Praising - Fame - Popularity - Awarding - Punishing
We want to
encourage people without giving people a
false sense of
accomplishment, like
most schools
do with
testing.
Reward-Based Learning is
much more
effective than
punishment or
being threatened with
negative consequences. If learning is not
rewarding, then
you are not doing it right.
Good grades are not always a
reward,
just like
money is not always a
reward.
Drugs or
temporary gratification is not always a reward, but
eating healthy and
exercising is rewarding because of the many lasting benefits.
Being good has its own reward, but you have to
know why something is good and understand what the
reward is.
What's the
incentive?
Why is
money sometimes a dangerous reward?

Stimulation
-
Rewards -
Punishment -
Spoiling -
Conditioning -
Learning Methods -
Teaching
Methods
Reward-Based Learning -
Reinforcement -
Incentives -
Fame
-
Winning -
Awards -
Attention
Adolescents
are more receptive to
rewards than they are to
punishments of equal
value.
It's better to say, "I will give you a
gift,
reward or
privileges to do the dishes"
than saying, "I will
take privileges or
gifts from you if you don't do the
dishes".
Reward-based approach is more likely to be effective.
Compensation for
work is a good
incentive. And
learning
should be
its own reward so that
learning creates its own
motivation. Like the many
rewards that comes from
understanding yourself more accurately and more fully, and
understanding the world around you more accurately and more fully.
Our activities need to be
reality based and
sustainable.
Taming is to influence good behavior by
reward, punishment or discipline. To make something soft, less strong or
less intense. To
adapt a wild plant or
unclaimed land to the environment.
Domesticating (wiki) -
Tame
Animal (wiki).
Animal Training (wiki) -
Zoo Animals.
Conditioning
is a learning process in which an organism's
behavior becomes dependent on
the occurrence of a stimulus in its environment. Establish a
conditioned
response. Develop children's behavior by instruction and practice,
especially to teach self-control.
The Computational Development of Reinforcement Learning during Adolescence.
Effects on
Children Growing up -
Spoiled -
Attention -
Fame Warnings
-
Praise
Immediate Rewards Boost Workplace Motivation. New research shows that
immediate
rewards increase
enjoyment and
interest in tasks more compared
to rewards at the end of a task.
Ebb and flow brain mechanism that drives learning identified. Findings
may explain how memories form throughout the day. Researchers have long
thought that rewards like food or money encourage learning in the brain by
causing the release of the 'feel-good' hormone
dopamine, known to
reinforce storage of new information. Now, a new study in rodents
describes how learning still occurs in the absence of an immediate
incentive.
Reflex is an
involuntary and nearly
instantaneous movement in
response to a stimulus.
Instinct.
Affect is the experience of
feeling
or
emotion. Affect is a key part
of the process of an organism's interaction with
stimuli. The word also
refers sometimes to affect display, which is "a facial, vocal, or gestural
behavior that serves as an indicator of affect".
Stimulating - Stimulus
Stimulus
in
physiology
is a
detectable change in the
internal or external
environment. The
ability of an
organism or organ to
respond to external stimuli is called
sensitivity. When a stimulus is
applied to a
sensory receptor, it normally elicits or influences a
reflex
via stimulus
transduction. These
sensory receptors can receive
information from
outside the body, as in touch receptors found in the skin or light
receptors in the
eye, as well as from inside the body, as in
chemoreceptors and mechanorceptors. An
internal stimulus is often the first component of a
homeostatic control system. External stimuli are capable of producing systemic responses
throughout the body, as in the
fight-or-flight response. In order for a
stimulus to be detected with high probability, its level must exceed the
absolute threshold; if a
signal does reach threshold, the
information is
transmitted to the
central
nervous system, where it is integrated and a decision on how to
react is made. Although stimuli commonly cause the body to respond, it is
the CNS that finally determines whether a signal causes a reaction or not.
Emotions.
Stimulus is any
stimulating
information or
event;
acts to
arouse an
action or a
reaction.
Stimulation is the
action of various agents or forms of
energy or stimuli on
receptors that generate
impulses that travel through
nerves to the brain.
There are sensory receptors on or near the surface of the body, such as
photoreceptors in the retina of the eye, hair cells in the cochlea of the
ear,
touch receptors
in the skin and chemical receptors in the mouth and nasal cavity. There
are also sensory receptors in the muscles, joints,
digestive tract, and membranes around
organs such as the brain, the abdominal cavity, the bladder and the
prostate (providing one source of
sexual
stimulation). Stimulation to the external or internal senses may evoke
involuntary activity or guide intentions in action. Such emotional or
motivating stimulation typically is also experienced subjectively (enters
awareness, is in consciousness).
Perception
can be regarded as conceptualised stimulation, used in reasoning and
intending, for example. When bodily stimulation is perceived it is
traditionally called a sensation, such as a kind of touch or a
taste or smell, or a painful or
pleasurable sensation. This can be thought of as psychological
stimulation, which is a stimulus affecting a person's
thinking or
feeling processes.
Stimulate is to excite the
feelings or
emotions of someone or
cause
someone to be
alert and energetic. Arouse
feelings in someone or to
disturb someone. To make someone or something
act in a particular way or do a particular thing.
Fear Mongering -
Abuse -
Brain Washing -
Assimilation
Stimulant is something that stimulates, like a drug that
temporarily quickens some vital process.
Stimulator is a person, device or substance that stimulates.
Chemical Stimulation refers to the
application of exogenous
chemical substances to modulate the nervous system and
activate neurons or target organs,
such as muscles, by triggering the release of
neurotransmitters.
Chemoreception -
Senses
Event-Related Potential is the measured brain response that is the
direct result of a specific
sensory,
cognitive, or
motor event. More formally, it
is any stereotyped electrophysiological response to a stimulus. The study
of the brain in this way provides a noninvasive means of
evaluating brain
functioning.
Sensitive is being
responsive to
physical stimuli.
Pain.
Sensitive Person
is someone who
feels things more strongly than
other people do. Sometimes has
difficulty
adapting and may lack the
skills to solve problems
rationally. May have
a
low threshold for minor
disturbances. Sometimes
overreacts,
which is not always bad, depending on the situation and the
relevance.
Adjustment Disorder occurs when an individual has significant
difficulty adjusting to or
coping with a significant psychosocial
stressor. The
maladaptive
response usually involves otherwise normal emotional and behavioral
reactions that manifest more intensely than usual (taking into account
contextual and cultural factors), causing marked distress, preoccupation
with the stressor and its consequences, and functional impairment.
Susceptible to the attitudes, feelings, or circumstances of others. May
lack
patience and tolerance or
self-control.
How the brain fine-tunes its sensitivity. A sensitive perception of
the environment is crucial for guiding our behavior. However, an overly
sensitive response of the brain's neural circuits to stimuli can lead to
neurodevelopmental disorders such as epilepsy. Researchers now report how
neuronal networks in the mouse brain are fine-tuned. We have now revealed
that highly activated excitatory neurons release a
protein called BMP2, which signals to the inhibitory neurons,
initiating a genetic program that leads to the formation of new synapses."
These additional synapses increase the impact of inhibitory neurons and
dampen network activity. This feedback mechanism is critical for tuning
the sensitivity of neuronal networks, preventing over-activation and thus
excessive responses to stimuli.
How does the brain differentiate new stimuli from old ones? The
cerebral cortex is the largest
part of a mammal's brain, and by some measures the most important. In
humans in particular, it's where most things happen -- like perception,
thinking, memory storage and decision-making. One current hypothesis
suggests that the cortex's primary role is to
predict what's
going to happen in the future by identifying and encoding new information
it receives from the outside world and comparing it with what was expected
to occur. We found that the cortex acts like a
memory machine, encoding new
experiences, and predicting the very near future. A study sheds light on
how networks in the brain detect new information, offering insight into
disorders like schizophrenia or
republicanism.
Sensory Substitution -
Refractory Period -
Body affects the Mind -
Dopamine -
Eriksen Flanker
Task Inhibition Test
Stimulus Control Scale (PDF)
Liminal is a stimulus just strong enough to
be
consciously experienced. The opposite of
subliminal.
Psychophysics quantitatively investigates the relationship between
physical stimuli and the sensations and perceptions they produce.
Psychophysics has been described as "the scientific study of
the relation between stimulus and sensation"
or, more completely, as "the analysis of perceptual processes by studying
the effect on a subject's experience or behavior of systematically varying
the properties of a stimulus along one or more physical dimensions".
Psychophysics also refers to a general class of methods that can be
applied to study a perceptual system. Modern applications rely heavily on
threshold measurement, ideal observer analysis, and signal detection
theory. Psychophysics has widespread and important practical applications.
For example, in the study of digital signal processing, psychophysics has
informed the development of models and methods of lossy compression. These
models explain why
humans perceive very little loss of signal quality when
audio and video signals are formatted using lossy compression.
Sound.
Priming in psychology is an
implicit memory effect in which exposure to
one stimulus influences the response to another
stimulus. A perceptual pattern. Priming is a concept in psychology
and psycholinguistics to describe how exposure to one stimulus may
influence a response to a subsequent stimulus,
without conscious guidance or
intention. The priming effect is the
positive or negative effect
of a rapidly presented stimulus (priming stimulus) on the processing of a
second stimulus (target stimulus) that appears shortly after.
Repetition Priming or direct priming
is a form of positive priming. When a stimulus is experienced, it is also
primed. This means that later experiences of the stimulus will be
processed more quickly by the brain.
Semantic
Priming is when the prime and the target are from the same semantic
category and share features. For example, the word dog is a semantic prime
for wolf, because the two are similar animals. Semantic priming is
theorized to work because of spreading activation within associative
networks. When a person thinks of one item in a category, similar items
are stimulated by the brain. Even if they are not words, morphemes can
prime for complete words that include them. An example of this would be
that the morpheme 'psych' can prime for the word 'psychology'. When an
individual processes a word sometimes that word can be affected when the
prior word is linked semantically.
Associative
Priming is when the target is a word that has a high probability of
appearing with the prime, and is "
associated"
with it but not necessarily related in semantic features.
Context Priming works by using a
context to speed up
processing for stimuli that are likely to occur in that context. A useful
application of this effect is reading written text. The grammar and
vocabulary of the sentence provide contextual clues for words that will
occur later in the sentence. These later words are processed more quickly
than if they had been read alone, and the effect is greater for more
difficult or uncommon words.
Response Priming
denotes a special form of visuomotor priming effect. The distinctive
feature of response priming is that prime and target are presented in
quick succession (typically, less than 100 milliseconds apart) and are
coupled to identical or alternative motor responses.
Masked Priming refers to the fact that the
prime word or pseudoword is masked by symbols such as ###### that can be
presented in a forward manner (before the prime) or a backward manner
(after the prime). These masks enable to diminish the visibility of the
prime.
Kindness Priming is a specific form
of priming that occurs when a subject experiences an act of kindness and
subsequently experiences a lower threshold of activation when subsequently
encountering positive stimuli. A unique feature of kindness priming is
that it causes a temporarily increased resistance to negative stimuli in
addition to the increased activation of positive associative networks.
This form of priming is closely related to affect priming.
Affect Priming
entails the evaluation of people, ideas, objects, goods, etc., not only
based on the physical features of those things, but also on affective
context. The affective context may come from previous life experiences,
and therefore, primes may arouse emotions rather than ideas.
Cultural Priming is a technique employed in
the field of cross-cultural psychology and social psychology to understand
how people interpret events and other concepts, like cultural frame
switching and self-concept.
Anti-Priming is
a measurable impairment in processing information owing to recent
processing of other information when the representations of information
overlap and compete. Strengthening one representation after its usage
causes priming for that item but also anti-priming for some other,
non-repeated items. Anti-priming is said to be the natural antithesis of
repetition priming, and it manifests when two objects share component
features, thereby having overlapping representations. However, one study
failed to find anti-priming effects in a picture-naming task even though
repetition priming effects were observed. Researchers argue that
anti-priming effects may not be observed in a small time-frame.
Grossed Out -
Sensory
Substitution -
Sensationalism -
Boredom
Desensitization in psychology is defined as the
diminished emotional responsiveness to a negative, aversive or
positive stimulus after repeated exposure to it. It also occurs when an
emotional response is repeatedly evoked in situations in which the action
tendency that is associated with the emotion proves irrelevant or
unnecessary.
A
Delayed Response
Experiment might include placing a stimulus object inside one of
several similar opaque containers while the subject is watching but is
restrained, and then allowing the subject to search for the object after a
certain period of delay.
Delayed response experiments have been conducted
in the psychological study of both animals and (usually very young)
humans. Some psychologists believe that the ability to respond
appropriately after a significant delay indicates the operation of some
form of advanced mental functioning, and that investigations of
delayed
response are useful in the comparative psychological analysis of various
species.
Frequency Following Response is an evoked potential generated by
periodic or nearly-periodic
auditory
stimuli. Part of the auditory brainstem response, the FFR
reflects sustained neural activity integrated over a population of neural
elements: "the brainstem response...can be divided into transient and
sustained portions, namely the onset response and the frequency-following
response (FFR)". It is often phase-locked to the individual cycles of the
stimulus waveform and/or the envelope
of the periodic stimuli. It has not been well studied with respect to its
clinical utility, although it can be used as part of a test battery for
helping to diagnose auditory neuropathy. This may be in conjunction with,
or as a replacement for,
otoacoustic emissions.
Habituation is a
form of learning in
which an organism decreases or ceases its responses to a stimulus after
repeated or prolonged presentations. Essentially, the organism learns to
stop responding to a stimulus which is no longer biologically relevant.
For example, organisms may
habituate to repeated sudden loud noises when
they learn these have no consequences. Habituation usually refers to a
reduction in innate behaviours, rather than behaviours acquired during
conditioning (in which case the process is termed "extinction"). A
progressive decline of a behavior in a habituation procedure may also
reflect nonspecific effects such as fatigue, which must be ruled out when
the interest is in habituation as a learning process. The habituation
process is a form of adaptive behavior (or
neuroplasticity) that is
classified as
non-associative learning. Non-associative learning is a change in a
response to a stimulus that does not involve associating the presented
stimulus with another stimulus or event such as a reward or punishment.
(Examples of associative learning include classical conditioning and
operant conditioning). Habituation is the decrease of a response to a
repeated eliciting stimulus that is not due to sensory adaptation or motor
fatigue. Sensory adaptation (or neural adaptation) occurs when an organism
can no longer detect the stimulus as efficiently as when first presented
and motor fatigue occurs when an organism is able to detect the stimulus
but can no longer respond efficiently. In contrast, habituation is a
learned adaptation to the repeated presentation of a stimulus, not a
reduction in sensory or motor ability. Some related phenomena to
habituation include sensitization and stimulus
generalization/discrimination. Sensitization is the opposite process to
habituation, i.e. an increase in the elicited behavior from repeated
presentation of a stimulus. There may also be an initial increase in
response immediately prior to the decline (a sensitization process
followed by a habituation process). Another related phenomenon is stimulus
generalization, when habituation occurs in response to other stimuli that
are similar to the original stimulus. The opposing process, stimulus
discrimination, is when habituation does not occur to other stimuli that
are dissimilar to the original stimulus. Habituation may also be
clinically relevant, as a number of neuropsychiatric conditions, including
Autism, Schizophrenia, Migraine, and Tourette's, show reductions in
habituation to a variety of stimulus-types both simple (tone) and complex
(faces).
Sensitization is a
non-associative learning process in which repeated administration of a
stimulus results in the progressive amplification of a response.
Sensitization often is characterized by an enhancement of response to a
whole class of stimuli in addition to the one that is repeated. For
example,
repetition of a painful stimulus may make one more responsive to
a loud noise.
Alarm
Fatigue.
Event-Related Potential is the measured brain response that is the
direct result of a specific sensory, cognitive, or motor event. More
formally, it is any stereotyped electrophysiological response to a
stimulus. The study of the brain in this way provides a noninvasive means
of evaluating brain functioning. ERPs are measured by means of
electroencephalography (EEG). The
magnetoencephalography (MEG) equivalent of ERP is the ERF, or
event-related field. Evoked potentials and induced potentials are subtypes
of ERPs
Nature, meet Nurture. Single-cell analysis reveals diverse landscape
of genetic changes in the brain after a
sensory experience.
Euphoria is an
affective state in which a person experiences
pleasure
or excitement and intense feelings of well-being and
happiness. Certain
drugs, many of which are
addictive, can cause euphoria,
which at least partially motivates their recreational use. Similarly,
certain natural rewards and social activities, such as aerobic
exercise,
laughter, listening to emotionally arousing
music, music-making, and dancing, can
induce a state of euphoria. Euphoria is also a symptom of certain
neurological or neuropsychiatric disorders, such as mania.
Romantic love and components of the
human
sexual response cycle are also associated with the induction of
euphoria. According to Kent Berridge, an affective neuroscientist, intense
euphoria occurs from the simultaneous activation of every hedonic hotspot
within the brain's reward system.
Inhibition -
Gambling -
Technology Addiction (Intermittent
Rewards)
Pathological Intoxication refers to an
extremely exaggerated response to an intoxicant.
Path of
Least Resistance is a survival mechanism of life.
Low Entropy.
Reward System is
a group of neural structures responsible for incentive salience (i.e.,
"wanting" or desire), pleasure (i.e., "liking" or hedonic value), and
positive reinforcement.
Reward is the attractive and motivational property
of a
stimulus that induces appetitive behavior – also known as approach
behavior – and consummatory behavior.
Incentive
Salience refers to the "wanting" or "desire" attribute given by the
brain – specifically, by the
nucleus accumbens shell – to a
rewarding stimulus. Reward is the
attractive and
motivational property of a
stimulus that induces appetitive
behavior – also known as approach behavior – and
consummatory behavior.
New Neurons in the Adult Brain are involved in Sensory Learning.
Scientists have demonstrated that the new
neurons produced in adults
react preferentially to
reward-related sensory
stimuli and help speed up the association between sensory
information and reward. Adult-born neurons therefore play an important
role in both the identification of a sensory stimulus and the
positive value
associated with that sensory experience. The neurons generated shortly
after birth are unable to perform this function.
Spatial Reversal Learning is the process of learning a new response in
a familiar environment with consistent stimuli. It is a classic experiment
used to assess an individual's cognitive abilities. In a spatial reversal
learning task, an animal must learn to discriminate between two stimuli,
such as choosing the left or right side. The animal must then learn a new
response, such as moving the goal target to a new location. The animal's
performance is measured by the number of errors made over each reversal.
'Feel good' brain messenger can be willfully controlled, new study reveals.
Researchers have discovered that spontaneous impulses of dopamine, the
neurological messenger known as the brain's 'feel good' chemical, occur in
the brain of mice. The study found that mice can
willfully manipulate these random dopamine pulses for reward. A
ubiquitous neurotransmitter that carries signals between brain cells,
dopamine, among its many functions, is involved in multiple aspects of
cognitive processing. The chemical messenger has been extensively studied
from the perspective of external cues, or "deterministic" signals.
Instead, University of California San Diego researchers recently set out
to investigate less understood aspects related to spontaneous impulses of
dopamine. Their results, published July 23 in the journal Current Biology,
have shown that mice can willfully manipulate these random dopamine
pulses. Rather than only occurring when presented with pleasurable, or
reward-based expectations, UC San Diego graduate student Conrad Foo led
research that found that the neocortex in mice is flooded with
unpredictable impulses of dopamine that occur approximately once per minute.
Reinforcement - Positive Reinforcement Vulnerabilities
Reinforcement is
a
consequence that will strengthen an organism's future behavior whenever
that behavior is preceded by a specific
repeated stimulus.
Positive Reinforcement involves the
addition of a reinforcing
stimulus following a behavior that makes it more
likely that the behavior will occur again in the future. When a favorable
outcome, event, or reward occurs after an action, that particular response
or behavior will be strengthened.
Positive Reinforcer is a
stimulus event for which the animal will work
in order to acquire it. Verbal and
physical reward is very
useful positive
reinforcement.
Operant Conditioning
-
Practice Learning -
Negative
Reinforcement -
Negative Punishment -
Addiction -
Adaptation
Primary Reinforcer is a reinforcer that is not learned,
but is
naturally
reinforcing.
Secondary Reinforcer or
a conditioned reinforcer that is
learned, but it's not a stimulus that is
naturally reinforcing.
Frequency-Dependent Selection.
Bridge Reinforcer is learning or training using a sound like a click,
whistle or word, which is needed to follow the desired behavior
immediately after the behavior occurred (even a delay of a second or two
could reduce performance).
Conformity
-
Belonging -
Attention -
Like Buttons -
Validation by Proxy -
Fake LoveIntermittent
Reinforcement is a conditioning schedule in which a
reward or
punishment or
reinforcement is not administered every time the desired response is
performed.
Reinforcement Learning is a
machine learning
training method based on
rewarding desired behaviors and/or
punishing
undesired ones. In general, a reinforcement learning agent is able to
perceive and interpret its environment, take actions and learn through
trial and error. Reinforcement learning is one of three basic machine
learning paradigms, alongside supervised learning and unsupervised
learning. Reinforcement learning differs from supervised learning in not
needing labelled input/output pairs to be presented, and in not needing
sub-optimal actions to be explicitly corrected. Instead the focus is on
finding a balance between exploration (of uncharted territory) and
exploitation (of current knowledge). Reinforcement learning provides
learners with assistance to increase the probability that a desired
behavior will occur. Successful performance of a desired behavior elicits
positive reinforcement, therefore reinforcing learning. A prompt is like a
cue or support to encourage a desired behavior that otherwise does not
occur.
Reinforcement Learning: From board games to protein design. Protein
design software developers have adapted an artificial intelligence
strategy proven adept at chess and Go. An AI strategy proven adept at
board games like Chess and Go, reinforcement learning, has now been
adapted for a powerful protein design program. The results show that
reinforcement learning can do more than master board games. When trained
to solve long-standing puzzles in protein science, the software excelled
at creating useful molecules. In one experiment, proteins made with the
new approach were found to be more effective at generating useful
antibodies in mice than were previous methods. If this method is applied
to the right research problems, it likely could accelerate progress in a
variety of scientific fields.
Reward-Based
Learning is a
learning
theory that uses rewards to reinforce positive behaviors and motivate
people to improve. When someone receives a reward for a behavior, their
brain connects the behavior to the positive outcome. This strengthens the
neural pathways associated with that behavior, making it more likely to be
repeated. Reward-based learning is based on the principles of operant
conditioning, a theory developed by B.F. Skinner in the 1930s. Operant
conditioning states that behavior is shaped by its consequences. Examples:
Rewards are commonly used in education to motivate students, such as with
gold stars for homework or prizes for test scores. Reward-based learning
is also used in dog training, such as when teaching a dog to sit by
holding a treat to its nose and guiding it upwards. Reinforcement
learning, a type of reward-based learning, has been successful in both
neuroscience and computer science.
Positive Reinforcement
can be bad or
harmful if misused, especially when it promotes or encourages bad behavior
or
influences false beliefs. Certain information can be
maliciously created to encourage people to have false or
inaccurate beliefs. And when people are deliberately exposed to others who share their point of view, it makes people feel better about having a
false or inaccurate belief because
they see other
people who they perceive as having the same beliefs as you, which
means that people will never confirm or validate the information
themselves, because they
pretend that they already understand enough
and feel no need to learn more about it. It's a lazy persons way to having
an excuse to live in a
quasi reality.
Pleasure is not a Measure of Value.
Just because you like something that
makes
you feel good, this doesn't mean that the thing you like is good for
you, or good for other people or the world. Finding pleasure in things
that are slowly killing you or slowly degrading the world, is a clear sign
of a disease. Even though humans have learned to understand a lot of
different diseases and have also learned how to control them, humans still
have not yet learned how to control and minimize the
diseases of the mind. Humans
have made incredible advancements in many different areas in technologies
and in medicines, but not in
education.
Finding Pleasure in things
that are known and confirmed to be good for you even when you don't enjoy
them, will help
you to experience more pleasures in life then ever before. But even then,
life still needs
balance.
So you will still have to experience things that don't give you pleasure,
like with some
responsibilities. So you have to understand how important certain
actions are even if there is no perceived pleasure in doing them. Focus on
the known benefits. Try
mixing exercise with music or
Mixing foods that you do
like with Foods that you don't like.
Incentives
-
Motivation -
Being a Good Parent
Appetitive behavior is an activity that
increases the likelihood of satisfying a specific
need.
Avoidance Conditioning occurs where a
subject learns behavior preventing the occurrence of an aversive stimulus.
Approach Behavior is a form of
behavior in which an
object or person is moved towards, avoidant behavior where there is
movement away.
Consummatory is a behavior pattern
that occurs in
response to a
stimulus and that achieves the satisfaction
of a specific drive, as the eating of captured prey by a hungry predator
(distinguished from appetitive behavior). Consummatory responses (eating,
drinking, etc.) are the critical features of reinforcers. Demand curve -
the relation between how much of a commodity is purchased and the price of the commodity.
Consummatory Behavior
is a behavior
pattern that occurs in response to a
stimulus and that
achieves the satisfaction of a specific drive.
Conditioning - Repeated Stimulus
Conditioning is a
learning process in
which an organism's behavior becomes dependent on the occurrence of a
stimulus in its environment. Develop (children's) behavior by instruction
and practice; especially to
teach self-control. Establish a conditioned
response. Specify as a condition or requirement in a contract or
agreement; make an express demand or provision in an agreement
Operant Conditioning is a type of learning in which the
strength of a behavior is modified by its consequences, such as
reward or
punishment, and the behavior is controlled by repeated carefully judged stimuli which come to signal those
consequences.
Also known as instrumental conditioning.
Antecedent is a preceding occurrence or
cause or event. Preceding in
time or
order. Anything that precedes
or comes before something earlier in time.
Operant Conditioning Chamber or
Skinner Box,
is a laboratory apparatus used to study animal behavior. The operant
conditioning chamber was created by B. F. Skinner while he was a graduate
student at Harvard University. It may have been inspired by Jerzy
Konorski's studies. It is used to study both operant conditioning and
classical conditioning.
Priming -
Fear Mongering -
Grossed Out -
Assimilation -
Technology Addiction -
Body Mind
Connections -
Programed
-
Routine -
Practice Learning
Classical
Conditioning is a learning process in which an innate response
to a potent
stimulus comes to be elicited in response to a previously
neutral stimulus (bell); Unlearned reflex response (e.g., salivation). This is achieved by repeated pairings of the neutral
stimulus with the
potent stimulus (food).
The Russian physiologist
Ivan
Pavlov studied classical conditioning with detailed experiments with
dogs, and published the experimental results in 1897. In the study of
digestion, Pavlov observed that the experimental dogs
salivated when fed red meat.
Pavlovian conditioning is distinct from operant conditioning (instrumental
conditioning, respondent conditioning), through which the strength of a
voluntary behavior is modified, either by
reinforcement or by
punishment. However,
classical conditioning can affect operant conditioning; classically
conditioned stimuli can reinforce operant responses.
Conditioned Stimulus is a neutral stimulus
that, through repeated pairing with an unconditioned stimulus, comes to
elicit a conditioned response.
Conditioned Response
is a behavior that does not come naturally, but must be learned by the
individual by pairing a neutral stimulus with a potent
stimulus. The potent stimulus is one that does not require any
learning or conditioning to respond to appropriately.
A conditioned response is a learned reaction to a neutral stimulus that
has been paired with a stimulus that already triggers a response. This
process is known as respondent conditioning.
Unconditioned Stimulus is one that
unconditionally, naturally, and automatically triggers a response. 4 For
example, when you smell one of your favorite foods, you may immediately
feel very hungry. In this example, the smell of the food is the
unconditioned
stimulus. n unconditioned stimulus
is a stimulus that automatically triggers a response
without prior learning or conditioning.
It's a biologically relevant stimulus that elicits a natural reaction. In
classical conditioning, the unconditioned stimulus is the starting point
for training. Over time, a neutral stimulus can become a conditioned
stimulus, which triggers a conditioned response. For example, in Pavlov's
experiment, the food was the unconditioned stimulus, and the dogs
salivating was the unconditioned response. The ringing of the bell was
initially a neutral stimulus, but eventually became a conditioned stimulus
that triggered the same response of salivation. An unconditioned stimulus
is something that naturally triggers an automatic response. In Pavlov's
experiment, the food acted as the unconditioned stimulus. The
unconditioned response is the automatic reaction to that stimulus, which
in this case was the dogs salivating in response to the food.
Psychological Effects -
Affect in psychology is the experience of feeling or
emotion. Affect is a key part of the process
of an organism's interaction with stimuli. The word also refers sometimes
to affect display, which is "a facial, vocal, or gestural behavior that
serves as an indicator of affect" (APA 2006). 3 principal dimensions:
valence, arousal, and
motivational
intensity. Emotional valence refers to the emotion’s consequences,
emotion-eliciting circumstances, or subjective feelings or attitudes.
Arousal
is objectively measurable as activation of the
sympathetic nervous system,
but can also be assessed subjectively via self-report. Arousal is a
construct that is closely related to motivational intensity but they
differ in that motivation necessarily implies action while arousal does
not. Motivational intensity refers to the
impulsion to act; the
strength of an urge to move toward or away from a stimulus. Simply moving
is not considered approach (or avoidance) motivation without a
motivational urge present.
Shaping in psychology is successive approximations, when an existing
response is gradually changed across successive trials towards a desired
target behavior by rewarding exact segments of behavior.
Valence in psychology means the intrinsic attractiveness (positive valence) or aversiveness (negative valence) of an event, object, or situation
reward versus punishment.
Emotions (moods).
Synesthesia
(senses errors) -
Brain
Plasticity -
Addictions
-
Clickbait
Extinction
is observed in both operantly conditioned and classically conditioned
behavior. When operant behavior that has been previously reinforced no
longer produces reinforcing consequences the behavior gradually stops
occurring. In classical conditioning, when a conditioned
stimulus is
presented alone, so that it no longer predicts the coming of the
unconditioned stimulus, conditioned responding gradually stops. For
example, after Pavlov's dog was conditioned to salivate at the sound of a
metronome, it eventually stopped salivating to the metronome after the
metronome had been sounded repeatedly but no food came. Many anxiety
disorders such as
posttraumatic stress disorder are believed to reflect,
at least in part, a failure to extinguish conditioned
fear.
Event-Related Potential is the measured brain response that is the
direct result of a specific
sensory, cognitive, or motor event. More
formally, it is any stereotyped electrophysiological response to a
stimulus. The study of the brain in this way
provides a noninvasive means of evaluating brain functioning.
Inhibitory Postsynaptic Potential is a kind of synaptic potential that
makes a postsynaptic neuron less likely to generate an action potential.
The opposite of an inhibitory postsynaptic potential is an excitatory
postsynaptic potential, which is a synaptic potential that makes a
postsynaptic neuron more likely to generate an action potential.
Emotion Regulation -
Brain Plasticity.
Fear
Processing in the Brain. In humans and other animals,
fear is modulated by the process of cognition and
learning. Thus,
fear is judged as rational or
appropriate and irrational or inappropriate. An irrational fear is called
a phobia. Fear is closely related to the emotion
anxiety, which occurs as the result of threats that are perceived to
be uncontrollable or unavoidable. Individuals' fears are not solely
dependent on their nature but are also shaped by their social relations
and culture, which guide their understanding of when and how much fear to
feel. many fears are learned,
Pavlovian fear
conditioning is a behavioral paradigm in which organisms learn to
predict aversive events. This can be done by pairing the neutral stimulus
with an aversive stimulus , an electric shock, loud noise, unpleasant odor
or
propaganda or
fear mongering. Many
experiments have been done to find out how the brain interprets stimuli
and how animals develop fear responses. The emotion, fear, has been
hard-wired into almost every individual, due to its vital role in the
survival of the individual. Researchers have found that fear is
established unconsciously and that the amygdala is involved with
fear
conditioning. The thalamus collects sensory data from the senses.
Sensory cortex receives data from the thalamus and interprets it. Sensory
cortex organizes information for dissemination to the hypothalamus (fight
or flight), amygdalae (fear), hippocampus (memory). After a situation
which incites fear occurs, the amygdalae and hippocampus record the event
through synaptic plasticity. After a situation which incites fear occurs,
the amygdalae and hippocampus record the event through synaptic
plasticity. The stimulation to the hippocampus will cause the individual
to remember many details surrounding the situation. Plasticity and memory
formation in the amygdala are generated by activation of the neurons in
the region. Experimental data supports the notion that synaptic plasticity
of the neurons leading to the lateral amygdalae occurs with fear
conditioning. In some cases, this forms permanent fear responses such as
posttraumatic stress disorder or PTSD or a
phobia. MRI and fMRI scans have shown that the amygdalae in individuals
diagnosed with such disorders including bipolar or panic disorder are
larger and wired for a higher level of fear. Pathogens can suppress
amygdala activity. Rats infected with the toxoplasmosis parasite become
less fearful of cats, sometimes even seeking out their urine-marked areas.
This behavior often leads to them being eaten by cats. In threatening
situations, insects, aquatic organisms, birds, reptiles, and mammals emit
odorant substances, initially called alarm substances, which are chemical
signals now called alarm pheromones. This is to defend themselves and at
the same time to inform members of the same species of danger and leads to
observable behavior change like freezing, defensive behavior, or
dispersion depending on circumstances and species. For example, stressed
rats release odorant cues that cause other rats to move away from the
source of the signal. Stress enhanced fear learning (SEFL) like SPS is
often used to study the maladaptive fear learning involved in PTSD and
other traumatic based disorders. SEFL involves a single extreme stressor
such as a large number of footshocks simulating a single traumatic
stressor that somehow enhances and alters future fear learning. By
understanding how fear is developed within individuals, it may be possible
to treat human mental disorders such as anxiety, phobia, and posttraumatic
stress disorder.
Praise - Approval
Praise refers to positive
evaluations made by a person of
another's products,
performances, or
attributes, where the evaluator
presumes the
validity of the
standards on which the
evaluation is based.
The
influence of praise on an individual can depend on many
factors,
including the context, the meanings the praise may convey, and the
characteristics and
interpretations of the recipient. Praise is distinct
from acknowledgement or
feedback, which are more neutral forms of
recognition, and
encouragement, which is more future oriented. In
addition, while praise may share some
predictive relationships (both
positive and negative) with
tangible rewards, praise tends to be less
salient and expected, conveys more information about
competence, and is
typically given more immediately after the desired behavior.
Acclaim is to praise very loudly with
extreme intensity of emotions to attract attention. To clap one's hands or
shout enthusiastically after a performance to indicate approval.
Cheers is a cry or shout of approval. To
give encouragement to someone especially by cheers and shouts. To express
gratitude or good wishes by shouting. Cause somebody to feel happier or
more cheerful. Expressing good wishes before drinking.
Belonging -
Reinforcement -
Attention -
Like Buttons -
Validation by Proxy -
Fake Love -
Gestures
Applaud is to show approval or praise by
clapping.
Laudable is something
worthy of high praise.
Applause
is a form of ovation by the act of clapping, or striking the palms of the
hands together, in order to create noise. Audiences usually applaud after
a
performance,
such as a musical concert, speech, or play, as a sign of enjoyment and
approval. Clapping nowadays is very popular and in most countries audience
members clap their hands at random to produce a constant noise. It tends
to synchronize naturally to a weak degree; in Russia, Norway and many
northern and eastern European countries synchronized clapping is more
popular than random clapping.
Clapping
is the percussive sound made by striking together two flat surfaces, as in
the body parts of humans or animals. Humans clap with the palms of their
hands, often quickly and repeatedly to express
appreciation or approval.
Standing Ovation is when a seated audience
stands up and rises to their feet and applauses with
exuberant appreciation after seeing an
extraordinary performance.
Thumb
Signal is a
common hand gesture
achieved by a closed fist held with the thumb extended.
Thumbs Up is an indication of
satisfaction or approval.
Thumbs Down is
showing disapproval,
rejection or failure.
Sideways Thumb indicates not sure or I
don't know or maybe.
Like Button.
Approval is a
message expressing a favorable opinion and
acceptance. A
satisfactory feeling of
liking something or someone good.
Right On is a slang phrase used as an
expression of strong support, approval, or encouragement, and that you
agree completely with what someone has said or did.
You Dig?
Commendable is someone
worthy of high praise.
Kudos is praise and
honor received for an
achievement.
Recognized is to be
generally approved of and accepted by others. To show approval or
appreciation of someone or some action. An expression of thanks and
gratitude for something positive you have accomplished. To have a
reputation of being good and exceptional.
Validation
-
Love -
Stroking the Ego
Recognition
is the
public
acknowledgement of a person's status or
merits, achievements, virtues
or service. The state or quality of being recognized or
acknowledged. The process of recognizing something or someone by
remembering. Acknowledgement, praise or
respect for something, e.g. having a quality, producing something,
doing something, etc. An acceptance (as of a claim) as true and valid.
Hero's Welcome is an enthusiastic
welcome for someone who has done something brave or praiseworthy. A very
enthusiastic reception from a group of people who show their admiration
for something good that you have done.
Attention is a
courteous act indicating that you
care about someone and
listen with
respect. A positive feeling of liking.
Focused Attention.
Laud is to praise, glorify, or honor.
Congratulate is to say something to
someone that expresses praise. To be proud of someone for their
accomplishments.
Rooting for You
means to wish someone the best in an endeavor or an activity. To
encourage, support, or cheer someone on. To be a fan of someone.
Fan is an ardent follower and admirer of
someone and an enthusiastic devotee.
Everyone Needs Attention. But it's knowing how
to give attention to someone and understanding why someone needs
attention. There are dangers when getting too much
Praise
or
Stimulation. Be careful,
Spoiling a Child can sometimes do more harm then good, and
may end up becoming a form of
abuse. When children receive special treatment, they could become
narcissistic or
egotistical, and they may also believe that they
deserve
more, and that they are also
more superior
to others. There are the dangers from having too much
Fame and
Popularity?
Pygmalion Effect is the phenomenon whereby others' expectations of a
target person
affect the target person's performance. High expectations
lead to better performance and low expectations lead to worse performance.
Being a Good Example.
Bragging
is to speak with
excessive pride and
self-satisfaction about one’s achievements, possessions, or abilities.
Envy is
when a person lacks another's superior quality, achievement, or possession
and either desires it or wishes that the other lacked it.
We want to give
encouragement to someone, but not if the encouragement causes someone
not to become better because they
think that they're good. They might not
see room for improvement, and thus, not improve or get better when
they could if they
practice and
learn more.
Grading -
Assessments
You have to know the differences between
reinforcement and
rewarding someone, there are different effects. What are you
reinforcing? Most people have no idea of the dangers that
comes from manipulating someone's behavior.
Operant Conditioning is something that you need to fully
understand, because if you don't, you could easily damage people.
Brain Hacking.
Fake Praise
Laugh
Track is a separate soundtrack for a
recorded comedy show containing
the sound of
audience laughter. In some productions, the laughter is a
live audience response instead; in the United States, where it is most
commonly used, the term usually implies
artificial laughter (canned
laughter or
fake laughter) made to be inserted into the show.
Artificial Crowd Noise is the
simulation of live sound of spectators.
This is done by mixing pre-recorded live samples and matching them with
the actual live events. Mixing can either be done
automated or manually.
Crowds Replaced by Artificial
Intelligence.
Heat can refer to both crowd reactions and real-life animosity between
those involved in a professional wrestling angle, or match.
Sweetening refers to "
juicing up" the audio portion of a film, play,
computer game software or any other multimedia project. Its origin may
have been old-time radio, which produced visual detail with sound effects
such as people walking, horses galloping, doors opening and closing,
gunshots, "body slams," etc.
Exaggerating
Importance -
Propaganda -
Fake Love
Overzealous Sports Commentator gives a running commentary of a game or
event in real time, usually during a live broadcast, traditionally
delivered in the historical present tense. Radio was the first medium for
sports broadcasts, and radio commentators must describe all aspects of the
action to listeners who cannot see it for themselves. In the case of
televised sports coverage, commentators are usually presented as a
voiceover, with images of the contest shown on viewers' screens and sounds
of the action and spectators heard in the background. Television
commentators are rarely shown on screen during an event, though some
networks choose to feature their announcers on camera either before or
after the contest or briefly during breaks in the action.
What would live sports sound like without
commentators or fans? Do you need to make things so
dramatic? Do you need
to
sensationalize
violence? And why do you need to make it about
nationalism?
Rewards - Prizes - Medals
Reward is the
benefit resulting from some
event or
action. An act performed to strengthen
approved behavior. To
recompense for
worthy acts, or
retribution for wrongdoing.
Dopamine is
sometimes released in the brain when there is an
anticipation of a
reward. Reward also means some form of
payment made in
return for a service
rendered.
Gratification -
Stimulus -
Money -
Success -
WinningAward is a
tangible
symbol signifying approval or distinction. Something given for
victory or
winning or superiority in a contest or
competition. Give as
judged due or on the basis of merit.
Award is
something given to a person, a group of people, or an organization to
recognize their
excellence in a certain field; a certificate of
excellence. Awards are often signified by trophies, titles,
certificates,
commemorative plaques, medals, badges, pins, or ribbons. An award may
carry a monetary prize given to the recipient; for example, the Nobel
Prize for contributions to society or the Pulitzer Prize for literary
achievements. An award may also simply be a public acknowledgment of
excellence, without any tangible token or prize of excellence.
Medal is a small, flat, and round (at times, ovoid) piece of
metal that has been
sculpted, molded, cast, struck, stamped, or some way
marked with an insignia, portrait, or other artistic rendering. A medal
may be awarded to a person or organization as a form of recognition for
sporting, military, scientific,
academic, or various other achievements.
Trophy is a artistic crafted object that is a reminder of a
specific achievement, and serves as recognition or evidence of merit.
Prize
is a thing given as a reward to the winner of a competition or in
recognition of an outstanding achievement.
Consolation Prize is a prize given to a
competitor who narrowly fails to win or who finishes last. An award given
to persons or groups of people who do not win an event but are worthy of
recognition.
Money can be one
of the most
damaging rewards that a person can receive.
Crown is a wreath or
garland worn on the head to signify victory. The award given to the
champion. Invest with regal power; enthrone. Crown can also mean the
highest or extreme point of something, like a mountain or a hill.
Crowning
Achievement.
Pay Dirt is a reward
that is usually in the form of money. Pay dirt was an old term that
described ground that contained ore in sufficient quantity that it would
be profitable if extracted.
Merit is to be worthy or
deserving. Any
admirable quality or attribute. The quality of being deserving.
Laureate is someone who is
worthy of the
greatest honor or distinction. Someone
honored for great
achievements
and
figuratively crowned with a
laurel wreath.
Feather in your Cap is an English idiomatic phrase believed to have
derived from the general custom in some cultures of a warrior adding a new
feather to their head-gear for every enemy slain, or in other cases from
the custom of establishing the success of a hunter as being the first to
bag a game bird by plucking off the feathers of that prey and placing them
in the hat band. The phrase today has altered to a more peaceful allusion,
where it is used to refer to any laudable success or achievement by an
individual that may help that person in the future.
Graduation is the award of a diploma or
academic degree,
or the
ceremony that is
sometimes associated with it, in which students become graduates. The date
of graduation is often called graduation day. The graduation ceremony
itself is also sometimes called:
commencement,
convocation or invocation.
Alumnus
of a college, university, or other school is a former student who has
either attended or graduated in some fashion from the institution.
Testing Warnings.
Accolades are a
tangible
symbol
signifying approval or
distinction. An award or
privilege granted
as a special honor or as an acknowledgment of merit.
Recognition.
Getting Credit is to receive praise,
admiration, or acknowledgement for some task, achievement, or
accomplishment.
Constructive Feedback is
information-specific, issue-focused, and based on observations. It comes
in two varieties: Praise and criticism are both personal judgments about a
performance effort or outcome, with praise being a favorable judgment and
criticism, an unfavorable
judgment. You can learn from
criticism as long
it's not a
judgment,
only an
observation.
Reinforcement Learning is an area of machine learning
inspired by behaviorist psychology, concerned with how
software agents
ought to take actions in an environment so as to
maximize some notion of
cumulative reward.
An Upside to Reward Sensitivity: The Hippocampus Supports Enhanced
Reinforcement Learning in Adolescence.
Sincere
Complements - Being
good
is it own reward.
Performance
Appraisal -
Performance Review -
Performance Evaluation
List of Prizes known as the Nobel of a Field (wiki)
List of Awards in Intellectual Freedom (wiki)
List of Prizes, Medals, and Awards for Women in Science (wiki)
List of Orders, Medals, Prizes, and other Awards, of Military, Civil and
Ecclesiastical Conferees (wiki)
List of Medals, Prizes, and other Awards in the fields of Science,
Technology, Engineering and Social Science (wiki)
List of Sport Awards (wiki)
List of Honorary Societies (wiki)
Journalism Awards -
Writing Awards
Medal For the Salvation of the Drowning was a state decoration
of the Soviet Union awarded to citizens of any nationality for courage and
resourcefulness in rescuing people from drowning. It was established on
February 16, 1957 by decree of the Presidium of the Supreme Soviet of the
USSR. Its statute was twice amended by further decrees of the Presidium of
the Supreme Soviet of the USSR, first on August 1, 1967 and lastly on July
18, 1980. The medal ceased to be awarded following the December 1991
dissolution of the Soviet Union; an interim design with "Russia"
replacing the "USSR" on the reverse was awarded a few times until it was
replaced in 1994 by the Russian Federation's Medal "For Life Saving".
Order of the Badge of Honour
was a civilian award of the Soviet Union that was established on 25
November 1935, and was conferred on citizens of the USSR for outstanding
achievements in production, scientific research and social, cultural and
other forms of social activity; for promotion of economic, scientific,
technological, cultural and other ties between the USSR and other
countries; and also for significant contribution to basic and applied
research. The order was awarded 1,574,368 times.
Right
Livelihood Award is an international award to "honour and support
those offering practical and exemplary answers to the most urgent
challenges facing us today.
Lifetime Achievement Award
is an award that recognizes the contributions over the whole of
someone's career, rather than or in addition to single contributions.
Making creative contributions of outstanding artistic significance to
their field.
New Year Honours is a part of the British
honours system, with New Year's Day, 1 January, being marked by naming
new members of orders of
chivalry and
recipients of other official honours. A number of other Commonwealth
realms also mark this day in this way.
Pros and Cons - For or Against - Pluses and Minuses
-
Good or Bad - Positive and Negative Attributes - Good Points and Bad Points
-
Side by Side Comparison.
Opinion -
Observation Errors -
Odds -
Research -
Decision-Making -
Public Opinion Surveys.
Peoples Choice Award. Who are these
people? How were these people chosen? And what makes these people
qualified to measure someone's worth and to give them awards?
The People's Choice Awards is an American awards show, recognizing
people in entertainment, voted online by
the general public
and fans. The show has been held annually since 1975, with the winners
originally determined using
Gallup Polls until a
switch to online voting in 2005.
There is only so much you can learn from your Experiences.
Reading valuable knowledge is one of the greatest experiences that you can
have.
A Fair Reward Ensures a Good Memory. By deciphering the neural
dialogue between the brain's reward and memory networks, a new study
demonstrates that the lasting positive effect of a reward on the ability
of individuals to retain a variety of information. research team
demonstrated that the average accumulation of reward should be neither too
small nor too large. By ensuring an effective neural dialogue between the
reward circuit and the memory circuit, this delicate balance allows the
proper encoding of memories in our brain. In the brain, memory is
primarily managed by the hippocampus, a region of the brain responsible
for encoding and storing memories. When a reward is involved, however,
another region is activated, the ventral tegmental area, which is involved
in the reward system and responsible for the release of dopamine related
to the satisfaction of obtaining a reward. It is the dialogue between
these two brain areas that helps maintain motivation, improve learning,
and consolidate memories, even over time. This experiment shows the
importance of motivation in memory and learning, but also the subtle, and
probably individual-specific, balance that should be instituted. These
lessons are particularly useful in the school environment, with the idea
of creating learning contexts that would foster this motivation according
to the needs of children.
Acceptance -
Expectation -
Repression -
Power
-
Motivation
-
Morals -
Financial Aid -
Basic Income
Young children would rather explore than get rewards. Study finds
their
exploration
is not random. Researchers found that when adults and 4- to 5-year-old
children played a game where certain choices earned them rewards, both
adults and children quickly learned what choices would give them the
biggest returns. But while adults then used that knowledge to maximize
their prizes, children continued exploring the other options.
How the brain balances risk and reward in making decisions. Research
in mice identifies brain circuitry that supports certain
reward-based decisions.
Every day, our brain makes thousands of decisions, big and small. Any of
these decisions -- from the least consequential such as picking a
restaurant to the more important such as pursuing a different career or
moving to a new city -- may result in better or worse outcomes. The
scientists uncovered two groups of brain cells in mice: one that helps
mice learn about above-average outcomes and another associated with
below-average outcomes. Together, the experiments showed, these cells
allow the brain to gauge the full range of possible rewards associated
with a choice.
Risk.
Winning - Losing
Winning is
succeeding with
great difficulty and acquiring something through
effort. To attain
success
or to reach a desired
goal. Being the winner or
being victorious in a
contest or
competition. To score more points, to be
faster, to be more accurate, to be luckier,
to be
a good person.
Won is to acquire
something through
effort.
Be the winner in a
contest or
competition. Attain
success or reach a desired goal. Obtain
advantages, such as points.
Victory or victorious. Not subject to defeat.
Pass is to be
superior or
better than some
standard. Accept or judge as acceptable. Go successfully through a
test or a selection process. Success in
satisfying a
test or requirement. Allow to go
without comment or censure. Grant authorization or clearance for. Any
authorization to go somewhere. A document indicating
permission to do
something without restrictions.
Triumph is a successful ending of a
struggle or contest. Prove to be superior in some way. To express great
joy. Dwell on with satisfaction.
Victory
is a successful ending of a struggle or contest.
Victory denotes
success achieved in personal combat.
Tactical victory
may refer to a victory that results in the completion of a tactical
objective as part of an operation or a result where the losses of the
"defeated" outweigh those of the "victor" despite the victorious force
having failed to meet its original objectives.
Victoria is the Latin word for 'victory' and is used as the feminine
form corresponding to the name Victor. In Roman mythology, Victoria was
the name of the goddess of victory, corresponding to the Greek goddess
Nike.
Glory is a state of high
honor. To rejoice proudly. A brilliant radiant beauty.
Lose is to not
reach a
desired goal. Losing is
failing
to keep something or
maintain something.
Cease to have something, either
physically or in an
abstract
sense.
Loss is the
disadvantage
that results from
losing something. The
gradual decline in amount or
activity. The act of losing something. The amount by which the
cost of a business exceeds its
revenue. The experience of
losing a loved one.
Defeat is an
unsuccessful ending to
a struggle or contest. The feeling that accompanies an experience of being
disappointingly unsuccessful in attaining your goals.
Lost is something no longer in your
possession or in your
control.
Something
unable to be found or recovered. Having lost your
bearings. To be
confused as to time,
place or personal identity. Not gained or won.
"Winners never quit
and quitters never win."
Game is a
contest with
rules to determine a
winner. An
amusement or pastime with a feeling of delight at being entertained or
pleasantly occupied.
Educational Toys.
Contest is an
occasion on which a
winner is selected from among two or more contestants.
An event in which people compete for supremacy in a sport, activity, or
particular quality. To engage in
competition
to attain a position of power. Contest can also mean to
oppose an action, or a
decision, or a theory, as mistaken or wrong.
Opponent is a
contestant that you are matched against. Someone who offers you a
challenge so that you can
compare your abilities with other people who
have the same
skill
level as you.
Contestant is a person
who participates in
competitions.
Matched is to be
equal to in
quality or
ability. To
make equal, uniform, corresponding, or matching. To be
compatible, similar or
consistent; coincide in their characteristics. Bring two objects, ideas,
or people
together.
Harmonize.
Win-Win Game is game theory which is designed in a way that
all
participants can profit from the
game in one way or the
other. In
conflict
resolution, a win–win strategy is a collaborative strategy and
conflict resolution process that aims to accommodate all participants. In
economics, it is a voluntary transaction where both parties gain wealth,
as in the double thank-you of capitalism.
Win-Win
Situation or outcome is where everyone comes away happy.
Game
Theory is the study of mathematical models of
strategic interaction
among rational decision-makers. It addressed zero-sum games, in which each
participant's
gains or
losses are exactly
balanced by those of the other
participants.
Zero-Sum Game is a mathematical representation of a situation in which
each participant's
gain or
loss of utility is exactly
balanced by the
losses or gains of the utility of the other
participants.
Mutual Destruction -
Dystopia -
Recession -
Selfishness -
Competition
-
Greed -
Paradox -
Adaptation -
Simulated Reality -
AI Fears
Moloch Trap is when
competing groups
or competing individuals incorporate strategies that
leads to negative
effects on a wider scale, and problems emerge because
individual incentives diverge
from our collective well-being. These problems manifest themselves in
various aspects of human life, such as
environmental degradation,
mass
murder and
war. People do things that they know are bad for us, but
because
everyone else is
doing it, they wind up ruining everything for everyone.
Competing
individuals take actions that are locally optimal, but ultimately lead to
situations where everyone is worse off.
Nash Equilibrium is the most common way to define the solution of a
non-cooperative game involving two or more
players. In a Nash equilibrium, each player is assumed to know the
equilibrium strategies of the other players, and no one has anything to
gain by changing only one's own strategy.
Negative-Sum Game describes situations in
which the total of gains and losses is less than zero, and the only way
for one party to maintain the
status
quo is to
take something
from another party.
Prisoner's Dilemma is a game theory thought experiment that involves
two rational agents, each of whom can cooperate for
mutual benefit or
betray their partner ("
defect") for individual reward.
Milgram Experiment.
Cooperation
-
Diplomacy -
Scenarios -
Relative -
Random -
Mutations -
Assumptions
Multi-Person Prisoner's Dilemma relates
to a wide array of situations where people are tempted to avoid costs or
not to contribute to something that they share with others. And if
everyone follows this temptation,
everyone is
worse off than they would be if they had managed to cooperate (a
non-optimal solution).
Expected Utility hypothesis is a popular concept in
economics that
serves as a reference guide for
decisions when the
payoff is uncertain.
The theory recommends which option
rational individuals should choose in a
complex situation, based on their
risk appetite and
preferences.
If the only way for you to win is for someone else to lose, then what
are you
winning? You should not
value the
prize more
than the
experience. If the joy of winning is more important than the
experience itself, then you didn't really win anything, and you really
didn't experience anything meaningful either. The same thing goes for
losing. If losing diminishes your experience or takes away from what you
have learned from your experience, then you lost a lot more than a game.
When it comes to winning, thanking
God or thanking a religious figure for your success is really
selfish and
narrow
minded, especially when
the losers also share the same religious
beliefs as you. You are
sending a message that the losers are some how not
worthy of God, and that
God must like you better, more than the others who
also believe in God. This is not just disrespectful, this is a
big ego rearing its ugly head.
You stand on the
shoulders of giants and ignore all the people who have made your life
possible. Giving thanks to religious beliefs,
without giving thanks to all the people
who made your life possible, is really selfish and narrow minded. But
in your defense, I agree with you,
life is truly
amazing. And it's really easy to believe in a God like figure who
created this universe and created life on
planet earth. Life is just too incredible to be just random. So I get it.
But I don't get your
denial of facts and your
denial of
reality. If your religious beliefs create a
fantasy world, then why
did God make a real world? Just so you can ignore it and disrespect it?
You have a right to believe in God, but you don't have a right to use God
as an excuse to be
abusive against
everything that God created. Don't be selfish, don't be narrow minded, and
don't be ignorant.
Be empathetic,
be open minded, and
be intelligent. For that is
what God
intended for you to be.
And by the way, good game to all who participated. The game was an amazing
form of human expression and human ability. Praise God, and praise the
millions of people who made life on earth such an amazing experience. It
seems that the game of life is the one game that humans were born to win.
Humans can't lose, just as long as we don't lose our minds first.
Winning and losing must be taught in elementary school and as
early as possible. Winning and losing is
not a measurement of value,
it's just one of many details about a particular competition. The score
and the time are
irrelevant when compared
to what was learned. Losing a love one is tragic, losing a game should not
be tragic. Winning could give you a
false sense
of accomplishment, and losing can be
misunderstood as
failure.
Be careful
what you wish for -
Laughing Last
-
Shit Happens -
Celebrations -
Patriotism“Winning and losing isn’t everything;
sometimes, the
journey is just as
important as the outcome.” – Alex Morgan
Loss
Aversion refers to people who hate to lose more than just winning.
People will work harder to save a dollar than they will to earn a dollar.
Sometimes it feels better to not lose $5 than it is to find $5. But people
with lots of money don't seem to care as much. Some people have a
tendency to prefer avoiding losses to acquiring equivalent gains. Winning is good just as long as you don't lose. Winning is better than
losing because losing sucks. What distinguishes loss aversion from
risk aversion is that the utility
of a monetary payoff depends on what was previously experienced or was
expected to happen. Some studies have suggested that losses are twice as
powerful, psychologically, as gains. Loss aversion implies that one who
loses $100 will lose more satisfaction than another person will gain
satisfaction from a $100 windfall.
Playing it safe can also be a risk.
Inequity Aversion is the preference for
fairness and resistance to
incidental
inequalities. Humans are sensitive to inequities in favor of as well
as those against them, and that some people attempt overcompensation when
they feel "guilty" or unhappy to have received an undeserved reward, the
"willingness to sacrifice potential gain to block another individual from
receiving a superior reward". Inequity aversion is broadly consistent with
observations of behavior in three standard economics experiments: Dictator
game – The subject chooses how a reward should be split between himself
and another subject. If the dictator acted self-interestedly, the split
would consist of 0 for the partner and the full amount for the dictator.
While the most common choice is indeed to keep everything, many dictators
choose to give, with the second most common choice being the 50:50 split.
Ultimatum game – The dictator game is played, but the recipient is allowed
to veto the entire deal, so that both subjects receive nothing. The
partner typically vetoes the deal when low offers are made. People
consistently prefer getting nothing to receiving a small share of the pie.
Rejecting the offer is in effect paying to punish the dictator (called the
proposer). Trust game – The same result as found in the dictator game
shows up when the dictator's initial endowment is provided by his partner,
even though this requires the first player to trust that something will be
returned (reciprocity). This experiment often yields a 50:50 split of the
endowment, and has been used as evidence of the inequity aversion model.
Ultimatum Game is a game is when one player, the proposer, is endowed
with a sum of money. The proposer is tasked with splitting it with another
player, the responder (who knows what the total sum is). Once the proposer
communicates their decision, the responder may accept it or reject it. If
the responder accepts, the money is split per the proposal; if the
responder rejects, both players receive nothing. Both players know in
advance the consequences of the responder accepting or rejecting the
offer.
Present Bias is
the tendency to rather
settle for a smaller present reward than to wait
for a larger future reward, in a trade-off situation. It describes the
trend of overvaluing immediate rewards, while putting less worth in
long-term consequences. The present bias can be used as a measure for
self-control, which is a trait related to
the prediction of secure life outcomes.
Counting the things that Matter.
An activity that takes
physical skills and
mental skills and take
years of practice in order to perfect, is an activity that is
more than just a game,
especially if there is
risks involved. When you commit to play on any
level, you are giving time to something that may not have a
return on the
investment, especially when injuries and other changes forces you to stop,
or forces you to approach the activity from a different perspective. When
you only see the winners of the game, you are not seeing the losers of the
game who invested the same amount of time and effort as the other players
did. But even when there's a lot more losers than winners, we still love
to play, even when we lose, because it's better to be in the game than it
is to be on the sideline watching, you have to be in it to win it, or at
least have a chance to win it. But just watching games as a fan that you no longer
play is still fun and exciting, especially when knowing that you will
always be in a game, the game of life. And the only way to win the game of
life is to never stop learning.
Schools often narrow-mindedly
spend more money on sports
than
curriculum improvements,
and this
disproportionate
allocation of funds to athletics takes away from resources that could
be used to improve academic programs, teacher salaries, and other
essential needs. The
emphasis on winning at the
highest level can
lead to neglecting
the needs of the broader student body and prioritizing the development
of elite athletes. While
sports do
offer valuable life skills, academics provides the knowledge and the
critical thinking abilities
that are needed in life.
Balance is key. Students should strive to excel in both academics and
sports, ensuring a
well-rounded development.
The fact is that
school sports
are a corporate controlled entity that is designed to decrease
learning objectives and ensure that students stay ignorant to the reality
of the world so that they can be
easily manipulated
and controlled by
wealthy
scumbags in power. Though
successful
sports teams can significantly boost school spirit, increasing student
engagement and attendance, and fostering a sense of community pride around
the school, it is the quality of a students education that will ultimately
determine their ability to
accurately understand
themselves and
the
world around them. Though sports can help provide students with
valuable life skills like teamwork, discipline, and leadership, which are
seen as beneficial even beyond the athletic field, academics should also
provide these skills if schools want to truly
educate students to be
prepared for life.
Sore Losers
Sore Loser is a
person who is
easily angered by losing a game or contest and complains or
blames other people for their loss or some other misfortune or bad luck.
Sometimes quitting because they are behind, or yelling because they
didn't win.
Domestic Violence -
Road Rage -
Revenge -
Laughing Last
Temper Tantrums are unpleasant and
disruptive
behaviors or emotional outbursts. They often occur in response to
unmet
needs or desires. Tantrums are more likely to occur in younger children or
others who cannot express their needs or control their emotions when they
are frustrated.
Tantrum is an
emotional outburst, usually associated with
those in emotional distress, that is typically characterized by
stubbornness, crying, screaming, violence, defiance,
angry ranting, a
resistance to attempts at pacification, and, in some cases, hitting, and
other physically
violent behavior.
Acting
Out are actions
performed that are
destructive to the self or disturbing to others,
usually
in response to a difficult situation, where the person tries to ignore a
problem by running away form it or by making the problem worse by doing something
that does more harm than good.
Unsportsmanlike
Conduct
is verbal abuse or
taunting of an opponent, an excessive celebration
following a scoring play, or feigning injury.
Disturbing the
Peace -
Finding Pleasure in other Peoples Suffering -
Ego
Cheating is
various actions designed to
break the rules in order to obtain unfair
advantages over other people who are following the rules, and get away
with committing a crime. No one wants to play with the kid who cheat.
Sportsmanship
is showing
fair and
generous
behavior or treatment of others, especially in a sports contest. It's
expressing proper
consideration for
fairness,
ethics,
respect, and a sense of
fellowship
with one's competitors. Always
congratulate the
winners,
and
always show appreciation and
respect towards
the losing team, because without someone losing,
you can't be the winners. So understand the
objective of the
game, which is
measuring your abilities against one
another in a fun way. Don't just focus on winning, focus on your effort as
well. Remember that winning is just one detail. You should always ask
yourself after each game, "what are the most valuable things I
learned
from this
competition
and experience?" You should always walk away with something, even if it's
just your
pride.
Fair Play principles of the Fair Play programme can be summarized as
follows: Play fair (no diving), Play to win but accept defeat with
dignity, Observe the laws of the game, Respect opponents, teammates,
referees, officials and spectators, Promote the interests of football,
Honour those who defend football's good reputation, Reject corruption,
drugs, racism, sexism,
violence, gambling and other dangers to our sport, Help others to
resist corrupting pressures, Denounce those who attempt to discredit the
sport, Use football to make a better world.
Equal Justice.
International Fair Play Committee is a not for profit international
non-governmental organization which serves to foster sportsmanship in
international competition. It presents awards annually at the World Fair
Play Awards to recognize acts of fair play carried out by sportspeople or
teams. The awards ceremony is held in France and has been broadcast on
television in Europe. Since 1965, three types of trophy have been given at
the World Fair Play Awards in recognition of different achievements.
Pierre de Coubertin World Fair Play Trophy – awarded for gestures of fair
play in which an athlete impedes their own performance to aid a fellow
competitor. Jean Borotra World Fair Play Trophy – awarded to recognize
athletes who have displayed fair play throughout their careers. Willi
Daume World Fair Play Trophy – awarded to a person or organization that
has promoted the spirit of fair play. Further to these annual trophies,
the CIFP gives out diplomas and letters of congratulations to other
sportspeople and organizations who have shown exceptional good
sportsmanship.
"
Sometimes winning is not enough. Sometimes I have
to tease the losers and rub it in a little, that's when winning becomes
enough. Of course I do it in good fun, because deep down, I could never be
that heartless or cruel. But you suck loser, now take that! I'm kidding. I
totally respect your right to be a loser. I appreciate that. Thank you."
Why do you feel bad when someone finds something first
before you do, or does something first before you do? Why do you sometimes
feel
angry and want to attack the other
person as if they cheated you? Why do you want to
downplay another persons achievements just so that you can
feel good about yourself? Why do you
lie sometimes and say that you were
first? Is it just so that you don't look like a loser? Or is it just
because you're ignorant about a lot of things?
Competition
is supposed to be fun, and
working together
is supposed to be
beneficial for everyone. So why does this have to be all about you?
You're not the only person alive.
Winning isn't
everything.
Steal Someone's Thunder
is to do a good thing first before someone else does something
good, so as to make their good act less appealing as the first good act.
It is to prevent someone from having success or getting attention, praise,
etc., by doing or saying whatever that person was planning to do or say.
To win praise for oneself by preempting someone else's attempt to impress.
Stealing Thunder is a tactic used to weaken the force of an
adverse point. By
introducing the point first and being open about it or rebutting it, the
force of the
opposition's
argument is diminished – their thunder is stolen.
What did you Really Lose? Your Mind or a Game?
Winning could give you a
false sense of security. And losing could
give you a
false sense of failure.
Life will test you in many ways and
mistakes will
happen. So did you
pass the test?
Teaching children about losing is hard, especially knowing that
many adults can't handle losing. You can't win all
the time, but try explaining that to the adults who can't handle losing.
Children need Attention,
but children also need help understanding themselves and the world around
them.
Without losers there would be no winners.
Competition
is about
measuring our
abilities against other people with the same skill level
and who have the same desire to play their best. Winning is fun, but you
can't win unless someone loses. And you can't lose unless someone wins.
Losing your Mind is way worst than losing a game or an opportunity.
It's a Game. But its more
than just a game. You can learn some things and you can also
test yourself, and you can also get
some good
exercise.
And don't forget, someone won, so all is not lost. You did your part. Now
move on.
Why Fans
Celebrations sometimes turn violent?
"L" on your forehead with
a horizontal thumb and vertical index finger is a sign for telling someone
that they are a loser, with the first letter of loser being the letter L,
in case you didn't know, you loser.
Don't let Losing Beat you Twice.
Don't let a lose take away from your ability to live. Life is filled with
loses and gains. It is the cycle of life.
You Win
Some and You Lose Some. You are not measured by the moments where
things did not turn out the way you hoped for, you are measured by
all the moments you do after that.
It's what you do next that will be the most important thing that you do.
Being able to stand tall and smile after a defeat is more valuable than
winning itself. This is why it's important to always have goals, this way
you will always have something to reach for.
Don't Fret, because it will just waste time and distract you from your
potential and also discourage you from making more progress in your life.
You Live, You Learn,
You Love and You Progress. Time to raise the sails, your journey is far from over.
Losing is Relative and so is
winning. It's hard to know if winning made a difference or if losing made
a difference, because there are too many scenarios and variables that
could happen from a win or from a loss. Winning the lotto can sometimes do more
harm than good, so you need to
be very careful what you wish for, because a
false sense of accomplishment will
do more harm than good. And you need to be extra careful about the things
that you feel sad about, because a
false sense of
failure can also do more harm than good.
Spoiled Brat - Coddling - Protective Instinct
Spoiled Child is someone who exhibits
behavioral problems
as a result
from being pampered, or from receiving too much
unearned
attention that was irrelevant or misplaced. Behavioral problems such as
narcissism or
egocentrism
are common with people who are spoiled or
privileged. Giving too much praise to
someone, or giving someone everything that they want, will just make them
expect more and more
from people. A child will learn if they cry hard enough or scream loud
enough, they will get what they want, but not necessarily what they need. If a child is overindulged
by their parents, they will become use to it and will always
depend on others for
their needs, instead of learning how to
fulfill their own needs.
Does spoiling a child and allowing a child do the same things over and
over again lead to an
addictive
personality?
Spoilt is to be
harmed by
pampering or
excessive attention
or
indulgence.
Power
Trip -
Ego Inflated -
White Privilege
-
Selfishness -
Enabling
-
Dependency -
Passive Consumption -
Above the Law
Affluenza is an
inability to understand the consequences of one's actions because of
financial
privilege and the
lack of a good education and
good parenting.
Entitled is believing oneself to be
inherently deserving of
privileges or special treatment. Not the same as
entitlement.
Indulgence is an inability to resist the
gratification of whims and desires. A disposition to yield to the
wishes of someone. Foolish or senseless behavior.
Indulging is to give free rein to. Enjoy to
excess.
Overindulging is having
too much of something
enjoyable, like food, drink, money or attention. Overindulging is gratify
the wishes of someone to an excessive extent. To
overeat and make a pig of oneself. When you give in to your child's
whims and desires, without logical reasoning, you may be training them to
be
privileged
and
dependent and
unable to
self regulate,
problem solve,
cope, or
adapt. If you are allowing your child
to do something that is harmful, disrespectful or defiant, or breaks a
rule or
infringes
on somebody else's rights, that's a sign that there is overindulgence.
Learn to say 'No" with an explanation and valid reasons on why
waiting may be more beneficial.
Coddling is to treat with excessive
indulgence.
Just because you allow your kids to
fail, or give them freedom, this does not mean they will
automatically learn the right things from their experiences.
Children still need guidance, and they still need valuable and important
knowledge and information about the world and about human life.
You don't want children to waste time like you did, or suffer from
the same mistakes that you did. But you still
need to teach them about those mistakes and about how you wasted
time. And tell them how to avoid wasting time and how to avoid
making costly mistakes. This means teaching them problem
solving, decision making, communication, information literacy
and learning, to name just a few.
Attention in the form of knowledge.
Halo Effect is a
cognitive bias in which
an observer's overall impression of a person, company, brand, or product
influences the observer's feelings and thoughts about that entity's
character or properties.
Lawnmower parents
or
bulldozer parents are easily willing to
drop everything to fulfill their child's wants and demands no matter how
small. These parents often have good intentions and are motivated by not
wanting their children to experience struggle.
Effects of maternal investment, temperament, and cognition on guide dog
success. More intense mothering early in life was associated with
guide dog program failure. But active mothering is still better than no
mothering.
Attentiveness is the trait
of being
considerate and thoughtful of
others. The trait of being observant and
paying
attention.
Favoritism is an inclination to favor some person or group.
Unfair treatment of a person or group on the basis of prejudice. The practice of
giving unfair preferential treatment to one person or group at the expense
of another.
Favorite is something
regarded as being special and something you like. Something preferred
above other things and treated with
partiality or
bias.
Partiality is a predisposition to
like something. An
inclination to favor one
group or view or opinion over alternatives.
Bias.
Discriminatory
is being
biased or having a belief or attitude formed beforehand.
Containing or implying a slight or showing prejudice.
Capable of making fine distinctions. Manifesting partiality.
Prejudice is the influence (somebody's)
opinion in advance. A partiality
that prevents
objective consideration of an issue or situation.
Emotional Freedom Technique Giving
Recognition EFT Training (youtube)
Evaluate Personal Attributes
Objective
is emphasizing or expressing things as
perceived without distortion
of personal feelings, without bias, without insertion of
fictional matter or interpretation. Undistorted by emotion
or personal bias. Not to influence in an unfair way.
Praise is to
express
approval of. An expression of approval and commendation. Offering words of
homage as an act of worship.
Acceptance as satisfactory. A message expressing a favorable opinion.
To Give Someone Props is an act of
congratulations and an expression of joy in the success or good
fortune of another. An expression of approval and commendation.
The act of acknowledging that someone has an occasion for celebration.
.Props is short for "
propers" as in, "proper respect".
kudos
is praise and honor received for an achievement. Compliments or congratulations.
Commendation Medal is a mid-level United States military
decoration which is presented for sustained acts of heroism or meritorious service.
Thank you for your service.
People underestimate others' desire for constructive feedback. Just do
it, research suggests. People consistently underestimate others' desire
for constructive feedback and therefore don't provide it, even when it
could improve another person's performance on a task.
Constructive Feedback is the type of
feedback aimed at achieving a positive outcome by providing someone with
comments, advice, or suggestions that are useful for their work or their
future. The outcome can be faster processes, improving behaviors,
identifying weaknesses, or providing new perspectives.
Too Much Praising
This whole praising thing that the media portrays with all the
constant rewards and cheers, and all the good complements that are mostly
irrelevant and unproven, are demeaning and abusive, and really vague and
really general, and really sad. We need more real praise based on facts,
and not based on temporary accomplishments like in the games and in the
sports that we play. We treat people like children, so they will stay
children in their minds.
True recognition and
value comes from within. But the media wants you to believe that
recognition and value only comes from other people, this way you are
always reliant on them and become a mindless robot, which is what they
want. If intelligent life came to earth, they would see no adults, only
children, with some old looking children who are less happy. If there was
an adult on planet earth, it would be really obvious.
You're the
best, you're the greatest, you're so amazing, you're so incredible, you're
so unbelievable, you're so inspirational, you're so beautiful, you're so
talented, you're so skillful, you're so smart, you're so gifted, you're so strong,
you're so good, you're so nice, you're so fast, and you are so
gullible and
naive, I can't believe it.
“
Good Job”
may be two of the most harmful words in the
English language. Not
really, but you get the point. And the point is not to give
someone a
false impression that greatness has been achieved. And
you don't necessarily need to push someone to greatness, you
need to show someone how to push themselves. And show them that
greatness is achieved by putting in the time and the effort.
And to remind them that they need to seek out the most valuable
knowledge and information that they can find, and seek out the
experts to help explain this knowledge and information to them.
Good coaching is extremely valuable, but so is knowing how
to coach yourself,
train yourself, practice yourself and to
teach
yourself.
Sometimes a
nice compliment can be taken the wrong way,
and end up causing more harm than good.
Compliment is a remark (or act) expressing praise and admiration.
Everyone wants
recognition and to be given
credit when credits due. People
also want to be
appreciated,
valued and be
respected.
But people should not rely on these factors when measuring the
worth of their actions. People should also not use
medals,
trophies
or
awards
when measuring their worth. A persons value is measured by their
character, by their
behavior
and by how they value other people, and also how they value
life and the world in which we live. You need healthy
criticism as well as
rejection if you want to understand the world correctly and
also to be prepared for the reality of life. So don't get caught
up in your need to be
recognized for that could fill you with a
false sense
of security, which could have negative impacts on your
personality instead of benefiting you.
Building
self-confidence is not as important as having people
understand
inferiority complex and
impostor syndrome.
Why telling kids to Dream Big can be a big con,
but only if you
don't explain it correctly.
Prizes and
awards are almost becoming insulting and
embarrassing these days. We know for a fact that 100's of other
accomplishments have happened, so why don't they get the same
recognition? Are we commodifying knowledge? Are we putting a
price tag on each other's lives using only money? And
who in the
hell is deciding what is
valuable and important?
Should you
high
five someone every time they do something you like? Can you
High 5 too much? Is High Five Abuse real?
Attention Seeking - Fake Crying - Manipulation
Attentiveness is paying particular
notice to children or
helpless people. The trait of
being considerate and
thoughtful of others.
Attentive is giving close and
thoughtful attention.
Everyone Needs Attention, just like
every child
needs attention and
praise and
reinforcement. Everyone wants to be
recognized, and everyone should
be
recognized. But not everyone
understands how to give
recognition or how
to receive recognition. So before you give attention to someone or
receive
attention from someone, you should
understand why. This type of
information that is being
communicated is complex and very important. It's
like
understanding the influences of having
power. Understanding something is
controlling that something, not
understanding that something is letting
that something
control
you.
Belonging
-
Acceptance -
Listening -
Awareness -
Touch -
Baby Crying -
Intervention
Attend is to pay particular notice or
pay close
attention to someone. To be present and take
charge of a circumstance. To accompany or follow as a result.
Attender is someone who
listens attentively.
Someone who waits on or
attends to
the needs of another. A person who is present and participates in a meeting.
Attentive Adults increase Children's ability to Empathize. For human
beings to function socially, they need to be able to perceive, understand,
and talk about others' mental states, such as beliefs, desires and
intentions.
Things
that Influence Children -
Being a Good Example.
Unattended Children can be
brainwashed by the TV
or adversely affected by other abnormal behavior that comes from various
sources. Attention is only good as the person giving the attention. And
the person receiving the attention can only truly benefit from the
attention when they accurately understand the attention. Being attended to
is only as good as the attender. If the attender needs attending to, that
means that no one is being attended to and no one can be sure what is
happening, so the attention being received may not be genuine or factual.
Everyone has different reasons for wanting attention. And
everyone has their own way of getting attention or
attracting attention.
Some ways of getting attention are good and
some ways of getting attention
are bad. Everyone wants to belong, but not everyone understands the ways
that can help make their
interactions with other people more pleasant, and not everyone
understands the ways that
hurt their
interactions with other people and make them unpleasant.
Attention
Seeking is to act in a way that is likely to
elicit
attention, usually to
elicit validation from others.
People are thought to engage in both positive and
negative attention
seeking behavior independent of the actual benefit or harm to health. Most
behavior that is motivated by attention seeking is considered to be driven
by
self-consciousness and thus an externalization of personality rather
than internal and
self-motivated behavior. This type of influence on
behavior can result in a potential loss of a person's sense of agency,
personality disorder and the behavior associated with these conditions.
Enjoying the attention of others is socially acceptable in some
situations. In some instances, however, the need for attention can lead to
new difficulties and may highlight underlying, preexisting ones. However,
as a
tactical method,
it is often used in combat, theatre (upstaging) and it is fundamental to
marketing. One strategy used to counter various types of attention-seeking
behavior is planned ignoring. Risk factors leading to attention
seeking behavior include
loneliness, jealousy, low self-esteem,
narcissism, rejection, and self-pity. When you
ignore some misbehaviors,
you could make it less likely your child will do that same behavior again,
but it's always better to talk and learn and have
real conversations.
Playing the Victim -
Dependent Personality
Disorder -
Fame
-
Spoiled -
Ego -
Like Buttons -
Validation by Proxy -
Tiger Mom -
Alarm Fatigue
Sadfishing is a term used to describe a behavioral trend where people
make exaggerated claims
about their emotional problems to generate sympathy.
Narcissist.
Factitious Disorder Imposed on Self are those who induce disease,
illness, injury, abuse, or psychological trauma to draw attention,
sympathy, or reassurance to themselves.
Psychosomatic.
Sensation Seeking is a personality trait defined by the search for
experiences and feelings, that are "varied, novel, rich and intense", and
by the readiness to "take physical, social, legal, and financial risks for
the sake of such experiences.
Showing
Off -
PerformerExhibitionist is someone
who deliberately behaves in such a way as to attract attention.
The Boy Who
Cried Wolf is a story about a shepherd boy who repeatedly tricks
nearby villagers into thinking a wolf is attacking his flock of sheep. But
when a wolf actually does appear and the boy again calls for help, the
villagers believe that it is another false alarm so they ignore his calls
for help and the sheep are eaten
by the wolf. Always giving false alarms or making false claims will
eventually make people stop listening.
Obsequious is attempting to win favor from
influential people by
flattery.
Attentive in an ingratiating or servile manner or
submissive or fawning in
attitude or behavior.
Punishment - Discipline
Punishment is
a painful and
unpleasant abuse that is
inflicted on a person for
not following
the rules or because they did something bad or
did something
wrong, or they made a horrible
mistake.
Punishment is a type of
revenge and
a
painful
consequence of an action or a condition that the penalty inflicted.
Punishment is
rough treatment inflicted on someone or
suffered by a person or thing.
Punishment is the infliction or imposition of a penalty or fine as
retribution for an
offense. To
compensate for a wrongdoing, especially for a
crime.
Punishment is
not the same as
discipline.
Punishment
can have negative effects on
young people. Getting
angry with someone because of their ignorance
does not help them understand their
mistakes.
Punishment
may make someone
aware of a problem, but it does not
necessarily solve the problem.
If
you can't deter an adult from committing a
crime using the
threat of punishment, how do you expect this method to
work on a child?
Unhealthy Criticism -
Lack of Empathy -
Effects on
Children -
Neglect -
Abuse
Humiliation is to cause someone to feel
disgrace or
shame in a way
that causes a person to
lose self-respect
and
self-esteem, sometimes through
physical mistreatment,
mental mistreatment
or
intimidation.
Penalty is the
disadvantage or painful
consequences
of an action or condition. Something that someone is made to do to
compensate for a wrongdoing or
crime, such as imprisonment or paying a fine. The act of punishing. A
payment required for not fulfilling a contract. Penalty in games is a
handicap or disadvantage that is imposed on a competitor or a team for an
infraction of the rules of the game.
Fine is money extracted as a penalty. Issue
a ticket or a fine to as a penalty.
Fine
(apperence).
Discipline is a system of
rules of conduct or
method of practice. The
trait of being well behaved. A type of
training to
improve strength or
self-control. To
develop children's
behavior by
instruction and
practice,
especially to teach self-control. Discipline can also mean to punish in
order to gain control or
enforce
obedience.
Patience -
ToleranceDunce Cap was a form
of punishment for schoolchildren who were forced to wear a pointy hat and
stand in the corner or sit on a stool in the corner in front of the class.
It was used to
shame or embarrass unruly and misbehaving children. Class clowns were
frequently admonished with the dunce cap.
Dunce
was a person who was considered incapable of learning or was a trouble
maker with little self-control or discipline.
School
Discipline relates to
actions taken by teachers or school organizations toward students when
their behavior disrupts the ongoing educational activity or breaks a rule
created by the school. Not the same as teaching
self discipline.
Overbearing is
expecting
unquestioning obedience.
Having or showing
arrogant
superiority to and disdain of those one views as unworthy.
Tough Love is when someone treats another person
harshly or sternly in the belief that they
are
teaching someone a lesson or some how teaching them self-control.
Love.
Cold Mother
Syndrome is a mother who is emotionally absent or who can be
unresponsive to
their children's needs. They may act distracted and uninterested
during interactions, or they could actively reject any attempts of the
child to get close. They may continue acting this way with adult children.
Lack of Attention -
Too Much Attention -
Bonding
Strict
is being
incapable
of compromise or
flexibility.
Making severe and unremitting demands and rules that are stringently
enforced without explaining the reasons why.
Child Abuse -
Torture
-
Fear Mongering
Fear is not a good
teaching
method, what other methods can help make someone
aware of danger without using
scare tactics?
"The rod and reproof give wisdom: but
a child left to himself bringeth his mother to shame."
Punishment
is not a learning method or a teaching tool. Beating a child with a magic
stick is not education. Do you think that the millions of adults who are
in prison are there because they did not receive a good old ass whooping?
Abusing someone does not correct them. Warnings against wrong conduct
needs to have facts, not beliefs. Things need an explanation,
conversation, communication, interpretation, translation, evaluation,
examination, investigation, information, education and preparation. People
don't need interrogations, complications, humiliations, confrontations,
discriminations or isolations.
If you leave a child alone and
don't help them to learn about the world, then you are the one who should
be punished with a rod of correction, not the child. There is no excuse
for abuse. You can't reprove what you can't prove to begin with. You can't
be a fool and expect others from acting foolish. Communicate with an
educated mouth, not a weapon. When you put irrelevant conditions on
behaviors, you are the failure, not the sinner. If you fail to educate
someone, beating them will not educate them. There are two sides, the
undereducated, and the assholes who think they are educated. The rod of
correction will not drive folly away, it will only drive away a chance for
healthy relationship.
Spare the Rod
and Spoil the Child is an ignorant excuse that people give for
being an asshole to a child, or used as an excuse for
child abuse. "Do not with-hold discipline
from your son; if you beat him with a rod, he will not die" (Prov 23:13).
Prov 22:15: "Foolishness is bound in the heart of a child; but the rod of
correction shall drive it far from him."
Religious Charlatans should
not have children. Scumbags use wooden spoons, or glue sticks, or a
belt, or their hands or any object to beat children with in order to
inflict considerable pain without leaving the kind of marks that could get
them reported to Child Protective Services. We cannot place the burden on
vulnerable children alone to free themselves from their abusers.
Traumatic Bonding are emotional bonds with an individual (and
sometimes, with a group) that arise from a recurring,
cyclical pattern of abuse perpetuated by
intermittent reinforcement
through rewards and
punishments. The process of forming trauma bonds is referred to as
trauma bonding or traumatic bonding. A trauma bond usually involves a
victim and a perpetrator in a uni-directional relationship wherein the
victim forms an emotional bond with the perpetrator. This can also be
conceptualized as a dominated-dominator or an abused-abuser dynamic. Two
main factors are involved in the establishment of a trauma bond: a power
imbalance and intermittent reinforcement of good and bad treatment, or
reward and punishment. Trauma bonding can occur in the realms of romantic
relationships, parent-child relationships, incestuous relationships,
cults, hostage situations, sex trafficking (especially that of minors), or
tours of duty among military personnel.
Physical Abuse and Punishment impact Children’s academic Performance.
A Penn State researcher and her collaborator found that physical abuse was
associated with decreases in children’s cognitive performance, while
non-abusive forms of physical punishment were independently associated
with reduced school engagement and increased peer isolation.
Evidence against physically punishing kids is clear, researchers say.
A conclusive narrative review has found physical punishment of children is
not effective in preventing child behavior problems or promoting positive
outcomes and instead predicts increases in behavior problems and other
poor outcomes over time. Caregivers in many parts of the world use
physical punishment as a response to children's perceived misbehavior: 63%
of children between the ages of 2 and 4 worldwide -- approximately 250
million children -- are regularly subjected to physical punishment by
caregivers.
Many parents rely on threats to manage misbehavior -- from no dessert
to no Santa. Many parents have
threatened
to leave an activity or place, take away toys or not get dessert while
nearly half of parents polled have used bribes.
Empty threats, however, undermine trust
and credibility and aren't usually effective.
Positive reinforcement and consistent
discipline are more likely to
shape long term
behavior. As children grow, their responses to discipline will also
change, so parents should adapt their strategies and stay open to new
approaches. Balancing correction with positive reinforcement -- like
praise and
rewards -- helps
children build self-esteem while learning from their mistakes.
Punishing
or
rewarding are not effective ways to teach or learn, unless of
course
you
are a dog.
People who hit dogs and yell at dogs constantly will most
likely do the same with children, which both are crimes of abuse.
Motivation through Punishment may not always work. Parents who scold
their children to correct their behavior can have the opposite effect.
Animal Cruelty is causing of harm or suffering.
Prisons and
Punishment has negative effects on
Society.
Negative Effects of Power and Authority.
Spanking is a type of corporal punishment involving the act
of striking the buttocks of another person to cause physical pain, and
sometimes
mental humiliation. Generally done with an open hand (more commonly
referred to in some countries as slapping or smacking). More severe forms
of spanking, such as switching, paddling, belting, caning, whipping, and
birching, involve the use of an implement instead of a hand.
Stop
Hitting.
Caning is a form of
corporal punishment consisting of a number of hits (known as "strokes" or
"cuts") with a single cane usually made of rattan, generally applied to
the offender's bare or clothed buttocks (see spanking) or hand(s) (on the
palm). Caning on the knuckles or shoulders is much less common. Caning can
also be applied to the soles of the feet (foot whipping or bastinado). The
size and flexibility of the cane and the mode of application, as well
as the number of the strokes, vary greatly — from a couple of light
strokes with a small cane across the seat of a junior schoolboy's
trousers, to 24 very hard, wounding cuts on the bare buttocks with a
large, heavy, soaked rattan as a judicial punishment in some Southeast
Asian countries.
Discipline
Versus Punish to Parent In the Smart Zone (youtube)
Tiger Parenting is strict or
demanding parenting. Tiger parents push
and pressure their children to attaining high levels of academic
achievement or success in high-status extra-curricular activities such as
music, using authoritarian parenting methods.
Chicken Blood Parenting is a parent who is overly involved in the
life of his or her child, but not in a good way or in a healthy way.
Time Management.
Tiger Mother is
Child Abuse.
Spanking may affect the brain development of a child. A new study
linking spanking and child brain development shows spanking could alter a
child's neural responses to their environment, in similar ways to a child
experiencing more severe
violence. The
group found that children who had been spanked had a greater neural
response in multiple regions of the prefrontal cortex (PFC), including in
regions that are part of the salience network. These areas of the brain
respond to cues in the environment that tend to be consequential, such as
a threat, and may affect decision-making and processing of situations. We
know that children whose families use corporal punishment are more likely
to develop anxiety, depression, behavior problems, and other mental health
problems, but many people don't think about spanking as a form of
violence.
Nature versus
Nurture relates to the relative
importance of an individual's
innate qualities ("nature" in the sense of
nativism or innatism) as compared to an individual's
personal experiences
("nurture" in the sense of empiricism or behaviorism) in causing
individual differences, especially in behavioral traits.
Nature versus nurture is a long-standing debate in biology and society
about the
relative
influence on human beings of their genetic inheritance (nature) and
the environmental conditions of their development (nurture).
Being a Good Parent
-
Good Example
-
Reinforcement -
Nurture
The more children are spanked, the more likely they are to defy
their parents and to experience increased
anti-social behavior,
aggression, mental health problems and cognitive difficulties,
according to a new meta-analysis of 50 years of research on
spanking by experts at the University of Texas at Austin and the
University of Michigan.
Journal of Family Psychology
It really means nothing if you
can't say it nicely. I'm always disappointed in myself when I use
Harsh Words and
Angry
Tones when
Communicating. Because I know that it's really
not an effective way to communicate. I'm trying to convey an
idea, so why do I need emotion? Only babies should scream, I'm
an adult now, I can find the words, and so I shall. If you can't
communicate true meaning, you're wasting time and offering
nothing of value? Information is supposed to be insightful, not
confusing.
Corporal Punishment (prisons)
You can't stop ignorance using more
ignorance. If your solution to a problem is ignorant, then the
ignorance you are trying to stop will continue.
We
restrict people when we are not educated enough to give them
good directions. I'm not saying that discipline should never be
used, I'm just saying if that's all you use is punishment, then
you are condemning yourself to have to repeat the punishment,
and also deal with all the side effects that come from
abuse.
Adolescence and Parental Favoritism
Triple P: Positive Parenting Program is a parenting
intervention with
the main goals of increasing the knowledge, skills, and confidence of
parents and reducing the prevalence of mental health, emotional, and
behavioral problems in children and adolescents. The program was
originally specifically tailored for at risk children and parents, but
there are now different levels of Triple P designed to work together as a
broad, universal, public health approach. This program is based on
principles of community psychology.
Paying Attention without Spoiling (being a good example)
Shame (regret)
-
Confidence vs.
Ego
Child Development -
Behavior
Contingent Reinforcement Use (ehow) -
Learning MethodsWhen you discipline a child about
something that you perceive to be wrong or bad,
don't forget to discipline yourself in learning the current facts about
all the dangers in this world. If you are going to educate your
child about the dangers of
drug abuse, don't forget to mention all the drugs in all their forms,
including foods, because
poor nutrition
kills more people and cost billions of dollars more in healthcare costs
then all
drugs combined.
A person who makes bad decisions
and bad choices is not necessarily a
bad
person. Some people are just really
complicated and sometimes just a little
confused. Mostly because of their upbringing and how they
were raised and how they were educated. There are many things
that happens in a persons life that can cause a persons
perception to be altered and changed. Sometimes theses
changes in a persons
perception are good and sometimes they are
bad. What ever it is, some people will always need more patience
and more understanding then usual.
We should not look at parents as savors or
know it all's, look at your parents as children, children
who were never given a chance to grow up, or given a chance to
learn as much as they should have. You have to see yourself as
the one who must be the adult, you're the one who must keep it
together, you're the one that everyone is counting on, you are
the one. But don't be overwhelmed by all the responsibilities,
keep your life balanced, and keep learning, because valuable
information and knowledge will ultimately become your most
trusted advisor. Embrace the future.
You shouldn't punish people for
their mistakes. We should only figure out why someone made the
mistake so that we can help avoid the mistake from repeating itself again
in the future. The only punishment from making a mistake is
when you don't
learn from the mistake, so the punishment from the mistake is usually
self inflicted. But sometimes your mistake harms and injures other people.
So when other people suffer from your repeated mistakes, then it is up to
people to stop you you from making that mistake again, which is what
justice system is supposed to do,
but not always, so sometimes people have to help
solve this problem accordingly,
with the help of the justice system, or on their own.
Fame - Being Well Known but Known Well
Fame is being
well-known by a lot
of people and having a favorable public
reputation
that is spoken about often; the quality of being
famous.
Famous is something or someone
widely known
and esteemed.
We're Not Worthy!
Wayne's World (youtube).
Adoration is
respect, reverence,
strong admiration or
devotion in a certain person, place, or thing. The term comes from the
Latin adōrātiō, meaning "to give homage or
worship to someone or
something".
Popularity Risk -
Privacy -
Power -
Charisma -
Performance Art
Celebrity
is a widely known person who is famous and spoken about. Someone
who receives public attention by the media. Celebrity
status is often associated with wealth, fame and
fortune, while fame often provides opportunities to make money.
A-List
Celebrity is one at the very top of their field. It may be a bankable
movie star, a major recording artist, an international sports star, a social
media personality, or a film director, mogul, or an international TV
broadcaster. The A-list is part of a larger guide called
The Hot List that
has become an industry-standard guide in Hollywood.
Stresses of being a Celebrity (PDF).
Very Important Person or a
VIP, is
someone who is given special treatment or
privileges
because of their status, influence, high social rank or importance. For
example, a VIP might be a celebrity, politician, head of state, or wealthy
person.
How should you Measure Value?
Popularity - Admired by Strangers
Popular is being liked,
admired, or enjoyed by many people or by a particular person or
group. Someone or something regarded with great favor, approval or affection by the general public.
Popularity is the quality of being widely
admired or accepted or sought after.
Limelight is the
focus of public
attention.
Limelight is a stage
lighting instrument producing illumination by means of an oxyhydrogen
flame directed on a cylinder of lime or quicklime or calcium oxide, and
usually equipped with a lens to concentrate the light in a beam.
Spotlight is getting a great deal of public
attention. A lamp that produces a strong beam of
light to illuminate a restricted area; used to
focus
attention of a stage performer. Move into the foreground to make more
visible or prominent.
Spotlight Effect happens when we think
other people are noticing us much more than they actually are. We feel
that others evaluate our appearance and behavior intensely, when often
it’s not true at all.
Social Influences.
Public Life is the
social and political activities that take
place in public spaces. Public life is the everyday activities that people
naturally take part in when they spend time with each other outside their
homes, workplaces, and cars. Public life can be shaped by principles like
openness, honesty, integrity, accountability, selflessness, objectivity,
and leadership. But living under a constant spotlight, whether online or
offline, can lead to increased stress and anxiety. Maintaining
privacy can
contribute to psychological well-being, allowing you to focus on your
thoughts, emotions, and personal growth without constantly seeking
validation or approval from others.
Fame Warnings - Popularity Paradox
Most people want fame because they seek
attention
and
belonging. Most
people want fame for the
recognition
and to
feel important.
So fame is just another word for
love. But you
have to
be careful what you
wish for. There's always
two
sides of a story. So
popularity has its dangers, and
beauty can be a
liability if you're not careful. Some
things are better off when they are just a
fantasy, because
reality can be a
bitch sometimes.
Be aware of your
ego.
If
too much attention can make you
dysfunctional, and
not enough attention can make you dysfunctional,
then what is the correct amount of
adoration a person should have? Can you still be
alienated or
isolated even when you
have
lots of friends? Instead of
sucking
up you should be
bucking up.
Gilded Cage -
Big
Headed Ego -
Over Confidence -
Showing Off -
Sexy Clothes -
False Advertising -
Criticism -
Defamed -
Charm -
Popularity Trap
What's the difference between being
popular and being
famous?
Not all famous people are popular, and not all popular people are
famous, and not all people who do
great
things become famous or popular. So many seemingly
little things
that average people do never get the
recognition they deserve. People need
to understand that
value
is not measured by fame or
popularity, it's
measured by importance, and
journalists is just one example of how
important being of
service is.
Instead of chasing fame, you should be chasing a better brain.
Don't look for fame,
look for knowledge. Don't look for
attention, look
for more knowledge retention. It's OK to
chase a dream, just as long as
you
keep educating yourself, so when a dream does become a reality, you
will be
knowledgeable enough to understand what reality is.
The influences of
power and how it controls.
History.
Conformity -
Social Status -
Too Much PraiseVictim
of One's Own Success happens when a person starts to face adverse
consequences resulting from fame and have problems because of their
success and they are badly affected by some unexpected encountering
challenges related to or caused by their success.
Trend is something popular at a given
time that has a tendency to
influence
opinions or actions.
Novelty is the quality
of being new, original, or unusual. A cheap showy jewelry or ornament on
clothing. A small, inexpensive, mass-produced article.
One-Hit Wonder is any entity that achieves mainstream popularity,
often for only one piece of work, and becomes known among the general
public solely for that momentary success.
Fad is any
form of
collective behavior
that develops within a
culture, a
generation or
social group and which
impulse is followed enthusiastically by a group
of people for a finite period of time. Similar to
habits or
customs but
less durable, fads often result from an activity or
behavior being
perceived as emotionally popular or exciting within a peer group or being
deemed "
cool" as often promoted by social networks. A fad is said to
"
catch on" when the number of people adopting it begins to increase to the
point of being noteworthy. Fads often fade quickly when the
perception of novelty is gone.
What's hot and what's not.
Fashion -
Worshiping -
Catch Phrase -
NostalgiaCraze is an enthusiasm for a
particular activity or object which appears suddenly and achieves
widespread but
short-lived popularity. An exaggerated and often transient
enthusiasm. Make someone insane or wildly out of control.
Popularity can Distort Reality
Popularity is not an accurate measurement of how
valuable something is, or
how
truthful
something is.
Popularity is not a measurement of
how important someone is,
or how important some thing is.
Be careful who you follow, especially
knowing that you can
be
easily fooled when
information is skewed. The
TV
can lie and
mislead
you, so you need to be careful. The
assumption that "
Likes",
Retweets, or Views indicate
value is a
vulnerability of an
undereducated mind.
Don't use popularity as your only
measurement
to determine how true something is or how important something is.
Don't
conform and don't
get
addicted, and
never stop learning.
Fame Warnings -
False Consensus
-
Crowd Influence -
Power -
Confirmation Bias
-
Naive
-
Conformity -
Passive Learning -
Ratings
Populist is a politician who only
advocates policies
that are popular, but are not necessarily believed by the majority to be
good or right. Promoting an idea just because it would be popular with
certain voters. A populist
politician
appeals to the
perceived
interests and prejudices of
gullible people and the
privileged
elite by using over-simplified solutions or unworkable solutions to
complex problems.
Argumentum ad Populum is
assuming
something is
true
because many or most people
believe it. It is a
fallacious argument
which is based on affirming that something is real or better because the
majority thinks so.
Wisdom of the crowd may not be so wise. Argumentum ad populum is latin
for "appeal to the people".
Three Men make a Tiger refers to an individual's tendency to
accept
absurd information as long as it is
repeated by enough
people.
Truth by Consensus is the process of taking statements to be
true simply because people
generally agree upon them.
Consensus Reality
-
Collective ConsciousnessWhen people hear other people say the same stupid things
that they say or think, then those people will
ignorantly believe that this confirms that their thinking is somehow
magically correct, which it is not. But those people will
never know how
wrong they are because they will never seek the truth, because they
ignorantly believe that they already know the
truth.
Consensus Theory of Truth is the process of taking
statements to be true simply because people generally agree upon
them.
Argument from Authority is a common type of
argument which
can be
fallacious, such as when an authority is cited on a topic
outside their area of expertise or when the authority cited is
not a true
expert.
Social
Proof is a psychological phenomenon where people
assume the
actions of others in an attempt to reflect correct behavior for a given
situation. This effect is prominent in ambiguous social situations where
people are unable to determine the appropriate mode of
behavior, and is
driven by the
assumption
that surrounding people possess more knowledge about the situation.
A book on NY Times best sellers list does not mean you should read that
book, because everything is relative, and
ratings can be
subjective.
Psychology of the
Like Button, the
dopamine feedback
loop. The like button can boost your ego or shatter your
ego.
Like
Button is a feature on websites where the user can
express that they
like, enjoy or
support certain content, without
explaining why. Some websites also include a dislike button, so the user
can either vote in favor, against or neutrally. Other websites include
more complex Web content voting systems, for example
five stars or
reaction buttons to show a wider range of emotion to the content.
Like Button is a
vote for
something, and most people don't understand what they're voting for.
1 million unique views with 7.8 billion people in the world. What was
the cost, what were the benefits? 1 billion views with multiple views by
the same people. What was the cost, what were the benefits?
Fans -
Fads.
Our Social Networks Need an
Upgrade.
Looking for Attention shouldn't be
Dangerous. And our need to
feel like we belong
shouldn't be
dependent on technology
or be dependent on
fake praise.
Followers: Having thousands of followers
on a
social network is not the same thing as being a
leader who cares
about the people they represent.
Friending and
following is the act of adding someone to a list of
"
friends" on a social networking service. The notion does not necessarily
involve the concept of
friendship. It is also distinct from the idea of a
fan,
which is a person who is enthusiastically devoted to something or
somebody.
Just because a video has
millions of views, this does not make it valuable or important.
Just because something was
Retweeted, this also does not make it valuable or important.
Social Network Dangers.
Ratioed means that a tweet has a high ratio
of responses to
re-tweets. Often, a ratio like this means that a tweet was
controversial and had a lot of people jumping on the OP and each other.
It's similar to on Reddit where you can tell that there's probably an
argument in the comments of a post when it has more comments than
up-votes.
Bandwagon Effect
is having a tendency to prefer what’s popular. It’s easy to
conform to
popular ideas without checking the evidence, especially when we get our
information from others.
Bias.
Mere-Exposure Effect is a psychological phenomenon by which people
tend to
develop a preference for things merely because they are familiar
with them. In social psychology, this effect is sometimes called the
familiarity principle.
The effect has been demonstrated with many kinds of things, including
words, Chinese characters, paintings, pictures of faces, geometric
figures, and
sounds. In studies
of interpersonal attraction, the more often a person is seen by someone,
the more pleasing and likeable that person appears to be.
Filter Bubbles -
Echo Chambers -
Creeping
Normality
Reinforcement is a
stimulus that strengthens or weakens a particular
behavior. An act performed to strengthen a behavior, even though that behavior
has not yet been determined whether it's wrong or bad or right or good.
Convincing is causing one to believe the
truth of something, sometimes without proof or facts.
False-Consensus Effect is when people tend to see their own
behavioral choices and judgments as relatively common and appropriate to
existing circumstances. In other words, it is perceivers’ tendency to
assume that their personal qualities, characteristics, beliefs, and
actions
are relatively widespread through the general population in any
given situations. A attributional type of
cognitive bias
whereby people tend to
overestimate the extent to which their
opinions, beliefs, preferences, values, and habits are normal
and typical of those of others (i.e., that others also think the
same way that they do). This
cognitive bias tends to lead to the
perception of a
consensus that does not exist, a "
false
consensus".
Fundamental Attribution Error is the tendency for people to
place an undue emphasis on internal characteristics of the agent
(character or intention), rather than
external factors, in explaining another person's behavior in
a given situation. This contrasts with interpreting one's own
behavior, where situational factors are more easily recognized
and can be taken into account.
Attention Seeking is behaving in a way which is in pursuit of
attention from others. The
attention they receive gives them a good
feeling and boosts their self-esteem and self-worth. Where such behavior
is excessive and inappropriate, the term is often used pejoratively in
regard to children's behavior in front of peers or to negative domestic interactions.
Consensus Reality is that which is generally agreed to be
reality, based on a
consensus view.
Validity
-
Validation -
Groupthink
-
Group Decisions -
Stereotypes -
Social Network Likes
Just because you have a
fan base or have people
interested in what you can provide for them, this should not be a reason
for you to do something. Just like
money
should not be a reason to do something. What you do should be defined by
purpose and
need. And the
value you provide should
be
measurable with a clear
understanding of the
cause and
effects of your actions. When people
egg you on, it's not because
you're popular, it's mostly because they would rather
transfer the
risk and the
work on
to you in the form of
entertainment, this way your fans can live through you vicariously.
But entertainers should not excuse people from having their own life. We
need to separate these worlds so that the line that separates them never
becomes blurred or undefined. Entertainment is great, and it's a great way
to express ourselves, but we can't allow ourselves to slip into a quasi
reality, because when we do,
Reality
will slowly deteriorate to a point where neither reality or
Fantasy could survive, you would
become lost in a dream and forever in a coma. If you want real
entertainment, reality and knowledge has more entertainment then any other
art form, it's limitless, it's mind-blowing, and it's wonderful.
Try it Mikey, you'll like it (youtube).
Herd behavior
and the
dunning kruger
effect are facts of
life that have been well documented. But these subjects are not well
taught or well learned. Just because you know other people who agree with
your opinion, this does not make the opinion any stronger or any more
relevant. If many people chant the same stupid slogan, it does not make
that slogan any less stupid, the slogan is still just hearsay because you
lack evidence and proof. Of course, you should not be afraid to say
something, just as long as you can explain what you're saying. If you
can't explain what you say, then why would you say it? If you can not control
the words that come from your mouth, then you are no more than a puppet
and no more than a crazy person ranting. But don't feel bad, no one is
ever fully aware of what they're doing.
Being
famous is not a measurement
of
value.
Who made someone famous? And why are they
popular?
Rizz - Charisma
Charismatic is
possessing an extraordinary ability to
attract
attention. Having compelling charm which inspires devotion in others.
Charisma
is compelling
attractiveness or charm that can inspire devotion in others.
Charm is having
attractiveness that interests, pleases or
stimulates.
Superficial Charm -
Influencers -
Extremism -
Cults
Persona
is a strategic
mask of identity in
public, the public image of one's personality, the
social role that one adopts, or simply a
fictional character. It is also considered an
intermediary between the
individual and the
institution.
Cult of
Personality is a person who's
persona is sold to the public
using mass
media techniques in order to create an idealized,
heroic
and
worshipful image of a
leader. A
country's regime
may also use other
influencing
techniques such as
propaganda,
exploitation of
patriotism and
the arts, as well as, government-organized demonstrations and rallies,
that are well orchestrated in order to create a
big
lie spectacle that a lot of people will
fall for. A cult of personality
is fraudulently elevated in the publics eyes as a model of excellence or
perfection, often through unquestioning
flattery and
praise. Usually
one-party
states or
dominant-party states
use modern
social
engineering techniques to sell their
puppet to the
public so they can increase their control over a country and also use their
personal
demagogue to commit crimes
and undermine the democracy of a country.
Hero Worshiping is when you have
excessive
admiration of someone and a belief that they are special or
perfect.
Hero Worshiping and
glorifying greatness or
glorifying beauty
is an abusive behavior that does more harm than good because it influences
people to feel inadequate and insignificant, which causes depression and
other destructive behaviors. You don't have to be a
hero,
you don't have to be great, and you don't have to look beautiful, you just
have to be a
good person who cares about others, and a person who does
their best
to be of value to
this world. There is a lot of good that a person can do without ever
being glorified or worshiped.
Super Hero's send
the wrong message, especially when these movies
glorify murder, violence and destruction
as being
normal human behavior,
which it is not. There are very few movies that show good human behavior.
Celebrity Worship Syndrome is an obsessive
addictive disorder in which
a person becomes
overly involved with the details of a celebrity's
personal and professional life. Psychologists have indicated that though
many people obsess over film, television, sport and pop stars, the only
common factor between them is that they are all figures in the public eye.
This is commonly found on sites such as Twitter and Instagram.
Influencers.
Worship
is to love someone
unquestioningly and uncritically to excess. To
venerate as an idol.
Regarded with
deep or rapturous love, consider hallowed, exalted or be in awe of.
Idol is someone who is
adored blindly and excessively.
Idolized is to love
unquestioningly and
uncritically to excess. To
venerate
someone as an idol. To be regarded with deep love or rapturous love.
To obsessively love someone
greatly or excessively.
Idealized is someone consider as ideal.
Exalted to an ideal perfection or
excellence.
Idolatry
is the worship of an idol as though it were God.
Icon is someone or something that is a
well-known example of their or its type, or is widely
venerated or admired. A visual representation of an object, scene, person
or abstraction produced on a surface. Icon in computing is a graphic
symbol or simple picture that denotes a program or a command or a data
file or a concept in a graphical user interface.
Iconoclasm is the social belief in the importance of the destruction
of icons and other images or monuments, most frequently for religious or
political reasons.
False
God refers to a deity or object of worship that is regarded as either
illegitimate or non-functioning in its professed authority or capability,
and this characterization is further used as a definition of "idol".
False Prophet is a person who
falsely claims the gift of
prophecy or divine inspiration, or to speak for God, or who makes such
claims for
evil ends.
Veneration is a feeling of
profound respect for someone or
something. A religious zeal and the willingness to serve God.
Superstar is someone who has great popular appeal and is widely known,
prominent, or successful in their field. Celebrities referred to as
"superstars" may include individuals who work as actors, musicians,
athletes, and other media-based professions
Heartthrob is a male celebrity who is known
for his good looks. An object of infatuation.
Femme
Fatale an attractive and seductive woman, especially one who is likely
to cause distress or disaster to a man who becomes involved with her.
Diva
is a celebrated female singer; a woman of outstanding talent in the world
of opera, and by extension in theatre, cinema and popular music.
Apotheosis
is the elevation of a person as to the status of a god. Model of
excellence or perfection of a kind; one having no equal.
Exalted is to praise,
glorify, or honor someone. Raise in rank, character, or status of someone
who is elevated in nature or style. Someone of high moral or intellectual
value.
Groupie is an enthusiastic young fan especially a young woman, who
regularly follows a pop music group or other celebrity in the hope of
meeting or getting to know them.
Public Displays.
Fan is an
enthusiastic devotee of
sports. An ardent
follower
and
admirer.
Fandom
is a subculture composed of fans characterized by a feeling of empathy and
camaraderie with others who share a common interest. Fans typically are
interested in even minor details of the objects of their fandom and spend
a significant portion of their time and energy involved with their
interest, often as a part of a social network with particular practices (a
fandom); this is what differentiates "fannish" (fandom-affiliated) fans
from those with only a casual interest. A fandom can grow around any area
of human interest or activity. The subject of fan interest can be narrowly
defined, focused on something like an individual celebrity, or more widely
defined, encompassing entire hobbies, genres or fashions. While it is now
used to apply to groups of people fascinated with any subject.
Buff is an ardent
follower and
admirer.
Halo Effect occurs when we let a single personality trait spill over so
that it
influences our overall perception of a person. In other words,
traits in one area affect our
general
view.
Don't judge a book by its cover.
Parasocial Relationship refers to a
one-sided relationship
that a person
imagines
having with another person whom they
do not
actually know. Viewers or listeners come to consider media
personalities as friends, despite having no interaction or limited
interactions with them. PSI is described as an
illusory experience, such
that media audiences interact with personas as if they are engaged in a
reciprocal relationship with them. Para-Social Relationships is when one person extends emotional energy, interest and
time, and the other party, the
persona, is completely unaware of the
other's existence. (e.g., talk show hosts, celebrities, fictional
characters, social media influencers).
Contrarian is a person who opposes or
rejects popular opinion, going
against current practice.
Critical Thinking.
Contrary is
very opposed in nature or character or
purpose. Of words or propositions
so related that both cannot be true but both may be false.
Contradiction
-
Lie.
au contraire is a French phrase that's used
when someone is incorrect, wrong or says something that is
the opposite of
the truth. Meaning to the contrary.
Urban Legend is a form of modern folklore consisting of
fictional
stories, often with macabre elements deeply rooted in
local popular
culture.
Fame -
Irene Cara (youtube)
Media Literacy -
What is Success?
Low
Culture is a derogatory term for forms of
popular culture that have mass appeal. Its contrast is
high
culture, which is a subculture that emphasizes and encompasses the
cultural objects of aesthetic value.
Body Image -
Self-Smart -
Over
Confidence can be Dangerous -
Fads
Everyone will experience
fame and
power to a
certain degree and level sometime during their life. We need to
teach about the effects that power and fame has on the mind, and
how it can control our behavior and also warp our view of
ourselves and our view of the world. We also need to teach the
effects of rejection and paranoia.
"You don't have to
experience things the exact same way as others do in order to
learn from them or benefit from them. You just need to
understand the lessons and the purposes of these lessons. You
don't need to be a professional basketball player in order to
understand the game or enjoy the game. You just need to be aware
of the skills and the knowledge that is gained from these types
of interactions. The skill level in which you achieve in a
particular
sport, or in a particular art, is not as important as
your level of understanding. What's the point at being great at
something if you never become a great person."
"Don't worry about people knowing you, just make yourself worth knowing."
"Everyone wants to be
loved,
admired and
appreciated, it's an amazing and beautiful feeling
that is soothing to the soul. It's a confirmation that says that
you are good enough to be loved, that you are worthy, and that
you are special. But there is a risk because you could
accidentally create a
False Sense of Security. And when it comes to
Human Emotions, and their vulnerabilities, we have to be
very careful that we don't allow ourselves to be consumed or
manipulated to a point where we lose total
awareness of ourselves. Some people even have a tendency to
stop maturing and become content with what they know.
And if you
stop learning and growing, you will sacrifice your potential and
end up finding yourself lost. But don't worry, it's happens to a
lot of people, learn from it and move on, the ride is far from over."
Famous for the Wrong Reasons
What if you couldn't stop fame from happening? What if you can't stay
anonymous? You can try
to stay unknown, but some ignorant people will pretend to know you, which
is worse than no one knowing you at all. Because some people just make up
sh*t and spread
rumors, and there are plenty of ignorant people who are just
ignorant enough to believe
the sh*t they here. This is when
history becomes totally distorted. So sometimes you have no choice but
to let yourself be known. This way you can have a better chance to control
what the
truth is and hopefully communicate to people who you really are.
This way when as*holes talk sh*t about you, you can reply to these
ignorant morons who make
assumptions and just say, where's the evidence d*ck face? What's your
motive and what's your goal? And do you even have a f*cking clue about
what you're saying? Everyone needs to fully understand, I will listen to
anyone who has information that is useful and information that will also
help us progress and improve our lives and our situation. But if all you have
is just stupid sh*t filled with crazy assumptions, or just plain
hatred,
then let it go. We have a lot of work to do. You want to
talk sh*t about
someone, then look in the f*cking mirror a*shole. I'm not perfect, but I
want to be perfect, and I also want to be intelligent, so if you got any
better plans then that, then speak up. But this time, know what you're
saying, and don't waste a good chance to speak just to speak down on
someone, because that's going in the wrong f*cking direction. If you want
to truly know someone, then you have to listen to that person speak and
you have to ask them questions, and
stop pretending that
you know the difference between your a*s and your face.
Infamous is someone widely known, usually
unfavorably.
Infamously is in an
infamous manner or degree; scandalously;
disgracefully; shamefully.
Infamy
is a a state of extreme dishonor, Evil fame or public reputation.
"I'm
not sure what's worse, people hating me for all the wrong reasons, or
being loved for all the wrong reasons?"
When you become popular, it
becomes hard to protect your
privacy. Even if you don't have anything that people could
Blackmail you for or
Bribe you for, you can
still be attacked in many different ways. So you need to be extremely
careful and not let your guard down. But it doesn't always stop ignorant
people from
spreading
rumors, or does it stop the criminals from exploiting weaknesses in
your defenses.
"Great minds had rather deserve contemporaneous
applause, without obtaining it, than obtain, without deserving it; if it
follow them, it is well, but they will not deviate to follow it. With
inferior minds the reverse is observable."
Charles Caleb Colton (wiki).
I Don't Need to be Famous, I just need to be right and good.
I don't need fame, I don't need to be popular and I don't need
a lot of money. I just want an opportunity to make a positive difference in
peoples lives and to make a positive difference to the planet, a
planet that we all share. I feel more comfortable in a
supporting role than a
leading role, though I
may eventually have to take the
leading role. But
till then, I would rather be just like everyone else,
ambiguously
blending in with all the people around me without unneeded
attention or
unwarranted
distractions. There are benefits to being
anonymous, just as long
as you're
accountable
and
responsible. I want to live a
respectable life, and to
fall in love.
Of course there is more to
life, but we
shouldn't let the details of our
responsibilities diminish our lives or cloud us from the
miracle of life itself. We have a job to do, but we also have a
life to live. For now, I'm
anonymously saving the world,
just like
millions of people have done in the past, and like the millions who are
presently saving the world today. I seek no glory, because the
reward is the preservation of life itself. Ending the burdens that millions of people suffer from that are the result of
ignorant people, is my job. An ignorant mind is its own worst enemy.
And the
ignorant
minds of the
so called educated and wealthy, are the most
damaging enemy of innocent people all around the world. Ignorance
is not anyone's fault, but it is our fault
if we don't educate
people more than we do now.
"Being a knowledge worker isn't a
thankless job. Even the smallest amount of appreciation and recognition is
all I need. Sometimes too much appreciation and recognition can cause
distractions and influence illogical behaviors. The right amount
appreciation along with the right reactions seems to work best."
Self
Effacing is not claiming
attention for
oneself or reluctant to draw attention to yourself. To be
retiring and
modest.
Commoner
is an ordinary person, without rank or title. An
ordinary person in
a community or nation who did not have any significant
social status,
especially one who was a member of neither
royalty,
nobility, nor any part of the aristocracy. A commoner is also known as the
common man or the common people or the masses.
Citizen.
Ordinary is something that is not
exceptional in any way, especially in quality, ability, size or degree.
Lacking special distinction, rank, or status. Something commonly
encountered. The expected or commonplace condition or situation.
Normal.
Common is associated with ordinary, common people. Having no
special distinction or quality; widely known or commonly encountered;
average or ordinary or usual. Found in large numbers or in a large
quantity. Shared by or having the same connection with two or more
parties. Being or characteristic of or appropriate to everyday language. A
piece of open land for recreational use in an urban area.
Common Ground.
Keep a Low Profile is to avoid public
places or avoid large gatherings. Try not to stand out, and avoid
attracting attention to yourself. Stay private and don't flaunt
possessions or wealth. Don't take risks or pursue risky behavior. Obey the
law and follow the rules. Don't get close to anyone who you can't trust
with the truth.
I'm nice person who is well liked and
I'm fun to be with. I
get along with almost everyone, and I'm friendly and
respectable, which is why I have had many
friendships, with some being lasting friendships. But being good and
popular can also make you a
target for criticism.
And being more out going and communicative than most people has its own
risks. But I except those risks on the grounds that my intentions are
good, and if they are not, I am willing to listen and adapt my behavior to
be more accurate and be more honest, for that is my goal and my true
nature. I make mistakes just like everyone else does. Sometimes people can
be
envious, jealous or they sometimes just misunderstand you and are in disagreement with
you in some way. And sometimes people will
talk shit behind your back instead of talking to
you directly. I know that I have done
some stupid insensitive things that were wrong or bad, and always felt
regret for hurting people. So I'm not here to judge or to be judged, I'm here to learn.
So let knowledge be thy judge.
I am extremely lucky to have avoided
most of the negative influences that come from having lots of money, power,
or privileges, or any desired feature that would have disrupted my life or
altered my life in a negative way. I know this now because I
have more knowledge and information, and I also realized how ignorant I was, and
how little I knew about myself and the world around me. I can look back on
my life and thank God for not giving me the things that I desired, like
wealth, fame or popularity, because, it would have killed me. I would have
made so many disastrous mistakes that I would not be here today to talk
about it. Is it that I'm just lucky, or am I part of someone's genius
plan, or does it even matter? For now, I have to
focus on reality. If I try to figure out life on a grander scale or
scheme, I might miss out on life itself. So I will just have to wait for
that final surprise, and that's if there is one, or, if there's anyone their
to witness it? I yield the remainder of my time to my constituents.
Constituent is being a part of
something or part of a physical structure. Something determined in
relation to something that includes it. An artifact that is one of the
individual parts of which a composite entity is made up; especially a part
that can be separated from or attached to a system. An abstract part of
something. A member of a constituency; a citizen who is represented in a
government by officials for whom he or she votes.
"People might block our attempts to
live out our purpose. They might initially block our actions. But, they
cannot block our intentions or our dispositions. Our goal is to help
people. We aren't to try to control them or change them. When they
obstruct our proper tasks, they become irrelevant to us. When we have
proper intentions, or when we're disposed to act virtuously, our mind will
accommodate and adapt to the
hindrance. The obstacle will activate creativity in devising a new way to
help people—a new way to
live as
nature requires and achieve our goal rightly oriented toward the
logos. The impediment to action advances action. What stands in the way
becomes the way.
Our business is with things that matter. Do your duty and despise
cowardice." -
Marcus Aurelius (Meditations
5.20).
"I
understand the admiration, for I too have admiration for others. Just
don't
let your admiration blind you from knowing how incredible you
are. I
admire you, and you
admire me, we admire each other, we admire the world, so admiration is OK,
just don't forget we are all in this together.
Movies about the Dangers of Fame

When Albert Einstein met Charlie Chaplin in 1931,
Einstein said, “What I admire most about your art is its
universality. You
do not say a word, and yet the world understands you." “It's true.”
Replied Chaplin, "But your fame is even greater. The world admires you, when no one understands you."
I love watching documentaries about bands who became really famous.
I love how it shows that most people just start out with simple
and normal lives. And then one day their abilities come in line
with an opportunity of a life time, and just by
chance their
lives are changed forever. Of course these documentaries never
show a complete story, these are only a few particular moments
in a persons life, so we have no idea who they are, or who they
could have been if their lives would have been different. I
myself think it's better to dream about these experiences then
to have them come true. Because I would hate to live a dream
that I was unable to wake up from, that would suck. But of
course you don't have to be famous to be at that crossroad like
that, because everyone has to make decisions. And what ever
those decisions were, or how bad some of those decisions were,
you have to find a way to live through those decisions no matter
what, because you are here for a reason, so you have to find
that reason, because it may not find you. If you're not looking
for it, you may never find it. But be careful where you look, if
you're not looking in the right places at the right time, you
may find more trouble then success. Remember, life is a double
edge sword, but it's your sword, so being dull on one side might
be a little safer. But this is your life, not mine.
AA to
Zeplin the story of Led Zeplin 2004 -
This insightful documentary chronicles the band's history from
their 1968 formation to their reign as 1970s hard-rock giants
through rare photographs, archival footage, and interviews with
both the band members and those who worked with them.
Aired: 06/08/2004 | 55 min. -
Led Zeplin (wiki).
Kurt and Courtney (1998) -
Beginning as an observation of the music of
Kurt Cobain and his Seattle/Portland contemporaries, Kurt
and Courtney took a different turn when
Courtney Love intervened. Directed by Nick Broomfield.
Aired: 02/28/1998 | 1 hr. 35 min.
-
Music Knowledge.
Stay True to Yourself
In those unique moments when you have to make a
decision, don't
abandon everything that you have learned, and don't throw
away everything that is close to you, like
family and
friends. If
you are about to do something that you would not normally do, or if
something goes against your good judgment or contradicts
your beliefs, then this is the moment when you need to
stay true to
yourself. But in those moments when you go against everything
that you believe in, and everything that you know, you better
have a good
reason, because
those are the
kind of mistakes that are the
most painful and the most dangerous
to make.
"Be not as you are, but what you should be."
The Middle - Jimmy Eat World (youtube) - Hey, don't write yourself
off yet. It's only in your head, you feel left out, Or looked down
on. Just try your best, try everything you can. Don't you worry what
they tell themselves, When you're away. It just takes some time,
Little girl you're in the middle of the ride, Everything, everything
will be just fine. Everything, everything will be alright. (alright),
Hey, you know they're all the same. You know you're doin' better on
your own, So don't buy in. Live right now,
just be yourself. It doesn't matter if it's good enough, For
someone else. It just takes some time, Little girl you're in the
middle of the ride, Everything, everything will be just fine.
Everything, everything will be alright. (alright) Woooohhh! Hey,
don't write yourself off yet. It's only in your head, you feel left out,
Or looked down on. Just do your best, (do your best) Do everything
you can (do everything you can) Don't worry what their bitter hearts,
Are gonna say, It just takes some time, Little girl you're in the
middle of the ride, Everything, everything will be just fine.
Everything, everything will be alright. (alright) It just takes some
time, Little girl you're in the middle of the ride,Everything,
everything will be just fine. Everything, everything will be alright.
Watching
The Wheels - John Lennon -
1980 - People say I'm crazy, Doing what I'm doing, Well, they give
me all kinds of warnings, To save me from ruin. When I say that I'm
okay, well they look at me kinda strange, "Surely, you're not happy now,
you no longer play the game", People say I'm lazy, Dreaming my life away,
Well they give me all kinds of advice, Designed to enlighten me, When
I tell them that I'm doing fine watching shadows on the wall, "Don't you
miss the big time boy, you're no longer on the ball?" I'm just sitting
here watching the wheels go round and round, I really love to watch them
roll,
No longer
riding on the merry-go-round, I just had to let it go.
Ah, people ask me questions, Lost in confusion, Well, I tell them
there's no problem, Only solutions, Well, they shake their heads and
they look at me, as if I've lost my mind, I tell them there's no hurry,
I'm just sitting here doing time. I'm just sitting here watching the
wheels go round and round, I really love to watch them roll,
No longer
riding on the merry-go-round, I just had to let it go, I just had to
let it go, I just had to let it go.