Educational Toys - Learning Games
We can
Gameify almost everything that we do in our lives.
Making a Game of things can make
Life and Learning a little more interesting, and also
improve memory. Life is kind of like a video game, if you understand
the rules, and if you practice and become skilled in navigating these
rules, then you can win, succeed and progress to higher levels.
Educational Game Resources

When we
Make Learning Fun, we can empower ourselves with knowledge,
while at the same time, enjoy ourselves on this incredible journey that we
call life. No one says that
life can't be fun. As long as you're safe and
prepared for the challenges and
risks, you should be able to enjoy many
hours of fun through your entire lifetime. And if the game you're playing gives you useful knowledge,
then you're
playing the perfect game.
Educational Technology is the study and ethical practice of
facilitating learning and improving performance by creating, using, and
managing appropriate technological processes and resources.
Virtual Reality
Computerized brain training can result in
improved
cognitive
skills,
memory,
executive
function,
focus and
processing speed.
Educational Video Game is a video game that provides learning or
training value to the player.
Video
Games in Education have been found to increase student engagement, but
the
games design and content needs to improve.
Brain Washers
Educational Game are games explicitly designed with educational
purposes, which have educational value. Games are interactive play that
teach us goals, rules, adaptation, problem solving, interaction, all
represented as a story. They satisfy our fundamental need to learn by
providing enjoyment, passionate involvement, structure, motivation, ego
gratification, adrenaline, creativity, social interaction and emotion in
the game itself while the learning takes place.
Games and Learning is a field of education research that studies what
is learned by playing video games, and how the design principles, data and
communities of video game play can be used to develop new learning
environments.
Spatial Skills Higher among those who played with Construction-Based Toys
and video games in childhood
Gamification of Learning is an educational approach to
Motivate
students to learn by using video game design and game elements in
learning environments.
-
Incentivize
Educational Toy are objects of play, generally designed for children,
which are expected to stimulate learning. They are often intended to meet
an educational purpose such as helping a child develop a particular skill
or teaching a child about a particular subject. They often simplify,
miniaturize, or model activities and objects used by adults.
You can measure your
abilities in
many ways with games, like knowing how much time it took, how fast you
were, and how successful you were. Healthy Competition against yourself, a
machine, a clock, or just your friends, can be very
rewarding. Just as
long as you don't get caught up in the game itself, or
forget that you are
playing a game. There are always some risks in
Reality, and there will
always be risks when playing games. Play responsible, play nice, and play
with purpose.
Multimedia is content that uses a combination of different
content forms such as text,
audio, images, animation,
video and
interactive content. Multimedia contrasts with media that use only
rudimentary computer displays such as text-only or traditional forms of
printed or hand-produced material.
Multitasking
Interactivity accepts and responds to
input.
Video Games can have Lasting impact on Learning. A computer-based
brain training program developed at Yale University helps improve student
performance in reading and math — in some cases even more than
individualized tutoring.
Making learning fun and
Interactive is a great way to
inspire more people to learn. The
Gamification of knowledge is also a great
Learning Method. And when we use
Virtual Reality Technology,
we can even speed up learning and make it more effective.
Game Design Tool Kit
Virtual Reality Game Design
Game Design Handbook (PDF)
Game Design
(PDF)
Game
Studies is the study of games, the act of playing them, and the
players and cultures surrounding them.
Touchscreen Game Sudoku for Brain Training old Dogs using computer-based
brain-teasers. Lifelong learning is not just good for people, it is
also good for dogs.
Education Machine -
Ai Avatar
Learning Games
Network
Tetris
Effect occurs when people devote so much time and attention
to an activity that it begins to pattern their thoughts, mental images,
and dreams. It takes its name from the video game Tetris.
Benefits of Games (PDF)
Design and Development of Games for Learning
Gamification in Knowledge Management (PDF)
Outdoor
Play (schools outside)
A
Massively Multiplayer Online Game (MMOG) with STEM Topics for
Middle and High School Curriculum
Technology Addiction
-
Technology Warnings
We can use sports, toys, games and jungle
gyms to
teach physics and all kinds of useful knowledge, but we have
to make sure that what we are teaching and learning can be
applied to solving real world problems, and that the knowledge
learned is related to every day life, this way the person
remembers what they have learned because they use that knowledge
often. Learning things that you don't use, or learning things
that cannot be associated with living, are easily forgotten.
Like the effects of Summer Vacation.
The Power of Play (PDF)
Physical Education
Games and Puzzles with a Purpose
If you're going to exercise your brain with Brain Training
Games, or Brain Exercises, or Crossword Puzzles, or Complex
Puzzles,
the brain exercise or game should have a learning objective or a
lesson that is relevant to your educational needs. If you want
to test your ability to focus, or test your memory recall, make
sure that you're using information and knowledge that you need
to learn, otherwise you're wasting time. What is the point of
training if you never use that skill, or never benefit from that
skill?
Brain
Points (PDF)
Playing with puzzles, blocks may build children's Spatial Skills
The games we design should prepare kids for life in some way or
another, if not, then you're playing the wrong game, or, just
playing a game incorrectly, so that there's no benefit to the
players. There are many games that can be modified so that they
can have some kind of beneficial element created from it, just
look at all the different things that you can teach with
Music.
Imagination
The main thing is to avoid turning games into the same
propaganda that we have in schools. Irrelevance is not a game.
Games
and Learning
Amplify
Advanced Cognitive Training for Independent and Vital Elderly
ACTIVE Ten-Year Effects of the ACTIVE Cognitive Training
Trial on Cognition and Everyday Functioning in Older Adults.
Videogame boosts sex health IQ and attitudes in minority teens (yale)
Learning Morse code in only a few hoursUsing Google Glass, people
played games while feeling the taps and hearing the corresponding letters.
After those few hours, they were 94 percent accurate keying a sentence
that included every letter of the alphabet and 98 percent accurate writing
codes for every letter.
Memory
Enhancement
Attention-grabbing experiences trigger the release of memory-enhancing
chemicals. The trick to creating long-lasting memories is to find
something
interesting enough to activate the release of dopamine from the
brain's locus coeruleus (LC) region. "Activation of the locus coeruleus
increases our memory of events that happen at the time of activation and
may also increase the recall of those
memories at a later time.
Locus Coeruleus
is involved with
physiological responses to
stress and panic.
Norepinephrine
is an organic chemical in the catecholamine family that functions in the
human brain and body as a hormone
and neurotransmitter.
Dopamine functions as
a
neurotransmitter—a chemical
released by neurons (nerve cells) to send signals to other nerve
cells
plays a large role in memory enhancement.
Reward System is
a group of neural structures responsible for incentive salience (i.e.,
"wanting" or desire),
pleasure
(i.e., "liking" or hedonic value), and
positive reinforcement.
Incentive
Salience refers to the "wanting" or "desire" attribute given by the
brain – specifically, by the nucleus accumbens shell – to a rewarding
stimulus. Reward is the attractive and
motivational
property of a stimulus that induces appetitive behavior – also known
as approach behavior – and consummatory behavior. This "wanting" is unlike
"liking" in that liking is a pleasure immediately gained from consumption
or other contact with stimuli, while the "wanting" of incentive salience
is a motivational magnet quality of a stimulus that makes it a desirable
and attractive goal, transforming it from a mere sensory experience into
something that commands attention, induces approach, and causes it to be
sought out. Incentive salience is regulated by dopamine activity in the
mesocorticolimbic pathway of the brain.
Reinforcement is
a consequence that will strengthen an organism's
future behavior whenever that
behavior is preceded by a specific antecedent stimulus. This
strengthening effect may be measured as a higher frequency of
behavior.
Antecedent (behavioral psychology) is a
stimulus that cues an organism
to perform a learned behavior. When an organism perceives an antecedent
stimulus, it behaves in a way that maximizes reinforcing consequences and
minimizes punishing consequences.
Brain
Exercise GamesPhysical
Exercise Improves Memory
Memory Recall Games
Cognitive Priming and Cognitive Training: Immediate and Far Transfer to
Academic Skills in Children. Cognitive operations are supported by
dynamically reconfiguring neural systems that integrate processing
components widely distributed throughout the brain. The inter-neuronal
connections that constitute these systems are powerfully shaped by
environmental input. We evaluated the ability of computer-presented brain
training games done in school to harness this
neuroplastic potential and
improve learning in an overall study sample of 583 second-grade children.
Doing a 5-minute brain-training game immediately before math or reading
curricular content games increased performance on the curricular content
games. Doing three 20-minute brain
training sessions per week for four
months increased gains on school-administered math and reading achievement
tests compared to control classes tested at the same times without
intervening brain training. These results provide evidence of cognitive
priming with immediate effects on learning, and longer-term brain training
with far-transfer or generalized effects on academic achievement.
Therapeutic Video Game Technology
Game your brain to treat Depression, studies suggest
Building Blocks of Life
Legos can be a great
toy for learning if
designed and used correctly.
I would like to see building blocks with more then just letters
on them. You can have the blocks with its measurements, blocks
with weight measurements, blocks with a load capacity, blocks with
engineering symbols, and so on.
Kids can be taught to make their own building Blocks, and make
their own Learning Tools and Measuring Equipment. Kids can also use blocks for
Knowledge Trees or to
Visualize Mind Maps. Let them choose the
colors, let them
choose the
weights, let them choose the
texture, let them choose
the
scent, let them choose the
shape, let them choose the
sounds that each block makes, and let them choose how to
label each block, so they can visualize in their mind what they
want to see, something that makes sense to them, and makes it
easier for them to
remember. You can show them the best known
arrangements, but let them know it can be modified to fit their
particular needs.
See Touch Learn
LEGO Education SOFT Bricks Set 6033778 (84 Bricks)
15.7 X 15.7 X 19.6 inches.
These
Jumbo Lego Blocks would be perfect to add labels to. A
plastic sleeve to add and change labels would work.
LEGO-like blocks build new possibilities for microfluidics.
Polydimethylsiloxane (PDMS) – a
silicone-based organic polymer – to cast the building blocks of a
truly LEGO-like microfluidics platform.
Blocks are
essentially 2×2 LEGO bricks with integrated microfluidic channels,
cast from 3D-printed master moulds and actual LEGO parts. We put the
modules together on a standard LEGO plate. Like traditional LEGO bricks,
they are stackable, and their geometry makes mass production by injection
moulding feasible.”
A truly Lego®-like modular microfluidics platform.
Key Learning Targets: Developing
gross manipulative and gross motor skills, Spatial awareness, Developing
balancing, jumping, climbing, and crawling skills, Cooperation and
teamwork, Physical development. And then if you put labels on the blocks,
then you could learn a lot more, about all kinds of things.
You can also use blocks to show Software Development,
Application Layers, Development Processes, Levels in Thinking,
Organization Structures, Chemical Structures, Matrix Levels, Time Lines,
and so on.
IU neuroimaging study: Building blocks activate spatial ability in
children better than board games
Braille Building Blocks -
Spatial Intelligence
Toy Block
are pieces of various shapes (square, cylinder, arch, triangle,
etc.) and colors that are used as construction toys (also building bricks,
building blocks, or simply blocks).
Building Blocks
(PDF) Block play and performance standards: Using unstructured
materials to teach academic content.
Brixo - Building Blocks Meet Electricity and IoT.
Bring your designs to life
with electronic sensors, motors and connected apps.
BioBrick are building blocks used to design and assemble
larger synthetic biological circuits from individual parts and
combinations of parts with defined functions, which would then be
incorporated into living cells such as Escherichia coli cells to construct
new biological systems.
Flexo -Bendable, bouncy, flexible building bricks! Bounce, twist,
bend, wrap or wear! Flexo uses a unique rigid brick and flexible tendon.
Be creative!
Nimuno Loops - The Toy Block Tape instantly transforms virtually any
surface into a base for Toy Building Blocks and components!
Cells (Building Blocks)
Cells are the smallest unit of life that can replicate
independently, and are often called the "
building blocks of
life".
What's a cell made of ?...
Hydrocarbon is an
organic compound consisting entirely of
Hydrogen and
Carbon.
Lipids are a
group of naturally occurring
molecules that include
fats, waxes, sterols, fat-soluble
vitamins (such as vitamins A, D, E, and K),
monoglycerides, diglycerides, triglycerides, phospholipids,
and others. The main biological functions of lipids include
storing energy, signaling, and acting as structural components
of cell membranes.
Carbohydrate is a biological molecule consisting of carbon
(C), hydrogen (H) and oxygen (O) atoms.
Amino Acids
are biologically important organic compounds containing amine (-NH2)
and carboxylic acid (-COOH) functional groups, usually along
with a side-chain specific to each amino acid. The key elements of an
amino acid are carbon, hydrogen, oxygen, and nitrogen.
Proteins are
large
biomolecules, or macromolecules, consisting of one or more
long chains of
amino acid residues.
Proteins perform a vast
array of functions within living organisms, including catalyzing
metabolic reactions, DNA replication, responding to stimuli, and
transporting molecules from one location to another.
Nucleic
Acids are biopolymers, or large biomolecules, essential for
all known forms of life. Nucleic acids, which include DNA
(deoxyribonucleic acid) and RNA (ribonucleic acid), are made
from monomers known as nucleotides.
RNA is a
polymeric molecule implicated in various biological roles in
coding, decoding, regulation, and expression of genes.
DNA is a
molecule that carries most of the genetic instructions used in
the development, functioning and reproduction of all known
living organisms and many viruses.
Building Blocks of Life (PDF)
AP Biology The Chemical Building Blocks of Life (PDF)
Life's Building Blocks observed in Spacelike Environment
Teaching
Machine (youtube)
The Sport of Learning Cognitive workouts using Games and
Simulations
Tiny Machines -
Nano Building Blocks
You can even make other
Building Games and Connection Games using toys like
Dominoes, you can make a game of connecting
Molecules,
Atoms or
Chemical Elements.
Folding Proteins made into a Game
CHON is
the acronym which stands for
carbon,
hydrogen,
nitrogen,
oxygen,
phosphorus,
sulfur, represents the six
most important chemical elements whose covalent combinations make up most
biological
molecules on
Earth. Sulfur is used in the
amino acids
cysteine and methionine. Phosphorus is an essential element in the
formation of phospholipids, a class of lipids that
are a major
component of all cell membranes, as they can form lipid bilayers, which
keep ions, proteins, and other molecules where they are needed for cell
function, and prevent them from diffusing into areas where they should not
be. Phosphate groups are also an essential component of the backbone of
nucleic acids and are required to form ATP – the main molecule used as
energy powering the cell in all living creatures. Carbonaceous asteroids
are rich in CHON elements. These
asteroids are the most
common type, and frequently collide with Earth as meteorites. Such
collisions were especially common early in Earth's history, and these
impactors may have been crucial in the formation of the planet's oceans.
The simplest compounds to contain all of the CHON elements are fulminic
acid and isocyanic acid (the latter of which is much more stable), having
one of each atom.
Layers
A layer serves the layer above it and is served by the layer
below it. For example, a
layer
that provides error-free communications across a network provides the path
needed by applications above it, while it calls the next lower layer to
send and receive packets that comprise the contents of that path. Two
instances at the same layer are visualized as connected by a horizontal
connection in that layer.
InterfacesStructure
"Blocks are made to be assembled,
but who is deciding where the bricks go? Someone did, and that
someone is not a person, that someone is "Fill
in the Blank". There is no wrong answer, but everyone can't be
right either."
"Lay each brick reverently. Lay a purposeful brick, but be in
the moment of laying that brick.
The house will form."
Resources for Learning Games and Educational Toys
Learning Toys
Learning Resources
Educational Learning Games
Building Kits
Architectural Model Building Kits
KEVA Structures 200 Plank Set
Engineering Building Kits
Building and Construction Sets
Architecture Building Kits
Architect Gifts Plus
Building Blocks3D Printing
-
ArchitecturePrototypes -
Drawings
Engineering
Architectural Precision
ModelsDesign
Architecture
Science Kits and Tools
Kinetic Sand
Problem Solving Games
Kids Math Games
Manga High
XP Math Games
Math Run
Fun Brain
Math Play Ground
Shiftables (youtube)
Little Zen Minds
Brilliant effective
learning is interactive, not
passive. Brilliant helps
you master concepts in math, science, and engineering by solving fun,
challenging problems.
Gifted Kids
Mutable transforms from a design table into an all-in-one play table
for children ages 1 through 8.
Natural Wood Toys
Mind Tools
Knox
Cubes is a nonverbal intelligence test.
Arcademic Skill Builders
Brain Metrix
Braingle
Innovations for Learning
Quest
to Learn
Humana Games
Poptropica
Video
Game Safety Ratings
G4 TV
Video Games Reviews
Dangers of Sitting for a Long Time
Role Playing Game is a game in which players
assume the roles of characters in a fictional setting. Players take
responsibility for acting out these roles within a narrative, either
through literal acting or through a process of structured decision-making
or character development. Actions taken within many games succeed or fail
according to a formal system of rules and guidelines.
Live Action Role-Playing Game is a form of
role-playing game where the participants physically act out their
characters' actions. The players pursue goals within a fictional setting
represented by the real world while interacting with each other in
character. The outcome of player actions may be mediated by game rules or
determined by consensus among players. Event arrangers called gamemasters
decide the setting and rules to be used and facilitate play.
Learn English
Abcya
Sesame Street
Poisson Rouge
Learning Tools
Educational Software
Consumer Protection
Word Games
Charades
Conversation Games
are games that require only conversational ability. Conversation games owe
their popularity to their ability to be played almost anywhere with almost
anyone and for their ability to generate conversation.
Twenty Questions (PDF)
Word Matrix
Pictionary is a charades-inspired guessing word
game played with teams with players trying to identify specific words from
their teammates' drawings.
Mental Rotation (spatial
intelligence)
The Learning Tree
Learning Games for Kids
Goldie Blox
Uncle Goose
My Atoms
Ever Loop
The Problem Site
Sports and Games
Learning Disabilities
Museum of Play National Toy Hall of Fame, an
interactive collections-based museum with the
History of Electronic Games and Archives of Play.
The Full History of Board Games
History of Graphics in Video Games (youtube)
50 Toys of the last 50 Years (info-graph)
Photographer
Gabriele Galimberti takes
an intimate look at Kids and their Toys
Learning Laptop
Online Education
Tests That Look Like Video Games
Stanford
Testing Knowledge
Virtual Reality
Smartphone Capabilities
Wonder Brains
Fat Brain Toys
Learning Works for Kids
Find the Right Toy
Legos
Building Blocks
Curious Minds
E Science Labs
Science Websites
Brain WebsitesRobotics
Home Training Tools
Brain Exercises and Tests
Cog
Med
Cog Ni Fit
Elevate-Brain Training
Fit Brains
Apps
Pymetrics
Lumosity
Test My Brain
Speed of Processing Cognitive Training
Double Decision
(video)
Braingle Brain
Teasers, Riddles, Trivia, Brain Exercises, Games, Forums and more..
Brain Teaser is a form of puzzle that requires
thought to solve. It often requires thinking in unconventional ways with
given constraints in mind; sometimes it also involves lateral thinking.
Logic puzzles and riddles are specific types of brain teasers.
Intelligence Testing
Memory GamesPhysical
Exercise Improves Memory
Memory Enhancers
The Problem Site
Brain Bashers
Collection of Brain Teasers, Puzzles, Riddles, Games
and Optical illusions.
Thousands of Quizzes, or
Create Your Own
Difference Between
Retrocade
Games, Illusions, Magic
Open Mind
Second Life
Moblab Interactive Social Science Games
Animation Creation Software
Make your own Cartoons
Toy Association
Pre School Games
Play Kids Games
Learning Planet
Tinkering School
Arvind Gupta: Trash into Toys for Learning
(youtube)
Arvind Gupta Toys
Toys to Grow On
Fisher Price
Funschool Kaboose
Puzzles
Puzzle is a game, problem, or toy that tests a
person's ingenuity or knowledge. In a puzzle, one is required to put
pieces together in a logical way, in order to arrive at the correct
solution of the puzzle. There are different types of puzzles for different
ages, such as crossword puzzles, word-search puzzles, number puzzles, or
logic puzzles.
Portrait
Puzzles
Jigsaw Puzzles from your Photos
Match Puzzle (move only 2 sticks)
Logic Puzzle
is a puzzle deriving from the mathematics field of
deduction.
Math and Logic Puzzles
Puzzles
Sudoku (wiki)
Math Puzzles
Puzzler
Puzzle HuntTangram
is a dissection puzzle consisting of seven flat
shapes, called tans, which are put together to form shapes. The objective
of the puzzle is to form a specific shape (given only an outline or
silhouette) using all seven pieces, which may not overlap.
JS Puzzles
Logic Games
Algebraic Reasoning
Logic Games
Logic
Games Online
School Time Games
Logifaces Analogue Game for Digital Minds
Game Mechanics are constructs of rules or methods
designed for interaction with the game state, thus providing gameplay. All
games use mechanics; however, theories and styles differ as to their
ultimate importance to the game. In general, the process and study of game
design, or ludology, are efforts to come up with game mechanics that allow
for people playing a game to have an engaging, but not necessarily fun,
experience.
Game Star Mechanic
The Legend of Zelda (wiki)
Learn to Write Code
Playopolis Toys
Child Therapy Toys
Educational Innovations
Brainwashers Video Game Idea
Raven Progressive Matrices
Visual Tracking Inspection Time
Eye Tracking
Video Tracking
Eye can Learn
Learning RX
Dual-n-Back
Serious Play
Marbles the Brain Store
Melissa and
Doug
Rives:
Reinventing the Encyclopedia Game (youtube)
Test your Geography Knowledge
E Spark Learning on I-Pads
Create Lessons on I-Pad
Related Subjects
Learning Styles
Problem Solving
Bodily-Kinesthetic Intelligence
Information Literacy
Creativity
Music
Art
Intelligence
Memory
Technology Learning Tools
Focus
-
Self-Control
Video
Games I played at
work in the late 90's, but after work, I did not
want to play these games, I wanted to learn instead of just
playing games.
Wolfenstein 3D - Played against the game, very addicting.
Learned to save last level so i would not have to start from the begining
each time I was killed, which a was a lot.
Descent - Awesome 3D flying game, played against other
people at work using our companies server. Then when half-life came out,
everyone played half-life and we never played Descent again.
Half-Life - Very addictive game, you can play against and
with other people.
I also played
Pong on my home TV set, which was developed in 1972. I also
played the
Arcade Game
Asteroids, which was made in 1979 but was originally created
at MIT in 1961, they called is
Spacewar Video Game.
"Just because things are
similar does not mean that they are the same. We create
Virtual Reality to imitate certain
aspects of life, but just because you can imitate life, this
does mean that life is an imitation. You can create games in
life, but this does not make life a game."
We have been Illuminated
Lumosity
made false claims, just like most corporations do and just like
most schools do. And of course Lumosity did it just for the
money, just like most corporations do and just like most schools
do. And the excuse they gave was simply pathetic. Our a**hole
days are coming to an end people. We need to end this a**hole
behavior, because this sh*t storm is killing us. We need to
rethink and retool ourselves so that we can accommodate our new
level of knowledge and understanding, which has given us a
more clearer perspective of our reality and situation.
Cause and effect is not imaginary, it is extremely real and
sometimes deadly.
Cause and effect is
verifiable to anyone, so ignoring this fact of nature could,
and will continue to have tragic consequences. But on the
Brightside, cause and effect also has many rewards and benefits.
We have to make better choices, choices that have much better
outcomes. So let's stop f*cking around, and let us get to work.
We have a lot of problems to solve, and these problems are not
going to solve themselves.
We have a responsibility to the quadrillions of people who will
live after us
Accommodate is to be
agreeable or acceptable to. Make fit for, or change to suit a
new purpose. Provide with something desired or
needed.
Illuminated is to make free from
confusion or
ambiguity; make clear.
Do
“Brain-Training” Programs Work? Brain-Training Pessimism, but
Applied-Memory
Optimism.
Marketers of One-on-One ‘Brain Training’ Programs Settle FTC Charges
That Claims about Ability to Treat Severe Cognitive Impairments Are
Unsupported.
Affordability should never be about
money, It has to be about knowing the most effective and
efficient ways for fulfilling our
needs. It has to be about
fully understanding all the different elements that surround our
lives, and all the different
cause and effects
that come from our needs, and the
actions we take that are
related to those needs. So when we
teach math, we need to teach students how to
accurately
calculate the impacts of their life. And whether those impacts
are
sustainable, or, whether those impacts will eventually
damage something or kill something. We can't ignore
reality,
reality is all we have. There is no alternate universe, there is
no other planet.
I implore you to see reason.
Gamification is
the application of game-design elements and game principles in non-game
contexts. Gamification commonly employs game design elements which are
used in non-game contexts to improve user engagement, organizational
productivity, flow, learning, physical exercise and more. A collection of
research on gamification shows that a majority of studies on gamification
find it has positive effects on individuals. However, individual and
contextual differences exist. Gamification can also improve an
individual's ability to comprehend digital content and understand a
certain area of study such as music.
Repeated Game is when a player will have to take into account the
impact
of his current action on the future actions of other players; this is
sometimes called his reputation.
Extensive-Form Game the sequencing of players' possible moves, their
choices at every decision point, the (possibly imperfect) information each
player has about the other player's moves when he makes a decision, and
his payoffs for all possible game outcomes. Extensive-form games also
allow representation of incomplete information in the form of chance
events encoded as "moves by nature".
You can
Gameify almost everything that you do in life. Life is a game in a sense, but
sadly there are no guarantees in life. Just when you think that
you're winning, life slaps you in the face. So play the game,
enjoy the f*ck out it, it's the only game in town. But honestly,
I do not want not to make light of your abilities and the
realities of life, but making a game of things at times does
make life a little more interesting, just as long as you don't
get caught up in the game itself. So WTF does that mean? It
means that the game is on NN...Play on...