People Smart - Interpersonal Intelligence


People Smart is the capacity to understand the intentions, motivations, personalities and the desires of other people. People smart is also understanding peer pressure and propaganda, as well as understanding the many influences of a society. People smart is the ability to formulate healthy social and formal relationships among other people by listening carefully and accurately understanding body language. People smart is the capacity and the ability to recognize and evaluate different points of view without bias or paranoia.

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People Smart Social Skills is any skill facilitating interaction and communication with others. Social rules and relations are created, communicated, and changed in verbal and nonverbal ways. The process of learning these skills is called socialization, which refers to the lifelong process of inheriting and disseminating norms, customs, values and ideologies, providing an individual with the skills and habits necessary for participating within their own society. Socialization is thus "the means by which social and cultural continuity are attained". Coordination – Adjusting actions in relation to others' actions. Mentoring – Teaching and helping others how to do something (e.g. a study partner). Negotiation – Discussion aimed at reaching an agreement. Persuasion – The action or fact of persuading someone or of being persuaded to do or believe something. Service Orientation – Actively looking for ways to evolve compassionately and grow psycho-socially with people. Social Perceptiveness – Being aware of others' reactions and able to respond in an understanding manner.

Social Intelligence is the capacity to know oneself and to know others. Social Intelligence develops from experience with people and learning from success and failures in social settings.

Social Interactions - Social Influences - Face Perception - Body Language - Activity Recognition - Two Faced

Social Competence consists of social, emotional, cognitive and behavioral skills needed for successful social adaptation. Social competence also reflects having an ability to take another's perspective concerning a situation, learn from past experiences, and apply that learning to the changes in social interactions. It's being aware of what makes a person tick? But not to exploit it, but to understand it and respect it, because I too have things that make me tick.

People Skills are patterns of behavior and behavior interactions, among people; it is an umbrella term for skills under three related set of abilities: personal effectiveness, interaction skills, and intercession skills. Ability to effectively communicate, understand, and empathize. Ability to interact with others respectfully and develop productive working relationship to minimize conflict and maximize rapport. Ability to build sincerity and trust; moderate behaviors (less impulsive) and enhance agreeableness.

Emotional Aperture has been defined as the ability to perceive features of group emotions. This skill involves the perceptual ability to adjust one's focus from a single individual's emotional cues to the broader patterns of shared emotional cues that comprise the emotional composition of the collective.

I see the warning signs, but I don't want to make assumptions or jump to any conclusions. But I should at least record the warning sign for future reference, without profiling and without imposing any future biases. If more warning signs are witnessed, then a pattern of behavior can be determine to see if that person is a risk or trustworthy.

Respect is giving and receiving recognition as human beings.

Soft Skills are a combination of interpersonal people skills, social skills, communication skills, character traits, attitudes, career attributes and emotional intelligence quotient among others that enable people to effectively navigate their environment, work well with others, perform well, and achieve their goals with complementing hard skills.

Labels - Discrimination - Everyone is 99.9% the Same - Depersonalization Disorder - Archetype

People smart and self smart are closely related. It's mostly about building relationships of trust, respect and having productive interactions.

We have to be extremely careful with labels and narrow minded descriptions like personality types.

Socialization is the process of internalizing the norms and ideologies of society. Socialization encompasses both learning and teaching and is thus "the means by which social and cultural continuity are attained". Socialization is strongly connected to developmental psychology. Humans need social experiences to learn their culture and to survive. Socialization essentially represents the whole process of learning throughout the life course and is a central influence on the behavior, beliefs, and actions of adults as well as of children. Socialization may lead to desirable outcomes—sometimes labeled "moral"—as regards the society where it occurs. Individual views are influenced by the society's consensus and usually tend toward what that society finds acceptable or "normal". Socialization provides only a partial explanation for human beliefs and behaviors, maintaining that agents are not blank slates predetermined by their environment; scientific research provides evidence that people are shaped by both social influences and genes. Genetic studies have shown that a person's environment interacts with his or her genotype to influence behavioral outcomes.

Social Perception is the study of how people form impressions of and make inferences about other people as sovereign personalities. Social perception refers to identifying and utilizing social cues to make judgments about social roles, rules, relationships, context, or the characteristics (e.g., trustworthiness) of others. People learn about others' feelings and emotions by picking up information they gather from physical appearance, verbal, and nonverbal communication. Facial expressions, tone of voice, hand gestures, and body position or movement are a few examples of ways people communicate without words. A real-world example of social perception is understanding that others disagree with what one said when one sees them roll their eyes. There are four main components of social perception: observation, attribution, integration, and confirmation. Observations serve as the raw data of social perception—an interplay of three sources: persons, situations, and behavior. These sources are used as evidence in supporting a person's impression or inference about others. Another important factor to understand when talking about social perception is attribution. Attribution is expressing an individual's personality as the source or cause of their behavior during an event or situation. To fully understand the impact of personal or situational attributions, social perceivers must integrate all available information into a unified impression. To finally confirm these impressions, people try to understand, find, and create information in the form of various biases. Most importantly, social perception is shaped by an individual's current motivations, emotions, and cognitive load capacity. Cognitive load is the complete amount of mental effort utilized in the working memory. All of this combined determines how people attribute certain traits and how those traits are interpreted.

Impression is a vague idea in which some confidence is placed. An outward appearance.

Social Cognition Theory holds that portions of an individual's knowledge acquisition can be directly related to observing others within the context of social interactions, experiences, and outside media influences. The theory states that when people observe a model performing a behavior and the consequences of that behavior, they remember the sequence of events and use this information to guide subsequent behaviors. Observing a model can also prompt the viewer to engage in behavior they already learned. In other words, people do not learn new behaviors solely by trying them and either succeeding or failing, but rather, the survival of humanity is dependent upon the replication of the actions of others. Depending on whether people are rewarded or punished for their behavior and the outcome of the behavior, the observer may choose to replicate behavior modeled. Media provides models for a vast array of people in many different environmental settings.

Social Cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in our social interactions.

Interpersonal Communication is an exchange of information between two or more people.

Ethnology is the branch of Anthropology that compares and analyzes the characteristics of different peoples and the relationship between them (cf. cultural, social, or sociocultural anthropology).

Homunculus is a representation of a small human being. Popularized in sixteenth-century alchemy and nineteenth-century fiction, it has historically referred to the creation of a miniature, fully formed human. The concept has roots in preformationism as well as earlier folklore and alchemic traditions.

Epidemiology is the study and analysis of the patterns, causes, and effects of health and disease conditions in defined populations. It is the cornerstone of public health, and shapes policy decisions and evidence-based practice by identifying risk factors for disease and targets for preventive healthcare.

The Golden Rule is the principle of treating others as one would wish to be treated. It is a maxim of altruism seen in many human religions and human cultures. The maxim may appear as either a positive or negative injunction governing conduct: One should treat others as one would like others to treat oneself (positive or directive form). One should not treat others in ways that one would not like to be treated (negative or prohibitive form). What you wish upon others, you wish upon yourself (empathic or responsive form).

Biometrics refers to metrics related to human characteristics. Biometrics authentication (or realistic authentication) is used in computer science as a form of identification and access control. It is also used to identify individuals in groups that are under surveillance.



Generations - Shared Periods of Time


Generation is all the people living around the same time period and being approximately the same age. Generation is all of the people born and living at about the same 30 Year period of time, during which children are born and grow up, become adults, and begin to have children of their own. Generation can also mean a group of genetically related organisms constituting a single step in the line of descent. A stage of technological development or innovation. List of Generations (wiki)

Generation X early 1960s to the early 1980s. Demographics.

Millennials or Generation Y, are years ranging from the early 1980s to around 2000.

Generation Z or i-Generation, are people born after the Millennials, starting in the mid-1990s.

Generation Gap is a difference of opinions between one generation and another regarding beliefs, politics, or values. In today's usage, generation gap often refers to a perceived gap between younger people and their parents or grandparents.

Knowledge Gap is the gap between what is known by some and what is not know by others.

Religion Gap is the gap between reality and fantasy or the gap between fact and fiction.

Mind Gap is the gap between a big ego and normal ego and low empathy and normal empathy.

Communication Gap is the gap between the message sent and what the receiver hears.

Intergenerational is something involving or affecting several generations. Intergenerational programs unite younger and older generations to enrich participants lives and help address vital social and community issues.

Intra-generational are the relationships occurring or existing between members of one generation.

Greatest Generation is the demographic cohort following the Lost Generation and preceding the Silent Generation. The cohort is defined as individuals born between 1901 and 1927. They were shaped by the Great Depression and were the primary participants in World War II.

Silent Generation is the demographic cohort following the Greatest Generation and preceding the baby boomers. The cohort is defined as individuals born between 1928 and 1945.

Beat Generation was a literary movement started by a group of authors whose work explored and influenced American culture and politics in the post-war era. The bulk of their work was published and popularized throughout the 1950s. The central elements of Beat culture are the rejection of standard narrative values, making a spiritual quest, the exploration of American and Eastern religions, the rejection of materialism, explicit portrayals of the human condition, experimentation with psychedelic drugs, and sexual liberation and exploration. Beatnik was a media stereotype of the beatnik trope that included pseudo-intellectualism, drug use, and a cartoonish depiction of real-life people along with the spiritual quest of Jack Kerouac's autobiographical fiction.

Bohemianism is the practice of an unconventional lifestyle, often in the company of like-minded people and with few permanent ties. It involves musical, artistic, literary or spiritual pursuits. In this context, Bohemians may or may not be wanderers, adventurers, or vagabonds. (1850s).

Bohemian is a socially unconventional person, especially one who is involved in the arts.

He Reveals What 1950s Men Thought & Did 1989 interview David Hoffmen (youtube) - Senior Citizen Stories.

1954 High School Exchange Students from Korea, Finland, Pakistan and Nigeria discuss American Teens (youtube)

Baby Boomers are people born during the years 1946 and 1964. Summer of Love.

Hippie is a member of the counterculture of the 1960s, originally a youth movement that began in the United States during the mid-1960s and spread to other countries around the world. The word hippie came from hipster and was used to describe beatniks who moved into New York City's Greenwich Village and San Francisco's Haight-Ashbury district. The term hippie first found popularity in San Francisco with Herb Caen, who was a journalist for the San Francisco Chronicle.

Old Hippie Remembers His Commune Experiences (youtube) - trying to make sense of the 60s. Interview was 1990.

Magnificent Storyteller Soldier Reveals what he saw in Vietnam (youtube).

This 1960s Centrist Had A Hard Time - Could Be About Today (youtube).

Famous Actor Regrets How He Raised His Baby Boomer Kids (youtube) - Steve Allen in 1989.

Watch 1950s Teens Rebel Against Society's Rules (youtube).

1966 Children about Future (youtube) - British Children 10 or 12 years old in 1966 voice their concerns about the world and predict what the world might look like in the year 2000. The footage comes from a December 28, 1966 program on the BBC. We are still talking about the threat of nuclear war, climate change, oceans rising, polar ice caps descending and automation/technology. Kids were smarter in the 60's. Then they dumbed down education and the media.

90's Flashback - A tribute to 90's entertainment (youtube)

People from any particular generation had parents who were from an earlier generation. And most people experience things a little differently than other people, even within the same family. So to label or identify someone by their generation would be narrow minded and presumptuous. No one hardly knows anyone on a personal level, this is because people rarely have real conversations. Most people just pretend to know things because it's too embarrassing for them to admit that they don't know certain things. You can ask someone a question, but that person might not be able to answer that question, that's because some things can be really difficult to explain, especially when you have never explored that question deep enough in order to answer it in a coherent way. So some conversations may be about just asking only one question, and that one question could create a lot of follow up questions. And that's when people start to have real conversations.

Genealogy - Heredity - Blood Line - History (ages) - Timeline of the Universe

My Generation - The Who (youtube) - People try to put us d-down (Talkin' 'bout my generation), Just because we get around, (Talkin' 'bout my generation), Things they do look awful c-c-cold (Talkin' 'bout my generation), I hope I die before I get old, (Talkin' 'bout my generation), This is my generation, This is my generation, baby.


Acting - Pretending to be Someone Else


Acting School Symbols Acting is the work of an actor or actress, which is a person in theatre, television, film, or any other storytelling medium who tells the story by portraying a character and usually, speaking or singing the written text or play.

Act is to play a role or part in a theatrical performance. To perform on a stage or theater. Behave unnaturally or affectedly. Activism.

Perform is to carry out an action. Prospective MemoryPerformance Art.

Imitate is to copy or reproduce someone's behavior, speech, looks, appearance or mannerisms. Mimic.

Actor is a person who portrays a character in a performance.

Leading Actor - Supporting Actor

Method Acting refers to a range of techniques for training actors to achieve better characterizations of the characters they play. Front Group - High-Functioning.

Virtual Actor is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor. This idea was first portrayed in the 1981 film Looker, wherein models had their bodies scanned digitally to create 3D computer generated images of the models, and then animating said images for use in TV commercials. Voice Actor.

Role is a set of connected behaviors, rights, obligations, beliefs, and norms as conceptualized by people in a social situation. It is an expected or free or continuously changing behavior and may have a given individual social status or social position. It is vital to both functionalist and interactionist understandings of society. Virtual Reality.

Role-Playing refers to the changing of one's behavior to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. Sex Fantasy - Behind the Curtain - Costumes.

Cosplay is a contraction of the words costume play, is a performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Fantasies - Vicariously Living.

Enactment is a process of acting something out.

Enactment in psychology is used to describe the non-reflecting playing out of a mental scenario, rather than verbally describing the associated thoughts and feelings. The re-actualization of unsymbolized and unconscious emotional experiences involved in the relationship between the patient and the therapist. Re–experience of a role assumed during childhood, which is recited. The analyst is given a specific role to play; both the patient and the analyst lose in this context their sense of distance, interacting with each other verbally and non–verbally, leading to intra-psychic dynamics in the form of interactions within the therapeutic setting.

Reenactment is performing a role in an event that occurred at an earlier time or the acting out of a past event.

Historical Reenactment is an educational or entertainment activity in which people follow a plan to recreate aspects of a historical event or period. Character in relation to arts is a person in a narrative work of art (such as a novel, play, television series or film. A character who stands as a representative of a particular class or group of people is known as a type.

Costume is the distinctive style of dress of an individual or group that reflects their class, gender, profession, ethnicity, nationality, activity or epoch.

Character Actor is a supporting actor who plays unusual, interesting, or eccentric characters who are very different from the actor's off-screen real-life personality. Self-insertion is a literary device in which a fictional character who is the real author of a work of fiction appears as an idealized character within that fiction, either overtly or in disguise.

Character
is an imaginary person represented in a work of fiction, play or film or story. An actor's portrayal of someone in a play. Character also means the mental and moral qualities distinctive to an individual. Symbol Characters.

Breaking Character occurs when an actor ceases to maintain the illusion that they are the character they are supposedly portraying. One of the most common ways of breaking character is corpsing, in which an actor loses their composure and laughs or giggles in a comedy scene or scene requiring ludicrous actions.

Protagonist is the principal character in a work of fiction. A person who backs a politician or a team or a cause.

When determining whether a character portrayal is offensive or funny or even accurate, you should compare the character to other character portrayals of other people from the same country. Everyone is different. Though character portrayals may be typical, average or just relatable on some level, it is only one example. To say that a particular character portrayal accurately depicts what people are like in a particular country, is false. Everyone is different. You may find someone who is just like a character on TV, but they are not the same character. And this is not to say that an ignorant person can be negatively influenced by characters on TV, because they can and they do. Indians React to Apu Controversy [Street Interview] | ASIAN BOSS (youtube) - "The Problem With Apu," is a racist caricature. What do Indians think of the "Simpsons" character? The Simpson’s Apu was the only major Indian figure on television. Depicted primarily as a convenience store clerk, Apu has long been the center of criticism by the Indian-American community for his shallow representations of Indians and Indian culture. And after 30 years on air, the voice actor of Apu, Hank Azaria, recently announced that he will no longer be voicing the character going forward. But while the Indian-American stance is well circulated, are you curious as to how people in India feel about the Apu character? We hit the streets of Mumbai to find out.

Portrayal is a word picture of a person's appearance and character. Acting the part of a character on stage; dramatically representing the character by speech and action and gesture. A representation by picture or portraiture. Any likeness of a person, in any medium. Representation by drawing or painting etc..

Personas is an actor's portrayal of someone in a play. A personal facade that one presents to the world, sometimes a false appearance that makes someone or something seem more pleasant or better than they really are.

Replication is to make a copy. Cell Division - DNA.

Emulate is to match, equal or surpass a person or achievement by imitation. Emulate in computing is to imitate the function of another computer or software system, as by modifying the hardware or the software.

Look-alike or a double, is a person who closely resembles another person. In popular Western culture, a look-alike is a person who bears a close physical resemblance to a celebrity, politician or member of royalty.

Doppelganger - Mistaken Identity - Impressionist (humor) - Celebrity (fame) - Simulate - Mimic - Soul Mate

Mask is an object normally worn on the face, typically for protection, disguise, performance, or entertainment. Masks have been used since antiquity for both ceremonial and practical purposes. They are usually worn on the face, although they may also be positioned for effect elsewhere on the wearer's body. In parts of Australia, giant totem masks cover the body, whilst Inuit women use finger masks during storytelling and dancing. Protective Masks are pieces of kit or equipment worn on the head and face to afford protection to the wearer. Providing a supply of air or filtering the outside air. Protecting the face against flying objects or dangerous environments, while allowing vision.

Information Protection - Privacy - Spies

Masks usage with actors and training disassociated the performer from his own personal id, thus both releasing the performer into being the “other” similar to the shaman role. US Theatre Mask Workshop (youtube)

Therapeutic Mask Work is when the mask is used as a projective technique to separate one part of the self from another. The masked part, the persona, being stylized and dramatic, provides a measure of distance from the person. Through the work with the persona, the person comes to see his dilemma more dearly.

Some Hyper-Realistic Masks more believable than human faces. Some silicone masks are now so realistic they can easily be mistaken for real faces, new research suggests.

Fake Videos - Front Men

People can create a character version of themselves to hide the real person they are.

Character Mask is a prescribed social role which conceals the contradictions of a social relation or order.

Masking in relation to personality is a process in which an individual changes or "masks" their natural personality to conform to social pressures, abuse, and/or harassment. Some examples of masking are a single overly dominant temperament, or humor, two incongruent temperaments, or displaying three of the four main temperaments within the same individual. Masking can be strongly influenced by environmental factors such as authoritarian parents, rejection, and emotional, physical, or sexual abuse. An individual may not even know he or she is wearing a mask because it is a behavior that can take many forms. Masking should not be confused with masking behavior which is to mentally block feelings of suffering as a survival mechanism.

The Masks - The Twilight Zone (youtube) - The Masks is episode 145 of the American television series The Twilight Zone. It originally aired on March 20, 1964 on CBS. In this episode, set on Mardi Gras, a dying man coerces his relatives into wearing grotesque masks that reflect their true personalities. Eye of the Beholder - The Twilight Zone (youtube)

Masquerade is to pretend to be someone elas or to be something that you're not. Making a false outward show. A costume worn as a disguise at a masquerade party. A party of guests wearing costumes and masks.

Charade is a composition that imitates or misrepresents somebody's style, usually in a humorous way. An absurd pretense intended to create a pleasant or respectable appearance. Charades (wiki).

Impersonator is someone who imitates or copies the behavior or actions of another. Impersonation is a representation of a person that is exaggerated for comic effect. Pretending to be another person. Imitating the mannerisms of another person.

Imposter is a person who pretends to be someone else in order to deceive others and makes deceitful pretenses, especially for fraudulent gain.

Disguise can be anything which conceals or changes a person's physical appearance, including a wig, glasses, makeup, costume or other items. Camouflage is a type of disguise for people, animals and objects. Hats, glasses, changes in hair style or wigs, plastic surgery, and make-up are also used. The appearance of something on the outside which masks or hides what's beneath.

Superficial Charm is the tendency to be smooth, engaging, charming, slick and verbally facile.

Imitation is an advanced behavior whereby an individual observes and replicates another's behavior. Artificial Intelligence.

Surface Acting is when a person fakes the required emotions in order to pretend that they are in agreement with a particular subject or behavior. Example is a fake smile, they do not actually feel the emotions they portray, only pretend that they have them. Not the True Self.

Two Faced is someone who is insincere and acts one way in a certain situation and then acts another way in similar situations in a contrary manner.

Spies - Scammers - Charlatans - Half Ignorant - Split Personality - Dualism - Two Sides to a Story

Wolf in Sheep's Clothing is a person or thing that appears friendly or harmless but is really hostile. A person with a pleasant and friendly appearance that hides the fact that they are evil. An enemy disguised as a friend. Anyone who disguises a ruthless nature through an outward show of innocence. Someone who pretends to be harmless or pretends to be part of a group in order to prey upon that group. A person playing a role that is contrary to their real character. Beware of false prophets, particularly false teachers.

One Eyed Jack is a person who shows the good side of themselves, while hiding the other side of themselves as being incredibly repulsive, insincere, malicious, and untrustworthy.

Alter Ego is an alternative self that is believed to be distinct from a person's normal or true original personality. Finding one's alter ego will require finding one's other self, one with a different personality. The altered states of the ego may themselves be referred to as alterations.

Dual Role refers to one actor playing two roles in a single production.

Double Life is someone who leads two different lives that are kept separate from each other, usually because one of them involves secret, often illegal, activities. to live/lead a double life. It means that a person lead two separate and very different lives, and they appear to be a different person in each. Bisexual - Secret Life.

Phantom Menace is someone who hides their true identity behind the facade of a well-intentioned public servant, but in fact they are a lying, scheming manipulator who is evil to the core.

Hypocrites - Front Men - Superficial - Two Sides to Every Story

Jekyll and Hyde refers to persons with an unpredictably dual nature that is outwardly good, but sometimes shockingly evil. Alter Ego is a distinct personality from a person's normal or true original personality. Identity Disorder - Metamorphose.

Bad Faith is double mindedness or double heartedness in duplicity, fraud, or deception. It may involve intentional deceit of others, or self-deception.

Trojan Horse is a subversive person or device placed within the ranks of the enemy. A malicious program that is disguised as legitimate software. A seemingly favorable offer designed to trick customers into making exorbitant payments.

False Personation is the crime of falsely assuming the personal identity of another person to gain a benefit or to cause harm to the other person. For example, an individual who pretends himself/herself to be another person in order to wrongfully cash such other person's paycheck commits false personation. Data Protection.

Personation means to assume the identity of another person with intent to deceive.

Scams - Lying - Spam - False Advertising - Being Nice for Fraudulent Reasons.

Social Identity Complexity is a theoretical construct that refers to an individual's subjective representation of the interrelationships among his or her multiple group identities. Social identity complexity reflects the degree of overlap perceived to exist between groups of which a person is simultaneously a member. Membership in many different groups (multiple social identities) can lead to greater social identity complexity, which can foster the development of superordinate social identities and global identity, making international identity more likely in individualist cultures. Social identity complexity may be a crucial factor to consider in applying social psychological models of bias reduction.

People can have multiple social identities or multiple role-identities. Cultural identity, professional identity, ethnic identity, national identity, religious identity, gender identity, disability identity and socioeconomic status identity, just to name a few.

"When I'm around certain friends, I can be stupid and say almost anything I want. But I don't act that way around my girlfriend or my boss."

Identity Fraud is the use by one person of another person's personal information, without authorization, to commit a crime or to deceive or defraud that other person or a third person. Internet safety.

Catfishing is a type of deceptive activity where a person pretends to be someone else and creates a sock puppet social networking presence, or fake identity on a social network account, usually targeting a specific victim for deception. Catfishing is often employed for romance scams on dating websites. Catfishing may be used for financial gain, to compromise a victim in some way, or simply as a form of trolling or wish fulfillment.

That was not me, that was just my stage character. So I was just acting. "But there still can be some truth". Are you pleading insane? Or just trying to cover up a crime?

Impostor Syndrome is a psychological pattern in which an individual doubts their accomplishments and has a persistent internalized fear of being exposed as a "fraud".

If you squint your eyes when smiling, your smile may seem more genuine. Can you spot a fake smile? (youtube)

Crocodile Tears are a false, insincere display of emotion such as a hypocrite crying fake tears of grief.

Walk the Walk and Talk the Talk means to put up a good front, to be good at being phony and appearing in a way that impresses people.

Playing is a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment.

Typecasting is the process by which a particular actor becomes strongly identified with a specific character.

21 Things make casting directors happy during auditions - How to be a Film Actor.

Stage Name is also called a screen name, is a pseudonym used by performers and entertainers such as actors, comedians, and musicians.

Pen Name a variant form of someone real name, sometimes to disguise their gender. Ghost Writer - Double Life.

Pseudonym is a name that a person or group assumes for a particular purpose, which can differ from their first or true name or orthonym.

Nickname is a substitute for the proper name of a familiar person, place or thing.

Motion Picture & Television Fund helps those in the entertainment industry who can't find meaningful work that pays a fair wage. Motion Picture Relief Fund (MPRF). Movies - Television.

Jim & Andy: The Great Beyond is a 2017 American documentary film directed by Chris Smith. The film follows actor Jim Carrey as he remains in character as Andy Kaufman during the production of the 1999 film Man on the Moon, directed by Miloš Forman. It was released on November 17, 2017, through the streaming service Netflix.

"Spending most of your life pretending to be other people will leave you with little time to be yourself and with little time to know your true self. Success, fame and fortune can sometimes do more harm than good. But you don't need to experience fame and fortune in order to lose yourself. Losing yourself is easy when you stop learning."

Civics - Liberal Arts (morality) - Introvert - Extravert - Leadership

So many people are very talented at their chosen profession, but they are not talented with understanding themselves and the world around them. People shouldn't have to sacrifice themselves in order to succeed. And the reason why people do sacrifice themselves is because our education systems are inadequate and dysfunctional, which is not the teachers or the schools fault, they're just repeating the same ignorance that was handed to them. Like people in a cult, they blindly conform and never ask questions. Even when everything that people have in their life is because of other people asking questions. So why have people stopped asking questions? Why are people so negligent when it comes to learning? We need to improve all schools on all levels in order to fix these defects.


Facial Expressions - Micro-Expressions - Body Language


Facial Expression is one or more motions or positions of the muscles beneath the skin of the face. According to one set of controversial theories, these movements convey the emotional state of an individual to observers. Facial expressions are a form of nonverbal communication. They are a primary means of conveying social information between humans, but they also occur in most other mammals and some other animal species.

Facial Cues (image) - Facial Expressions (youtube) - Face Perception - Mirrors (body image) - Mirroring - Body Language - Diplomacy

Face is a central body region of sense and is also very central in the expression of emotion among humans and among numerous other species. The face is normally found on the anterior (frontal, rostral) surface of the head of animals or humans, although not all animals have faces. The face is crucial for human identity, and damage such as scarring or developmental deformities have effects stretching beyond those of solely physical inconvenience.

Emotional Expression in psychology are those expressions in people while talking observably verbal and nonverbal behaviors are that communicate an internal emotional or affective state. Examples of emotional expression are facial movements such as smiling or scowling, or behaviors like crying or laughing or angry or sad or happy or thankful. Emotional expressions can occur with or without self-awareness. Presumably, individuals have conscious control of their emotional expressions; however, they need not have conscious awareness of their emotional or affective state in order to express emotion.

16 facial expressions most common to emotional situations worldwide.

17 different ways your face conveys happiness. Humans have more universal ways of expressing happiness than any other emotion, study finds.

Smirk is a crooked or slanted smile that someone gives when they are irritatingly smug or conceited or acting in a condescending way, or in a sarcastic or arrogant way. A smirk can also be shown in a silly way when something is considered to be funny or weird. Fake Smiles.

Sneer is a facial expression of scorn or disgust characterized by a slight raising of one corner of the upper lip, known also as curling the lip or turning up the nose.

Facial Action Coding System is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö.

Emotions of the Face Do you know what these facial expressions are saying? Answer: anger, disgust, fear, happiness, sadness, and surprise.

Researchers propose radical change in how animal facial expressions are defined and studied. A new approach to analyzing facial expressions has been created to help better understand animal behavior. The Human Facial Action Coding System was originally created in the seventies to break down facial expressions into individual components of muscle movement, called Action Units.

Face reveals whether you're rich or poor. The ability to read a person’s social class only applies to their neutral, expressionless face, and not when people are smiling or showing emotions. Over time, your face comes to permanently reflect and reveal your experiences, “Even when we think we’re not expressing something, relics of those emotions are still there.” The Visibility of Social Class From Facial Cues.

Body Smart - Tooth Acting or Mouth Acting (youtube)

Eye Contact occurs when two people look at each other's eyes at the same time. In human beings, eye contact is a form of nonverbal communication and is thought to have a large influence on social behavior. The customs and significance of eye contact vary between societies, with religious and social differences often altering its meaning greatly.

Eye Contact (wiki-how) - Empathy - Gawking - Gaze Detection

Genes influence ability to read a person’s mind from their eyes.

Test how well you can read emotions of others just by looking at their eyes.

What lies behind a baby’s eyes. We give meaning to our world through the categorization of objects. When and how does this process begin? By studying the gaze of one hundred infants, scientists have demonstrated that, by the age of fourth months, babies can assign objects that they have never seen to the animate or inanimate category. These findings reveal measurable changes in neural organization, which reflect the transition from simply viewing the world to understanding it.

"Eyes are the window to the Soul" Truth.

Eye Tracking is the process of measuring either the point of gaze or where one is looking or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research on the visual system, in psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. There are a number of methods for measuring eye movement. The most popular variant uses video images from which the eye position is extracted. Other methods use search coils or are based on the electrooculogram. Nine gazes are: straight ahead, left, right, straight up, up and to the left, up and to the right, straight down, down and to the left, down and to the right. To get an unobstructed view of the eyes in the downgaze positions, have the patient or a helper, elevate the patient's upper lids.

Vision Science - Image Recognition

Transsaccadic Memory is the neural process that allows humans to perceive their surroundings as a seamless, unified image despite rapid changes in fixation points. Transsaccadic memory is a relatively new topic of interest in the field of psychology. Conflicting views and theories have spurred several types of experiments intended to explain transsaccadic memory and the neural mechanisms involved. In many situations, human eyes move repeatedly in rapid, discontinuous steps, focusing on a single point for only a short period of time before moving abruptly to the next point.

Saccadic Masking or visual saccadic suppression, is the phenomenon in visual perception where the brain selectively blocks visual processing during eye movements in such a way that neither the motion of the eye (and subsequent motion blur of the image) nor the gap in visual perception is noticeable to the viewer.

Supplementary Eye Field is the name for the anatomical area of the dorsal medial frontal lobe of the primate cerebral cortex that is indirectly involved in the control of saccadic eye movements.

Smooth Pursuit describes a type of eye movement in which the eyes remain fixated on a moving object. It is one of two ways that visual animals can voluntarily shift gaze, the other being saccadic eye movements. Pursuit differs from the vestibulo-ocular reflex, which only occurs during movements of the head and serves to stabilize gaze on a stationary object. Most people are unable to initiate pursuit without a moving visual signal. The pursuit of targets moving with velocities of greater than 30°/s tends to require catch-up saccades. Smooth pursuit is asymmetric: most humans and primates tend to be better at horizontal than vertical smooth pursuit, as defined by their ability to pursue smoothly without making catch-up saccades. Most humans are also better at downward than upward pursuit. Pursuit is modified by ongoing visual feedback.

Eye Movement includes the voluntary or involuntary movement of the eyes, helping in acquiring, fixating and tracking visual stimuli. A special type of eye movement, rapid eye movement, occurs during REM sleep. The eyes are the visual organs of the human body, and move using a system of six muscles. The retina, a specialized type of tissue containing photoreceptors, senses light. These specialized cells convert light into electrochemical signals. These signals travel along the optic nerve fibers to the brain, where they are interpreted as vision in the visual cortex. Primates and many other vertebrates use three types of voluntary eye movement to track objects of interest: smooth pursuit, vergence shifts and saccades. These types of movements appear to be initiated by a small cortical region in the brain's frontal lobe. This is corroborated by removal of the frontal lobe. In this case, the reflexes (such as reflex shifting the eyes to a moving light) are intact, though the voluntary control is obliterated.


Face Perception


Facial Expressions Face Perception is an individual's understanding and interpretation of the face, particularly the human face, especially in relation to the associated information processing in the brain. The proportions and expressions of the human face are important to identify origin, emotional tendencies, health qualities, and some social information. From birth, faces are important in the individual's social interaction. Face perceptions are very complex as the recognition of facial expressions involves extensive and diverse areas in the brain. Sometimes, damaged parts of the brain can cause specific impairments in understanding faces or prosopagnosi, also called face blindness, is a cognitive disorder of face perception where the ability to recognize familiar faces, including one's own face (self-recognition), is impaired, while other aspects of visual processing (e.g., object discrimination) and intellectual functioning (e.g., decision making) remain intact.

Cross-Race Effect is the tendency to more easily recognize faces that are most familiar. A study was made which examined 271 real court cases. In photographic line-ups, 231 witnesses participated in cross-race versus same-race identification. In cross-race lineups, only 45% were correctly identified versus 60% for same-race identifications.

Face Recognition - Observation Flaws - Sleep Deprivation Impairs ability to Interpret Facial Expressions - Fake Smiles.

Physiognomy is the assessment of a person's character or personality from his or her outer appearance, especially the face.

Young Children Judge others based on Facial Features as much as Adults do. Children as young as 5 use facial information to determine how to behave toward people. Just like adults, children by the age of 5 make rapid and consistent character judgments of others based on facial features, such as the tilt of the mouth or the distance between the eyes. Those facial features also shape how children behave toward others.

Thatcher Illusion is a phenomenon where it becomes more difficult to detect local feature changes in an upside-down face, despite identical changes being obvious in an upright face. The effect is illustrated by two originally identical photos, which are inverted. The second picture is altered so that the eyes and mouth are vertically flipped, though the changes are not immediately obvious until the image is viewed upright.

Micro Expression is a brief, involuntary facial expression shown on the face of humans according to emotions experienced. They usually occur in high-stakes situations, where people have something to lose or gain. Microexpressions occur when a person is consciously trying to conceal all signs of how they are feeling, or when a person does not consciously know how they are feeling. Unlike regular facial expressions, it is difficult/impossible to hide microexpression reactions. Microexpressions cannot be controlled as they happen in a fraction of a second, but it is possible to capture someone's expressions with a high speed camera and replay them at much slower speeds. Microexpressions express the seven universal emotions: disgust, anger, fear, sadness, happiness, contempt, and surprise. Nevertheless, in the 1990s, Paul Ekman expanded his list of emotions, including a range of positive and negative emotions not all of which are encoded in facial muscles. These emotions are amusement, embarrassment, anxiety, guilt, pride, relief, contentment, pleasure, and shame. They are very brief in duration, lasting only 1⁄25 to 1⁄15 of a second.

Micro-Expression Training - Micro Expression Training App - Micro Expressions Training Videos.

Look me in my eyes when you say that means that if you are telling the truth, you should be able to look the person in the eyes and let them know that you are telling them the truth. But good liars could lie to your face.

Say that with a straight face means if you are telling the truth, you should be able to do it without laughing or flinching. If you can't say something with a straight face, it means you are not serious. But a person who is good at lying can display facial expression that conceals their true feelings about something.

Straight-Faced is showing a blank expressionless face that conceals one's true feelings. A serious facial expression that gives no evidence of emotion and shows no sign of interest or amusement.

Poker Face or Blank Expression is a facial expression characterized by neutral positioning of the facial features, implying a lack of strong emotion. It may be caused by a lack of emotion, depression, boredom or slight confusion, such as when someone refers to something which the listener does not understand. A deliberately-induced blank expression meant to conceal one's emotions is also known as a poker face, referring to the common practice of maintaining one's composure when playing the card game poker. The term poker face was used outside the game of poker by American sportswriters in the 1920s to describe a competitor who appeared unaffected by stressful situations (an important skill when playing poker for money, to avoid giving an opponent any tells about one's hand). It is similarly used with reference to marketers and salespeople during business negotiations.

Deadpan describes the deliberate display of a lack of or no emotion, commonly as a form of comedic delivery to contrast with the ridiculousness of the subject matter. The delivery is meant to be blunt, ironic, laconic, or apparently unintentional.

Resting Bitch Face is a facial expression which unintentionally appears as if a person is angry, annoyed, irritated, or contemptuous, particularly when the individual is relaxed or not particularly expressing an emotion.

Do blind people express their emotions in the same way as people who can see? - Paul Ekman

Thousand-Yard Stare is a phrase often used to describe the blank, unfocused gaze of soldiers who have become emotionally detached from the horrors around them. It is also sometimes used more generally to describe the look of dissociation among victims of other types of trauma.

Unconscious Communication is the subtle, unintentional, unconscious cues that provide information to another individual. It can be verbal (speech patterns, physical activity while speaking, or the tone of voice of an individual) or it can be nonverbal (facial expressions and body language).

Demeanor - Mannerism - Visual Language (communication)

Best way to recognize emotions in others is to listen. Voice-only communication more accurate than visual cues for identifying others' feelings, study says. Listening Techniques.

New study explores if flirting is real and shows it can work. Is there a unique, identifiable facial expression representing flirting — and if there is, what does it convey, and how effective is it? The researchers used the Facial Action Coding System to classify the morphology of highly recognized flirtatious facial expressions. The coding showed the most effective flirting cues include a head turned to one side and tilted down slightly, a slight smile, and eyes turned forward toward the implied target.

The Code for Facial Identity in the Primate Brain. Facial images can be linearly reconstructed using responses of 200 face cells.

The Fusiform Face Area: A Cortical Region specialized for the Perception of Faces.

Grandmother Cell is a hypothetical neuron that represents a complex but specific concept or object. Face selective cells. Visual neurons in the inferior temporal cortex of the monkey fire selectively to hands and faces. These cells are selective in that they do not fire for other visual objects important for monkeys such as fruit and genitalia. Research finds that some of these cells can be trained to show high specificity for arbitrary visual objects, and these would seem to fit the requirements of gnostic/grandmother cells. In addition, evidence exists for cells in the human hippocampus that have highly selective responses to gnostic categories including highly selective responses to individual human faces.

Neurons in the Human Visual Cortex that Respond to Faces - Cortex

Scientists discover a new class of memory cells for remembering faces. a class of neurons in the brain's temporal pole region that links face perception to long-term memory. It's not quite the apocryphal grandmother neuron -- rather than a single cell, it's a population of cells that collectively remembers grandma's face. Neurons in the TP region were highly selective, responding to faces that the subjects had seen before more strongly than unfamiliar ones. And the neurons were fast -- discriminating between known and unknown faces immediately upon processing the image.

When we see human faces, it makes neurons fire in the amygdala and in the hippocampus, and neurons fire more when seeing faces then when seeing other objects. Evidence of how the brain handles memory encoding for important social information, is distinct from other non-social objects. And long-distance communication between different parts of the brain was increased when social stimuli were present. And when people looked at human faces they had already seen earlier in the experiment, the neuron-firing pattern in the amygdala appeared more slowly.

Facial expressions don't tell the whole story of emotion. Researchers warn of drawing too-quick conclusions about people's feelings.

Foy Vance - "She Burns" (Video)

You can read a persons face and have some idea about what they're thinking or feeling. But you have no idea about what that person thinks about what they were thinking about. That hidden layer of abstraction can only be known when the person expresses that information to you in a coherent and honest way. If you asked someone what they were thinking at that moment, they might be able to explain what they were thinking. But explaining why they were thinking that way, that takes a lot more to explain. Investigating your own phycology is not easy. Now imagine a stranger trying to investigate and assess your phycology, how does that work?

Catatonia is a state of psycho-motor immobility and behavioral abnormality manifested by Stupor, which is the lack of critical mental function and a level of consciousness wherein a sufferer is almost entirely unresponsive and only responds to base stimuli such as pain.

Designing technologies that interpret your mood from your skin. Researchers have developed an innovative way of interpreting biological signals produced by the conductance of our skin. The system displays information in the form of colorful spiral graphics in real time, as well as a recording of data, for the wearer to interpret and reflect on. Smart devices that measure electrical signals from your skin have the potential to tell you about your stress levels, help your sports performances and allow you to track your emotions.

Detect Lies - Spatial Intelligence

Exposing liars by distraction. A new method of lie detection shows that lie tellers who are made to multi-task while being interviewed are easier to spot. It is well documented that lying during interviews takes up more cognitive energy than telling the truth. A new study found that investigators who used this finding to their advantage by asking a suspect to carry out an additional, secondary, task while being questioned were more likely to expose lie tellers. The extra brain power needed to concentrate on a secondary task (other than lying) was particularly challenging for lie tellers.

When painting reveals increases in social trust. Scientists revealed an increase in facial displays of trustworthiness in European painting between the fourteenth and twenty-first centuries. The findings were obtained by applying face-processing software to two groups of portraits, suggesting an increase in trustworthiness in society that closely follows rising living standards over the course of this period.

Classroom Divided, 1968 (video) - Jane Elliott (wiki) - Test Yourself

Looks Like Something is On Your Mind? What's on your mind is what you ask someone when you notice that they are preoccupied with something or bothered by something. So you may ask the person "what are you thinking about?" Which sometimes you never get a straight answer or get an honest answer.

Straight Answer is a clear answer to the question, without being vague, misleading or deliberately avoiding the question.



Body Language - Nonverbal Communication


Body Language Power Pose Body Language is a type of non-verbal communication in which physical behavior, as opposed to words, is used to express or convey information. Such behavior includes facial expressions, body posture, gestures, eye movement, touch and the use of space. Body language exists in both animals and humans, but this article focuses on interpretations of human body language. It is also known as kinesics.

False Bravado - Face Expressions - Activity Recognition - Diplomacy

Nonverbal Communication is the transmission of messages or signals through a nonverbal platform such as eye contact, facial expressions, gestures, posture, and body language. It includes the use of social cues, kinesics, distance (proxemics) and physical environments/appearance, of voice (paralanguage) and of touch (haptics). It can also include the use of time (chronemics) and eye contact and the actions of looking while talking and listening, frequency of glances, patterns of fixation, pupil dilation, and blink rate (oculesics). Types of nonverbal communication are Facial expressions. The human face is extremely expressive, able to convey countless emotions without saying a word. Body movement and posture. Gestures. Eye contact. Touch. Space. Voice. Pay attention to inconsistencies. Nonverbal Communication between people is communication through sending and receiving wordless clues. It includes the use of visual cues such as body language (kinesics), distance (proxemics) and physical environments/appearance, of voice (paralanguage) and of touch (haptics). It can also include chronemics (the use of time) and oculesics (eye contact and the actions of looking while talking and listening, frequency of glances, patterns of fixation, pupil dilation, and blink rate). Nonverbal Communication.

Sign Language - Visual Communication - Employee Skills

Posture can provide a significant amount of important information through nonverbal communication. Psychological studies have also demonstrated the effects of body posture on emotions.

Study Body Language - Read Body Language - Body Language University

Amy Cuddy: Body Language (youtube)

Former FBI Agent Answers Body Language Questions From Twitter...Once Again | Tech Support | WIRED (youtube)

Go Body Language - Public Displays (provocative)

Social Cue can either be a verbal or non-verbal hint, which can be positive or negative. These cues guide conversation and other social interactions. A few examples of social cues include: Facial expression, vocal tone, body language, body posture, gestures, proximity. Facial Expressions are signals that we make by moving our facial muscles on our face. Facial expressions generally signify an emotional state, and each emotional state and/or state of mind has a specific facial expression, many of which are universally used around the world. Without seeing someone's facial expression, one would not be able to see if the other person is crying, happy, angry, etc. Furthermore, facial expressions enable us to further comprehend what is going on during situations that are very difficult and/or confusing. Body language and body posture are other social cues that we use to interpret how someone else is feeling. Other than facial expressions, body language and posture are the main non-verbal social cues that we use. Gestures are specific motions that one makes with the hands in order to further communicate a message. Certain gestures such as pointing gestures, can help direct people's focus to what is important that is going on around them. Not only does using gestures help the speaker to better process what they are saying, but it also helps whoever is listening to that person to better comprehend what the speaker is saying. Proximity represents the physical distance and/or closeness between people. Not only does this affect one's ability to see or touch the other person that they are communicating with, but is also affects one feeling of psychological closeness that one person has for the other. Furthermore, studies have found that people feel more connected to each other when they are in closer proximity to each other.

Visual cues inform decision to cooperate. New technologyenables live tracking of neural activity during untethered social interaction. By combining behavioral and wireless eye tracking and neural monitoring, a team of scientists studied how pairs of freely moving macaques interacting in a naturalistic setting use visual cues to guide complex, cooperative behavior. Eye contact and body language are critical in social interaction, but exactly how the brain uses this information in order to inform behavior in real time is not well understood.

Gait Analysis is the systematic study of animal locomotion, more specifically the study of human motion, using the eye and the brain of observers, augmented by instrumentation for measuring body movements, body mechanics, and the activity of the muscles. Gait analysis is used to assess and treat individuals with conditions affecting their ability to walk. It is also commonly used in sports biomechanics to help athletes run more efficiently and to identify posture-related or movement-related problems in people with injuries. The study encompasses quantification (i.e. introduction and analysis of measurable parameters of gaits), as well as interpretation, i.e. drawing various conclusions about the animal (health, age, size, weight, speed etc.) from its gait pattern. Factors and parameters. The gait analysis is modulated or modified by many factors, and changes in the normal gait pattern can be transient or permanent. The factors can be of various types: Extrinsic: such as terrain, footwear, clothing, cargo. Intrinsic: sex, weight, height, age, etc. Physical: such as weight, height, physique. Psychological: personality type, emotions. Physiological: anthropometric characteristics, i.e., measurements and proportions of body. Pathological: for example trauma, neurological diseases, musculoskeletal anomalies, psychiatric disorders. The parameters taken into account for the gait analysis are as follows: Step length, Stride length, Cadence, Speed, Dynamic Base, Progression Line, Foot Angle, Hip Angle, Squat Performance.

Measuring Body Language. A large international and interdisciplinary research team has developed software to measure the objective kinematic features of movements that express emotions.

Artifacts are types of nonverbal communication we use to adorn our bodies and surroundings to communicate meaning to others. Artifacts are defined as physical items that can act as implicit communication devices. Communication Artifacts are created as expressions of human thought. They include advertisements, art, ceremonial and documentary artifacts, exchange media, and personal symbols. Advertising Artifacts are objects that were created to call attention to products, services, or events.

Video Camera matches the Body Movement (body language) of the actor, pan, tilt, track. (youtube)

When researchers asked hundreds of people to watch other people shake boxes, it took just seconds for almost all of them to figure out what the shaking was for. The deceptively simple work by perception researchers is the first to demonstrate that people can tell what others are trying to learn just by watching their actions. The study reveals a key yet neglected aspect of human cognition, and one with implications for artificial intelligence. Just by looking at how someone's body is moving, you can tell what they are trying to learn about their environment.

Pupils dilate when we are interested in someone. If you want someone to like you gaze in their eyes. Our feet point towards people we are interested in. If you want someone to trust you let them speak first. If you want someone to believe you, then nod your head when speaking. If you want someone to like you, then mirror their expressions and gestures. Blue clothing could make you seem trustworthy and secure Red clothing could make you seem dangerous, but also seem loving. Tilting your head back shows more dominant, while tilting your head down could mean more submissive. Former FBI Agent Explains How to Read Body Language | Tradecraft | WIRED (youtube).


Gestures - Non-Verbal Expressions


Gesture is a form of non-verbal communication or non-vocal communication in which visible bodily actions communicate particular messages, either in place of, or in conjunction with, speech. Gestures include movement of the hands, face, or other parts of the body. Gestures differ from physical non-verbal communication that does not communicate specific messages, such as purely expressive displays, proxemics, or displays of joint attention. Gestures allow individuals to communicate a variety of feelings and thoughts, from contempt and hostility to approval and affection, often together with body language in addition to words when they speak.

Touching - Consent - Approval - Tone - Vagueness

Gesture is a movement of part of the body, especially a hand or the head, to express an idea or meaning.

Misleading Hand Gestures - Sign Language - Activism

Hand Gestures in other Countries (info-graph) - List of Gestures (wiki)

Gesticulate is to use dramatic gestures and movements with your hands or arms to express something or to emphasize what you are saying, instead of just speaking.

Gestures heard as well as seen. Gesturing adds emphasis to speech -- but not in the way researchers thought. When the team played audio recordings of this to other people, they found the listener could hear the speaker's gestures. When the listener was asked to move their arms to the rhythm, their movements matched perfectly with those of the original speaker. Because of the way the human body is constructed, hand movements influence torso and throat muscles. Gestures are tightly tied to amplitude. Rather than just using your chest muscles to produce air flow for speech, moving your arms while you speak can add acoustic emphasis. And you can hear someone's motions, even when they're trying not to let you.

Gestures in Language Acquisition are a form of non-verbal communication involving movements of the hands, arms, and/or other parts of the body. Children can use gesture to communicate before they have the ability to use spoken words and phrases. In this way gestures can prepare children to learn a spoken language, creating a bridge from pre-verbal communication to speech. The onset of gesture has also been shown to predict and facilitate children's spoken language acquisition. Once children begin to use spoken words their gestures can be used in conjunction with these words to form phrases and eventually to express thoughts and complement vocalized ideas. Gestures not only complement language development but also enhance the child’s ability to communicate. Gestures allow the child to convey a message or thought that they would not be able to easily express using their limited vocabulary. Children's gestures are classified into different categories occurring in different stages of development. The categories of children's gesture include deictic and representational gestures. Gestures are distinct from manual signs in that they do not belong to a complete language system. For example, pointing through the extension of a body part, especially the index finger to indicate interest in an object is a widely used gesture that is understood by many cultures. On the other hand, manual signs are conventionalized—they are gestures that have become a lexical element in a language. A good example of manual signing is American Sign Language–when individuals communicate via ASL, their signs have meanings that are equivalent to words (e.g., two people communicating using ASL both understand that forming a fist with your right hand and rotating this fist using clockwise motions on the chest carries the lexical meaning of the word "sorry"). Typically, the first gestures children show around 10 to 12 months of age are deictic gestures. These gestures are also known as pointing where children extend their index finger, although any other body part could also be used, to single out an object of interest. Deictic gestures occur across cultures and indicate that infants are aware of what other people pay attention to. Pre-verbal children use pointing for many different reasons, such as responding to or answering questions and/or sharing their interests and knowledge with others. There are three main functions to infant's pointing: Imperative – this type of deictic gesture develops first and children use it to obtain something (the speech equivalent would be saying "give me that"). Declarative – this type of deictic gesture develops later than imperative gestures and directs an adult's attention to an object or event to indicate its existence (the speech equivalent would be saying "look at that"). Declarative pointing is expressive and can be used by the child to draw attention to an interesting object and share this interest with another person. Declarative pointing can also be informative where the child is providing the other person with information. This type of gesture is typically absent in autistic children's gesture repertoires. Epistemic – this type of deictic gesture also develops after imperative gestures and may develop at the same time as declarative gestures. These type of gestures serve as an epistemic request wherein infants may point to an object in order for an adult to provide new information, like a name, to an object (the speech equivalent would be saying "what is that"). Representational gesture refers to an object, person, location, or event with hand movement, body movement, or facial expression. Representational gestures can be divided into iconic and conventional gestures. Unlike deictic gestures, representational gestures communicate a specific meaning. Children start to produce representational gestures at 10 to 24 months of age. Young American children will produce more deictic gestures than representational gestures, but Italian children will produce almost equal amounts of representational and deictic gestures. Iconic gestures have visually similar relationship to the action, object, or attribute they portray. There is an increase in iconic gesturing after the two-word utterance stage at 26 months. Children are able to create novel iconic gestures when they were attempting to inform the listener of information they think the listener does not know. Iconic gestures aided language development after the two-word utterance stage, whereas deictic gestures did not. Iconic gestures are the most common form of representational gesture in Italian children. Children will copy the iconic gestures they see their parents using, therefore including iconic gestures when measuring representational vocabularies increases Italian children's vocabularies. Even though the Italian children produced more iconic gestures, the two-word utterance stage did not arrive earlier than American children who produce fewer iconic gestures. Conventional gestures are culture-bound emblems that do not translate across different cultures. Culture-specific gestures such as shaking your head "no" or waving "goodbye" are considered conventional gestures. Although American children do not typically produce many representational gestures in general, conventional gestures are the most frequently used in the representational gesture category.

Metaphoric Gestures occur when an individual creates a physical representation of an abstract idea or concept, and these gestures provide additional semantic meaning that complements the ongoing speech. Metaphoric gestures put an abstract idea into a more literal, concrete form. Making your hands into a heart shape and placing them on your chest might indicate your affection for a loved one.

Mime is a theatrical technique of suggesting action, character, or emotion without words, using only gesture, expression, and movement. Pantomime is dramatic entertainment in which performers express meaning through gestures accompanied by music. Originating in Roman mime.

Symbolic Gestures are used to signify actions or emblems that facilitate social transactions, such as putting your finger to your lips to indicate to someone to “be quiet”. Used to indicate what an individual wants without having to speak.

Customary Greetings. Don't demand or expect a customary greeting from a person visiting your country or area of the world. Certain greeting styles can make some people feel uncomfortable. So first explain the customary greeting so that the visitor can be prepared and not insult anyone. Whether it's a handshake, head nod, kneel, bow, salute, smile, face kiss, hand kiss or hug, we should respect peoples preferences and beliefs, but not demand or expect.

Greeting is an act of communication in which human beings intentionally make their presence known to each other, to show attention to, and to suggest a type of relationship (usually cordial) or social status (formal or informal) between individuals or groups of people coming in contact with each other. Greetings sometimes are used just prior to a conversation or to greet in passing, such as on a sidewalk or trail. While greeting customs are highly culture and situation-specific and may change within a culture depending on social status and relationship, they exist in all known human cultures. Greetings can be expressed both audibly and physically, and often involve a combination of the two. This topic excludes military and ceremonial salutes but includes rituals other than gestures. A greeting, or salutation, can also be expressed in written communications, such as letters and emails. Some epochs and cultures have had very elaborate greeting rituals, for example, greeting of a sovereign. Conversely, secret societies have often furtive or arcane greeting gestures and rituals, such as a secret handshake, which allow members to recognize each other. In some languages and cultures, the same word or gesture is used as both greeting and farewell. Examples are "Good day" in English, "As-Salamualaikum" in Arabic, "Aloha" in Hawaiian, "Shalom" in Hebrew, "Namaste" in Hindi and "Ciao" in Italian. The bow and handshake are also used for both greeting and leave taking.

Head Shake is a gesture in which the head is turned left and right or from side to side repeatedly horizontally in quick succession to indicate disagreement, denial, rejection or just to say no. It can also signify disapproval or upset at a situation, often with slower movement. Head shaking while trying food, in Western cultures, can also communicate one is enjoying the food or a strong approval of it.

Nod of the head is a gesture in which the head is tilted up and then down vertically in alternating up and down arcs along the sagittal plane. In many cultures, it is most commonly, but not universally, used to indicate agreement, acceptance, or acknowledgement or just to say yes.

Head Nodding raises Likability and Approachability, even with some animals.

Head Bobble motion usually consists of a side-to-side tilting of the head in arcs along the coronal plane. A form of nonverbal communication, it may mean yes, good, maybe, ok, or I understand, depending on the context. In India, a head bobble can have a variety of different meanings. Most frequently it means yes, or is used to indicate understanding. The meaning of the head bobble depends on the context of the conversation or encounter. It can serve as an alternative to thank you, as a polite introduction, or it can represent acknowledgement. Head bobbles can also be used in an intentionally vague manner. An unenthusiastic head bobble can be a polite way of declining something without saying no directly. The gesture is common throughout India. However, it is used more frequently in South India. Also found in South Asian cultures.

Shrug is a gesture performed by raising both shoulders which represents not knowing an answer to a question or being indifferent about something.

Salute is a hand gesture that is an act of honor or courteous recognition. To recognize someone with a gesture of respect. To express commendation. An act of greeting with friendly words and gestures like bowing or lifting the hat. greet someone in a friendly way.

Salutation is a gesture or utterance made as a greeting or acknowledgment of another's arrival or departure. Salutation is a greeting used in a letter or other written or non-written communication. Salutations can be formal or informal. The most common form of salutation in an English letter is Dear followed by the recipient's given name or title. For each style of salutation there is an accompanying style of complimentary close, known as valediction. Examples of non-written salutations are bowing (common in Japan) or even addressing somebody by their name. A salutation can be interpreted as a form of a signal in which the receiver of the salutation is being acknowledged, respected or thanked. Another simple but very common example of a salutation is a military salute. By saluting another rank, that person is signaling or showing his or her acknowledgement of the importance or significance of that person and his or her rank. Some greetings are considered vulgar, others "rude" and others "polite".

Thumb Signal is usually described as a thumbs-up or thumbs-down, is a common hand gesture achieved by a closed fist held with the thumb extended upward or downward in approval or disapproval, respectively. These gestures have become metaphors in English: "The audience gave the movie the thumbs-up" means that the audience approved of the movie, regardless of whether the gesture was actually made.

Toast is a drink in honor of someone or to the health of a person or an event. Toast also means slices of bread that have been toasted.

Handshake is a short ritual in which two people grasp one of each other's like hands, in most cases accompanied by a brief up and down movement of the grasped hands. Using the right hand is generally considered proper etiquette. Customs surrounding handshakes are specific to cultures. Different cultures may be more or less likely to shake hands, or there may be different customs about how or when to shake hands. Handshakes are known to spread germs. How to Give a Proper Handshake (youtube) - How to Handshake (youtube)

Namaste is a non-contact manner of respectfully greeting and honoring a person or group, used at any time of day. Namaste is usually spoken with a slight bow and hands pressed together, palms touching and fingers pointing upwards, thumbs close to the chest. This gesture is called añjali mudrā; the standing posture incorporating it is pranamasana.

Fist Bump is a gesture similar in meaning to a handshake or high five. A fist pump can also be a symbol of giving respect or approval, as well as companionship between two people. It can be followed by various other hand and body gestures (such as immediately opening the palm and spreading the fingers for “knucks with explosions”) and may be part of a dap greeting. It is commonly used in baseball and hockey as a form of celebration with teammates, and with opposition players at the end of a game. In cricket it is a common celebratory gesture between batting partners. Fist bumps are often given as a form of friendly congratulation. Fist bump helps reduce the spread of germs.

Elbow Bump is an informal greeting where two people touch elbows. During a pandemic, authorities advised that even an elbow bump may be too risky, and suggested greeting from a distance.

Hongi is done by pressing one's nose and forehead, at the same time, to another encounter. It is used at traditional meetings among Māori people and on major ceremonies and serves a similar purpose to a formal handshake. In the hongi, the ha (or breath of life), is exchanged. The breath of life can also be interpreted as the sharing of both people’s souls.

Window Love is when two people are separated by glass and can't touch, so they place their hands on opposite sides of the glass in a gesture of wordless comfort.

Heart to Heart Energy Hug is a hug where your left cheek is on the side of the other person's left cheek so that the hearts of each person lineup. Our Hearts are in the center of our chest but part of it is slightly offset to the left. A right cheek to right cheek hug is a liver to liver hug.

Body Smart - Bodily-Kinesthetic - Body Image - Happiness

When people believe that no one is watching them, people tend to make more obvious body language gestures, which some can even be easily distinguishable from the corner of your eye. But even gestures are not always accurate in determining a persons intentions or beliefs, because people could just be reacting to a situation without even being fully aware of how they are reacting, or how their reaction is being understood. Just like any language, things need to be verified in order to accurately interpret the message.

Observation Flaws - Communication

"Just because you're not speaking, doesn't mean that you are not saying anything." 

"Words convey information; nonverbal communication adds meaning to the information."

Every time I assumed to know what someone looked like just by hearing their voice over the phone, I was wrong.

The Human Face (2001) Face Documentary Series 1 - 4 (youtube)

Blushing is the reddening of a person's face due to psychological reasons. It is normally involuntary and triggered by emotional stress, such as that associated with embarrassment, anger, or romantic stimulation. Severe blushing is common in people who suffer social anxiety in which the person experiences extreme and persistent anxiety in social and performance situations.

How To Analyze People On Sight - FULL Audio Book - Human Analysis, Psychology, Body Language (youtube)

Are Deaf People better at Interpreting Body Language?

Emotional Labor is the process of managing feelings and expressions to fulfill the emotional requirements of a job. More specifically, workers are expected to regulate their emotions during interactions with customers, co-workers and superiors. This includes analysis and decision making in terms of the expression of emotion, whether actually felt or not, as well as its opposite: the suppression of emotions that are felt but not expressed. Emotions.

Emotion Work is understood as the art of trying to change in degree or quality an emotion or feeling. Emotion work may be defined as the management of one's own feelings, or work done in an effort to maintain a relationship; there is dispute as to whether emotion work is only work done regulating one’s own emotion, or extends to performing the emotional work for others.

Affect Display is a subject's externally displayed affect. The display can be by facial, vocal, or gestural means. When displayed affect is different from the subjective affect, it is incongruent affect. Affect display may also be referred to as simply "affect".

Common Coding Theory is a cognitive psychology theory describing how perceptual representations (e.g. of things we can see and hear) and motor representations (e.g. of hand actions) are linked. The theory claims that there is a shared representation (a common code) for both perception and action. More important, seeing an event activates the action associated with that event, and performing an action activates the associated perceptual event.

Psychological Projection (blaming) - Transference.

Projective Identification describes the process whereby in a close relationship, as between mother and child, lovers, or therapist and patient, parts of the self may in unconscious fantasy be thought of as being forced into the other person.

Does a dog's wagging tail match the heart rate? The dogs heart rate speeds up when tail wagging. The faster the wag, the more excited the dog. A tail wag may range from very slow to extremely rapid, which is known as flagging. Flagging occurs when a dog holds his tail stiff and high while slowly and rigidly moving it back and forth, this can be indicative of potential aggressive behaviors toward a human or another animal. Dogs with their tails pointing down to the ground or even tucked between their legs are feeling fear and stress. Dogs with their tails held up like a flag are feeling confident, perhaps even aggressive. A dogs tail can wag more to the left or more to the right.

Resources for Social Skills - Improve your Social Skills - How to Judge People Based on Their Appearance - How to Judge a Persons Character - Social Pro Now - Meta Morf Us - People Skills Decoded - Non-Cognitive Skills (PDF) - Robert Sapolsky: The Uniqueness of Humans (youtube)

Related Subject Pages - Mirroring Psychology - Child Development - Hatred - Anger - Stress - Abuse - Abusive Relationships - Marriage - Sex - Morals - Friendships - Family - Team Work - Social Influence - Too Much Attention - Interpersonal Relationships - Dating - Marriage - Friendship - Family - Religions - Philosophy - Politics - Intelligence - Learning Methods - Cognitive Dissonance - Mindset - Anger - Emotions - Sports - Reality - Psychology - Awareness - Behavior - Conformity - Enabling - Codependency - Personalities - Identity - True Self.

Decisions are being made right now. The question is, are you making decisions for yourself, or are you letting others make decisions for you?



TSA - Transportation Security Administration


Airport Security refers to the techniques and methods used in an attempt to protect passengers, staff, aircraft, and airport property from accidental or malicious harm, crime, and other threats.

Security Theater is the practice of investing in countermeasures intended to provide the feeling of improved security while doing little or nothing to achieve it.

Observation Flaws - Psychological Evaluations - Privacy - Biometrics

Profiling - Discrimination - Lying - Fear Mongering - Alarm Fatigue - Propaganda - Interrogation

This is not saying that Airport security is not necessary, because it is at the moment. This is also not saying that the security screeners are intrusive, because they're just doing a job they were trained for. The problem is that Airport security only protects airplanes from the possibility of a hijacker taking control of the airplane. Airport security does not educate people or protect people from all the other threats that are killing people every single day. False Flags only makes citizens more vulnerable, not safer.

This list below is what the TSA thinks are the Signs a person displays that Might indicate that they are a Terrorist. Exaggerated Yawing. (a tired traveler is not that unusual, it's called jet lag?). Excessive complaints about the screening process. (who hasn't complained about the excessiveness of the screening process). Excessive throat clearing. (give them a drink of water). Widely open staring eyes. (like when a man stares at a women on the street?). Wearing improper attire for location. (so fashion is now terrorism?). Whistling as the individual approaches the screening process. (I can't be happy?) - whistle techniques. Gazing down. (Like looking down at your cell phone, some people prefer not to make eye contact, especially with molesters). Exaggerated or repetitive grooming gesture. (don't touch yourself?). Face pale from recent shaving of beard. (no grooming before traveling?). Rubbing or wringing of hands. (offer them a coat). Domestic Terrorists.

So the TSA knows that you can't tell a terrorist just by how a person looks or acts. This profiling is so vague that they can accuse and target anyone they want, and at the same time, violate a persons privacy and their rights. So this list of signs is more about them saying, "Don't say anything bad about the TSA or we will treat you like a terrorist", so the TSA is basically a terrorist organization themselves. Gestapo. This list looks like some idiots way of trying to control peoples behavior, while at the same time, force TSA Airport Screening Officers to act disrespectful towards people, and act disrespectfully towards the US Constitution? WTF!

92-Point Checklist of the Spot Referral Report (PDF)

Travel Tips and Travel Advice

Airport Racial Profiling is government activity directed at a suspect or group of suspects because of their race or ethnicity.

Secondary Security Screening Selection is selecting a passenger for additional inspection.

I am more interested in the TSA's ability to recognize disguises?  And also to recognize propaganda? And also to recognize their own Ignorance? I don't know about you, but I would feel a lot safer if my security officers were more intelligent and better trained, just sayin. And don't try tell me that you don't have the money to improve training, we know how much money you've taken, so you have more then enough. Deportation - Immigration

Physiognomy is the assessment of character or personality from a person's outer appearance, especially the face. The term can also refer to the general appearance of a person, object, or terrain without reference to its implied characteristics—as in the physiognomy of an individual plant (see plant life-form) or of a plant community.

Cold Reading is a set of techniques used by mentalists, psychics, fortune-tellers, mediums and illusionists to imply that the reader knows much more about the person than the reader actually does. Without prior knowledge, a practiced cold-reader can quickly obtain a great deal of information by analyzing the person's body language, age, clothing or fashion, hairstyle, gender, sexual orientation, religion, race or ethnicity, level of education, manner of speech, place of origin, etc. Cold readings commonly employ high-probability guesses, quickly picking up on signals as to whether their guesses are in the right direction or not, then emphasizing and reinforcing chance connections and quickly moving on from missed guesses.

Security Fear or fear mongering? Security - Safety

Hyper-Vigilance is an enhanced state of sensory sensitivity accompanied by an exaggerated intensity of behaviors whose purpose is to detect threats. Hypervigilance is also accompanied by a state of increased anxiety which can cause exhaustion. Other symptoms include: abnormally increased arousal, a high responsiveness to stimuli, and a constant scanning of the environment for threats. Fear. In hypervigilance, there is a perpetual scanning of the environment to search for sights, sounds, people, behaviors, smells, or anything else that is reminiscent of threat or trauma. The individual is placed on high alert in order to be certain danger is not near. Hypervigilance can lead to a variety of obsessive behavior patterns, as well as producing difficulties with social interaction and relationships. Hypervigilance can be a symptom of post traumatic stress disorder (PTSD) and various types of anxiety disorders. It is distinguished from paranoia. Paranoid states, such as those in schizophrenia, can seem superficially similar, but are characteristically different. Hypervigilance is differentiated from dysphoric hyperarousal in that the person remains cogent and aware of their surroundings. In dysphoric hyperarousal, the PTSD victim may lose contact with reality and re-experience the traumatic event verbatim. Where there have been multiple traumas, a person may become hypervigilant and suffer severe anxiety attacks intense enough to induce a delusional state where the effects of related traumas overlap. This can result in the thousand-yard stare.

Some of the common behaviors of hypervigilance are: Lack of objectivity – reading too much into situations. An over awareness of what people see or think about us. Looking for others to betray constantly. Constantly concerned about others.
Over scrutiny and over analyzing behaviour of situations.

Paranoid (worry) - Over Reaction - Training Failures

Alarm Fatigue

Why The TSA Doesn't Stop Terrorist Attacks - Adam Ruins Everything (youtube) 

TSA's 'SPOT' program. 'Screening Passengers By Observation Technique' Behavior Detection Officers (youtube)

George Carlin - Airport Security (youtube)

TSA "basically an illusion designed to give us the appearance of safety," at a hefty price and a loss of freedoms. 

Human Security should be the responsibility of the individual rather than just the state.

Why are there so many names on the U.S. government's terrorist list? In September 2007, the Inspector General of the Justice Department reported that the Terrorist Screening Center (the FBI-administered organization that consolidates terrorist watch list information in the United States) had over 700,000 names in its database as of April 2007 - and that the list was growing by an average of over 20,000 records per month. (Are Republicans Profiling democrats?)

9-in-10 on terror watch list who sought guns were approved in 2015.

The problems with using the terrorist watch list to ban gun sales.

No Fly List (wiki)

Almost 16,000 people a day are now applying for PreCheck. That's a huge increase from less than 7,000 a day in March. 3 million since 2014. Pay $85 for PreCheck, valid for five years. Again the wealthy are f*cking the poor.

Threat Assessment - Risk Assessment

MOSAIC Threat Assessment is a method to assess and screen threats and inappropriate communications.

Threat Assessment - TA - Terrorist?

10 years almost 200 employees and contract workers of the Department of Homeland Security have taken nearly $15 million in bribes while being paid to protect the nation’s borders and enforce immigration laws. Records show that Border Patrol officers and customs agents, who protect more than 7,000 miles of the border and deal most directly with drug cartels and smugglers, have taken the most in bribes, about $11 million. Corruption - Money.

"People who give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin

"Security is mostly a superstition. It does not exist in nature, nor do the children of men as a whole experience it. Avoiding danger is no safer in the long run than outright exposure. Life is either a daring adventure, or nothing." - Helen Keller

"Man must exist in a state of balance between risk and safety. Pure risk leads to self-destruction. Pure safety leads to stagnation. In between lies survival and progress."

Body Language Descriptions: What other things about peoples appearance that might be of concern, but not to judge, just to be aware of. Wearing dirty clothes, Dressed too formally for situation, Dressed too casually for situation, Wore revealing clothing, Fashionably Dressed, Extremely thin, Extremely Obese, Extremely Tall, Extremely Muscular, unkempt hair, Push hair out of eyes, greasy hair, Nose in air, very pale skin, Has facial hair, bags under his or her eyes, Avoids eye contact, Meet gaze, Look in the eye, Eyes glitter, Bulging eyes, Wink, Rub eye, Look down nose, Look sideways, Peer, Glance, Stare, Glare, Eyes glint, Squint, Gaze slide to floor, Blink, Peculiar smile, Grin, Smiled a lot, Smirk, Sigh, Grimace, Furrow brow, Wrinkle forehead, Slap forehead, Showed little emotional expression, Displayed a lot of emotion, Long fingers, Crossed arms, Licked his or her lips frequently, Purse lips, Frequently played with hair, Run hand through hair, Twirl hair, Twiddle thumbs, Clap, Snap fingers, Thread fingers, Fold hands, Twitch/tick, Bite nails, Suck thumb, Pick nose, Flare nostrils, Sniff, Swallow, Wrinkle nose, Touched friend frequently, Hug self/knees, Rub arms, Nodded frequently, Tilt head to one side, Shudder, Shiver, Tremble, Scratch, Bob head, Shake head, Skipped, Amble, Stroll, Lumber, Slouch, Shrug, Shift weight, Cross legs, Swagger, Shuffle, Has mental illness

Note:
These appearances may mean nothing.

"When you choose to see the good in others, you end up finding the good in yourself."

"People are more about what they hide than what they show."

"What if everyone around you is just you at another moment in time? Most people know that everything is connected in one way or another, so maybe we all are just part of the same thing at different moments in time, we're one, and separation is just an illusion"

TSA announced that its officers seized 4,432 guns at checkpoints last year in 2019, which is the most in the agency's 18-year history. Firearms caught at checkpoints in 2019 averages out to about 12 per day. It also says that 87% of those guns (some 3,855) were loaded. Nationwide, TSA says it caught firearms at 278 airports. Travelers at Hartsfield-Jackson Atlanta International Airport had the most guns seized: 323 firearms. There is a proper way to travel safely with a firearm. It should be unloaded and then it should be packed in a hard-sided locked case, taken to the airline check-in counter to be declared, and checked. Firearm replicas, including toys or other gun-shaped items, also must be transported in checked luggage.


Activity Recognition - Face Recognition


Automated Scenario Recognition is AI software that scans your security video footage or your CCTV cameras for any unusual behavior. The technology will detect and analyze and know when someone is about to have a heart attack, know when a women is going into labour, know someone is being attacked, know when someone is being held against their will, know when someone is running to danger or running from danger. Artificial Intelligent Visual Sensors - Deconstruction.

Video Content Analysis is the capability of automatically analyzing video to detect and determine temporal and spatial events. This technical capability is used in a wide range of domains including entertainment, health-care, retail, automotive, transport, home automation, flame and smoke detection, safety and security. The algorithms can be implemented as software on general purpose machines, or as hardware in specialized video processing units. Many different functionalities can be implemented in VCA. Video Motion Detection is one of the simpler forms where motion is detected with regard to a fixed background scene. More advanced functionalities include video tracking and egomotion estimation. Based on the internal representation that VCA generates in the machine, it is possible to build other functionalities, such as identification, behavior analysis or other forms of situation awareness. VCA relies on good input video, so it is often combined with video enhancement technologies such as video denoising, image stabilization, unsharp masking and super-resolution.

Activity Recognition aims to recognize the actions and goals of one or more agents from a series of observations on the agents' actions and the environmental conditions. Since the 1980s, this research field has captured the attention of several computer science communities due to its strength in providing personalized support for many different applications and its connection to many different fields of study such as medicine, human-computer interaction, or sociology. Due to its many-faceted nature, different fields may refer to activity recognition as plan recognition, goal recognition, intent recognition, behavior recognition, location estimation and location-based services.

Video Motion Analysis is a technique used to get information about moving objects from video. Examples of this include gait analysis, sport replays, speed and acceleration calculations and, in the case of team or individual sports, task performance analysis. The motions analysis technique usually involves a high-speed camera and a computer that has software allowing frame-by-frame playback of the video.

Affectiva is a software company that builds artificial intelligence that understands human emotions, cognitive states, activities and the objects people use, by analyzing facial and vocal expressions. The company spun out of MIT Media Lab and created the new technology category of Artificial Emotional Intelligence (Emotion AI).

Gesture Recognition is interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion recognition from face and hand gesture recognition. Users can use simple gestures to control or interact with devices without physically touching them. Many approaches have been made using cameras and computer vision algorithms to interpret sign language. However, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition techniques. Gesture recognition can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primitive text user interfaces or even GUIs (graphical user interfaces), which still limit the majority of input to keyboard and mouse and interact naturally without any mechanical devices. Using the concept of gesture recognition, it is possible to point a finger at this point will move accordingly. This could make conventional input on devices such and even redundant.

Motion Analysis is used in computer vision, image processing, high-speed photography and machine vision that studies methods and applications in which two or more consecutive images from an image sequences, e.g., produced by a video camera or high-speed camera, are processed to produce information based on the apparent motion in the images. In some applications, the camera is fixed relative to the scene and objects are moving around in the scene, in some applications the scene is more or less fixed and the camera is moving, and in some cases both the camera and the scene are moving.
The motion analysis processing can in the simplest case be to detect motion, i.e., find the points in the image where something is moving. More complex types of processing can be to track a specific object in the image over time, to group points that belong to the same rigid object that is moving in the scene, or to determine the magnitude and direction of the motion of every point in the image. The information that is produced is often related to a specific image in the sequence, corresponding to a specific time-point, but then depends also on the neighboring images. This means that motion analysis can produce time-dependent information about motion. Applications of motion analysis can be found in rather diverse areas, such as surveillance, medicine, film industry, automotive crash safety, ballistic firearm studies, biological science, flame propagation, and navigation of autonomous vehicles to name a few examples.

Facial Recognition System is a technology capable of identifying or verifying a person from a digital image or a video frame from a video source. There are multiple methods in which facial recognition systems work, but in general, they work by comparing selected facial features from given image with faces within a database. It is also described as a Biometric Artificial Intelligence based application that can uniquely identify a person by analysing patterns based on the person's facial textures and shape. While initially a form of computer application, it has seen wider uses in recent times on mobile platforms and in other forms of technology, such as robotics. It is typically used as access control in security systems and can be compared to other biometrics such as fingerprint or eye iris recognition systems. Although the accuracy of facial recognition system as a biometric technology is lower than iris recognition and fingerprint recognition, it is widely adopted due to its contactless and non-invasive process. Recently, it has also become popular as a commercial identification and marketing tool. Other applications include advanced human-computer interaction, video surveillance, automatic indexing of images, and video database, among others.

Face Training - Face-to-Face Interaction - Facial Expression Analysis

Faception tries to reveal personality from facial images.

PimEyes Face Recognition search engine and Reverse Image Search is available to everyone.

Artificial Intelligent Pattern Recognition.

Face detection in untrained deep neural networks? Researchers have found that higher visual cognitive functions can arise spontaneously in untrained neural networks. A research team has shown that visual selectivity of facial images can arise even in completely untrained deep neural networks. This new finding has provided revelatory insights into mechanisms underlying the development of cognitive functions in both biological and artificial neural networks, also making a significant impact on our understanding of the origin of early brain functions before sensory experiences.

Reading Body Language on Video Call. It's generally harder to read body language on video than in person because video calls typically only show a limited view of someone's upper body, making it difficult to pick up on subtle non-verbal cues like hand gestures, posture shifts, and leg movements, which are readily visible in a face-to-face interaction. The camera angle can distort facial expressions making it harder to accurately interpret them, which can lead to misinterpretations of someone's true emotions or intentions. There is also background noise, technical glitches, and other distractions that can divert attention away from observing subtle body language cues. Without the full physical environment, it can be harder to understand the context behind someone's body language.

Biometrics is the technical term for body measurements and calculations. It refers to metrics related to human characteristics. Biometrics authentication (or realistic authentication) is used in computer science as a form of identification and access control. It is also used to identify individuals in groups that are under surveillance. Biometric identifiers are the distinctive, measurable characteristics used to label and describe individuals. Biometric identifiers are often categorized as physiological versus behavioral characteristics. Physiological characteristics are related to the shape of the body. Examples include, but are not limited to fingerprint, palm veins, face recognition, DNA, palm print, hand geometry, iris recognition, retina and odour/scent. Behavioral characteristics are related to the pattern of behavior of a person, including but not limited to typing rhythm, gait, and voice.Some researchers have coined the term behaviometrics to describe the latter class of biometrics. More traditional means of access control include token-based identification systems, such as a driver's license or passport, and knowledge-based identification systems, such as a password or personal identification number. Since biometric identifiers are unique to individuals, they are more reliable in verifying identity than token and knowledge-based methods; however, the collection of biometric identifiers raises privacy concerns about the ultimate use of this information. Privacy.

Keystroke Dynamics is the detailed timing information which describes exactly when each key was pressed and when it was released as a person is typing at a computer keyboard.

Handwritten Biometric Recognition is the process of identifying the author of a given text. Handwritten biometric recognition belongs to behavioural biometric systems because it is based on something that the user has learned to do. Static and dynamic recognition. Handwritten biometrics can be split into two main categories: Static: In this mode, users writes on paper, digitize it through an optical scanner or a camera, and the biometric system recognizes the text analyzing its shape. This group is also known as "off-line". Dynamic: In this mode, users writes in a digitizing tablet, which acquires the text in real time. Another possibility is the acquisition by means of stylus-operated PDAs. Dynamic recognition is also known as "on-line".Dynamic information usually consists of the following information: spatial coordinate x(t) - spatial coordinate y(t) - pressure p(t) - azimuth az(t) - inclination in(t).  Better accuracies are achieved by means of dynamic systems. Some technological approaches exist.

Physiological signals could be the key to 'emotionally intelligent' AI, scientists say. Researchers integrate biological signals with gold-standard machine learning methods to enable emotionally intelligent speech dialog systems. Artificial intelligence (AI) is at the forefront of modern technology. Making AI 'emotionally intelligent' could open doors to more natural human-machine interactions. To do this, it needs to pick up on the user's sentiment during a dialog. Physiological signals could provide a direct route to such sentiments. Now, researchers from Japan take things to the next level with an AI with sentiment-sensing capabilities comparable to that of humans. Speech and language recognition technology is a rapidly developing field, which has led to the emergence of novel speech dialog systems, such as Amazon Alexa and Siri. A significant milestone in the development of dialog artificial intelligence (AI) systems is the addition of emotional intelligence. A system able to recognize the emotional states of the user, in addition to understanding language, would generate a more empathetic response, leading to a more immersive experience for the user. "Multimodal sentiment analysis" is a group of methods that constitute the gold standard for an AI dialog system with sentiment detection. These methods can automatically analyze a person's psychological state from their speech, voice color, facial expression, and posture and are crucial for human-centered AI systems. The technique could potentially realize an emotionally intelligent AI with beyond-human capabilities, which understands the user's sentiment and generates a response accordingly.

Ears for rover Perseverance's exploration of Mars. Scientists have built instruments to give humans eyes and a nose on Mars -- and now they are helping add ears as well. SuperCam incorporates a technology that uses a pulsed laser beam to pulverize tiny bits of rock samples up to 30 feet away. The instrument collects the light from the brief flash emitted in the process, allowing scientists to analyze rocks that its arm can't reach and to "see" and analyze samples even through Mars dust that coats the rocks.


Related Subject Pages - Psychological Evaluation (assessments) - Competence - Self-Control - Relationships - Mental Health - Sanity - Media Literacy - Teaching - Nero Semantic Posture.



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