People Smart - Interpersonal Intelligence
People Smart
is the
capacity
to
understand the
intentions,
motivations,
personalities
and the
desires of other people.
People smart is also understanding
peer pressure and
propaganda,
as well as understanding the many
influences of a
society.
People smart is the ability to formulate healthy social and formal
relationships among
other people by
listening carefully
and accurately understanding
body language.
People smart is the capacity and the ability to
recognize and
evaluate different
points of view without
bias or
paranoia.
Social Skills is any
skill facilitating
interaction and
communication with others.
Social rules and
relations are created,
communicated, and changed in verbal and
nonverbal ways. The process of
learning these skills is called
socialization,
which refers to the lifelong process of inheriting and
disseminating norms,
customs, values and
ideologies, providing an individual with the skills
and
habits necessary for participating within their own society.
Socialization is thus "the means by which social and cultural continuity
are attained". Coordination – Adjusting actions in relation to others'
actions. Mentoring – Teaching and helping others how to do something (e.g.
a study partner). Negotiation – Discussion aimed at reaching an agreement.
Persuasion – The action or fact of persuading someone or of being
persuaded to do or believe something. Service Orientation – Actively
looking for ways to evolve
compassionately and grow psycho-socially with
people. Social Perceptiveness – Being aware of others' reactions and able
to respond in an understanding manner.
Social Intelligence is the capacity to
know oneself and to know
others.
Social Intelligence develops from
experience with people and
learning from success and failures in social settings.
Social Interactions -
Social
Influences -
Face Perception -
Body Language -
Activity Recognition -
Two Faced
Social Competence consists of social, emotional, cognitive and
behavioral skills needed for successful social adaptation. Social
competence also reflects having an ability to take another's perspective
concerning a situation, learn from past experiences, and apply that
learning to the
changes in social interactions.
It's being aware of
what makes a person tick?
But not to exploit it, but to understand it and respect it, because
I too have things that make me tick.
People
Skills are
patterns of behavior and
behavior interactions,
among people; it is an umbrella term for skills under three related set of
abilities: personal effectiveness, interaction skills, and intercession
skills. Ability to effectively communicate, understand, and
empathize.
Ability to interact with others respectfully and develop productive
working relationship to minimize conflict and maximize rapport. Ability to
build sincerity and trust; moderate behaviors (less impulsive) and enhance
agreeableness.
Emotional Aperture has been defined as the ability to perceive
features of group emotions. This skill involves the perceptual ability to
adjust one's focus from a single individual's emotional cues to the
broader patterns of shared emotional cues that comprise the emotional
composition of the collective.
I see the warning signs,
but I don't want to
make assumptions or jump to any conclusions. But I
should at least record the warning sign for future reference, without
profiling and without imposing any future biases. If more warning signs
are witnessed, then a pattern of behavior can be determine to see if that
person is a
risk or
trustworthy.
Respect is giving and receiving
recognition as human beings.
Soft Skills are a combination of interpersonal people
skills, social skills,
communication skills, character traits, attitudes, career attributes
and
emotional intelligence quotient among
others that enable people to effectively navigate their environment, work
well with others, perform well, and achieve their goals with
complementing
hard skills.
Labels -
Discrimination
-
Everyone is 99.9% the Same -
Depersonalization Disorder -
Archetype
People smart and
self smart are closely related.
It's mostly about building
relationships of
trust,
respect and having productive
interactions.
We have to be extremely careful with
labels and
narrow minded
descriptions like
personality types.
Socialization
is the process of internalizing the norms and
ideologies of society.
Socialization encompasses both learning and teaching and is thus "the
means by which social and
cultural
continuity are attained". Socialization is strongly connected to
developmental psychology. Humans
need social experiences to learn their culture and to survive.
Socialization essentially represents the whole process of learning
throughout the life course and is a
central influence
on the behavior, beliefs, and actions of adults as well as of
children. Socialization may lead to desirable outcomes—sometimes labeled
"moral"—as regards the society where it occurs. Individual views are
influenced by the
society's
consensus and usually tend toward what that society finds acceptable
or "normal". Socialization provides only a partial explanation for human
beliefs and behaviors, maintaining that agents are not blank slates
predetermined by their environment; scientific research provides evidence
that people are shaped by both social influences and genes. Genetic
studies have shown that a person's environment interacts with his or her
genotype to influence behavioral outcomes.
Social Perception is the study of how people form
impressions of and
make inferences about other people as sovereign personalities. Social
perception refers to identifying and utilizing social cues to make
judgments about social roles, rules, relationships, context, or the
characteristics (e.g., trustworthiness) of others. People learn about
others' feelings and emotions by picking up information they gather from
physical appearance, verbal, and
nonverbal
communication.
Facial expressions, tone of
voice,
hand gestures, and body position or
movement are a few examples of ways people communicate without words. A
real-world example of social
perception
is understanding that others disagree with what one said when one sees
them roll their eyes. There are four main components of social perception:
observation, attribution, integration, and confirmation. Observations
serve as the raw data of social perception—an interplay of three sources:
persons, situations, and behavior. These sources are used as evidence in
supporting a person's impression or inference about others. Another
important factor to understand when talking about social perception is
attribution. Attribution is expressing an individual's personality as the
source or cause of their behavior during an event or situation. To fully
understand the impact of personal or situational attributions, social
perceivers must integrate all available information into a unified
impression. To finally confirm these impressions, people try to
understand, find, and create information in the form of various biases.
Most importantly, social perception is shaped by an individual's current
motivations, emotions, and cognitive load capacity. Cognitive load is the
complete amount of mental effort utilized in the working memory. All of
this combined determines how people attribute certain traits and how those
traits are
interpreted.
Impression is a
vague idea in which
some
confidence is placed. An outward
appearance.
Social Cognition Theory holds that portions of an
individual's knowledge acquisition can be directly related to observing
others within the context of social interactions, experiences, and outside
media influences. The theory states that when people observe a model
performing a behavior and the consequences of that behavior, they remember
the sequence of events and use this information to guide subsequent
behaviors. Observing a model can also prompt the viewer to engage in
behavior they already learned. In other words, people do not learn new
behaviors solely by trying them and either succeeding or failing, but
rather, the survival of humanity is dependent upon the replication of the
actions of others. Depending on whether people are rewarded or punished
for their behavior and the outcome of the behavior, the observer may
choose to replicate behavior modeled. Media provides models for a vast
array of people in many different environmental settings.
Social Cognition focuses on how people process, store, and
apply information about other people and social situations. It focuses on
the role that
cognitive processes play in our social interactions.
Interpersonal Communication is an
exchange of information
between two or more people.
Ethnology
is the branch of
Anthropology that compares and analyzes the
characteristics of different peoples and the relationship between them
(cf. cultural, social, or sociocultural anthropology).
Homunculus
is a representation of a small human being. Popularized in
sixteenth-century alchemy and nineteenth-century fiction, it has
historically referred to the creation of a miniature, fully formed human.
The concept has roots in preformationism as well as earlier folklore and
alchemic traditions.
Epidemiology is the study and analysis of the patterns,
causes, and effects of health and disease conditions in defined
populations. It is the cornerstone of public health, and shapes policy
decisions and evidence-based practice by identifying risk factors for
disease and targets for preventive healthcare.
The Golden Rule is the principle of treating others as one
would wish to be treated. It is a maxim of altruism seen in many human
religions and human cultures. The maxim may appear as either a positive or
negative injunction governing conduct: One should treat others as one
would like others to treat oneself (positive or directive form). One
should not treat others in ways that one would not like to be treated
(negative or prohibitive form). What you wish upon others, you wish upon
yourself (empathic or responsive form).
Biometrics refers to metrics related to human
characteristics. Biometrics authentication (or realistic authentication)
is used in computer science as a form of
identification and
access control. It is also used to identify individuals in groups that are under surveillance.
Generations - Shared Periods of Time
Generation is all the people living around the
same
time period and being approximately the same age.
Generation is all
of the people born and living at about the same
30 Year period of
time, during
which children are born and grow up, become adults, and begin to have
children of their own. Generation can also mean a group of
genetically related organisms
constituting a single step in the line of descent. A stage of
technological
development or innovation.
List of Generations (wiki)
Generation X early
1960s to the early
1980s.
Demographics.
Millennials or
Generation Y, are years ranging from the early
1980s to
around
2000.
Generation Z or i-Generation, are people born after the Millennials,
starting in the
mid-1990s.
Generation Gap
is a difference of opinions between one
generation and another regarding
beliefs, politics, or values. In today's usage, generation gap often
refers to a perceived gap between younger people and their parents or
grandparents.
Knowledge Gap
is the gap between what is known by some and what is not know by others.
Religion Gap is the
gap between reality and fantasy or the gap between fact and fiction.
Mind Gap is the gap between a big ego and
normal ego and low empathy and normal empathy.
Communication Gap is
the gap between the message sent and what the receiver hears.
Intergenerational is something involving or affecting several
generations.
Intergenerational programs unite younger and older generations to
enrich participants lives and help address vital social and community
issues.
Intra-generational are the
relationships occurring or existing between members of one generation.
Greatest Generation is the demographic cohort following the
Lost Generation and preceding the Silent Generation. The cohort is
defined as individuals born between
1901
and
1927. They were shaped by the Great
Depression and were the primary participants in World War II.
Silent Generation is the demographic cohort following the Greatest
Generation and preceding the baby boomers. The cohort is defined as
individuals born between
1928 and
1945.
Beat Generation
was a literary movement started by a group of authors whose work explored
and influenced
American culture and
politics in the post-war era. The bulk of their work was published and
popularized throughout the
1950s. The central elements of Beat culture are
the rejection of standard narrative values, making a spiritual quest, the
exploration of American and Eastern religions, the rejection of
materialism, explicit portrayals of the human condition, experimentation
with psychedelic drugs, and sexual liberation and exploration.
Beatnik
was a media stereotype of the beatnik
trope that included
pseudo-intellectualism, drug use, and a cartoonish depiction of real-life
people along with the spiritual quest of
Jack
Kerouac's autobiographical fiction.
Bohemianism is the practice of an
unconventional lifestyle, often in
the company of like-minded people and with few permanent ties. It involves
musical,
artistic, literary or spiritual pursuits. In this context,
Bohemians may or may not be
wanderers, adventurers, or
vagabonds. (
1850s).
Bohemian is a socially
unconventional person, especially one who is involved in the
arts.
He Reveals What
1950s Men Thought & Did 1989 interview
David Hoffmen (youtube) -
Senior
Citizen Stories.
1954 High School
Exchange Students from Korea, Finland, Pakistan and Nigeria discuss
American Teens (youtube)
Baby Boomers are people born during the years
1946 and
1964.
Summer of Love.
Hippie
is a member of the
counterculture of
the 1960s, originally a youth movement that began in the United States
during the mid-1960s and spread to other countries around the world. The
word hippie came from hipster and was used to describe beatniks who moved
into New York City's Greenwich Village and San Francisco's Haight-Ashbury
district. The term hippie first found popularity in San Francisco with
Herb Caen, who was a journalist for the San Francisco Chronicle.
Old Hippie
Remembers His Commune Experiences (youtube) - trying to make sense of
the 60s. Interview was 1990.
Magnificent
Storyteller Soldier Reveals what he saw in Vietnam (youtube).
This 1960s Centrist
Had A Hard Time - Could Be About Today (youtube).
Famous Actor
Regrets How He Raised His Baby Boomer Kids (youtube) - Steve Allen in
1989.
Watch 1950s
Teens Rebel Against Society's Rules (youtube).
1966 Children about
Future (youtube) - British Children 10 or 12 years old in 1966 voice
their concerns about the world and predict what the world might look like
in the year 2000. The footage comes from a December 28, 1966 program on
the BBC. We are still talking about the threat of nuclear war, climate
change, oceans rising, polar ice caps descending and
automation/technology. Kids were smarter in the 60's. Then they
dumbed down education and
the
media.
90's Flashback - A
tribute to 90's entertainment (youtube)
People from any particular generation had parents who were from an earlier
generation. And most people experience things a little differently than
other people, even within the same family. So to label or identify someone
by their generation would be narrow minded and
presumptuous. No one hardly
knows anyone on a personal level, this is because people rarely have
real
conversations. Most people just pretend to know things because it's too
embarrassing for them to admit that they don't know certain things. You
can ask someone a question, but that person might not be able to answer
that question, that's because some things can be really difficult to
explain, especially when you have never explored that question deep enough
in order to answer it in a coherent way. So some conversations may be
about just asking only one question, and that one question could create a
lot of follow up questions. And that's when people start to have real
conversations.
Genealogy -
Heredity
-
Blood Line
-
History (ages) -
Timeline of the Universe
My Generation - The
Who (youtube) - People try to put us d-down (Talkin' 'bout my
generation), Just because we get around, (Talkin' 'bout my generation),
Things they do look awful c-c-cold (Talkin' 'bout my generation), I hope I
die before I get old, (Talkin' 'bout my generation), This is my
generation, This is my generation, baby.
Acting - Pretending to be Someone Else
Acting
is the work of an actor or actress, which is a person in theatre,
television, film, or any other
storytelling medium who tells the story by
portraying a character and usually, speaking or
singing the written text
or play.
Act is to play a role or
part in a
theatrical
performance. To
perform
on a stage or theater. Behave unnaturally or affectedly.
Activism.
Perform is to carry out an
action.
Prospective Memory -
Performance Art.
Imitate is to copy or
reproduce someone's
behavior, speech, looks, appearance or mannerisms.
Mimic.
Actor is a person who portrays a character in a
performance.
Leading Actor -
Supporting Actor
Method Acting
refers to a range of techniques for training actors to achieve better
characterizations of the characters they play.
Front Group -
High-Functioning.
Virtual Actor is the creation or re-creation of a human being in image
and voice using
computer-generated
imagery and sound, that is often indistinguishable from the real
actor. This idea was first portrayed in the 1981 film Looker, wherein
models had their bodies scanned digitally to create 3D computer generated
images of the models, and then animating said images for use in TV
commercials.
Voice Actor.
Role is a set of
connected
behaviors, rights, obligations,
beliefs, and
norms as
conceptualized by people in a
social situation. It is an expected or free
or continuously
changing
behavior and may have a given individual social
status or social position. It is vital to both functionalist and
interactionist understandings of society.
Virtual Reality.
Role-Playing
refers to the changing of one's behavior to assume a role, either
unconsciously to fill a
social role, or consciously to act out an adopted
role.
Sex Fantasy -
Behind the Curtain
-
Costumes.
Cosplay is a
contraction of the words costume play, is a performance art in which
participants called cosplayers wear costumes and fashion accessories to
represent a specific character.
Fantasies -
Vicariously Living.
Enactment is a process of acting something
out.
Enactment in psychology is used to describe the non-reflecting
playing
out of a mental scenario, rather than verbally describing the associated
thoughts and feelings. The re-actualization of unsymbolized and
unconscious emotional experiences involved in the relationship between the
patient and the therapist. Re–experience of a role assumed during
childhood, which is recited. The analyst is given a specific role to play;
both the patient and the analyst lose in this context their sense of
distance, interacting with each other verbally and non–verbally, leading
to intra-psychic dynamics in the form of interactions within the
therapeutic setting.
Reenactment is
performing a role in an event that occurred at an earlier time or the
acting out of a past event.
Historical Reenactment is an educational or entertainment activity in
which people follow a plan to
recreate aspects of a historical event or period. Character in
relation to arts is a person in a narrative work of art (such as a novel,
play, television series or film. A character who stands as a
representative of a particular class or group of people is known as a
type.
Costume is the
distinctive
style of dress of an individual or group that reflects their
class, gender, profession, ethnicity, nationality, activity or epoch.
Character Actor
is a
supporting actor who plays unusual, interesting, or
eccentric
characters who are
very different from the actor's off-screen real-life
personality.
Self-insertion is a literary device in which a
fictional character who
is the real author of a work of fiction appears as an idealized character
within that fiction, either overtly or in disguise.
Character is an
imaginary person
represented in a work of
fiction, play or film or
story. An actor's
portrayal of someone in a play.
Character also means the mental and
moral qualities
distinctive to an individual.
Symbol Characters.
Breaking Character occurs when an actor ceases to maintain the
illusion that they are the character they are supposedly portraying. One
of the most common ways of breaking character is corpsing, in which an
actor loses their composure and laughs or giggles in a comedy scene or
scene requiring ludicrous actions.
Protagonist is the
principal character in a
work of
fiction. A person
who backs a politician or a team or a cause.
When determining whether a character portrayal is
offensive or
funny or even accurate,
you should compare the character to other character portrayals of other
people from the same country. Everyone is different. Though character
portrayals may be typical, average or just relatable on some level, it is only one
example. To say that a particular character portrayal accurately depicts
what people are like in a particular country, is false.
Everyone is
different. You may find someone who is just like a character on TV, but
they are
not the same character.
And this is not to say that an
ignorant person can
be
negatively influenced by
characters on TV, because they can and they do.
Indians React to
Apu Controversy [Street Interview] | ASIAN BOSS (youtube) - "The
Problem With
Apu,"
is a racist caricature. What do Indians think of the "
Simpsons"
character? The
Simpson’s Apu was the only major Indian figure on television. Depicted
primarily as a convenience store clerk, Apu has long been the center of
criticism by the Indian-American community for his shallow representations
of Indians and Indian culture. And after 30 years on air, the voice actor
of Apu, Hank Azaria, recently announced that he will no longer be voicing
the character going forward. But while the Indian-American stance is well
circulated, are you curious as to how people in India feel about the Apu
character? We hit the streets of Mumbai to find out.
Portrayal is a
word picture
of a person's
appearance and
character. Acting the part of a character on stage; dramatically
representing
the character by speech and action and
gesture. A
representation by picture or
portraiture. Any likeness of a person, in any
medium. Representation by
drawing or painting etc..
Personas is an actor's
portrayal of someone
in a play. A personal facade that one presents to the world, sometimes a
false appearance that makes someone or something seem more pleasant or
better than they really are.
Replication is to
make a
copy.
Cell Division -
DNA.
Emulate is to match, equal
or surpass a person or achievement by
imitation. Emulate in computing is
to
imitate the function of another computer or software system, as by
modifying the hardware or the software.
Look-alike
or a
double, is a person who
closely resembles another person. In popular
Western culture, a look-alike is a person who bears a close physical
resemblance to a celebrity, politician or member of royalty.
Doppelganger -
Mistaken Identity -
Impressionist (humor) -
Celebrity (fame)
-
Simulate -
Mimic -
Soul Mate
Mask is an object
normally worn on the face, typically for protection,
disguise,
performance, or entertainment.
Masks have been used since antiquity for
both ceremonial and practical purposes. They are usually worn on the face,
although they may also be positioned for effect elsewhere on the
wearer's
body. In parts of Australia, giant totem masks cover the body, whilst
Inuit women use finger masks during storytelling and dancing.
Protective Masks
are pieces of kit or equipment worn on the head and face to afford
protection to the wearer. Providing a supply of air or filtering the
outside air. Protecting the face against flying objects or dangerous
environments, while allowing vision.
Information Protection
-
Privacy -
Spies
Masks usage with actors and training
disassociated the performer from his own personal id, thus both releasing
the performer into being the “other” similar to the shaman role.
US Theatre Mask Workshop (youtube)
Therapeutic Mask Work is when the mask is used as a projective
technique to separate one part of the self from another. The masked part,
the persona, being stylized and dramatic, provides a measure of distance
from the person. Through the work with the persona, the person comes to
see his dilemma more dearly.
Some Hyper-Realistic Masks more believable than human faces. Some
silicone masks are now so realistic they can easily be mistaken for real
faces, new research suggests.
Fake Videos -
Front Men
People can create a character version of themselves to hide the real
person they are.
Character Mask is a prescribed social role which conceals the
contradictions of a social relation or order.
Masking in relation to
personality is a process in which an individual changes or
"
masks" their
natural personality
to
conform to social
pressures, abuse, and/or
harassment.
Some examples of masking are a single overly dominant temperament, or
humor, two incongruent temperaments, or displaying three of the four main
temperaments within the same
individual. Masking can be strongly
influenced by environmental factors such as
authoritarian parents, rejection, and
emotional, physical, or sexual abuse. An individual may not even know he
or she is wearing a mask because it is a behavior that can take many
forms. Masking should not be confused with
masking behavior which is to
mentally block feelings of suffering as a survival mechanism.
The Masks -
The Twilight Zone (youtube) -
The
Masks is episode 145 of the American television series The Twilight
Zone. It originally aired on March 20, 1964 on CBS. In this episode, set
on Mardi Gras, a dying man coerces his relatives into wearing grotesque
masks that reflect their true personalities.
Eye of the Beholder
- The Twilight Zone (youtube)
Masquerade is to
pretend to be someone
elas or
to be something that you're not.
Making
a false outward show. A costume worn as a
disguise at a masquerade
party. A party of guests wearing
costumes and masks.
Charade is a composition that
imitates or
misrepresents somebody's style, usually in a humorous way. An
absurd pretense intended to create a pleasant or respectable appearance.
Charades (wiki).
Impersonator
is someone who imitates or
copies the behavior or actions of another.
Impersonation is a
representation
of a person that is exaggerated for
comic effect. Pretending to
be another person. Imitating the mannerisms of another person.
Imposter is a person who
pretends to be
someone else in order to deceive others and makes deceitful pretenses,
especially for
fraudulent gain.
Disguise can be anything which
conceals or
changes a
person's physical appearance, including a wig, glasses, makeup, costume or
other items.
Camouflage is a type of disguise for people, animals and
objects. Hats, glasses, changes in hair style or wigs, plastic surgery,
and make-up are also used. The appearance of something on the
outside which
masks or hides what's beneath.
Superficial
Charm is the tendency to be smooth, engaging,
charming, slick and
verbally facile.
Imitation
is an advanced
behavior whereby an individual observes and
replicates
another's behavior.
Artificial
Intelligence.
Surface Acting is when a person
fakes the required emotions in order to
pretend that they are in
agreement with a particular subject or behavior. Example is a fake smile,
they
do not actually feel the emotions
they portray, only pretend that they have them.
Not the True Self.
Two Faced is someone who is
insincere and
acts one way in
a certain situation and then acts another way in similar situations in a
contrary manner.
Spies -
Scammers -
Charlatans -
Half Ignorant
-
Split Personality -
Dualism
-
Two Sides to a Story
Wolf in Sheep's Clothing is a person or thing that appears friendly or
harmless but is really hostile. A person with a pleasant and friendly
appearance that hides the fact that they are evil. An enemy disguised as a
friend. Anyone who disguises a ruthless nature through an outward show of
innocence. Someone who pretends to be harmless or pretends to be part of a
group in order to prey upon that group. A person
playing
a role that is
contrary to their real character.
Beware of
false prophets, particularly
false teachers.
One Eyed Jack is a person
who shows the good side of themselves, while
hiding the other side of
themselves as being incredibly repulsive, insincere,
malicious, and untrustworthy.
Alter
Ego is an
alternative self that is believed to be distinct from a
person's normal or true original personality. Finding one's alter ego will
require finding one's other self, one with a different personality. The
altered states of the ego may themselves be referred to as alterations.
Dual Role refers to one actor playing two roles in a single
production.
Double Life is someone
who leads two different lives that are kept separate from each other,
usually because one of them involves secret, often illegal, activities. to
live/lead a double life. It means that a person lead two separate and very
different lives, and they appear to be a different person in each.
Bisexual -
Secret Life.
Phantom Menace is someone who
hides their
true identity behind the facade of a
well-intentioned
public servant, but in fact they are a lying,
scheming manipulator who
is
evil to the core.
Hypocrites -
Front Men
-
Superficial -
Two Sides to Every Story
Jekyll and Hyde refers to persons with an unpredictably
dual nature that is
outwardly good, but sometimes shockingly evil.
Alter
Ego is a distinct
personality
from a person's normal or true original personality.
Identity Disorder -
Metamorphose.
Bad
Faith is double mindedness or double heartedness in duplicity,
fraud, or
deception. It may
involve
intentional deceit of others, or self-deception.
Trojan Horse is a
subversive person or device placed within the ranks of the enemy. A
malicious program that is
disguised as legitimate software. A seemingly
favorable offer designed to trick customers into making exorbitant
payments.
False Personation is the
crime of
falsely assuming the personal identity of another person to gain
a benefit or to cause harm to the other person. For example, an individual
who pretends himself/herself to be another person in order to wrongfully
cash such other person's paycheck commits false personation.
Data Protection.
Personation means
to assume the identity of another person with intent to deceive.
Scams -
Lying -
Spam -
False Advertising -
Being Nice for Fraudulent
Reasons.
Social Identity Complexity
is a theoretical construct that refers to an individual's subjective
representation of the interrelationships among his or her multiple group
identities. Social identity complexity reflects the degree of overlap
perceived to exist between groups of which a person is simultaneously a
member. Membership in many different groups (multiple social identities)
can lead to greater social identity complexity, which can foster the
development of superordinate social identities and global identity, making
international identity more likely in individualist cultures. Social
identity complexity may be a crucial factor to consider in applying social
psychological models of bias reduction.
People can have multiple social identities or
multiple role-identities. Cultural
identity, professional identity, ethnic identity, national identity,
religious identity, gender identity, disability identity and socioeconomic
status identity, just to name a few.
"When I'm around certain
friends, I can be stupid and say almost anything I want. But I don't act
that way around my girlfriend or my boss."
Identity Fraud is the use by one person of another person's
personal information,
without authorization, to commit a crime or to deceive or defraud that
other person or a third person.
Internet safety.
Catfishing is a type of
deceptive activity
where a person
pretends to be
someone else and creates a
sock puppet social networking presence, or fake identity on a
social network account,
usually targeting a specific victim for deception. Catfishing is often
employed for
romance scams on dating websites. Catfishing may be used for
financial gain, to compromise a victim in some way, or simply as a form of
trolling or
wish fulfillment.
That was not me, that was just my
stage character. So I was just acting. "
But
there still can be some truth". Are you
pleading insane? Or just
trying to
cover up a crime?
Impostor Syndrome is a psychological pattern in which an individual
doubts their
accomplishments and has a persistent internalized fear of being
exposed as a "fraud".
If you
squint your
eyes when smiling, your smile may seem more genuine.
Can you spot a fake
smile? (youtube)
Crocodile Tears
are a false, insincere display of emotion such as a hypocrite crying fake
tears of
grief.
Walk the Walk and
Talk the Talk means to
put up a good front, to be good at being
phony and appearing in a way that
impresses people.
Playing
is a range of voluntary,
intrinsically motivated activities normally
associated with recreational pleasure and enjoyment.
Typecasting is the process by which a particular actor
becomes strongly identified with a specific character.
21 Things make casting directors happy during auditions -
How to be a Film Actor.
Stage Name is also called a screen
name, is a
pseudonym
used by performers and entertainers such as actors, comedians, and
musicians.
Pen Name
a variant form of someone
real name,
sometimes to disguise their gender.
Ghost Writer -
Double Life.
Pseudonym is a name that a person or group assumes for a particular
purpose, which can differ from their first or
true name or orthonym.
Nickname is a
substitute for the proper name of a familiar person, place or thing.
Motion
Picture & Television Fund helps those in the entertainment industry
who can't find meaningful work that pays a fair wage. Motion Picture
Relief Fund (MPRF).
Movies -
Television.
Jim & Andy: The Great Beyond is a 2017 American documentary film
directed by Chris Smith. The film follows actor
Jim
Carrey as he remains in character as
Andy
Kaufman during the production of the
1999 film Man on the Moon, directed by Miloš Forman. It was released
on November 17, 2017, through the streaming service Netflix.
"Spending most of your life
pretending to be other people will leave you
with little time to be yourself and with little time to know your true
self. Success,
fame and fortune can
sometimes do more harm than good. But you don't need to experience fame
and
fortune in order to lose
yourself. Losing yourself is easy when you stop learning."
Civics -
Liberal Arts
(morality) -
Introvert -
Extravert
-
LeadershipSo many
people are very talented at their chosen profession, but they are not
talented with understanding themselves and the world around them. People
shouldn't have to sacrifice themselves in order to succeed. And the reason
why people do sacrifice themselves is because
our education systems are
inadequate and dysfunctional, which is not the teachers or the schools
fault, they're just repeating the same ignorance that was handed to them.
Like people in a cult, they
blindly conform and never ask questions. Even when everything that
people have in their life is because of other people asking questions. So
why have people stopped asking questions? Why are people so
negligent when it comes
to
learning? We need to
improve all schools on all levels in order to fix these defects.
Facial Expressions - Micro-Expressions - Body Language
Facial Expression is one or more motions or positions
of the muscles beneath the
skin of the
face. According to one set of
controversial theories, these movements
convey the emotional state of an
individual to observers. Facial expressions are a form of
nonverbal
communication. They are a primary means of conveying social
information between humans, but they also occur in most other mammals and
some other animal species.
Facial
Cues (image) -
Facial Expressions (youtube) -
Face
Perception -
Mirrors (body image) -
Mirroring -
Body Language -
Diplomacy
Face is a central
body region of sense
and is also very central in the expression of
emotion among humans and among numerous other species. The face is
normally found on the anterior (frontal, rostral)
surface of the head of animals or humans, although not all animals have faces. The face is crucial
for human
identity, and damage such
as scarring or developmental deformities have effects stretching beyond
those of solely physical inconvenience.
Emotional Expression in psychology are those
expressions in people
while talking observably
verbal and
nonverbal behaviors are that
communicate an internal
emotional or affective
state. Examples of emotional expression are facial movements such as
smiling or scowling, or behaviors like crying or laughing or angry or sad
or happy or thankful. Emotional expressions can occur with or without
self-awareness. Presumably, individuals have
conscious control of their emotional expressions; however, they need not
have conscious awareness of their emotional or affective state in order to
express emotion.
16 facial expressions most common to emotional situations worldwide.
17 different ways your face conveys happiness. Humans have more
universal ways of expressing happiness than any other emotion, study finds.
Smirk is
a crooked or slanted
smile that someone
gives when they are irritatingly smug or conceited or acting in a
condescending way, or in a sarcastic or arrogant way. A smirk can also be
shown in a silly way when something is considered to be funny or weird.
Fake Smiles.
Sneer is a facial
expression of scorn or disgust characterized by a slight raising of one
corner of the upper lip, known also as curling the lip or turning up the
nose.
Facial Action Coding System is a system to taxonomize human
facial movements by their appearance on the face, based on a system
originally developed by a Swedish anatomist named Carl-Herman Hjortsjö.
Do you know what these facial expressions are saying? Answer: anger, disgust, fear, happiness, sadness, and surprise.
Researchers propose radical change in how animal facial expressions are
defined and studied. A new approach to analyzing facial expressions
has been created to help better understand animal behavior. The
Human Facial Action Coding System was originally created in the
seventies to
break down facial expressions into individual components of muscle
movement, called Action Units.
Face reveals whether you're rich or poor. The ability to read a
person’s social class only applies to their neutral, expressionless face,
and not when people are smiling or showing emotions. Over time, your face
comes to permanently reflect and reveal your experiences, “Even when we
think we’re not expressing something, relics of those emotions are still there.”
The Visibility of Social Class From Facial Cues.
Body Smart
-
Tooth Acting or
Mouth Acting (youtube)
Eye Contact
occurs when two people look at each other's eyes at the same time. In
human beings, eye contact is a form of nonverbal communication and is
thought to have a large influence on social behavior. The customs and
significance of eye contact vary between societies, with religious and
social differences often altering its meaning greatly.
Eye Contact (wiki-how) -
Empathy -
Gawking -
Gaze Detection
Genes influence ability to read a person’s mind from their eyes.
Test how well you can read emotions of others just by looking at their
eyes.
What lies behind a baby’s eyes. We give meaning to our world through
the categorization of objects. When and how does this process begin? By
studying the gaze of one hundred infants, scientists have demonstrated
that, by the age of fourth months, babies can assign objects that they
have never seen to the animate or inanimate category. These findings
reveal measurable changes in neural organization, which reflect the
transition from simply viewing the world to understanding it.
"Eyes are the window to the Soul"
Truth.
Eye
Tracking is the process of measuring either the
point of
gaze or where one is looking or the
motion of an eye relative to the head.
An eye tracker is a device for measuring
eye positions and
eye movement.
Eye trackers are used in research on the visual system, in psychology, in
psycholinguistics, marketing, as an input device for human-computer
interaction, and in product design. There are a number of methods for
measuring eye movement. The most popular variant uses video images from
which the eye position is extracted. Other methods use search coils or are based on the electrooculogram.
Nine gazes are: straight ahead, left,
right, straight up, up and to the left, up and to the right, straight
down, down and to the left, down and to the right. To get an unobstructed
view of the eyes in the downgaze positions, have the patient or a helper,
elevate the patient's upper lids.
Vision Science -
Image Recognition
Transsaccadic Memory is the neural process that allows humans to
perceive their surroundings
as a seamless, unified image despite rapid changes in fixation points.
Transsaccadic memory is a relatively new topic of interest in the field of
psychology. Conflicting views and theories have spurred several types of
experiments intended to explain transsaccadic memory and the neural
mechanisms involved. In many situations, human eyes move repeatedly in
rapid, discontinuous steps, focusing on a single point for only a short
period of time before moving abruptly to the next point.
Saccadic Masking or visual saccadic suppression, is the phenomenon in
visual perception where the brain
selectively
blocks visual processing during eye movements in such a way that
neither the motion of the eye (and subsequent motion blur of the image)
nor the gap in visual perception is noticeable to the viewer.
Supplementary Eye Field is the name for the anatomical area of the
dorsal medial frontal lobe of the primate cerebral cortex that is
indirectly involved in the control of
saccadic eye movements.
Smooth Pursuit describes a type of eye movement in which the
eyes remain fixated on a moving object. It is one
of two ways that visual animals can voluntarily shift gaze, the other
being saccadic eye movements. Pursuit differs from the vestibulo-ocular
reflex, which only occurs during movements of the head and serves to
stabilize gaze on a stationary object. Most people are unable to initiate
pursuit without a moving visual signal. The pursuit of targets moving with
velocities of greater than 30°/s tends to require catch-up saccades.
Smooth pursuit is asymmetric: most humans and primates tend to be better
at horizontal than vertical smooth pursuit, as defined by their ability to
pursue smoothly without making catch-up saccades. Most humans are also
better at downward than upward pursuit. Pursuit is modified by ongoing
visual feedback.
Eye
Movement includes the voluntary or involuntary movement of the
eyes, helping in acquiring, fixating
and tracking visual stimuli. A special type of eye movement, rapid eye
movement, occurs during
REM sleep.
The eyes are the visual organs of the human body, and move using a system
of six muscles. The retina, a specialized type of tissue containing
photoreceptors, senses light. These specialized cells convert light into
electrochemical signals. These signals travel along the optic nerve fibers
to the brain, where they are interpreted as vision in the visual cortex.
Primates and many other vertebrates use three types of voluntary eye
movement to track objects of interest: smooth pursuit, vergence shifts and
saccades. These types of movements appear to be initiated by a small
cortical region in the brain's frontal lobe. This is corroborated by
removal of the frontal lobe. In this case, the reflexes (such as reflex
shifting the eyes to a moving light) are intact, though the voluntary
control is obliterated.
Face Perception
Face Perception is an individual's
understanding and
interpretation of the
face, particularly the human face, especially in relation to the
associated
information processing in the brain. The
proportions and
expressions of the human face are important to identify
origin, emotional tendencies, health qualities, and some
social
information. From birth, faces are important in the individual's social
interaction. Face perceptions are very complex as the
recognition of
facial expressions involves extensive and diverse areas in the brain.
Sometimes, damaged parts of the brain can cause specific impairments in
understanding faces or
prosopagnosi, also called
face blindness, is a cognitive disorder of
face perception where the ability to
recognize familiar faces, including
one's own face (self-recognition), is impaired, while other aspects of
visual processing (e.g., object discrimination) and intellectual
functioning (e.g., decision making) remain intact.
Cross-Race Effect is the tendency to more easily recognize faces that
are most familiar. A study was made which examined 271 real court cases.
In photographic line-ups, 231 witnesses participated in
cross-race versus
same-race identification. In cross-race lineups, only 45% were correctly
identified versus 60% for same-race identifications.
Face Recognition -
Observation Flaws -
Sleep Deprivation Impairs ability to Interpret Facial Expressions -
Fake Smiles.
Physiognomy
is the assessment of a person's character or personality from his or her
outer appearance, especially the face.
Young Children Judge others based on Facial Features as much as Adults do.
Children as young as 5 use facial information to determine how to behave
toward people. Just like adults, children by the age of 5 make rapid and
consistent character judgments of others based on facial features, such as
the tilt of the mouth or the distance between the eyes. Those facial
features also shape how children behave toward others.
Thatcher Illusion is a phenomenon where it becomes more difficult to
detect local feature changes in an upside-down face, despite identical
changes being obvious in an upright face. The effect is illustrated by two
originally identical photos, which are inverted. The second picture is
altered so that the eyes and mouth are vertically flipped, though the
changes are not immediately obvious until the image is viewed upright.
Micro Expression is a brief,
involuntary facial expression
shown on the face of humans according to
emotions experienced. They
usually occur in high-stakes situations, where people have something to
lose or gain. Microexpressions occur when a person is consciously
trying
to conceal all signs of how they are feeling, or when a person does not
consciously know how they are feeling. Unlike regular facial expressions,
it is difficult/impossible to hide microexpression reactions.
Microexpressions
cannot be controlled as they happen in a fraction of a
second, but it is possible to capture someone's expressions with a high
speed camera and replay them at much slower speeds. Microexpressions
express the seven universal emotions: disgust, anger, fear, sadness,
happiness, contempt, and surprise. Nevertheless, in the 1990s, Paul Ekman
expanded his list of emotions, including a range of positive and negative
emotions not all of which are encoded in facial muscles. These emotions
are amusement, embarrassment, anxiety, guilt, pride, relief, contentment,
pleasure, and shame. They are very brief in duration, lasting only 1⁄25
to 1⁄15 of a second.
Micro-Expression Training -
Micro Expression Training App -
Micro Expressions Training Videos.
Look me in my eyes when you say that means
that if you are telling the truth, you should be able to look the person
in the eyes and let them know that you are telling them the truth. But
good liars could lie to your face.
Say
that with a straight face means if you are telling the truth, you
should be able to do it without laughing or flinching. If you can't say
something with a straight face, it means you are not serious. But a person
who is good at lying can display facial expression that conceals their
true feelings about something.
Straight-Faced is showing a blank
expressionless face that conceals one's true feelings. A serious facial
expression that gives no evidence of emotion and shows no sign of interest
or amusement.
Poker Face or
Blank Expression is a facial expression characterized by
neutral positioning of the facial features, implying a lack of strong
emotion. It may be caused by a
lack of emotion,
depression, boredom or slight confusion, such as when someone refers to
something which the listener does not understand. A deliberately-induced
blank expression meant to conceal one's emotions is also known as a
poker face, referring to the common practice of
maintaining one's composure when playing the card game poker. The term
poker face was used outside the game of poker by American sportswriters in
the 1920s to describe a competitor who
appeared
unaffected by stressful situations (an important skill when playing
poker for money, to avoid giving an opponent any tells about one's hand).
It is similarly used with reference to marketers and salespeople during
business negotiations.
Deadpan
describes the deliberate display of a lack of or no emotion, commonly as a
form of comedic delivery to contrast with the ridiculousness of the
subject matter. The delivery is meant to be blunt, ironic, laconic, or
apparently unintentional.
Resting Bitch Face is a facial expression which unintentionally
appears as if a person is angry, annoyed, irritated, or contemptuous,
particularly when the individual is relaxed or not particularly expressing
an emotion.
Do blind people express their emotions in the same way as people who can
see? -
Paul Ekman
Thousand-Yard Stare is a phrase often used to describe the blank,
unfocused gaze of soldiers who have become emotionally detached from the
horrors around them. It is also sometimes used more generally to describe
the look of dissociation among victims of other types of trauma.
Unconscious Communication is the subtle,
unintentional, unconscious cues that provide information to another
individual. It can be verbal (speech patterns, physical activity while
speaking, or the tone of voice of an individual) or it can be nonverbal
(facial expressions and body language).
Demeanor -
Mannerism -
Visual Language
(communication)
Best way to recognize emotions in others is to listen. Voice-only
communication more accurate than visual cues for identifying others'
feelings, study says.
Listening Techniques.
New study explores if flirting is real and shows it can work. Is there
a unique, identifiable facial expression representing flirting — and if
there is, what does it convey, and how effective is it? The researchers
used the
Facial Action Coding System to classify the morphology of highly
recognized flirtatious facial expressions. The coding showed the most
effective flirting cues include a head turned to one side and tilted down
slightly, a slight smile, and eyes turned forward toward the implied
target.
The Code for Facial Identity in the Primate Brain. Facial images can
be linearly reconstructed using responses of 200 face cells.
The Fusiform Face Area: A Cortical Region specialized
for the Perception of Faces.
Grandmother Cell is a hypothetical neuron that represents a complex
but specific concept or object.
Face selective
cells. Visual neurons in the inferior temporal cortex of the monkey
fire selectively to hands and faces. These cells are selective in that
they do not fire for other visual objects important for monkeys such as
fruit and genitalia. Research finds that some of these cells can be
trained to show high specificity for arbitrary visual objects, and these
would seem to fit the requirements of gnostic/grandmother cells. In
addition, evidence exists for cells in the human hippocampus that have
highly selective responses to gnostic categories including highly
selective responses to individual human faces.
Neurons in the Human Visual Cortex that Respond to Faces -
Cortex
Scientists discover a new class of memory cells for remembering faces.
a class of neurons in the brain's temporal pole region that links face
perception to long-term memory. It's not quite the apocryphal grandmother
neuron -- rather than a single cell, it's a population of cells that
collectively remembers grandma's face. Neurons in the TP region were
highly selective, responding to faces that the subjects had seen before
more strongly than unfamiliar ones. And the neurons were fast --
discriminating between known and unknown faces immediately upon processing
the image.
When we see human faces,
it makes neurons fire in the
amygdala and
in the
hippocampus, and
neurons fire more when seeing faces then when seeing other objects.
Evidence of how the brain handles memory encoding for important social
information, is distinct from other non-social objects. And long-distance
communication between different parts of the brain was increased when
social stimuli were present. And when people looked at human faces they
had already seen earlier in the experiment, the neuron-firing pattern in
the amygdala appeared more slowly.
Facial expressions don't tell the whole story of emotion. Researchers
warn of drawing too-quick conclusions about people's feelings.
Foy Vance - "She
Burns" (Video)
You
can read a persons face and have some idea about what they're thinking or
feeling. But you have no idea about what that person thinks about what
they were thinking about. That hidden layer of
abstraction can only be
known when the person expresses that information to you in a coherent and
honest way. If you asked
someone what they were thinking at that moment, they might be able to
explain what they were thinking. But explaining why they were thinking
that way, that takes a lot more to explain. Investigating your own
phycology is not easy. Now imagine a stranger trying to investigate and
assess your phycology, how does that work?
Catatonia is a state of psycho-motor immobility and
behavioral abnormality
manifested by
Stupor,
which is the lack of critical mental function and a level of
consciousness wherein a sufferer is almost
entirely unresponsive and only responds to base stimuli such as pain.
Designing technologies that interpret your mood from your skin.
Researchers have developed an innovative way of interpreting biological
signals produced by the conductance of our skin. The system displays
information in the form of colorful spiral graphics in real time, as well
as a recording of data, for the wearer to interpret and reflect on. Smart
devices that measure electrical signals from your skin have the potential
to tell you about your stress levels, help your sports performances and
allow you to track your emotions.
Detect Lies -
Spatial Intelligence
Exposing liars by distraction. A new method of lie detection shows
that lie tellers who are made to
multi-task while
being interviewed are easier to spot. It is well documented that
lying during interviews takes up more cognitive
energy than telling the truth. A new study found that investigators
who used this finding to their advantage by asking a suspect to carry out
an additional, secondary, task while being questioned were more likely to
expose lie tellers. The extra brain power needed to concentrate on a
secondary task (other than lying) was particularly challenging for lie
tellers.
When painting reveals increases in social trust. Scientists revealed
an increase in facial displays of trustworthiness in European painting
between the fourteenth and twenty-first centuries. The findings were
obtained by applying
face-processing
software to two groups of portraits, suggesting an increase in
trustworthiness in society that closely follows rising living standards
over the course of this period.
Classroom Divided, 1968 (video) -
Jane Elliott (wiki)
-
Test Yourself
Looks Like Something is On Your Mind?
What's on your mind is what you ask someone when you notice that they are
preoccupied with something or bothered by something. So you may ask the
person "what are you thinking about?" Which sometimes you never get a
straight answer or get an honest answer.
Straight Answer is a clear answer to the
question,
without being
vague,
misleading or deliberately avoiding the question.
Body Language - Nonverbal Communication
Body Language is a type of
non-verbal communication in which
physical behavior, as opposed to words, is used to
express or convey
information. Such behavior includes
facial expressions, body posture,
gestures, eye movement, touch and the use of space. Body language exists
in both animals and humans, but this article focuses on
interpretations of
human body language. It is also known as kinesics.
False Bravado -
Face
Expressions -
Activity Recognition
-
Diplomacy
Nonverbal Communication is the transmission of
messages or
signals through a
nonverbal platform such as eye contact, facial expressions, gestures,
posture, and body language. It includes the use of social cues, kinesics,
distance (proxemics) and physical environments/appearance, of voice
(paralanguage) and of touch (haptics). It can also include the use of time
(chronemics) and eye contact and the actions of looking while talking and
listening, frequency of glances, patterns of fixation, pupil dilation, and
blink rate (oculesics).
Types of nonverbal
communication are
Facial expressions.
The human face is extremely expressive, able to convey countless emotions
without saying a word. Body movement and posture.
Gestures. Eye contact. Touch. Space. Voice. Pay attention to
inconsistencies.
Nonverbal Communication between people is communication
through sending and receiving wordless clues. It includes the use of
visual cues such as body language (kinesics), distance (proxemics) and
physical environments/appearance, of voice (paralanguage) and of
touch (haptics). It can also include
chronemics (the use of time) and oculesics (eye contact and the actions of
looking while talking and listening, frequency of glances, patterns of
fixation, pupil dilation, and blink rate).
Nonverbal Communication.
Sign Language -
Visual Communication -
Employee Skills
Posture can provide a significant amount
of important information through nonverbal communication. Psychological
studies have also demonstrated the effects of
body posture on emotions.
Study Body Language -
Read Body Language -
Body Language University
Amy
Cuddy: Body Language (youtube)
Former FBI Agent
Answers Body Language Questions From Twitter...Once Again | Tech
Support | WIRED (youtube)
Go
Body Language -
Public Displays (provocative)
Social Cue can
either be a verbal or non-verbal hint, which can be positive or negative.
These cues guide conversation and other social interactions. A few
examples of social cues include: Facial expression,
vocal tone, body language,
body posture, gestures, proximity.
Facial
Expressions are signals that we make by moving our facial muscles on
our face. Facial expressions generally signify an emotional state, and
each emotional state and/or state of mind has a specific facial
expression, many of which are universally used around the world. Without
seeing someone's facial expression, one would not be able to see if the
other person is crying, happy, angry, etc. Furthermore, facial expressions
enable us to further comprehend what is going on during situations that
are very difficult and/or confusing. Body language and
body posture are
other social cues that we use to interpret how someone else is feeling.
Other than facial expressions, body language and posture are the main
non-verbal social cues that we use. Gestures are specific motions that one
makes with the hands in order to further communicate a message. Certain
gestures such as pointing gestures, can help direct people's focus to what
is important that is going on around them. Not only does using gestures
help the speaker to better process what they are saying, but it also helps
whoever is listening to that person to better comprehend what the speaker
is saying. Proximity represents the physical distance and/or closeness
between people. Not only does this affect one's ability to see or touch
the other person that they are communicating with, but is also affects one
feeling of psychological closeness that one person has for the other.
Furthermore, studies have found that people feel more connected to each
other when they are in closer proximity to each other.
Visual cues inform decision to cooperate. New technologyenables live
tracking of neural activity during untethered social interaction. By
combining behavioral and wireless eye tracking and neural monitoring, a
team of scientists studied how pairs of freely moving macaques interacting
in a naturalistic setting use visual cues to guide complex,
cooperative behavior.
Eye contact and
body language are critical in social
interaction, but exactly how the brain uses this information in order to
inform behavior in real time is not well understood.
Gait
Analysis is the
systematic study of animal locomotion, more specifically the study of
human motion, using the eye and the brain of
observers, augmented by instrumentation for measuring body movements,
body mechanics, and the activity of the
muscles. Gait analysis is used to
assess and treat individuals with conditions affecting their ability to
walk. It is also commonly used in sports biomechanics to help athletes run
more efficiently and to identify
posture-related or
movement-related problems in people with injuries. The study encompasses
quantification (i.e. introduction and analysis of measurable parameters of
gaits), as well as interpretation, i.e. drawing various conclusions about
the animal (health, age, size, weight, speed etc.) from its gait
pattern. Factors and
parameters. The gait analysis is modulated or modified by many factors,
and changes in the normal gait pattern can be transient or permanent. The
factors can be of various types:
Extrinsic:
such as terrain, footwear, clothing, cargo.
Intrinsic: sex, weight, height, age, etc.
Physical: such as weight, height, physique.
Psychological: personality type, emotions.
Physiological: anthropometric characteristics, i.e., measurements
and proportions of body.
Pathological: for
example trauma, neurological diseases, musculoskeletal anomalies,
psychiatric disorders. The parameters taken into account for the gait
analysis are as follows: Step length, Stride length, Cadence, Speed,
Dynamic Base, Progression Line, Foot Angle, Hip Angle, Squat Performance.
Measuring Body Language. A large international and interdisciplinary
research team has developed software to measure the objective
kinematic features of movements that express
emotions.
Artifacts are types of nonverbal
communication we use to
adorn our bodies and
surroundings to communicate meaning to others. Artifacts are defined as
physical items that can act as
implicit communication devices.
Communication
Artifacts are created as expressions of human thought. They include
advertisements,
art,
ceremonial and documentary
artifacts, exchange media, and personal symbols.
Advertising Artifacts are objects that were created to call
attention to products, services, or events.
Video Camera
matches the Body Movement (body language) of the actor, pan, tilt,
track. (youtube)
When researchers asked hundreds of people to watch other people shake
boxes, it took just seconds for almost all of them to figure out what
the shaking was for. The deceptively simple work by perception researchers
is the first to demonstrate that people can tell what others are trying to
learn just by watching their actions. The study reveals a key yet
neglected aspect of human cognition, and one with implications for
artificial intelligence. Just by looking at how someone's body is moving,
you can tell what they are trying to learn about their environment.
Pupils dilate when we are interested in someone. If you want
someone to like you gaze in their eyes.
Our feet point towards people we are interested in. If you want
someone to trust you let them speak first.
If you want someone to believe you, then nod your head when
speaking.
If you want someone to like you, then mirror their expressions
and gestures.
Blue clothing could make you seem trustworthy and secure Red
clothing could make you seem dangerous, but also seem loving.
Tilting your head back shows more dominant, while tilting your
head down could mean more submissive.
Former
FBI Agent Explains How to Read Body Language | Tradecraft | WIRED (youtube).
Gestures - Non-Verbal Expressions
Gesture is a form of
non-verbal communication or non-vocal communication in which visible
bodily actions communicate particular
messages, either in place of, or in
conjunction with, speech. Gestures include
movement of the hands, face, or
other parts of the body. Gestures differ from physical non-verbal
communication that does not
communicate specific messages, such as purely
expressive displays, proxemics, or displays of joint attention. Gestures
allow individuals to
communicate a variety of feelings and thoughts, from
contempt and hostility to
approval and
affection, often together with body
language in addition to words when they speak.
Touching -
Consent -
Approval -
Tone -
Vagueness
Gesture is a movement of part of the body, especially a hand or the
head, to
express an idea or
meaning.
Misleading Hand Gestures -
Sign Language
-
Activism
Hand Gestures in other Countries (info-graph) -
List of Gestures (wiki)
Gesticulate
is to use dramatic gestures and movements with your hands or arms to
express something or to emphasize what you are saying, instead of just
speaking.
Gestures heard as well as seen. Gesturing adds emphasis to speech --
but not in the way researchers thought. When the team played audio
recordings of this to other people, they found the listener could hear the
speaker's gestures. When the listener was asked to move their arms to the
rhythm, their movements matched perfectly with those of the original
speaker. Because of the way the human body is constructed, hand movements
influence torso and throat muscles. Gestures are tightly tied to
amplitude. Rather than just using your chest muscles to produce air flow
for speech, moving your arms while you speak can add acoustic emphasis.
And you can hear someone's motions, even when they're trying not to let
you.
Gestures in Language Acquisition are a form of non-verbal
communication involving
movements of the
hands, arms, and/or other parts of the body. Children can use gesture to
communicate before they have
the ability to use spoken words and phrases. In this way gestures can
prepare children to
learn
a spoken language, creating a bridge from pre-verbal communication to
speech. The onset of gesture has also been shown to predict and facilitate
children's spoken language acquisition. Once children begin to use spoken
words their gestures can be used in conjunction with these words to form
phrases and eventually to express thoughts and complement vocalized ideas.
Gestures not only complement language development but also enhance the
child’s ability to communicate. Gestures allow the child to convey a
message or thought that they would not be able to easily express using
their limited vocabulary. Children's gestures are classified into
different categories occurring in different stages of development. The
categories of children's gesture include deictic and representational
gestures. Gestures are distinct from manual signs in that they do not
belong to a complete language system. For example, pointing through the
extension of a body part, especially the index finger to indicate interest
in an object is a widely used gesture that is understood by many cultures.
On the other hand, manual signs are conventionalized—they are gestures
that have become a lexical element in a language. A good example of manual
signing is
American Sign
Language–when individuals communicate via ASL, their signs have
meanings that are equivalent to words (e.g., two people communicating
using ASL both understand that forming a fist with your right hand and
rotating this fist using clockwise motions on the chest carries the
lexical meaning of the word "sorry"). Typically, the first gestures
children show around
10 to 12
months of age are deictic gestures. These gestures are also known as
pointing where children extend their index finger, although any other body
part could also be used, to single out an object of interest.
Deictic gestures occur across cultures and
indicate that infants are aware of what other people pay attention to.
Pre-verbal children use pointing for many different reasons, such as
responding to or answering questions and/or sharing their interests and
knowledge with others. There are three main functions to infant's
pointing:
Imperative – this type of deictic
gesture develops first and children use it to obtain something (the speech
equivalent would be saying "give me that").
Declarative – this type of deictic gesture develops later than
imperative gestures and directs an adult's attention to an object or event
to indicate its existence (the speech equivalent would be saying "look at
that"). Declarative pointing is expressive and can be used by the child to
draw attention to an interesting object and share this interest with
another person. Declarative pointing can also be informative where the
child is providing the other person with information. This type of gesture
is typically absent in autistic children's gesture repertoires.
Epistemic – this type of deictic gesture
also develops after imperative gestures and may develop at the same time
as declarative gestures. These type of gestures serve as an epistemic
request wherein infants may point to an object in order for an adult to
provide new information, like a name, to an object (the speech equivalent
would be saying "what is that").
Representational
gesture refers to an object, person, location, or event with hand
movement, body movement, or facial expression. Representational gestures
can be divided into iconic and conventional gestures. Unlike deictic
gestures, representational gestures communicate a specific meaning.
Children start to produce
representational
gestures at 10 to 24 months of age. Young American children will
produce more deictic gestures than representational gestures, but Italian
children will produce almost equal amounts of representational and deictic
gestures.
Iconic gestures have visually
similar relationship to the action, object, or attribute they portray.
There is an increase in iconic gesturing after the two-word utterance
stage at 26 months. Children are able to create novel iconic gestures when
they were attempting to inform the listener of information they think the
listener does not know. Iconic gestures aided
language development after the
two-word utterance stage, whereas deictic gestures did not. Iconic
gestures are the most common form of representational gesture in Italian
children.
Children
will copy the iconic gestures they see their parents using, therefore
including iconic gestures when measuring representational vocabularies
increases Italian children's vocabularies. Even though the Italian
children produced more iconic gestures, the two-word utterance stage did
not arrive earlier than American children who produce fewer iconic
gestures.
Conventional gestures are
culture-bound emblems that do not translate across different cultures.
Culture-specific gestures such as shaking
your head "no" or waving "goodbye" are considered conventional gestures.
Although American children do not typically produce many representational
gestures in general, conventional gestures are the most frequently used in
the representational gesture category.
Metaphoric Gestures occur when an individual creates a physical
representation of an abstract idea or concept, and these gestures provide
additional semantic meaning that complements the ongoing speech.
Metaphoric gestures put an abstract idea into a more literal, concrete
form. Making your hands into a heart shape and placing them on your chest
might indicate your affection for a loved one.
Mime is a theatrical technique of
suggesting action, character, or emotion without words, using only
gesture, expression, and movement.
Pantomime is
dramatic entertainment in which performers express meaning through
gestures accompanied by music. Originating in Roman mime.
Symbolic Gestures are used to signify
actions or emblems that facilitate social transactions, such as putting
your finger to your lips to indicate to someone to “be quiet”. Used to
indicate what an individual wants without having to speak.
Customary Greetings. Don't demand or expect a customary greeting
from a person visiting your country or area of the world. Certain greeting
styles can make some people feel uncomfortable. So first explain the
customary greeting so that the visitor can be prepared and not insult
anyone. Whether it's a handshake, head nod, kneel,
bow,
salute,
smile, face kiss,
hand
kiss or
hug, we should respect peoples preferences and beliefs, but not demand
or expect.
Greeting is an act of communication in which human beings
intentionally make their presence known to each other, to show attention
to, and to suggest a type of relationship (usually cordial) or social
status (formal or informal) between individuals or groups of people coming
in contact with each other. Greetings sometimes are used just prior to a
conversation or to greet in passing, such as on a sidewalk or trail. While
greeting customs are highly culture and situation-specific and may change
within a culture depending on social status and relationship, they exist
in all known human
cultures. Greetings can be expressed both audibly and
physically, and often involve a combination of the two. This topic
excludes military and ceremonial salutes but includes rituals other than
gestures. A greeting, or salutation, can also be expressed in written
communications, such as letters and emails. Some epochs and cultures have
had very elaborate greeting rituals, for example, greeting of a sovereign.
Conversely, secret societies have often furtive or arcane greeting
gestures and rituals, such as a secret handshake, which allow members to
recognize each other. In some languages and cultures, the same word or
gesture is used as both greeting and farewell. Examples are "Good day" in
English, "As-Salamualaikum" in Arabic, "
Aloha" in Hawaiian, "
Shalom" in
Hebrew, "
Namaste" in Hindi and "
Ciao" in Italian. The bow and handshake
are also used for both greeting and leave taking.
Head
Shake is a gesture in which the head is turned left and right or from
side to side repeatedly horizontally in quick succession to indicate
disagreement, denial, rejection or just to say
no.
It can also signify disapproval or upset at a situation, often with slower
movement. Head shaking while trying food, in Western cultures, can also
communicate one is enjoying the food or a strong approval of it.
Nod
of the head is a gesture in which the head is tilted up and then down
vertically in alternating up and down arcs along the sagittal plane. In
many cultures, it is most commonly, but not universally, used to indicate
agreement, acceptance, or acknowledgement or just to say
yes.
Head Nodding raises Likability and Approachability, even with some
animals.
Head
Bobble motion usually consists of a side-to-side tilting of the head
in arcs along the coronal plane. A form of nonverbal communication, it may
mean yes, good,
maybe, ok, or I understand,
depending on the context. In India, a head bobble can have a variety of
different meanings. Most frequently it means yes, or is used to indicate
understanding. The meaning of the head bobble depends on the context of
the conversation or encounter. It can serve as an alternative to thank
you, as a polite introduction, or it can represent acknowledgement. Head
bobbles can also be used in an intentionally vague manner. An
unenthusiastic head bobble can be a polite way of declining something
without saying no directly. The gesture is common throughout India.
However, it is used more frequently in South India. Also found in South
Asian cultures.
Shrug
is a gesture performed by raising both shoulders which represents not
knowing an answer to a question or being
indifferent about something.
Salute is a hand gesture that is an act of honor or
courteous recognition. To recognize
someone with a gesture of respect. To express commendation. An act of
greeting with friendly words and gestures
like bowing or lifting the hat. greet someone in a friendly way.
Salutation is a gesture or utterance made
as a greeting or acknowledgment of another's arrival or departure.
Salutation is a greeting used in a letter or other written or
non-written communication. Salutations can be formal or informal. The most
common form of salutation in an English letter is
Dear followed by the recipient's given name or title. For each
style of salutation there is an accompanying style of complimentary close,
known as valediction. Examples of non-written salutations are bowing
(common in Japan) or even addressing somebody by their name. A salutation
can be interpreted as a form of a signal in which the receiver of the
salutation is being
acknowledged, respected
or thanked. Another simple but very common example of a salutation is a
military salute. By saluting another rank,
that person is signaling or showing his or her acknowledgement of the
importance or significance of that person and his or her rank. Some
greetings are considered vulgar, others "rude" and others "polite".
Thumb Signal is
usually described as a
thumbs-up or
thumbs-down, is a common hand gesture
achieved by a closed fist held with the thumb extended upward or downward
in
approval or disapproval, respectively. These gestures have become
metaphors in English: "The audience gave the movie the thumbs-up" means
that the audience
approved of the movie, regardless of whether the gesture
was actually made.
Toast is a drink
in honor of someone or to the health of a person or an event. Toast also
means slices of bread that have been toasted.
Handshake is a short ritual in which two people grasp one of
each other's like hands, in most cases accompanied by a brief up and down
movement of the grasped hands. Using the right hand is generally considered
proper etiquette. Customs surrounding handshakes are specific to cultures.
Different cultures may be more or less likely to shake hands, or there may
be different customs about how or when to shake hands. Handshakes are
known to
spread germs.
How to Give a Proper Handshake (youtube) -
How to Handshake (youtube)
Namaste
is a
non-contact manner of respectfully
greeting and honoring a person or group, used at any time of day. Namaste
is usually spoken with a slight bow and
hands
pressed together, palms touching and fingers pointing upwards,
thumbs close to the chest. This gesture is called añjali mudrā; the
standing posture incorporating it is pranamasana.
Fist
Bump is a gesture similar in meaning to a handshake or high five. A
fist pump can also be a symbol of giving respect or approval, as well as
companionship between two people. It can be followed by various other hand
and body gestures (such as immediately opening the palm and spreading the
fingers for “knucks with explosions”) and may be part of a dap greeting.
It is commonly used in baseball and hockey as a form of celebration with
teammates, and with opposition players at the end of a game. In cricket it
is a common celebratory gesture between batting partners. Fist bumps are
often given as a form of friendly congratulation.
Fist bump helps reduce the spread of germs.
Elbow
Bump is an informal greeting where two people touch elbows. During a
pandemic, authorities advised that even an elbow bump may be too risky,
and suggested greeting from a distance.
Hongi is
done by pressing one's nose and forehead, at the same time, to another
encounter. It is used at traditional meetings among Māori people and on
major ceremonies and serves a similar purpose to a formal handshake. In
the hongi, the ha (or breath of life), is exchanged. The breath of life
can also be interpreted as the sharing of both people’s souls.
Window Love is when two people are separated by glass and can't
touch, so they place their hands on opposite sides of the glass in a
gesture of wordless comfort.
Heart to Heart Energy Hug is a hug where
your left cheek is on the side of the other person's left cheek so that
the hearts of each person lineup. Our
Hearts are in the
center of our chest but part of it is slightly offset to the left. A right
cheek to right cheek hug is a liver to liver hug.
Body Smart -
Bodily-Kinesthetic -
Body Image
-
Happiness
When people believe that no one is watching them, people tend to make more
obvious body language gestures, which some can even be easily
distinguishable from the
corner of your eye. But even gestures are not always accurate in
determining a persons intentions or beliefs, because people could just be
reacting to a situation without even being fully aware of how they are
reacting, or how their reaction is being understood. Just like any
language, things need to be
verified in order
to accurately
interpret
the message.
Observation Flaws
-
Communication
"Just because you're not speaking, doesn't mean that you are not saying anything."
"Words convey information; nonverbal communication adds meaning
to the information."
Every time I
assumed to know what someone looked like just by hearing their voice
over the phone, I was wrong.
The Human Face (2001) Face Documentary Series 1 - 4 (youtube)
Blushing
is the reddening of a person's face due to psychological reasons. It is
normally involuntary and triggered by emotional
stress, such as that associated with embarrassment,
anger, or
romantic
stimulation. Severe blushing is common in people who suffer social
anxiety in which the person experiences extreme
and persistent anxiety in
social and performance situations.
How To
Analyze People On Sight - FULL Audio Book - Human Analysis,
Psychology, Body Language (youtube)
Are Deaf People better at Interpreting
Body Language?
Emotional Labor is the process of
managing feelings and expressions to fulfill
the emotional requirements of a job. More specifically, workers are
expected to regulate their emotions during interactions with customers,
co-workers and superiors. This includes analysis and decision making in
terms of the expression of emotion, whether actually felt or not, as well
as its opposite: the suppression of emotions that are felt but not
expressed.
Emotions.
Emotion Work is understood as the art of trying to
change in degree or quality an emotion or feeling. Emotion work may be
defined as the management of one's own feelings, or work done in an effort
to maintain a relationship; there is dispute as to whether emotion work is
only work done regulating one’s own emotion, or extends to performing the
emotional work for others.
Affect Display is a subject's externally displayed
affect. The display can be by facial, vocal, or gestural means. When
displayed affect is different from the subjective affect, it is
incongruent affect. Affect display may also be referred to as simply
"affect".
Common Coding Theory is a cognitive psychology
theory describing how perceptual representations (e.g. of things we can
see and hear) and motor representations (e.g. of hand actions) are linked.
The theory claims that there is a shared representation (a common code)
for both perception and action. More important, seeing an event activates
the action associated with that event, and performing an action activates
the associated perceptual event.
Psychological Projection (blaming)
-
Transference.
Projective Identification describes the process
whereby in a close relationship, as between mother and child, lovers, or
therapist and patient, parts of the self may in unconscious fantasy be
thought of as being forced into the other person.
Does a dog's wagging tail match the heart rate?
The dogs heart rate speeds up when tail wagging. The faster the wag, the
more excited the dog. A tail wag may range from very slow to extremely
rapid, which is known as flagging. Flagging occurs when a dog holds his
tail stiff and high while slowly and rigidly moving it back and forth,
this can be indicative of potential aggressive behaviors toward a human or
another animal. Dogs with their tails pointing down to the ground or even
tucked between their legs are feeling fear and stress. Dogs with their
tails held up like a flag are feeling confident, perhaps even aggressive.
A dogs tail can wag more to the left or more to the right.
Resources for Social Skills -
Improve your Social Skills -
How to Judge People Based on Their Appearance -
How to Judge a Persons Character -
Social Pro
Now -
Meta Morf Us
-
People Skills Decoded -
Non-Cognitive Skills (PDF) -
Robert Sapolsky: The Uniqueness of Humans (youtube)
Related Subject Pages -
Mirroring Psychology
-
Child Development -
Hatred -
Anger
-
Stress -
Abuse -
Abusive Relationships
-
Marriage
-
Sex -
Morals -
Friendships -
Family -
Team Work -
Social Influence -
Too Much Attention
-
Interpersonal Relationships
-
Dating -
Marriage -
Friendship -
Family -
Religions -
Philosophy -
Politics -
Intelligence -
Learning Methods -
Cognitive Dissonance
-
Mindset -
Anger -
Emotions -
Sports -
Reality -
Psychology -
Awareness -
Behavior -
Conformity -
Enabling -
Codependency -
Personalities
-
Identity -
True Self.
Decisions are being made right now. The question is,
are you
making decisions for yourself, or are you letting others make
decisions
for you?
TSA - Transportation Security Administration
Airport Security refers to the techniques and methods used in an
attempt to protect passengers, staff, aircraft, and airport property from
accidental or
malicious
harm, crime, and other threats.
Security Theater is the practice of investing in countermeasures
intended to provide
the feeling of improved security while doing little or
nothing to achieve it.
Observation Flaws -
Psychological Evaluations -
Privacy -
Biometrics
Profiling -
Discrimination -
Lying
-
Fear Mongering -
Alarm Fatigue -
Propaganda -
InterrogationThis is not saying that Airport security is
not necessary, because it is at the moment. This is also not saying that
the security screeners are intrusive, because they're just doing a job
they were trained for. The problem is that Airport security only protects
airplanes from the possibility of a hijacker taking control of the
airplane. Airport security does not educate people or protect people from
all the other threats that
are killing people every single day.
False Flags only
makes citizens more vulnerable, not safer.
This list below is what the TSA thinks are the Signs a
person displays that Might indicate that they are a Terrorist.
Exaggerated Yawing. (a tired traveler is not that unusual,
it's called jet lag?).
Excessive complaints about the screening process. (who
hasn't complained about the excessiveness of the screening
process).
Excessive throat clearing. (give them a drink of water).
Widely open staring eyes. (like when a man stares at a
women on the street?).
Wearing improper attire for location. (so fashion is
now terrorism?).
Whistling as the individual approaches the screening process. (I
can't be happy?) -
whistle
techniques.
Gazing down. (Like looking down at your cell phone, some people
prefer not to make eye contact, especially with molesters).
Exaggerated or repetitive grooming gesture. (don't touch
yourself?).
Face pale from recent shaving of beard. (no grooming
before traveling?).
Rubbing or wringing of hands. (offer them a coat).
Domestic Terrorists.
So the TSA knows that you can't tell a
terrorist just by how a person looks or acts. This
profiling is so vague that they can accuse and target
anyone they want, and at the same time, violate a persons privacy
and their rights. So this list of
signs is more about them saying, "Don't say anything bad about
the
TSA or we will treat you like a terrorist", so the TSA is
basically a terrorist organization themselves.
Gestapo. This list looks like some idiots way of trying to
control peoples behavior, while at the same time, force TSA
Airport Screening Officers to act
disrespectful towards people, and act disrespectfully
towards the US Constitution? WTF!
92-Point Checklist of the Spot Referral Report (PDF)
Travel Tips and Travel Advice
Airport Racial Profiling is government activity directed at a suspect or
group of suspects because of their
race or ethnicity.
Secondary Security Screening Selection is selecting a passenger for
additional inspection.
I am more interested in the TSA's ability to recognize
disguises? And
also to recognize
propaganda? And also to recognize their own
Ignorance? I don't know about you, but I would feel a
lot safer if my security officers were more intelligent and
better trained, just sayin. And don't try tell me that you don't
have the money to improve training, we know how much money you've taken,
so you have more then enough.
Deportation
-
Immigration
Physiognomy is the assessment of character or personality from a
person's outer appearance, especially the face. The term can also refer to
the general appearance of a person, object, or terrain without reference
to its implied characteristics—as in the physiognomy of an individual
plant (see plant life-form) or of a plant community.
Cold
Reading is a set of techniques used by mentalists, psychics,
fortune-tellers, mediums and illusionists to imply that the reader knows
much more about the person than the reader actually does. Without prior
knowledge, a practiced cold-reader can quickly obtain a great deal of
information by analyzing the person's body language, age, clothing or
fashion, hairstyle, gender, sexual orientation, religion, race or
ethnicity, level of education, manner of speech, place of origin, etc.
Cold readings commonly employ high-probability guesses, quickly picking up
on signals as to whether their guesses are in the right direction or not,
then emphasizing and reinforcing chance connections and quickly moving on
from missed guesses.
Security Fear or
fear mongering?
Security -
Safety
Hyper-Vigilance
is an enhanced state of
sensory
sensitivity accompanied by an exaggerated intensity of behaviors whose
purpose is to detect
threats. Hypervigilance is also accompanied by a state of increased
anxiety which can cause
exhaustion. Other
symptoms include: abnormally increased arousal, a high responsiveness to
stimuli, and a constant scanning of the
environment for threats.
Fear. In hypervigilance,
there is a perpetual scanning of the environment to search for sights,
sounds, people, behaviors, smells, or anything else that is reminiscent of
threat or trauma. The individual is placed on high alert in order to be
certain danger is not near. Hypervigilance can lead to a variety of
obsessive behavior patterns, as well as producing difficulties with
social interaction and
relationships. Hypervigilance
can be a symptom of
post traumatic stress
disorder (PTSD) and various types of anxiety disorders. It is
distinguished from paranoia.
Paranoid states,
such as those in schizophrenia, can seem superficially similar, but are
characteristically different. Hypervigilance is differentiated from
dysphoric hyperarousal in that the person remains
cogent and
aware of their surroundings. In dysphoric
hyperarousal, the PTSD victim may lose contact with reality and
re-experience the traumatic event verbatim. Where there have been multiple
traumas, a person may become hypervigilant and
suffer severe anxiety attacks intense enough to induce a
delusional state
where the effects of related traumas overlap. This can result in the
thousand-yard stare.
Some of the common
behaviors of hypervigilance are: Lack of objectivity – reading too
much into situations. An over awareness of what people see or think about
us. Looking for others to betray constantly. Constantly concerned about
others.
Over scrutiny and
over analyzing
behaviour of situations.
Paranoid
(worry) -
Over Reaction -
Training Failures
Alarm Fatigue
Why The
TSA Doesn't Stop Terrorist Attacks - Adam Ruins Everything (youtube)
TSA's 'SPOT' program. 'Screening Passengers By Observation
Technique' Behavior Detection Officers
(youtube)
George
Carlin - Airport Security (youtube)
TSA "
basically an illusion designed to give us the appearance of
safety," at a hefty price and a loss of freedoms.
Human Security should be the responsibility of the
individual rather than just the state.
Why are there so many names on the U.S. government's terrorist list? In September 2007, the
Inspector General of the Justice Department
reported that the
Terrorist Screening Center (the FBI-administered
organization that consolidates terrorist watch list information in the
United States) had over 700,000 names in its database as of April 2007
- and that the list was growing by an average of over 20,000 records per
month. (Are Republicans
Profiling
democrats?)
9-in-10 on terror watch list who sought guns were approved in 2015.
The problems with using the terrorist watch list to ban gun sales.
No Fly
List (wiki)
Almost 16,000 people a day are now applying for
PreCheck. That's a huge increase from less than 7,000 a day in March.
3 million since 2014. Pay $85 for PreCheck, valid for five years.
Again the wealthy are f*cking the poor.
Threat Assessment -
Risk Assessment
MOSAIC Threat Assessment is a method to assess and screen
threats and inappropriate communications.
Threat Assessment -
TA -
Terrorist?
10 years almost 200 employees and contract workers of the Department
of Homeland Security have taken nearly $15 million in
bribes while being paid
to protect the nation’s borders and enforce immigration laws. Records show
that Border Patrol officers and customs agents, who protect more than
7,000 miles of the border and deal most directly with drug cartels and
smugglers, have taken the most in bribes, about $11 million.
Corruption -
Money.
"People who give up
essential liberty to obtain a little temporary safety deserve neither
liberty nor safety." -
Benjamin Franklin
"Security is mostly a superstition. It does not exist in nature,
nor do the children of men as a whole experience it. Avoiding
danger is no
safer in the long run than outright exposure. Life is either a daring
adventure, or nothing." -
Helen Keller
"Man must exist in a state of balance
between risk and safety. Pure risk leads to self-destruction.
Pure safety leads to stagnation. In between lies survival and
progress."
Body Language Descriptions: What other things about peoples appearance that might be of
concern, but not to judge, just to be aware of.
Wearing dirty clothes, Dressed too formally for situation,
Dressed too casually for situation, Wore revealing clothing,
Fashionably Dressed, Extremely thin, Extremely Obese, Extremely
Tall, Extremely Muscular, unkempt hair, Push hair out of eyes, greasy hair,
Nose in air, very pale
skin, Has facial hair, bags under his or her eyes, Avoids eye
contact, Meet gaze, Look in the eye, Eyes glitter, Bulging eyes,
Wink, Rub eye, Look down nose, Look sideways, Peer, Glance, Stare, Glare,
Eyes glint, Squint, Gaze slide to floor, Blink, Peculiar smile, Grin, Smiled a lot,
Smirk, Sigh, Grimace, Furrow brow, Wrinkle forehead, Slap forehead, Showed
little emotional expression, Displayed a lot of emotion, Long
fingers, Crossed arms, Licked his or her lips frequently,
Purse lips, Frequently played with hair, Run hand through hair,
Twirl hair, Twiddle thumbs, Clap, Snap fingers, Thread fingers, Fold
hands, Twitch/tick, Bite nails, Suck thumb, Pick nose, Flare nostrils,
Sniff, Swallow, Wrinkle nose, Touched friend frequently, Hug self/knees,
Rub arms, Nodded
frequently, Tilt head to one side, Shudder, Shiver, Tremble,
Scratch, Bob head, Shake head, Skipped, Amble, Stroll, Lumber, Slouch,
Shrug, Shift weight, Cross legs, Swagger, Shuffle, Has
mental illness.
Note:
These appearances may mean nothing.
"When you choose to see the good in others, you end up finding the good in yourself."
"People are more about what they hide than what they show."
"What if everyone around you is just you at another moment in time?
Most people know that everything is connected in one way or
another, so maybe we all are just part of the same thing at
different moments in time, we're one, and separation is just an illusion"
TSA announced
that its officers seized 4,432 guns at checkpoints last year in 2019,
which is the most in the agency's 18-year history. Firearms caught at
checkpoints in 2019 averages out to about 12 per day. It also says that
87% of those guns (some 3,855)
were loaded.
Nationwide, TSA says it caught firearms at 278 airports. Travelers at
Hartsfield-Jackson Atlanta International Airport had the most guns seized:
323 firearms.
There is a proper way to travel safely with a firearm. It should be
unloaded and then it should be packed in a hard-sided locked case, taken
to the airline check-in counter to be declared, and checked.
Firearm replicas, including toys or
other gun-shaped items, also must be transported in checked luggage.
Activity Recognition - Face Recognition
Automated Scenario Recognition is AI software that scans your security video footage or your
CCTV cameras for any
unusual behavior. The technology will detect and
analyze and know when someone is about to have a heart attack, know when a
women is going into labour, know someone is being attacked, know when
someone is being held against their will, know when someone is running to
danger or running from danger.
Artificial Intelligent Visual Sensors -
Deconstruction.
Video
Content Analysis is the
capability of
automatically analyzing video to detect and determine
temporal and spatial events. This technical capability is used in a
wide range of domains including entertainment, health-care, retail,
automotive, transport, home automation, flame and smoke detection, safety
and security. The
algorithms can be implemented as software on general
purpose machines, or as hardware in specialized video processing units.
Many different functionalities can be implemented in VCA. Video Motion
Detection is one of the simpler forms where motion is detected with regard
to a fixed background scene. More advanced functionalities include video
tracking and egomotion estimation. Based on the internal representation
that VCA generates in the machine, it is possible to build other
functionalities, such as identification, behavior analysis or other forms
of situation awareness. VCA relies on good input video, so it is often
combined with video enhancement technologies such as video denoising,
image stabilization, unsharp masking and super-resolution.
Activity
Recognition
aims to recognize the actions and goals of one or more agents from a
series of
observations on the agents' actions and the environmental
conditions. Since the 1980s, this research field has captured the
attention of several computer science communities due to its strength in
providing personalized support for many different applications and its
connection to many different fields of study such as medicine,
human-computer interaction, or sociology. Due to its many-faceted
nature, different fields may refer to activity recognition as plan
recognition, goal recognition, intent recognition, behavior recognition,
location estimation and location-based services.
Video
Motion Analysis is a technique used to get information about moving
objects from video. Examples of this include gait analysis, sport
replays, speed and acceleration calculations and, in the case of team or
individual sports, task performance analysis. The motions analysis
technique usually involves a high-speed camera and a computer that has
software allowing frame-by-frame playback of the video.
Affectiva is a
software company that builds artificial intelligence that understands
human emotions, cognitive states, activities
and the objects people use, by analyzing facial and vocal expressions. The
company spun out of MIT Media Lab and created the new technology category
of Artificial Emotional Intelligence (Emotion AI).
Gesture
Recognition is
interpreting human gestures via mathematical
algorithms.
Gestures can originate from any bodily motion or state but commonly
originate from the face or hand. Current focuses in the field include
emotion recognition from face and hand gesture recognition. Users can use
simple gestures to control or interact with devices without physically
touching them. Many approaches have been made using cameras and computer
vision algorithms to interpret sign language. However, the identification
and recognition of posture, gait, proxemics, and human behaviors is also
the subject of gesture recognition techniques. Gesture recognition can be
seen as a way for computers to begin to understand
human body language,
thus building a richer bridge between machines and humans than primitive
text user interfaces or even GUIs (graphical user interfaces), which still
limit the majority of input to keyboard and mouse and interact naturally
without any mechanical devices. Using the concept of gesture recognition,
it is possible to point a finger at this point will move accordingly. This
could make conventional input on devices such and even redundant.
Motion
Analysis is used
in
computer vision, image processing, high-speed photography and machine
vision that studies methods and applications in which two or more
consecutive images from an image sequences, e.g., produced by a video
camera or high-speed camera, are processed to produce information based on
the apparent motion in the images. In some applications, the camera is
fixed relative to the scene and objects are moving around in the scene, in
some applications the scene is more or less fixed and the camera is
moving, and in some cases both the camera and the scene are moving.
The
motion analysis processing can in the simplest case be to detect motion,
i.e., find the points in the image where something is moving. More complex
types of processing can be to track a specific object in the image over
time, to group points that belong to the same rigid object that is moving
in the scene, or to determine the magnitude and direction of the motion of
every point in the image. The information that is produced is often
related to a specific image in the sequence, corresponding to a specific
time-point, but then depends also on the neighboring images. This means
that motion analysis can produce time-dependent information about motion.
Applications of motion analysis can be found in rather diverse areas, such
as surveillance, medicine, film industry, automotive crash safety,
ballistic firearm studies, biological science, flame propagation, and
navigation of autonomous vehicles to name a few examples.
Facial
Recognition System is a technology capable of
identifying or
verifying a person from a digital image or a video frame from a video
source. There are multiple methods in which facial
recognition systems
work, but in general, they work by
comparing selected
facial features from
given image with faces within a database. It is also described as a
Biometric Artificial Intelligence based application that can uniquely
identify a person by analysing patterns based on the person's facial
textures and shape. While initially a form of computer application, it has
seen wider uses in recent times on mobile platforms and in other forms of
technology, such as robotics. It is typically used as access control in
security systems and can be compared to other biometrics such as
fingerprint or eye iris recognition systems. Although the accuracy of
facial recognition system as a biometric technology is lower than iris
recognition and fingerprint recognition, it is widely adopted due to its
contactless and non-invasive process. Recently, it has also become popular
as a commercial identification and marketing tool. Other applications
include advanced human-computer interaction,
video surveillance, automatic
indexing of images, and video database, among others.
Face
Training - Face-to-Face Interaction -
Facial
Expression Analysis
Faception tries to reveal
personality from facial images.
PimEyes Face Recognition
search engine and Reverse Image Search is available to everyone.
Artificial Intelligent
Pattern Recognition.
Face detection in untrained deep neural networks? Researchers have
found that higher visual cognitive functions can arise spontaneously in
untrained
neural networks.
A research team has shown that visual selectivity of facial images can
arise even in completely untrained deep neural networks. This new finding
has provided revelatory insights into mechanisms underlying the
development of cognitive functions in both biological and artificial
neural networks, also making a significant impact on our understanding of
the origin of early brain functions before sensory experiences.
Reading Body Language on Video Call. It's
generally harder to read body language on video than in person because
video calls typically only show a limited
view of someone's upper body, making it difficult to pick up on subtle
non-verbal cues like hand gestures, posture shifts, and leg movements,
which are readily visible in a
face-to-face interaction.
The camera angle can distort facial expressions making it harder to
accurately interpret them, which can lead to misinterpretations of
someone's true emotions or intentions. There is also background noise,
technical glitches, and other distractions that can divert attention away
from observing subtle body language cues. Without the full physical
environment, it can be harder to understand the context behind someone's
body language.
Biometrics
is the technical term for body measurements and calculations. It refers to
metrics related to human characteristics. Biometrics authentication (or
realistic authentication) is used in computer science as a form of
identification and access control. It is also used to identify individuals
in groups that are under
surveillance. Biometric identifiers are the
distinctive, measurable characteristics used to label and describe
individuals. Biometric identifiers are often categorized as physiological
versus behavioral characteristics. Physiological characteristics are
related to the shape of the body. Examples include, but are not limited to
fingerprint, palm veins, face recognition, DNA, palm print, hand geometry,
iris recognition, retina and odour/scent. Behavioral characteristics are
related to the pattern of behavior of a person, including but not limited
to typing rhythm, gait, and voice.Some researchers have coined the term
behaviometrics to describe the latter class of biometrics. More
traditional means of access control include token-based identification
systems, such as a driver's license or passport, and knowledge-based
identification systems, such as a password or personal identification
number. Since biometric identifiers are unique to individuals, they are
more reliable in verifying identity than token and knowledge-based
methods; however, the collection of biometric identifiers raises privacy
concerns about the ultimate use of this information.
Privacy.
Keystroke
Dynamics
is the detailed timing information which describes exactly when each key
was pressed and when it was released as a person is typing at a
computer
keyboard.
Handwritten
Biometric Recognition
is the process of identifying the author of a given text.
Handwritten
biometric recognition belongs to behavioural biometric systems because it
is based on something that the user has learned to do. Static and
dynamic recognition. Handwritten biometrics can be split into two main
categories: Static: In this mode, users writes on paper, digitize it
through an optical scanner or a camera, and the biometric system
recognizes the text analyzing its shape. This group is also known as
"off-line". Dynamic: In this mode, users writes in a digitizing tablet,
which acquires the text in real time. Another possibility is the
acquisition by means of stylus-operated PDAs. Dynamic recognition is also
known as "on-line".Dynamic information usually consists of the following
information: spatial coordinate x(t) - spatial coordinate y(t) - pressure
p(t) - azimuth az(t) - inclination in(t). Better accuracies are
achieved by means of dynamic systems. Some technological approaches exist.
Physiological signals could be the key to 'emotionally intelligent' AI,
scientists say. Researchers integrate biological signals with
gold-standard machine learning methods to enable emotionally intelligent
speech dialog systems. Artificial intelligence (AI) is at the forefront of
modern technology. Making AI 'emotionally intelligent' could open doors to
more natural human-machine interactions. To do this, it needs to pick up
on the user's sentiment during a dialog. Physiological signals could
provide a direct route to such sentiments. Now, researchers from Japan
take things to the next level with an AI with sentiment-sensing
capabilities comparable to that of humans. Speech and language recognition
technology is a rapidly developing field, which has led to the emergence
of novel speech dialog systems, such as Amazon Alexa and Siri. A
significant milestone in the development of dialog artificial intelligence
(AI) systems is the addition of emotional intelligence. A system able to
recognize the emotional states of the user, in addition to understanding
language, would generate a more empathetic response, leading to a more
immersive experience for the user. "Multimodal sentiment analysis" is a
group of methods that constitute the gold standard for an AI dialog system
with sentiment detection. These methods can automatically analyze a
person's psychological state from their speech, voice color, facial
expression, and posture and are crucial for human-centered AI systems. The
technique could potentially realize an emotionally intelligent AI with
beyond-human capabilities, which understands the user's sentiment and
generates a response accordingly.
Ears for rover Perseverance's exploration of Mars. Scientists have
built instruments to give humans eyes and a nose on Mars -- and now they
are helping add ears as well. SuperCam incorporates a technology that uses
a pulsed laser beam to pulverize tiny bits of rock samples up to 30 feet
away. The instrument collects the light from the brief flash emitted in
the process, allowing scientists to analyze rocks that its arm can't reach
and to "see" and analyze samples even through Mars dust that coats the
rocks.
Related Subject Pages -
Psychological Evaluation
(assessments) -
Competence -
Self-Control -
Relationships -
Mental Health -
Sanity -
Media Literacy -
Teaching -
Nero Semantic Posture.