hey, don't write yourself off yet. It's only in your head, you feel left out, Or looked down on. Just do your best, (do your best) Do everything you can (do everything you can) Don't worry what their bitter hearts, Are gonna say, It just takes some time, Little girl you're in the middle of the ride, Everything, everything will be just fine. Everything, everything will be alright. (alright) It just takes some time, Little girl you're in the middle of the ride,Everything, everything will be just fine. Everything, everything will be alright.


Watching The Wheels - John Lennon - 1980 - People say I'm crazy, Doing what I'm doing, Well, they give me all kinds of warnings, To save me from ruin. When I say that I'm okay, well they look at me kinda strange, "Surely, you're not happy now, you no longer play the game", People say I'm lazy, Dreaming my life away, Well they give me all kinds of advice, Designed to enlighten me, When I tell them that I'm doing fine watching shadows on the wall, "Don't you miss the big time boy, you're no longer on the ball?" I'm just sitting here watching the wheels go round and round, I really love to watch them roll, No longer riding on the merry-go-round, I just had to let it go. Ah, people ask me questions, Lost in confusion, Well, I tell them there's no problem, Only solutions, Well, they shake their heads and they look at me, as if I've lost my mind, I tell them there's no hurry, I'm just sitting here doing time. I'm just sitting here watching the wheels go round and round, I really love to watch them roll, No longer riding on the merry-go-round, I just had to let it go, I just had to let it go, I just had to let it go.



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The Thinker Man