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Virtual Reality


Virtual Reality is a Computer Generated 3D Graphics that simulates a particular real life situation that a person can interact with. A hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc., and can enter and move about in this world and interact with objects as if inside it. Virtual is being actually such in almost every respect. Existing in essence or effect though not in actual fact. Artificial

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A Women Wearing a Virtual Reality HeadsetComputer Simulation is a simulation, run on a single computer, or a network of computers, to reproduce behavior of a system. Computer Simulation is the technique of representing the real world by a computer program. Simulation is the technique of representing the real world by a computer program. Representation of something (sometimes on a smaller scale). The act of imitating the behavior of some situation or some process by means of something suitably analogous, or similar or equivalent in some respects though otherwise dissimilar. The act of giving a false appearance.

Scientific Modelling is to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate by referencing it to existing and usually commonly accepted knowledge. It requires selecting and identifying relevant aspects of a situation in the real world and then using different types of models for different aims, such as conceptual models to better understand, operational models to operationalize, mathematical models to quantify, and graphical models to visualize the subject. Modelling is an essential and inseparable part of scientific activity, and many scientific disciplines have their own ideas about specific types of modelling. Statistics

Augmented Reality is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. Augmented is something added to or made greater in amount or number or strength. Enlarge or increase.

Google Glass or Glass Enterprise Edition is a hands free wearable computer that is very useful for workers who need to view multiple documents, procedures, check lists and data. (now with a faster atom processor and larger display).

Mixed Reality is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

Immersion Virtual Reality is a perception of being physically present in a non-physical world.

Visual Effects are the processes by which imagery is created or manipulated outside the context of a live action shot. Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or impossible to capture on film. Visual effects using computer-generated imagery have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.

Special Effect are illusions or visual tricks used in the film, television, theatre, video game, and simulator industries to simulate the imagined events in a story or virtual world. Special effects are traditionally divided into the categories of optical effects and mechanical effects. With the emergence of digital filmmaking a distinction between special effects and visual effects has grown, with the latter referring to digital post-production while "special effects" referring to mechanical and optical effects. Mechanical effects (also called practical or physical effects) are usually accomplished during the live-action shooting. This includes the use of mechanized props, scenery, scale models, animatronics, pyrotechnics and atmospheric effects: creating physical wind, rain, fog, snow, clouds, etc. Making a car appear to drive by itself and blowing up a building are examples of mechanical effects. Mechanical effects are often incorporated into set design and makeup. For example, a set may be built with break-away doors or walls to enhance a fight scene, or prosthetic makeup can be used to make an actor look like a non-human creature. Optical effects (also called photographic effects) are techniques in which images or film frames are created photographically, either "in-camera" using multiple exposure, mattes, or the Schüfftan process, or in post-production using an optical printer. An optical effect might be used to place actors or sets against a different background. Since the 1990s, Computer Generated Imagery (CGI) has come to the forefront of special effects technologies. It gives filmmakers greater control, and allows many effects to be accomplished more safely and convincingly and—as technology improves—at lower costs. As a result, many optical and mechanical effects techniques have been superseded by CGI.

Cameras

Virtual Camera System aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view is required. As opposed to film makers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player's character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In fixed camera systems, the camera does not move at all and the system displays the player's character in a succession of still shots. Tracking cameras, on the other hand, follow the character's movements. Finally, interactive camera systems are partially automated and allow the player to directly change the view. To implement camera systems, video game developers use techniques such as constraint solvers, artificial intelligence scripts, or autonomous agents. Virtual cameras have been developed which allow a director to film motion capture and view the digital characters movements in real time in a pre-constructed digital environment, such as a house or spaceship. There is no lens on a Virtual Camera?

Camorama 360° Panoramic 4K Video Camera that can be viewed by VR goggles or UltraHD TV. (live-streaming)
ORBI Prime: The First 360 Video Recording Eyewear.
Ricoh Theta 360
Z CAM S1 - Professional VR Camera.
Jaunt VR
Virtual Camera System is a set of cameras to display a view of a 3D virtual world.
Insta360 Air 360° VR Clip On Camera for Smartphone
VR Films
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
Moka360 The World's Smallest 360 Camera.
Parrot - First-Person View (radio control) stereoscopic view is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision.
MOGO - Immersive Cinematic Experience for 2D video using your smartphone, preserving 100% phone pixels & without side effects.
MeCam NeoMe Mini Wearable Video Camera the smallest, lightest and most versatile wearable video camera.

No lens? No problem for FlatCam (youtube) - There is no lens Virtual Camera

Video Making Tools and Software

Technology Addiction


Virtual Reality is a Great Tool for Advancing Education, but sadly manufacturers want to sell VR systems as toys so that people waste time, energy and resources, just like they do with smartphones and other games. It's understandable for children to consider things as toys, but what about the adults, what's their excuse? Reality offers many more possibilities and many more rewards then the stuff that you make up in your head. Why limit yourself? Use VR as a tool to expand your reality, and don't use VR to limit your reality. It's time for you to crawl out of that crib you been living in.

Immersion Virtual Reality (holodeck)

Educational Games and Toys

Interactive table tennis trainer (video)

Game designers are actually going to come full circle. As they design games to become more realistic, they will eventually figure out that life itself is as real as it gets.

Gaming is fun because in puts you in control of a virtual world. So you automatically become important. And if you make mistakes, it's not the end of the world. You can start over. So in a sense gaming is kind of like life, except gaming is a fantasy and life is reality. Gaming will soon move away from fantasy and move more towards reality. So instead of wasting time and potential, you are actually creating potential and saving time doing it. Bad sadly the games they create today do the complete opposite. Creating a false sense of reality that does more harm the good.

Gaming should be a reminder that in life you also have control. And that your life does matter. And that you don't have to suffer from mistakes, because you can learn from mistakes and still keep going.

VR and R are similar but not the same. No blurred lines. If the lines are blurred, that means that you don't have enough knowledge and information to define the lines and differences accurately enough to now what is real and what is imaginary.

Game Design is the art of applying design and aesthetics to create a game to facilitate interaction between players for entertainment or for educational, exercise, or experimental purposes. Game design can be applied both to games and, increasingly, to other interactions, particularly virtual ones (see gamification). Game design creates goals, rules, and challenges to define a sport, tabletop game, casino game, video game, role-playing game, or simulation that produces desirable interactions among its participants and, possibly, spectators. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired seminal research in the fields of probability, artificial intelligence, economics, and optimization theory. Applying game design to itself is a current research topic in metadesign. Single or multiplayer, Storyline and plot, Luck and strategy, educational tool.

First-Person refers to a graphical perspective rendered from the viewpoint of the player's character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight simulators.


Virtual Reality can also be used to treat all kinds of Phobias.


Virtual Reality Therapy is a method of psychotherapy that uses virtual reality technology to treat patients with anxiety disorders and phobias where it has proven very effective. It is now one of the primary treatments for PTSD. New technology also allows for the treatment of addictions and other conditions including those caused by lesions. Also known as virtual reality immersion therapy (VRIT), simulation for therapy (SFT), virtual reality exposure therapy (VRET), and computerized CBT (CCBT).

Kortex: effective stress and sleep management, scientifically validated wearable VR headset.

Flight Simulator Image to Familiarize with Areas Pinc VR Smartphone
Goggles for Snow Sports 
Vufine
FLYBi - Drone with Virtual Reality Goggles
Google Cardboard
SMARTvr: Make Your Smart Phone a Virtual Reality Viewer
Advanced Virtual-Reality Technologies

Head-Mounted Display is a helmet or glasses with two small LCD or OLED displays with magnifying lenses, one for each eye. The technology can be used to show stereo films, images or games, but it can also be used to create a virtual display. Head-mounted displays may also be coupled with head-tracking devices, allowing the user to "look around" the virtual world by moving their head, eliminating the need for a separate controller. Performing this update quickly enough to avoid inducing nausea in the user requires a great amount of computer image processing. If six axis position sensing (direction and position) is used then wearer may move about within the limitations of the equipment used. Owing to rapid advancements in computer graphics and the continuing miniaturization of video and other equipment these devices are beginning to become available at more reasonable cost.

Virtual Reality Headset provides virtual reality for the wearer. VR headsets are widely used with computer games but they are also used in other applications, including simulators and trainers. They comprise a stereoscopic head-mounted display (providing separate images for each eye), stereo sound, and head motion tracking sensors (which may include gyroscopes, accelerometers, structured light systems, etc.). Some VR headsets also have eye tracking sensors and gaming controllers.

New 3D Display Takes the Eye Fatigue Out of Virtual Reality

Wind and Thunder Gods (HTC Vive-TiltBrush) Drawing Pictures in VR (youtube)

Smartphones Accessories

Kolor
Dodocase
Fat Shark  Predator V2 FPV RTF Headset System Video Goggle GLASS CAMERA

Institute for Creative Technologies
Teleport 3D Camera and VR Headset

Magic Leap

Interactive Sand Table (youtube)

Interfaces

Project Nourished merging the physicality of molecular gastronomy with virtual reality, we can finally enjoy any food we want in a new way.

Full Body VR System to extand to other Robots in other Areas Haptic Technology recreates the sense of touch by applying forces, vibrations, or motions to the user. This mechanical stimulation can be used to assist in the creation of virtual objects in a computer simulation, to control such virtual objects, and to enhance the remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface.

Somatosensory System is a complex system of nerve cells that responds to changes to the surface or internal state of the body. Nerve cells called "sensory receptors" (including thermoreceptors, mechanoreceptors, chemoreceptors and nociceptors) send signals along a chain of nerve cells to the spinal cord where they may be processed by other nerve cells and then relayed to the brain for further processing. Sensory receptors are found in many parts of the body including the skin, epithelial tissues, skeletal muscles, bones and joints, internal organs, and the cardiovascular system.

Haptic skinsuit lets you 'feel' virtual reality (youtube)
Skinterface
Virtual Doctors

Kinect is a motion sensing input device that enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands.

Microsoft Kinect for Windows
Microsoft Graphics Touch Effects
Students master math through movement
using Kinect for Windows
Soli interaction sensor using radar technology (youtube)

Tilt Brush: Painting from a new perspective (youtube)

Lytro illum with a single exposure from Lytro ILLUM, you can adjust aperture, use selective focus, tilt, focus spread, animation and even 3D to differentiate yourself with multiple deliverables.

Avegant LED projection glasses with headphones that creates your own personal theater.

Inair 3D TV, or, Augmented TV - 2 image approach to learning.  Simultaneous


Holography is the science and practice of making holograms. Typically, a hologram is a photographic recording of a light field, rather than of an image formed by a lens, and it is used to display a fully three-dimensional image of the holographed subject, which is seen without the aid of special glasses or other intermediate optics. The hologram itself is not an image and it is usually unintelligible when viewed under diffuse ambient light. It is an encoding of the light field as an interference pattern of seemingly random variations in the opacity, density, or surface profile of the photographic medium. When suitably lit, the interference pattern diffracts the light into a reproduction of the original light field and the objects that were in it appear to still be there, exhibiting visual depth cues such as parallax and perspective that change realistically with any change in the relative position of the observer.

Holodeck - Total Immersion

HoloLens - Video
Aim Holographics
Holoportation: virtual 3D teleportation in real-time (Microsoft Research) (youtube)
A futuristic vision of the age of holograms (video and text)

Spatial Light Modulator is an object that imposes some form of spatially varying modulation on a beam of light. A simple example is an overhead projector transparency. Usually when the phrase SLM is used, it means that the transparency can be controlled by a computer. In the 1980s, large SLMs were placed on overhead projectors to project computer monitor contents to the screen. Since then more modern projectors have been developed where the SLM is built inside the projector. These are commonly used in meetings of all kinds for presentations. Usually, an SLM modulates the intensity of the light beam. However, it is also possible to produce devices that modulate the phase of the beam or both the intensity and the phase simultaneously. SLMs are used extensively in holographic data storage setups to encode information into a laser beam in exactly the same way as a transparency does for an overhead projector. They can also be used as part of a holographic display technology. SLMs have been used as a component in optical computing. They also often find application in holographic optical tweezers. Liquid crystal SLMs can help solve problems related to laser microparticle manipulation. In this case spiral beam parameters can be changed dynamically.

Green-Screen Technology (Chroma Key)

What if Life was a Simulation?

Simulated Reality is the hypothesis that reality could be simulated—for example by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation. This is quite different from the current, technologically achievable concept of virtual reality. Virtual reality is easily distinguished from the experience of actuality; participants are never in doubt about the nature of what they experience. Simulated reality, by contrast, would be hard or impossible to separate from "true" reality. There has been much debate over this topic, ranging from philosophical discourse to practical applications in computing.

Simulated Reality (youtube)
Matrix (about the movie)
Another Dimension
Computer Generated Imagery - CGI
Virtual Private Network
Artificial Intelligence
Reality
Awareness
Observation Errors

New Virtual Reality Program Lets You See Proteins That Could Be Causing Cancer (youtube)

The birth of virtual reality as an art form: Chris Milk: (video and interactive text)

Simulated World to find your way around in the Real World Simulation is the imitation of the operation of a real-world process or system over time.

Training Simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a wide variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience. This has proven to be a very reliable and successful method of training in thousands of industries worldwide. They can be used both to allow specialization in a certain area, and to educate individuals in the workings of the sectors as a whole, making training simulations incredibly versatile. It is important to emphasize that training simulations are not just games; their aim is to educate and inform in an exciting and memorable way, rather than purely to entertain.

Simulation Hypothesis contends that reality is in fact a simulation (most likely a computer simulation), of which we, the simulants, are totally unaware.

Study reveals substantial evidence of Holographic Universe

CXC Simulations design and manufacture of advanced personal racing simulation equipment. The least expensive Motion Pro II starts at $49,000 and rises to $60,775 if you want three screens.

Microsoft Flight Simulator (wiki)
Envelop - Windows Computing in VR (youtube)

The Z: Gamer,Designer Mouse with Pivot Tilt & Roll Gamers, Designers & Power Users can interact with a computer in a more precise & intuitive way.

Interactive Fiction is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, Graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

Hugo Awards are a set of awards given annually for the best science fiction or fantasy works and achievements of the previous year. thehugoawards.org

Visual Examples of Knowledge and Information

Rocky Mountain VR

Robotics

3D Printing

Intelligence Testing

Brainwashers (video game advancements)

Smartphone Capabilities

Computational Model is a mathematical model in computational science that requires extensive computational resources to study the behavior of a complex system by computer simulation. The system under study is often a complex nonlinear system for which simple, intuitive analytical solutions are not readily available. Rather than deriving a mathematical analytical solution to the problem, experimentation with the model is done by adjusting the parameters of the system in the computer, and studying the differences in the outcome of the experiments. Operation theories of the model can be derived/deduced from these computational experiments. Examples of common computational models are weather forecasting models, earth simulator models, flight simulator models, molecular protein folding models, and neural network models.

Reversible Computing is a model of computing where the computational process to some extent is reversible, i.e., time-invertible.

Agent-Based Model is one of a class of computational models for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) with a view to assessing their effects on the system as a whole.

Computational Linguistics is an interdisciplinary field concerned with the statistical or rule-based modeling of natural language from a computational perspective.

Decision Field Theory  is a dynamic-cognitive approach to human decision making. It is a cognitive model that describes how people actually make decisions rather than a rational or normative theory that prescribes what people should or ought to do.

Dynamical Systems Model of Cognition representations are viewed as static structures of discrete symbols. Cognition takes place by transforming static symbol structures in discrete, sequential steps. Sensory information is transformed into symbolic inputs, which produce symbolic outputs that get transformed into motor outputs. The entire system operates in an ongoing cycle.

Membrane Computing is an area within computer science that seeks to discover new computational models from the study of biological cells, particularly of the cellular membranes. It is a sub-task of creating a cellular model.

Ontology (information science) is a formal naming and definition of the types, properties, and interrelationships of the entities that really or fundamentally exist for a particular domain of discourse. It is thus a practical application of philosophical ontology, with a taxonomy.

Programming Language Theory is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of programming languages and their individual features.

Microscale and Macroscale Models form a broad class of computational models that simulate fine-scale details, in contrast with macroscale models, which amalgamate details into select categories. Microscale and macroscale models can be used together to understand different aspects of the same problem.

Artificial Neural Network



"There are a few layers of players who have influence in this world. Some of the lower level players realize that there are other higher level players above them that have more influence then them. And the players at the top believe they are at the top level because they have control over the lower level players. But there are more levels above the top level players that have players beyond their comprehension and beyond their capabilities. So what do you do? Do you keep playing this game at the level you feel comfortable with? Or do you search for the creator of this game and find out how to reach the highest levels? The levels that, at the moment, are beyond our comprehension and beyond our earthbound abilities."




The Thinker Man